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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Creatures
Thread: New Creatures This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted October 24, 2004 12:48 AM

If they are your own work, go to the library of enlightment. there are threads for posting Heroes3 and Heroes2 style creatures. If they are a different style, you can create a thread here, and post them.
Unless they are already uploaded on some site, posting them would require you to have a web hoster for pictures. If you dont have one, a free webhoster is 1asphost.com
You have to use BB Code also. for example: {img}....adress...{/img}. (Just replace {} with [].)

ps: I dont usually give noob help, but i like seeing pics, so i guess you're the lucky one. if u have some questions, IM me.
____________
The meek shall inherit the earth, but NOT its mineral rights.

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ultima99
ultima99

Tavern Dweller
posted October 24, 2004 07:07 PM

creature wishlist

These are my creature suggestions:

NOTE:I didn't played Heroes IV,so if some creatures are similar to those from IV sorry...



Zombie Dragon
Lv.6-7 creature
HP      :380
Damage  :80
Special :Can deal poison damage to enemies.(I forgot is there posion magic in Heroes ?) 55% chance,
poison magic and zombie attack(Disease)can't harm him.
Cost    :500 gold,2 Mercury
Buildingoison Cave? maybe something else...
****************************



New siege/creature(whatever)
It would be something like a machine that throws fire.it's like fire cannon...jugernaut would be best look.Maybe that would be Mechanist City creature or something like that...
***************************
Mechanist creatures:

Creatures from dark Mechanist City are usually from some dark experiments,dark magic or mechanical type.

*************************
Alchemist
Lv.2-3 creature
HP      :12-15
Damage  :5-8
Speed   :4
Special oison attack-throws potions on enemies(35-45% chance),uses poison dagger as melee attack(poison status 40-55% chance).
Cost    :100 gold,1 Mercury
Buliding:Alchemist Lab
*************************
Dark Alchemist
Lv.3-4 creature
HP      :12-16
Damage  :7-9
Speed   :3
Special :Same as Alchemist but poison throwing attack has 40-50% chance to sucess and melee poison attack has 50-60% chance
Cost    :120 gold,1 Mercury
Building:Alchemist Tower

*************************
Fire marksmen
Lv.1-2 creature
HP      :5-7
Damage  :2-4
Speed   :5
Cost    :30-40gold
Building:Tower of Fire
*************************
Something like Fire Marksmen but I can't think of anything...
Lv.1-2 creature
HP      :5-8
Damage  :3-7
Speed   :4(he's little bit slower than regular Fire Marksmen becose he carries more equipment)
Special :He has exploding ranged attack.Something like Magog.
Cost    :40-50gold
Bulding :Burning Tower(I don't think it must look like REAL BURNING TOWER)
**************************
I think someone made a proposal about assasin.He would be nice creature for dark mechanist city.
**************************
Men with a head of wild dog.I don't know what name would he have.He's a experiment which proved to be useful in killing.
Lv.2-3 creature
HP      :10-15
Damage  :5-10
Speed   :5
Special :I don't know...
Cost    :50-80gold
Building:Tower of Experiments
***********************
This is advanced creature of this Man-Dog creature.It has wings of some big bird or something like that.
Lv.2-3
HP      :10-15
damage  :5-10
Speed   :6-7
Cost    :60-70gold
Building:Tower of Horrors
**********************
Hammerites
Lv.1-2
HP      :7-10
Damage  :6-8
Speed   :2-3
Cost    :50-60gold
Building:Hammerite Temple
Note:These creatures are humans but with heavy armor(and slow speed).They use big hammers to attack.
**********************
Hammerites Captain
Lv.1-2
HP      :8-10
Damage  :6-8
Speed   :2-3
Cost    :55-65gold
Building:hammerite ...something(I'm open for suggestions)
I wanted to give them some special attack like:Wave attack,wave blast,blast attack,crushing attack,hammer blow,earth shaking,earth smasher or something different.That attack would damage all close enemy units.
***********************
Thief or Assasin would have building like dark street.I hope someone knows what I'm thinking about?!Streets like from Thief.
***********************
I didn't try to put robots becose that would be too much.
**********************
Mechanical Golem(Made by some dark magic)
Lv.4-6
HP      :50-85
Damage  :20-30
Speed   :3-4
special :resist magic 40-50%
Cost    :200
Building:"House of Metal" or "Tower of Metal" or "Metal Tower"...
**********************
Don't know his advanced form...
***********************
Dark Mage
Lv.5-6
HP      :90-120
Damage  :35
Speed   :3-5
Special :???
Cost    :230gold,1 Cristal
Building:???
************************
Archmage
same as Dark Mage but with greater damage and cost.
*************************

As for 7lv. creature I don't know...
Maybe some giant mechanical thing.It doesn't mean it's a robot!!!Some people are inside who control it.It has a flame thrower(ranged attack).Made of metal and magicly enchanted to resist more damage.It's not slow!Regular speed.It needs some great scary name.as for melee attack...maybe something like a ram.With this he can attack enemy gates.It goes on wheels.
****************************
-----------------------------
****************************
HP at Gates
-----------
I think it would be nice to put energy to gates so that we can destroy it with our creatures.Energy would be around 3000 HP.
Smaller creatures would have a LOT time to destroy it,while bigger like Lv.7 creature would in couple of turns managed to break it.
**************************
Towers at dark mechanist city
----------------------------
Like at Towers we have mages at tower to protect the castle at dark mechanist city we would have ballista,flamethrower or something like that.

