|
Thread: Dungeon Overview | This thread is pages long: 1 2 3 4 5 6 · «PREV |
|
Thanatos
Known Hero
|
posted July 17, 2008 08:38 PM |
|
|
Quote: I got another nOOb question: Do ppl choose logistics in the beginning or even at all?
I tried to look this up in the forum but cant find anyone mention it. I find it really anoying not to have logistics/pathfinding quite early.
And if you get the chance to pick it in the first level up and dont pick it, it can take 4ever be4 it shows up again...
again thanks in advice
Depends... I currently have it for swift mind, but I can't see many other good reasons (Kythra and minotaur tele-assault aside) why a warlock would take logistics over skills like destructive, enlightenment, sorcery, luck, dark/ light (when it shows up) or even attack. 30% extra movement points is very nice but it may also cause you to lose important battles if the opponent has invested his level ups in another might or magic skill.
|
|
Sargeras
Known Hero
the Fallen
|
posted July 18, 2008 09:08 AM |
|
|
...for L/XL maps logistics is a must for everyone, also there are maps where u need to rush and logistics is a must for warlock...it depends of situation...also i like warlock with logistics = teleport assault & warpath...
____________
Now they shall be consumed by the very flame they sought to control...
|
|
MarcusX
Known Hero
*happyface*
|
posted August 20, 2008 10:28 PM |
|
Edited by MarcusX at 01:03, 31 Aug 2008.
|
love your thread
the dungon is my fav town I didn't like it a ton in HOMM 3 but now I love it. I all so like all the close combat you get when playing this faction.
another huge improvment is the destructive magic that you can now use. I really think that played the right way the dungeon has the potential to tbe the best faction in the game. one of the reasons that I say this is the wonderful way that the creatures work together. anyone who has played the dungeon will know what I mean.
____________
I use big words to make myself
smarter
|
|
|