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Heroes Community > MapHaven Guild > Thread: Chainlightning
Thread: Chainlightning This thread is 2 pages long: 1 2 · NEXT»
varmkorv
varmkorv

Tavern Dweller
posted June 09, 2006 02:07 PM

Chainlightning

How do I beat this scenario? The problem is the horde of minotaur kings to the east of the starting castle. Almost no armies to recruit either.


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 09, 2006 04:50 PM

What heroes version u are talking about?
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varmkorv
varmkorv

Tavern Dweller
posted June 09, 2006 04:55 PM

ah, excuse me. Im talking about a HOMM3-resoration of erathia map at at maphaven called chainlightning. XL size - expert

I just canīt make it, try it out =) It Must be possible to clear that scenario, otherwise it wouldīnt be published on maphaven, would it?
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 09, 2006 05:37 PM
Edited by Ecoris at 17:59, 09 Jun 2006.

The map can be downloaded here.
I made it to the point you're talking about. There are 115 minotaur kings... (Month 2, Week 3, Day 2)
My army: 184 Halbardiers, 184 Marksmen, 29 Zombies, 7 beholders, 45 Walkind dead, 3 griffins.
Orrin: Att: 6, Def: 8, SP: 4, Knowledge: 4.
Secondary: Basic pathfinding, adv wisdom, exp air, basic log, adv earth, exp archery, basic artillery, adv tactics.
I've got haste and ring of vitality.
I can win that fight.

EDIT I fought the battle, dimissed beholders to avoid low morale. Divided marksmen to maximize damage (stacks of 152 and 59). Another stack of 1 Halbardier to remove mino's retaliaion before the other stack (183 halbardiers) killed half a stack of mino's. Hasted all troops right away. Used griffins to lure them to the bottom of the battlefield, thus 5 mino stacks had to use three turns to reach my army at the upper left corner.
Losses:
10 marksmen (only because the very last stack got good morale)
13 halbardiers
3 griffins
This was better than I had hoped.
World Cup starts now...

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varmkorv
varmkorv

Tavern Dweller
posted June 09, 2006 05:52 PM

I also figured it to be impossible.

Even with lightningbold 275 damage with 120 spellpoints and expert diplomacy and recruits of 30+ hell hounds, 30+ stonegargoyles, 30+  150 marksmen and over 200 pikemen the fight is impossible. I think a tavern would make the scenario playable.

There is always a horde of minotaurs there even if I go there as quickly as possible.

If anyone knows if this is a beatable scenario please leave a note


Why would the scenario get published and rated by several players if it is impossible?
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 09, 2006 08:21 PM
Edited by Ecoris at 20:22, 09 Jun 2006.

The scenario is (at least so far) beatable. Look at my previous post. The difficulty level I'm playing at is Impossible. My army was smaller than yours and I was facing a throng not a horde of minotaur kings.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 10, 2006 12:47 AM
Edited by angelito at 00:50, 10 Jun 2006.

Played on 200% (Impossible), Have chosen Tyris as hero, Orrin only scout (Orrin without archery is a laugh...thatīs why..)

MinotaurKings were 7 stacks of 17/16.









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varmkorv
varmkorv

Tavern Dweller
posted June 10, 2006 08:37 AM

I also beat them now, A first glance at the big stack made me a bit lazy maybe.

Indeed the expert haste - 3 stacks of single creatures down to the right made a big difference. The stones in the middle of the battlefield split the minotaurs up.

Not many scenarios is this challenging regarding tactics in battle, now I am fighting a swarm of greater baselisk - ouch.
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 10, 2006 11:04 AM

SPOILER WARNING

Quote:
Played on 200% (Impossible), Have chosen Tyris as hero, Orrin only scout (Orrin without archery is a laugh...thatīs why..)
Yes, Orrin without archery is like ... well I don't know. But Orrin WITH Archery, now that's another story. My intuition told me that the mapmaker would've made it possible to acquire archery and I was right. I got it in a witch hut close to the starting town. Though I haven't checked it in the map editor (spoiling) I'm sure that the witch hut is fixed.
Your gonna regret not picking Orrin: Much of your army later on will consist of ranged units, what good will Tyris be to you then? Leadership? Not necessary. Artis will do. Tactics? You're likely to get it anyway.

Quote:
Not many scenarios is this challenging regarding tactics in battle, now I am fighting a swarm of greater baselisk - ouch.
I reached this point as well. You'll also have to fight swarms of vampire lords, demons etc.
The minos are however the most challenging. Later on you'll have access to more troops and your main hero will be much better. With Orrin it's not very challenging after the minos.

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varmkorv
varmkorv

Tavern Dweller
posted June 10, 2006 02:44 PM

Now I manage to beat the whole scenario,I played on very hard. I had Caitlin as my starting hero, big mistake. I donīt know but archery is definetly to prefer in the early start of the game. However, in the last part(swamp)you have to fight swarms of wyvern monarcs which makes archery completly useless because of their speed. Focusing on magic is almost useless overall in this scenario. Archery and attack is best.