**************************







 
Dark Elves  (NOTE:The Dark Elves are elves that are banished from their kingdom.)
Lv.3-4
HP      :15-20
Damage  :7-9
Speed   :4-6
Cost    :90-100gold
Building:Temple of the Banished
****************************



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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted May 08, 2005 09:09 PM

Noticed someone wanting to make new creature proposals. Try this thread. It's one of the longer in the Altar.
____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Ellderon
Ellderon


Adventuring Hero
Lightbringer
posted May 09, 2005 01:36 AM

Itmes and creature stacks? Why not!

I'm against combining them to make a new creature, but why not let stacks have an item that gratns it special abilities or somthing..

for example, you have a stack of Paladins and you give them (their commader) a powerfull artifact called the Heart of Phoenix that now grants them fire damage, fire resistance and regeneration - and presto you have Phoenix Knights, a "new" unit.
____________
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Ellderon
Ellderon


Adventuring Hero
Lightbringer
posted May 09, 2005 01:49 AM

Since creature proposlas seem to be very popular again...


TOWNS & CREATURES

Listing of proposed towns and creatures. Underline is the base unit, below are possible upgreades. (For instance you can upgrade the Crusaider to EITHER the Undead Hunter OR Paladin. Not both.)
Lvl7 units are not upgreaded, rahter one of 2 possible is chosen.
This ammounts to 20 units per town.
***************************************************
********************************************

PRESERVE (Life-Nature) - Good/Neutral
Hero Class: Ranger, Druid
Magic: Life, Nature, Earth, Water
Special Structures: Enchanted Spring(Auto-heals units in town every turn or something else), Sacred Woods(Luck +2)
Description: - similar to H3 Rampart, but even more elf-like. Think LOTR..
------------------------------------------------------


>>>1. WOLF(animal, good) - fast attacks
Standard big cudly wolf

WINTER WOLF - (frost attack)
More bluish fur with frost breath. Does ice damage in a small cone radius
or
SILVER WOLF - (magic resistace)
Strong, fast, bigger and with a sliverish fur.
-------------------------------------------------

>>>2. ELVEN ARCHER (elf, ranged, good) - LIKES ELVES
Standard Elven ranged unit. Looks like in Homm3.

RANGER - (good in ranged and melee combat)
Think Legolas in apperance. Medium armor, longbow, shortswords.
or
GUARDIAN - (fast fire, long range, marksmanship)
Pure ranged unit. More akin to sharpshooters. Light armor, magic longbow.
-------------------------------------------------------


>>>3. SPELLWEAVER (elf, good, spellcaster) - LIKES ELVES
Elven spallcaster with a staff. Similar to a normal H3 mage in apperance, but without beard.

ELVEN SORCERESS - (can cast several offensive & nature spells)
Long brown haired female in greenish flowing robes. Powerfull spellcaster, but rather weak in melee.
or
WAR WIZZARD - (can cast offensive spells)
Wizzard wearing a robe reinforces with suddel leather and a sword-staff. More powerfull melle unit that a sorceress, but weaker spellcaster.
----------------------------------------------------

>>>4. UNICORN (animal, good, magical) - charge, magic resistance

ARMATHOR -(mounted, strikes twice on every charge - first the unicorn, then the rider)
Elven knight in beautifull armor with a sword and shield on a unicorn.
or
HIGH DRUID -(mounted, can cast nature spells)
Druid in greenish robes on a War Unicorn, carries a rough wodden staff shaped like antlers.
-------------------------------------------------------

>>>5. TREE SHEPPARD (wooden, good, Stonechrusher)
Not much description needed around here...

ENT - (faster, entangle allso chrushes enemy doing extra damage)
or
DENEROID - (slower, stronger, entangle)
-----------------------------------------------------

>>>6. ELVEN GUARD (elf, good) - LIKES ELVES
Elven warrior with sword and shield and fluited armor.

BLADEDANCER - (fast attacks, great offense, Evasion)
Skilled warrior in medium armor, with two longswords.
or
ELF LORD - (can cast Natures Wraith, +10% magic resistance, powerfull mele, Magic Mantle)
Elven Lord in heavy armor, wielding a runed bastard sword.
Think of Elrond or Haldir from LOTR..
-------------------------------------------------------

>>>7a. PHOENIX (flying, good, magical) - Fire Imunity, Fire Breath, Fire Shield, Cold weakness, Rebirth
OR
>>>7b. GOLD DRAGON (Flying, Good, dragon, lvl 1-3 spell imunity, Fire Breath)
OR
>>>7c. SILVER DRAGON(Flying, Good, dragon, lvl 1-3 spell imunity, Ice Breath)

------------------------------------------
This town has most of the most powerfull units of all levels, but they are very low in numbers compared to other towns and costly. Allso, the differences between level power are very small.
All elves have 10% Magic Resitance and good defense.


***********************************************************
HAVEN (Life-Order) - Good/Neutral
Hero Class: Knight, Priest
Magic: Life, Order, Air, Water
Special Structures: Fortifications(thicker walls, better protection),
Description: - Homm2/3 type human town
---------------------------------------------------

>>>1. SPEARMAN (human, neutral, negates charge bonuses)
Name sez it all...

