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Heroes Community > Heroes 5 - Temple of Ashan > Thread: vote for the strongest faction
Thread: vote for the strongest faction [ This thread is 16 pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ]
ismail222
ismail222


Known Hero
The Cataclysm
posted June 13, 2006 06:25 AM

Poll Question:
vote for the strongest faction

vote for the strongest faction and if u wanna say the reason then....feel free to explain.

Responses:
dungeon
necropolis
academy
sylvan
inferno
haven
 View Results!

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buffysboy
buffysboy

Tavern Dweller
posted June 13, 2006 08:07 AM
Edited by buffysboy at 08:09, 13 Jun 2006.

Academy

1. Counterspell!

Balanced, good quality units. Best initiative heroine. Only faction no need to take war machine special for siege, i.e. you may sit back and watch the show. Has strategy to counter every faction. 2nd best at creeping with its many range units and counterspell, just after necros. While still good at melee fights. Heroes have lots of mana to support their troops.

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Fuzzier
Fuzzier


Adventuring Hero
posted June 13, 2006 09:24 AM
Edited by Fuzzier at 09:26, 13 Jun 2006.

I choose Tower/Academy (my favorate).
Might, when combined with Magic, results in Victory.
Plus, Academy is well balanced in # of walker, shooter, flyer and caster (5:5:4:4).
The 2nd most powerful faction is Necroplis. Your army grows with every battle, so Necroplis is unbeatable in long term.
The 3rd is Infernal. When you get Urgash's Call, you will understand why.
The 4th is Sylvan. Nature's Luck is great.
The 5th is Dungeon. Elemental Chain is good, but Nature's Luck and Urgash's Call are more direct.
The last is Haven. You can gather a lot of Archers by training and lots of gold.

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detheroc
detheroc


Adventuring Hero
noticed my 2 weeks miss?
posted June 13, 2006 09:45 AM
Edited by detheroc at 14:44, 13 Jun 2006.

Academy, especially for the heroes, which devastate everything with the spells, many times better than dungeon .Plus the creatures: you can easily take 3 types(master gremlins with health artif; gargoyles with defense artif;ang mages with initiative artif or not), war machines and a quite based hero(having a decent dmg spell, a weakening spell and a blessing spell) and make a unstoppable rush into the enemy base even in the second week!

P.S.: the situation described is an ideal one, it doesn't mean every game goes this way...still academy is a very strong faction.

P.P.S.Doesn't a thread like this already exist

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted June 13, 2006 03:50 PM
Edited by Doomforge at 16:18, 13 Jun 2006.

it does.

Academy may be strong with a cheat for infinite cash + it the worst start.

I vote for haven.

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buffysboy
buffysboy

Tavern Dweller
posted June 13, 2006 04:07 PM

In fact they do have infinite cash, something called resourcefulness and spoils of warŽ. Academy is the only faction that can easily obtain those 2 skills and they are not a waste = infinite cash.

Skills you should choose would be Sorcery, Light magic, Logistics and Luck.

Academy has one of the best starts in the game, when compared to dungeon, inferno etc. At the beginning you could simply upgrade your gremlins and buy some golems, there you go. Totally block your gremlins with golems and repair them all the time, there is no way a walker can go through it. Later on you will get mages, whom are so much powerful also good at crowd control.

Academy's best card is its hero, they are so fast at casting its simply amazing. Counterspell makes opponent caster heroes useless. Even against a might hero, you just cast mass haste, mass deflect missles, mass devine strength, mass bla bla bla all before round 2 + artifacts i doubt they will have an advandage after that. Then you just keep summoning phatoms of your mages and fireball away.


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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted June 13, 2006 04:46 PM

biased beyond doubt...

but i found sylvan the best faction... at least for my style... solid units (with exceptions) ...good initiative ...and with a good hero...
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Vicheron
Vicheron


Known Hero
posted June 13, 2006 06:55 PM

Quote:
In fact they do have infinite cash, something called resourcefulness and spoils of warŽ. Academy is the only faction that can easily obtain those 2 skills and they are not a waste = infinite cash.


The only problem is that Wizards have a low chance of getting Luck.

Quote:
Academy's best card is its hero, they are so fast at casting its simply amazing. Counterspell makes opponent caster heroes useless. Even against a might hero, you just cast mass haste, mass deflect missles, mass devine strength, mass bla bla bla all before round 2 + artifacts i doubt they will have an advandage after that. Then you just keep summoning phatoms of your mages and fireball away.