I never got expert earth magic either to cast expert slow - that would have made the scenario much easier.

To beat the last castle you have to run and collect troops like crazy. I managed to get like 3000 orcs in the end with my expert diplomacy.

I Could not find the town portal spell anywhere. A message said it was right above the gold dragons, did anyone find it?


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varmkorv
varmkorv

Tavern Dweller
posted June 10, 2006 02:47 PM

Quote:
SPOILER WARNING

Quote:
Played on 200% (Impossible), Have chosen Tyris as hero, Orrin only scout (Orrin without archery is a laugh...thatīs why..)
Yes, Orrin without archery is like ... well I don't know. But Orrin WITH Archery, now that's another story. My intuition told me that the mapmaker would've made it possible to acquire archery and I was right. I got it in a witch hut close to the starting town. Though I haven't checked it in the map editor (spoiling) I'm sure that the witch hut is fixed.
Your gonna regret not picking Orrin: Much of your army later on will consist of ranged units, what good will Tyris be to you then? Leadership? Not necessary. Artis will do. Tactics? You're likely to get it anyway.

Quote:
Not many scenarios is this challenging regarding tactics in battle, now I am fighting a swarm of greater baselisk - ouch.
I reached this point as well. You'll also have to fight swarms of vampire lords, demons etc.
The minos are however the most challenging. Later on you'll have access to more troops and your main hero will be much better. With Orrin it's not very challenging after the minos.



Maybe it was because I played with Cathlin, but I think the minotaurs was piece of cake compared to the rest of the scenario
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 10, 2006 03:46 PM

Quote:
 However, in the last part(swamp)you have to fight swarms of wyvern monarcs which makes archery completly useless because of their speed...

Thatīs what TACTICS is good for..
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varmkorv
varmkorv

Tavern Dweller
posted June 10, 2006 04:00 PM

ok, you get an extra turn with tactics. But you still have to fight them hand to hand. Why does tactics make such a big difference?
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 10, 2006 08:30 PM

Quote:
However, in the last part(swamp)you have to fight swarms of wyvern monarcs which makes archery completly useless because of their speed...
Mass slow...
Archery is definetely not useless in this scenario. Unless you've got diplomacy your army will mostly consist of ranged units (marksmen, arch magi and beholders to some degree). Archery is a must in this scenario. Fighting hand to hand costs you too many losses in the long run.
Besides, there aren't really that many Wyverns. With mass slow you'll shoot them down before they reach your lines.

From the point when I acquired slow (2nd Tower) the scenario was so easy it actually became boring. Before that the troops you had to face were not fast enough to pose a real threat. The end fight was a laugh.

Quote:
I Could not find the town portal spell anywhere. A message said it was right above the gold dragons, did anyone find it?

You get it at the square just behind (to the right of) the gold dragons. You can get it as many times as you like. It's not a "cancel after first visit" event.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 10, 2006 10:13 PM

Quote:
ok, you get an extra turn with tactics. But you still have to fight them hand to hand. Why does tactics make such a big difference?

Itīs not about the extra turn, itīs about the fact, u can arrange your troops! You can protect your marksmen, that way Archery is still great skill to have.
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 10, 2006 11:29 PM

Tactics is a must, certainly a top 5 secondary skill. Having the opportunity of arranging your troops makes a huge difference against opponents that match you or have superior speed. Tactics will also prevent our opponent of having such an advantage...
Against weak opponents tactics allows us to "run them down" so to speak.
So wether you're gonna adopt an offensive or defensive strategy in a battle, tactics is a very important skill. It may decide the outcome of many battles you would otherwise have lost.

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varmkorv
varmkorv

Tavern Dweller
posted June 10, 2006 11:30 PM

ok, I maybe the scenario can be alot easier with another hero than catlin - which donīt have earth magic, wrong choise from the start in all posible ways
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 10, 2006 11:36 PM

Wisdom, Earth, Air, Tactics, Log (don't mind the order). Offense and Armorer will also give you an edge over your opponents. Choose the rest depending on your opponent, main hero, available spells (If I get Beserk => Fire Magic), map size, available troops etc.
At least, this is how I rate the secondary skills. Perhaps more experienced players will object to this.

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varmkorv
varmkorv

Tavern Dweller
posted June 11, 2006 09:23 AM

I have never played against players, only against the computer, so I have not played "the hard school" so to speak.

You think the chainlightning scenario would be possible to beat if a human controlled the minotaurs?

I have always seen magic (tower, air and earth magic - expert town portal and/or expert fly/dimension door)as the superior force in Large and X-large maps.


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Ecoris
Ecoris


Promising
Supreme Hero
posted June 11, 2006 11:04 AM
Edited by Ecoris at 11:05, 11 Jun 2006.

Quote:
You think the chainlightning scenario would be possible to beat if a human controlled the minotaurs?
Of course. You just got six or seven stacks of minos. You haven't got any other strategic opportunities than attacking right away. If you know your opponent will cast haste and wait with all his marksmen thus getting a double turn there's only one thing you can hope for: good morale. But if he's got tactics and expert air you stand no chance even though you may do better than the computer.

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