PIKEMAN - (first strike, 2 hex range)
Standard H3 Helbardier. Medium armor, pike.
-------------------------------------------------------

>>>2. ARCHER (human, neutral, ranged)

LONGBOWMAN - light armor, longbow, (fast shot, longer range)
or
CROSSBOWMAN - light armor, crossbow, (big damage, long range, slow fire)
-------------------------------------------------------

>>>3. SWORDSMAN (human, neutral) - medium armor, sword & shield

MASTER SWORDSMAN - (hevy armor)
Heavy armor, bastard sword & shield. Think of it as a tank, since he can take quite a lot.
or
<SWASHBUCKLER - (Evasion, high defense)
Dashing warrior, agile and fast. Light armor and sabre.
-------------------------------------------------------

>>>4. MONK (human, good, ranged)

PRIEST - (healing, remove poision/desease)
No armor, simple robe
or
ZEALOT - (stronger offense)
No armor, fancy robe,
-------------------------------------------------------

>>>5. CAVALIER (mounted, neutral, human) - charge bonus

CHAMPION - (bigger charge bonus per hex, first strike)
Heavy Armor, Lance, Shield. Standard Champion.
or
KNIGHT - (20% stun chance, increased defense)
Heavy Armor, Hammer, Big Shield.
-------------------------------------------------------


>>>6. CRUSAIDER (human, good, Valiant) - double strike - LIKES GOOD UNITS

UNDEAD HUNTER - (duble strike,+50% damage to undead, Immunity to any Drain)
Heavy Armor, Longsword. Excellent anti-undead unit.
or
PALADIN - (Devine Grace, +50% damage vs. Evil, Aura of Courage)
Heavy Silver Armor, Two-handed glowing sword, blue cape. The ultimate human warrior, but expensive and small in numbers.
-------------------------------------------------------

>>>7a. ARCHANGEL of Grace(flying, devine, good) - female angel with a sword of light, (increases defense of friendly creatures, hates demonic creatures, +10 to Max unit morale, Greater Ressurection)
OR
>>>7b. ARCHANGEL of Fury (flying, devine, good) - male angel with a flaming sword, armor, a bit stronger (hates demonic creatures, +10 to Max unit morale, Ressurection, increases attack of friendly creatures)
BOTH LIKE GOOD UNITS

--------------------------------------------

Human town has good defenses. Units are of avarage strength and growth, and are very close in stats, especially HP's. The only ones who are more exceptional are the Crusaider (massive attack & defense, good skills, but low HP and numbers) and of course Archangles

*******************************************************

ACADEMY (Order-Magic) - Good/Neutral
Hero Class: Battlemage, Mage
Magic: Order, Fire, Earth, Water (maby even Air)
Special Structures: Library
Description: - more akin to Homm2 version. Pure magical town.
--------------------------------------------------


>>>1. HALFLING SLINGER (halfling, good, ranged)

GIANTKILLER - (double damage against giants, defense bonus against giants)
or
THIEFLING - (Climber, far better in melee, Thief)
Halfling rouge. Dressed in dark clothes, can climb over castle walls.
-------------------------------------------------------

>>>2. DWARVEN GUARD (dwarf, neutral)
Dwarven warrior hield, axe (or hammer)

DWARVEN DEFENDER - (high defense, incresed ranged attack protection)
Medium armor, MASSIVE shield, axe. Excellent against ranged units, since they allways have at least 50% penalty.

or
DWARVEN BESERKER - (high damage, low defense, 50% cahnce of going beserk)
Light armor, two axes. Great if he's not standing near you.
-------------------------------------------------------

>>>3. GREAT EAGLE (flying, animal, good)
Not much explanation needed here.

ROC (stronger, bigger)
-------------------------------------------------------

>>>4. APPRENTICE (human, neutral, spellcaster) - Upgreades to mage

>>MAGE ()

ARCHMAGE (no speacialization)
or
ELEMENTALIST (specializes in pure elemental damage magic)
or
ENCHANTER (spcializes in enchanting things - spellslike haste, bloodlust, shield, magic weapon, etc...)
-------------------------------------------------------


>>>5. DWARVEN WARRIOR (dwarf, neutral)

DWARVEN BATTLEPRIEST - (can cast heal and bless)
Heavy armor, shield, hammer. Think of it as a heavy Monk version..
or
DWARVEN RUNEMASTER - (10% chance of Knockback, can cast Battlerage)
Heavy armor, large rune hammer. The dwarven elite warriors.
-------------------------------------------------------

>>>6. CLAY GOLEM(magical, construct, magic resistance)

IRON GOLEM(lightning imunity, water weakness)
or
STONE GOLEM (???)
-------------------------------------------------------

>>>7a. DRAGON GOLEM (construct) - 60% magic resistance, attack with a bite (big damage)
OR
>>>7b. TITAN (giant, neutral, lightningrod) - typical Titan. Any lightning attack upon it is reflected back.

--------------------------
Town focusing on magic with good units of average growth. Halflings are a weak ranged unit, mages are very powerfull, but low in numbers.
All Dwarves have at least 40% magic resistance.