With the exception of Jhora, Wizards don't cast spells any faster than other heroes. With Counterspell, unless you have Jhora, you're not going to be able to disable a caster hero unless you also give up your spells. Might heroes are going to have at least Light or Dark Magic and even though they won't have Sorcery, the Master abilities do reduce casting speed for certain spells by half.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 14, 2006 03:37 AM

might heroes are gonna rule this game ...magic is quite absolete , to become a perfect mage you need to many skills ( the 4 schools + sorcery)... At the same time a might hero can get attack & defense , and light magic for magical support and he's good to go... and he's bonuses    are gonna be permanent unlike the ones of the mage , which has to cast spells every turn, he will have the x + attack and x + defense for the whole battle, and the bonuses from secondaries are the same way .

So my vote goes to sylvan , cause i dont think the skill of the knights is worth something ... only usefull for getting more archers ... you will say that on big maps where you have lots of money and castles you can use it to get paladins , but instead of that , you can use the money to build a second or third town , and in the end it's pretty much the same snow

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hobowu
hobowu


Known Hero
posted June 14, 2006 05:32 AM

IMHO, mages aren't really that good an academy unit, you usually have to isolate them from your main force because otherwise you'd be killing your own units, and you can't protect your mage either...unless u want to kill your own units again.
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buffysboy
buffysboy

Tavern Dweller
posted June 14, 2006 09:13 AM
Edited by buffysboy at 09:31, 14 Jun 2006.

Im talking about normal multiplayer games, i dunno what you guys have in mind.

For the academy strategy to work you need to choose Jhora as the main yes. There is no need to isolate mages in the final battle, and you mostly use fireball, summon fist(ignore magic immunity) anyway. They are only there to be phatomed at the end.

Playing academy you wont have much, if any casualties in creeping due to phatoms, resurection and lots of mana. Sylvan could never do that, their troops will thin out. With Sylvan you have to go into melee fight with strong creeps like in the utopia, hunters and druids dont have the fire power to kill all the dragons in time = casualties. And what can you do when you fight strong ranged creeps?

I can only see the superiority in sylvan once you obtain nature's luck, which never happens in multiplayer games. Favorite enemies is tedious and inefficient because you have to change your enemies all the time in town and its not really that good when mass deflect missles is cast.

This is my point of view. To those that think sylvan is the best, please write constructively about what kind of tricks they have under their sleeves.

And in normal multiplayer games might heroes just dont become powerful enough, so your troops get +15 to attack and defence, it really is not much. And you cant do much else with your 20 mana pool and slow cast (dont tell me you choose sorcery with a might hero)

PS Im not being biased at all, necropolis is my favorite town, and I've played multiplayer games with all the towns. Its just i find academy being so powerful in this game and it worked really well for me

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted June 14, 2006 09:34 AM

Quote:
Im talking about normal multiplayer games, i dunno what you guys have in mind.

For the academy strategy to work you need to choose Jhora as the main yes. There is no need to isolate mages in the final battle, and you mostly use fireball, summon fist(ignore magic immunity) anyway. They are only there to be phatomed at the end.

Playing academy you wont have much, if any casualties in creeping due to phatoms, resurection and lots of mana. Sylvan could never do that, their troops will thin out. With Sylvan you have to go into melee fight with strong creeps like in the utopia, hunters and druids dont have the fire power to kill all the dragons in time = casualties. And what can you do when you fight strong ranged creeps?

I can only see the superiority in sylvan once you obtain nature's luck, which never happens in multiplayer games. Favorite enemies is tedious and inefficient because you have to change your enemies all the time in town and its not really that good when mass deflect missles is cast.

This is my point of view. To those that think sylvan is the best, please write constructively about what kind of tricks they have under their sleeves.

And in normal multiplayer games might heroes just dont become powerful enough, so your troops get +15 to attack and defence, it really is not much. And you cant do much else with your 20 mana pool and slow cast (dont tell me you choose sorcery with a might hero)




the dragons are so cheap to build and so much better than the colossi,  if you attack sometime between week 4-5 , the academy wont stand a chance , due to the fact they cant get titans and without titans academy has no chances of survival

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hobowu
hobowu


Known Hero
posted June 15, 2006 07:09 AM

mages casting fireballs and fists... i agree, but in the earlier parts of the game, your mage has 10 sp, and can only cast 2 fists...not much help there
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OOPMan
OOPMan


Adventuring Hero
posted June 15, 2006 09:09 AM

I voted for Academy. They've been my favourite since H3 and their current incarnation is nice and powerful. They've got a nice range of heroes with various specials that can be used in all kinds of situations.