Allso possible: GNOMISH INVENTOR, maby a ELVEN WAR WIZARD or BATTLEMAGE
*******************************************************

NECROPOLIS (Death-Order) - Evil/Neutral
Hero Class: Death Knight, Necromancer
Magic: Death, Order, Earth, Air
Special Structures: Necromancy Amplifier, Unded Transformer, Dark Cloud
Description: - standard dead town
-----------------------------------------------


>>>1. SKELETON (undead, neutral)

SKELLETON WARRIOR - plentifull melee unit, sword, shield, armor.
or
SKELETON ARCHER - skellie with a bow (ranged, but utterly pathetic in melee)
-------------------------------------------------------

>>>2. ROTTING CORPSE (undead, neutral) - CORPSE EATER

ZOMBIE (desease attack)
Standard zombie...slow as hell..
or
GHOUL - (5% chance paralyze)
Faster than rotzombie, less HP
-------------------------------------------------------

>>>3. GHOST (undead, flying, etheral, evil, free will)

SPECTRE - (Chill Touch, etheral)
or
BANSHEE- (Wail ot the Banshee, etheral)
-------------------------------------------------------

>>>4. MUMMY (undead, curse)

GREATER MUMMY (much stronger, faster, curse)
or
LICH - (undead, spellcaster, free will, ranged, evil)
-------------------------------------------------------

>>>5. DEAED RIDER (undead, neutral, mounted)
Normal skellie on a horse

DREAD KNIGHT (mounted, undead, evil, Death Strike)
or
DARK CHAMPION(mounted, undead, evil, Horror, charge bonus, regeneration)
-------------------------------------------------------

>>>6. VAMPIRE INITIATE (free will, regeneration, evil)

VAMPIRE LORD -(life steal, flying, undead)
Standard nosferatu vampire...keep the "blah"
or
VAMPIRE KNIGHT - (life steal, undead)
Vampire in heavy armor, can't fly becouse of it.
-------------------------------------------------------

>>>7a. BONE DRAGON (undead, dragon, neutral)
OR
>>>7b. SPECTRAL DRAGON (undead, etheral, dragon, evil)
OR
>>>7c. REAPER(undead, cleave, soul drain)

--------------------------------------------------
The undead town units are weaker tham most others, however they are very noumerous, especially given the necromancy skill...


*******************************************************

INFERNO (Death-Chaos) - Evil
Hero Class: demon warrior, demon mage
Magic: Death, Chaos, Fire, Earth
Special Structures: Dark Pyre
Description: - very evil..demons...fire pits...Homm3 kinda thing
---------------------------------------------

>>>1. IMP(demon, evil)

GREATER IMP - (mana drain, demon)
-------------------------------------------------------

>>>2. HELL HOUND (animal, evil)

CEREBUS - (3 front hex attack)
Standard 3headed cerebus...

ABOMINATION - ()
Bigger, uglier, stronger.
-------------------------------------------------------

>>>3. LESSER DEMON (demon, evil, ranged)

FIRE DEMON - (Fire Damage, Fire Resistance, Cold weakness)

ICE DEMON - (Cold Damage, Cold Resistance, Fire weakness)
-------------------------------------------------------

>>>4. SPAWN (evil, demon, flying) - flying humaniod demon

SUCCUBBUS - (Drain Vigor, Fire Damage)

EFFERET - (Fire shield, Fire Damage, spellcaster)
-------------------------------------------------------

>>>5. HORDE SOLDIER (evil, human)

BLACKGUARD - (+40% damage to Good, Cleave, Horror)
Evil knight in black heavy armor and a large purpleish axe.Typical anti-paladin.

INFERNAL WARRIOR - (Fire Damage, Combustion)
Warrior in medium armor, with a shield and flaming axe.
-------------------------------------------------------

>>>6. FIEND (evil, demon)

CHAOS LORD - (cleave, can cast Confusion)
Big lumbering demon with a scythe.

PIT FIEND - (Can cast Slave of the Pit's)
Big demon with a whip.
-------------------------------------------------------

>>>7a. ARCHDEVIL (evil, demon)- standard Archdevil - (hates Good, Aura of Fear, Teleport)
OR
>>>7b. OVERSEER (evil, demon)- big demon with several tentacles insted of his left arm (hates Good, Grip)

---------------------------------------
Town has powerfull units, noumerus ones.


*******************************************************

STRONGHOLD (Chaos-Might) - Evil/Neutral/Good???
Hero Class: Chiftain, Shaman
Magic: Chaos
Special Structures: Breeding Pens
Description: - A shabby camp thrown together by a coalition of creatures that love destruction
-----------------------------------------------------


>>>1. THRALL (human, neutral) - Weak unit, slaves that hate their mastes. Serve as a portable snack.
-------------------------------------------------------

>>>2.GOBLIN (evil?) - standard dumb goblin with a club

WAR GOBLIN - (strong melee unit)

GOBLIN ARCHER - (ranged)
-------------------------------------------------------

>>>3. SHAMAN (spellcaster)

ELDER - shaman with more spells

WAR CHIEF - shaman that likes to bash things in battle (stronger, faster)
-------------------------------------------------------

>>>4. TROLL (evil, regeneration, fire/acid damage doesn't regenerate)
OR
>>>4. BARBARIAN (neutral, human) - (can go beserk in battle, very strong)
-------------------------------------------------------

>>>5. OGRE (neutral)

OGRE MAGE (spellcaster)

OGRE WARRIOR (strong melee warrior)
-------------------------------------------------------

>>>6. CYCLOPS (giant, evil, thralleater)

DEATHCLOPS(ranged, can shoot a beam from his eye)

CHRUSHER (throws big stones, can attack walls)
-------------------------------------------------------

>>>7a. BEHEMOTH lower defense, big damage, slow, neutral)
OR
>>>7b. CAVE TROLL(greater regeneration, big damage, acid & fire damage don't regenerate, evil)
OR
>>>7c. THUNDERBIRD (good, flying, thunderclap)


-----------------------------------------------
Power town. Units deal big damage and are numerous but are generally slow...
Gave it the posiblility to go either way (good or evil) depending on the units built...Might be good for a campaign (Barbarians liberate the stroinghold from evil trolls or whatever...)

*****************************************************

SPIRE (Chaos-Magic) - Evil/Neutral
Hero Class: Overlord, Warlock
Magic: Chaos, Air, Fire, Water
Special Structures: Mana Vortex
Description: - Similar o Homm2 warlock town in every way. A gathering of powerhungry, greedy individuals and their minions. Seek knowledge as the Academy, but for diferent reason.
-------------------------------------------------------

>>>1. ORC(neutral) - sword, buckler..

ORC WARRIOR -()
-------------------------------------------------------

>>>2. HARPY (flying, has a screech that can couse confusion)
OR
>>>2. GARGOYLE(flying, good resistances)
-------------------------------------------------------

>>>3. ORC RAVAGER()

ORC ARCHER ranged)

ORC CHAMPION(strong melee)
-------------------------------------------------------


>>>4. OBSERVER (evil, ranged) - big floating eye

BEHOLDER - one big eye, many small ones, no tentacles - weak melee (ranged, spellcaster)

EVIL EYE - one eye and lot's of tentacles (good melee, but weaker ranged)
-------------------------------------------------------

>>>5. DARK APPRENTICE (human, spellcaster, evil)

DARK MAGE (destruction and negative enchanting)

WARLOCK (pure destruction magic in every form)
-------------------------------------------------------

>>>6. MINOTAUR (evil)

WAR KING ()

MAGE KILLER (has magical shield that can reflect magical attacks)
-------------------------------------------------------

>>>7a. RED DRAGON (dragon, evil, Fire Attack, Fire Resistance)
OR
>>>7b. BLACK DRAGON dragon, evil, ????)
OR
>>>7c. RUST DRAGON(dragon, neutral, Acid Attack, Acid Resistance)

------------------------------------------------

Most units are weak, but many are ranged. With later levels it becomes one of the most powerful of all towns.

*******************************************************

FORTRESS (Nature-Chaos) - Neutral
Hero Class: Guardian, Mystic
Magic: Chaos, Water, Life, Nature
Special Structures: ????
Description: - Similar to the normal H3 fortress but not that swampy. A gathering of creatures that prefere to be left alone. Not evil, but not actually too friendy either.
----------------------------------------------------

>>>1. GNOLL (neutral)
?????
-------------------------------------------------------

>>>2. CENTAUR (neutral)

CENTAUR ARCHER(ranged)

CENTAUR CHAMPION (strong melee, faster)
-------------------------------------------------------

>>> 3. DARK ELF WARRIOR(neutral, elf) - LIKES ELVES

DARK ELF PROTECTOR -(strong, fast)

DARK ELF ARCHER -(ranged)
-------------------------------------------------------

>>>4. DARK ELF MAGE (spellcaster, neutral, elf) - LIKES ELVES

DARK ELF FROSTGUARD -a battlemage with a melee freeze attack(spellcaster)

DARK ELF CONJURER -(spellcaster, ranged)
-------------------------------------------------------

>>>5. GIANT SPIDER (neutral, Climber)

SWORD SPIDER (fast, legs like blades)

PHASE SPIDER (slow, big, teleport)
-------------------------------------------------------

>>>6. WYVERN (flying)

SWAMP DRAGON - (fire attack)

GREATER WYVERN - (poison attack, poison imunity)
-------------------------------------------------------

>>>7a. HYDRA (all-around hex attack)
OR
>>>7b. SHAMBLING MOUND - a golem made out of wines, grass, fungus and stuff (construct, bind, poison)
OR
>>>7c. GREEN DRAGON(Flying, Good, dragon, lvl 1-3 spell imunity, poison)
---------------------------------------------------
This town has units of reasanable power and growth. Dark Elves are black or silver haired and less trusting than normal elves, but otherwise the same.