Their creatures are also very nice, although some of them can be a bit heavy on the purse-strings.

Unfortunately they do allow for some degree of chessyness in the form of Jhora + Phantom Forces. Still, you're not exactly required to abuse this combo...
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It's all fun and games, until someone loses an eye...

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BigBadVoodoo
BigBadVoodoo


A poster
posted June 15, 2006 05:03 PM

on a purely multiplayer level, I'd say Sylvan/Academy/Dungeon. They can kill the creeps (my word for neutrals) easiest on the first turn, based on the maps so far released (although these maps kind of suck)

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BigBadVoodoo
BigBadVoodoo


A poster
posted June 15, 2006 05:06 PM

and to the guy who said sylvan's creeping was bad, I would propose my creeping strategy so far:

rushing to master hunters and playing protect the shooter

I just dont waste my time trying to tech to nature's luck, imo regular luck is fine with attack/archery/defense/regular luck bonus ;/

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Juzorius
Juzorius

Tavern Dweller
posted June 15, 2006 05:34 PM

I voted for Haven. Choose Klaus, get paladins, slaughter your enemy and resurrect the dead.

Sylvan would be my number 2. Druids and master hunters do the job.

Dungeon is also very powerfull. Insane damage, black dragons, elemental chains, destructive magic. What else do you need?

I also love academy, because of their mages. They look funny, and are deadly. They seem to be my enemies number one target though.

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buffysboy
buffysboy

Tavern Dweller
posted June 16, 2006 03:09 AM

Quote:
and to the guy who said sylvan's creeping was bad, I would propose my creeping strategy so far:

rushing to master hunters and playing protect the shooter

I just dont waste my time trying to tech to nature's luck, imo regular luck is fine with attack/archery/defense/regular luck bonus ;/


Looks like you are choosing attack, defense, luck and what's left must be logistics since you are talking multiplayer. So you totally bypass the imbued arrow strategy together with destructive magic? You are trying to play like a might hero from Haven but doesnt really have the masses of ranged units and blessings to compensate? What if you opponent cast mass deflect missles, mass confusion or counterspell? Your druids or/and hunters will be totally useless and thats what you all sylvan fans base your strategy on isnt it?

Quote:
I voted for Haven. Choose Klaus, get paladins, slaughter your enemy and resurrect the dead.


I agree, paladins could take out a large unit at the beginning of a combat, but with Jhora's special she could obtain better initiative and cast mass haste, then mass deflect missle (counter marksmen), take out your paladins with all the ranged units first. Haven units are all very good so it wouldnt be an easy fight, but once paladins are out, academy would have an advandage.

Quote:
Sylvan would be my number 2. Druids and master hunters do the job.


No they dont, if you only rely on those 2 and dragons you are in big trouble during creeping. There are tons of creeps out there that can thin out your troop and you cant do anything about it because you dont have resurrection (none chooses light magic for sylvan heroes it seems), when you fight titans or any range units, boom they killed 50 of your hunters, dragon cant reach them on time, what now? you cant get those hunters back.

Quote:
Dungeon is also very powerfull. Insane damage, black dragons, elemental chains, destructive magic. What else do you need?


Counterspell > dungeon magic and there is magic mirror, too. Only black dragon and blood furies pose a threat, dungeons range unit sucks. So basically if you try to rush your dragons and blood furies to my line of troops you get totally slaughtered by my walkers and other range units, 7 vs. 2 you do the math. You could try to teleport your other slow units to my line as well, but they probably never get their turns.

Quote:
I also love academy, because of their mages. They look funny, and are deadly. They seem to be my enemies number one target though.



Of course you do, but they are small, blocked, magically protected, it takes your fastest monters at least 2 turns to get to them.

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 17, 2006 02:29 PM

Dungeon

Bad start.....Great advance.....Ultimate victory!!!!!!!!!!!!!!!!!!!





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Nightwolf
Nightwolf


Hired Hero
posted September 17, 2006 02:35 PM
Edited by Nightwolf at 14:35, 17 Sep 2006.

I vote Haven.

Haven and marksmen hero are almost unstoppable.
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