*******************************************************

CONFLUX (Magic-Life) - Neutral/Good
Hero Class: Planewalker, Elementalist
Magic: Eart, Water, Fire, Air
Special Structures: ????
Description: - conflux..need to say more?
-------------------------------------------------

>>>1. SPRITE (neutral)
?????
-------------------------------------------------------

>>>2. LESSER AIR ELEMENTAL (neutral, elemenal)

AIR ELEMENTAL()

STROM ELEMENTAL(ranged)
-------------------------------------------------------

>>>3. LESSER WATER ELEMENTAL(neutral, elemental)

WATER ELEMENTAL ()

ICE ELEMENTAL (ranged)
-------------------------------------------------------

>>>4. LESSER FIRE ELEMENTAL (elemental)

FIRE ELEMENTAL()

ENERGY ELEMENTAL ()
-------------------------------------------------------

5. LESSER EARTH ELEMENTAL (elemental)

EARTH ELEMENTAL ()

MAGMA ELEMENTAL (Melt)
-------------------------------------------------------

>>>6. GREATER ELEMENTAL(elemental)

PSYCHIC ELEMENTAL (stronger, but attack only one target)

MIND ELEMENTAL (weak, but attacks everyone around)
-------------------------------------------------------

>>>7a. ELEMENTAL GUARDIAN(50% water, earth, fire, air resistance, fire & ice damage, elemental)
Or
>>>7a. ELEMENTAL WHIRLWIND(40% water, earth, fire, air resistance, randomly casts an elemental attack spell at a enemy each turn.)

-------------------------------------------------------


///////////////////////////////////////////////////////////////////////////
MISC. UNITS
-------------
Rouge
Gold Golem -> Diamon Golem
Gryphon
Mercenary
Farie Dragon
Axeman


**********************************************
//////////////////////SKILLS /////////////////////////////
KNOCKBACK - attacks sweeps enemy unit off it's feet (ie- it falls on it's behind). Reduces the defense for 1 turn.
AURA OF COURAGE - all friendy units 5 hexes from the Paladin are immune to any fear effects and have increased morale regeneration
EVASION - high chance of evading area effect spells and bonus defense vs. ranged attacks
FREEDOM OF MOVEMENT - Imunity to movement affecting spells
WAIL OF BANSHEE - demoralizying scream attack that affects multiple units in a cone shaped area
HORROR - reduces morale of a attacked unit
CHILL TOUCH - attack deals cold damage in addition to normal damage. Has a small chance of lowering the enemy AP.
DEVINE GRACE - Improved defense against attacks from Evil units.
DEVINE PROTECTION - Improved resistance against poisions, deseases and dark magic
NATURES WRAITH - The Elf Lord puts his hand on the ground and glowing branches shoot out of the ground and damage any enemy unit 5 hexes away.
CLEAVE - if the creatures attack finished off a enemy stack it autmaticly(and freely) attacks another enemy standing right next to it (if there is any)
COMBUSTION - the unit can self combust, dealing fire damage to any sorrounding unit
DRAIN VIGOR - reduces the attack rating of the hit creature
CORPSE EATER - attack a dead stack to gain health. If health is full each unit gains additional HP's (1-2)
THRALLEATER - can eat a thrall to regain full health and gain +1 to Attack Rating
BATTLERAGE - unit gets a huge attack bonus for 3 turns. When the spell runs out it gets a defense penalty.
CLIMB - unit can climb over castle walls
MAGIC MANTLE - First two direct magic attacks upon the unit with a mantle are either nullified or reflected back
TELEPORT - units teleports directly to the desired spot. can circumvent obstacles liek moats and magic walls.
GRIP - unit(stack) can grab a enemy unit and hold it tightly, reducing the attack and defense of the unit as long as it holds it and preventing it from moving. The unit that does the holding allso has lowered defense and can only hold 1 enemy unit at a time.
SLAVE OF THE PITS - any dead demon stack can be brough back to life as 1 level lower demon.
MELT - reduces the targets armor rating with each hit.
ELEMENTAL - creature is made out of a single element. 80% resistance to the type of elemental damage it's made of, but 50% weakness to the opposite. Allso, normal weapons do 40% less damage to it, while magical do 20% less damage.
ETHERAL - creture is unsubstantial and as such recives less damage from normal weapons (up to 60%) and elemental atacks(up to 30%) Magical weapons deal full damage to it.
LIFE STEAL - % of damage unit does to another unit is added to it's health, and if the max health is excedeed, new units raise from the dead. Drain doesn't work on any units with imunity to it or on units that don't have life-force, like elementals and constructs..
CARNIVORE - similar to life steal, but no new units are risen if max Hp is exceeded.
THIEF - unit has a chance to steal something from an enemy hero after battle (regardless if the enemy retreated or surendered). It allways steals some gold, and sometimes even a low-level artifact (if any is available)
VALIANT - Immune to negative mind affecting spells, morale +5

____________
elen síla lúmenn' omentielvo

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Fiend_Master
Fiend_Master


Hired Hero
Master of Hellish Chaos
posted May 10, 2005 06:49 PM
Edited By: Fiend_Master on 11 May 2005

Leviathan\Aboleth
Lvl: 4\7
Allignment: Aqua\Might
Great fish.
Attack: 30
Defense: 23
Health: 100
Move: 10
Dmg: 40-80
Special Skills: immune to mind spells. High MR.

Shadow\Shade
Lvl: 3\5
Allignment: Death
Hovering shadow of dark smoke and steam.
Attack: 13
Defense: 15
Health: 30
Move: 15
Dmg: 5-8
Special Skills: Stealth, immune to life spells

Chimeara\Blood Chimeara
Lvl: 3\6
Allignment: Chaos
Lion welded with snake and goat. Upg is red.
Attack: 30
Defense: 20
Health: 100
Move: 8
Dmg: 20-28
Special Skills: none

Hippocampus\Wave Rider
Lvl: 2\4
Allignment: Aqua\Life
Strange sea-horse. Wave Rider mounted on Hippocampus.
Attack: 16
Defense: 14
Health: 50
Move: 20
Dmg: 4-8
Special Skills: Cold dmg. Wave Rider returns to origin after striking.

Chameleon\Purebread Chameleon
Lvl: 1\1
Allignment: Elemental\Neutral
Creature of undescribable shape and color.
Attack: -
Defense: -
Health: -
Move: -
Dmg: -
Special skills: In the begining of each round, the Chameleon will change into a random stack of lvl 1 creatures of equal amount to it's original number. It will gain their stats and skills, and not affect group morale. If a unit within a stack is wounded, and the Chameleon changes form again, the dmg-percent will be carried-on. Purebread changes into upgraded lvl 1.

Rhonin\Samurai
Lvl: 3\5
Allignment: Order
Human armed with traditional Japanese Samurai armor and blade.
Attack: 25
Defense: 20
Health: 25
Move: 8
Dmg: 10-13
Special Skills: Samurai gain morale for fighting in a heroe's army. Rhonin and Samurai strike twice.

Immortal\Immortal Shah
Lvl: 1\2
Allignement: Might
Legendary Persian berserkers.
Attack: 10
Defense: 5
Health: 8
Move: 15
Dmg: 1-4
Special Skills: Berserk. Immortal Shah is resistant to all blesses and curses.

Sphnix\Chairosphinx
Lvl: 3\5
Allignment: Order\Neutral
Lion with wings and a female-human's head.
Attack: 25
Defense: 25
Health: 20
Move: 20
Dmg: 7-12
Special Skills: none

Devourer\Guardian Devourer
Lvl: 4\7
Allignment: Order\Neutral
Hippo body, crockodile head, lion claws.
Attack: 32
Defense: 28
Health: 130
Move: 18
Dmg: 50-70
Special Skills: Guardian Devourer inflicts extra dmg upon "evil" alligned targets, and casts "Misfortune" with attack.

Hobbit\Gnome
Lvl: 1\1
Allignment: Nature
Level one spellcaster!
Attack: 6
Defense: 8
Health: 12
Move: 17
Dmg: 1
-Spells (Hobbit): Sprint(+1 move), Rust(-1 defence)
-Spells (Gnome): Sprint(+1 move), Rust(-1 defence), Clover(+1 luck), Valor(+1 morale), Dart(1 dmg)

Cockalisk\Cockatrice
Lvl: 3\5
Allignment: Chaos\Swamp
50% cock(chicken), 50% snake.
Attack: 25
Defense: 20
Health: 20
Move: 5
Dmg: 5-15
Special skills: regeneration. Cockatrice is immune to Poisons and Venoms.


____________
Death is my servant,
it paces with haste,
it cares not for your age,
for your sex, for your race.

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Black-Dragon
Black-Dragon

Tavern Dweller
posted May 11, 2005 02:33 PM
Edited By: Black-Dragon on 12 May 2005

Scylla
Monster level 7
Scylla is from Chaos town
Damage: 56-87
Hit Points: 240
Special powers: Drains spell points from the enemy, Hates dragons, can use triple attack.
info:
Scylla is water hydra. Scylla have 4 heads.
Upgrade to: Chaos Scylla

Chaos Scylla
Monster level 7(upg.)
Chaos Sciylla is from Chaos town
Damage: 57-89
Hit Points: 275
Special powers: Drains spell points from the enemy, Hates dragons, can use triple attack.
info:
Chaos Scylla is water chaos hydra.Chaos Scylla have 6 heads.
Can"t upgrade

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 11, 2005 08:39 PM

Wouldn't it be better to upgrade the Scilla to Charibda? I mean, Chaos Scilla is too similar to the hydra upgrade. And Charibda sounds better, I think. Just a personal opinion...
____________
MANE, TEKEL, FARES

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Black-Dragon
Black-Dragon

Tavern Dweller
posted May 12, 2005 09:11 AM

Scarab
Monster level 4
Scarab is from barbarian town
Damage: 9-11
Hit Points: 50
Special Powers: Imunne from lighting bolts.
Info:Scarab is big bug from Egypt.
Upgrade to: Battle Scarab

Battle Scarab
Monster level 4(upg.)
Battle Scarab is from barbarian town
Damage: 9-14
Hit Points: 60
Special Powers: Imunne from lighting bolts.
Info:Battle Scarab is big bug from Egypt.
Can"t upgrade

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Fiend_Master
Fiend_Master


Hired Hero
Master of Hellish Chaos
posted May 12, 2005 09:46 AM

Musketeer\Rifleman
Lvl 2\4
Allignment: Mechanical\Forge\Neutral
Men armed with primitive rifles.
Attack: 18
Defence: 12
Health: 25
Move: 15
Dmg: 6-8
Special Skills: Riflemen have high precision.

Resistor\Spell Breaker
Lvl 3\6
Allignment: Mechanical\Forge\Neutral\Order
Man strangely dressed and spell resistant.
Attack: 21
Defense: 20
Health: 65
Move: 21
Dmg: 9-14
Special Skills: 100% magic resistance. Steals mana. Spell Breaker can cast "Cure".

*I have been playing a bit too much WC3, haven't I?
____________
Death is my servant,
it paces with haste,
it cares not for your age,
for your sex, for your race.

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted May 12, 2005 11:51 AM

Quote:
Wouldn't it be better to upgrade the Scilla to Charibda? I mean, Chaos Scilla is too similar to the hydra upgrade. And Charibda sounds better, I think. Just a personal opinion...

Charibda is a whirlpool created by a cursed nymph sucking in sea water at the bottom of the ocean, and scylla is a form of sea hydra. I don't think they should become one of the same.

I also don't think that guns should be introduced to Heroes either.
____________
John says to live above hell.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 12, 2005 03:34 PM

Yeah, you're right. I didn't remember what Charibda was, so if it is as you say, then better keep them separated.
And of course, no rifle is so primitive as to qualify for Heroes. People has to stop giving such ideas to Nival.
____________
MANE, TEKEL, FARES

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Fiend_Master
Fiend_Master


Hired Hero
Master of Hellish Chaos
posted May 13, 2005 10:23 AM
Edited By: Fiend_Master on 14 May 2005

Drow Elf\Drow Sorceror
Lvl: 3\6
Allignment: Swamp\Chaos
Grey elf. Crossed to the dark side.
Attack: 25
Defense: 31
Health: 70
Move: 25
Dmg: 10-16
Special skillz: Drow Sorceror can cast Inferno, Poison, & Terror.

***************

Terrasque\Greater Terrasque
Lvl: 4\8
Allignment: Might\Neutral
Great beast of.... i don't know. Monster.
Attack: 80
Defense: 45
Health: 180
Move: 10
Dmg: 45-62
Special skillz: Immune to mind spells.

****************

Acolyte\Necrolyte
Lvl: 3\5
Allignment: Death
Human in dark robes. Spellcaster.
Attack: 10
Defense: 15
Health: 55
Move: 25
Dmg: 8-12
Mana: 25
Spells: Raise Skeleton, Raise Ghost, Abomination, Curse, Defilement.
Special skillz: none

****************

Bronze Dragon\Silver Dragon\Gold Dragon
Lvl: 4\7
Allignment: Nature\Order\Neutral
Dragon of Bronze\Silver\Gold.
Attack: 50
Defense: 40
Health: 300
Move: 40
Dmg: 50-100
Special skillz: High luck. Attack through enemies.

****************

Werwolf\Dire Werwolf
Lvl: 3\6
Allignment: Nature\Shadow\Death
Giant, strong, man-wolf. Has wolve's head.
Attack: 36
Defense: 29
Health: 100
Move: 35
Dmg: 8-11
Special skillz: appears as Peasent to enemy until attacks or is attacked.

*****************

Forst Wyrm\Azure Dragon
Lvl: 4\10
Allignment: Order\Neutral
Blue dragon. Major combeback.
Attack: 100
Defense: 100
Health: 1000
Move: 40
Dmg: 90-190
Special skillz: attacks through enemies. May freeze enemy. Azure may "terror" enemy.

*******************


____________
Death is my servant,
it paces with haste,
it cares not for your age,
for your sex, for your race.

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devil1979
devil1979


Hired Hero
posted May 19, 2005 07:29 PM

remember eye of the beholder

how bout a chaos army.

example have a dark elf dark elf priest then a drider a cursed dark elf punished by thier gods half elf half spider that be cool

id like to keep the mantis creature they kicked ass and were worth having.
mantis worker    mantis soldier and mantis queen.

take care your uncle dev
____________

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zhukaSS
zhukaSS


Hired Hero
Dark Ronin
posted May 31, 2005 01:27 PM

Quote:
Since creature proposlas seem to be very popular again...
<...>

wow, I got to give you credit on this Ellderon

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Axel
Axel


Hired Hero
Centaur Master
posted August 31, 2005 10:38 PM

what about mountain men or norsemen army ! Something like the moutain clans(from disciples II) but with nordic mithology influence!
Lv1 Axemen/ugrade:Axe throwers ( hrow with axes in their enemies)
Lv2 Hammer Carriers/ Bashers (strike with hammers and have stun atack and area atack)
Lv3 Snow Trent/ Ice trent (a tree who has entagling atack like a dendroid
Lv4 Mountainers/Mountainers Enginers (somekind of crosbowmen)
Lv5 Ice Priestess/Ice sorceres (spellcasters)
Lv6 Storm Riders / Valkyries (women with spears who ride Ferrari winged horses)
Lv7 Yeti/ Yeti Elder (something who resembels the ancient behemot but maybe will cast spells

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted March 31, 2007 11:33 PM

so no attack, defense or HP?
____________
Visit my Site!

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 01, 2007 01:47 AM

that's a human face?

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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted April 01, 2007 01:46 PM

I was about to create a new town but I think, it would be too long and a hard work. So I just present one creature:

Brown Bison(level 7):


Abilities: Large creature, Horn Attack (Creature gets 1 bonus to reduce defense during attack for each tile it covered on the game field before the attack)

White Bison:


+Ability: Immune to Dark Magic
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 01, 2007 02:57 PM

It does not seem strong enough for level 7, perhaps level 4?

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