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Heroes Community > Heroes 5 - Temple of Ashan > Thread: vote for the strongest faction
Thread: vote for the strongest faction This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 04, 2007 08:08 PM

Quote:
Quote:
this poll is over a year old,it doesn't even include fortress or stronghold,and there are ppl who keep sayin there's no strongest faction blah blah blah...


Don't get cute kiddo. As far as I can see this thread is not locked, so you should be glad that there are "ppl" who are still contributing to it.

Or perhaps you're just annoyed because you may have realized by now (thanks to hindsight, an entire year to ponder on things) that saying that any faction is "the strongest" is moot. There are too many factors to take into account.

This being said, I enjoy constructive posts, but the "blah blah blah" comment is rather a poor excuse for an argument.

And I'd like to know as well if you could be more specific about the Sylvan faction.
I like your style

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted November 04, 2007 08:32 PM
Edited by Cleave at 20:34, 04 Nov 2007.

Quote:
Quote:
Quote:
this poll is over a year old,it doesn't even include fortress or stronghold,and there are ppl who keep sayin there's no strongest faction blah blah blah...


Don't get cute kiddo. As far as I can see this thread is not locked, so you should be glad that there are "ppl" who are still contributing to it.

Or perhaps you're just annoyed because you may have realized by now (thanks to hindsight, an entire year to ponder on things) that saying that any faction is "the strongest" is moot. There are too many factors to take into account.

This being said, I enjoy constructive posts, but the "blah blah blah" comment is rather a poor excuse for an argument.

And I'd like to know as well if you could be more specific about the Sylvan faction.
I like your style


Thank you, I dig ancient behemoths too.

Quote:
i still think late game sylvan is a joke,espically with the high int,speed,multiple units attack,and great deff and the favoured enemy thingie.


Well, if it's a joke I'm not laughing. The Sylvan faction wasn't powerful IMHO but I agree that it largely benefits from TotE. The new skill wheel adds interesting perks to the Ranger as well. Elven Luck, Battle Commander and Nature's Wrath are very interesting in that respect. Plus the modifications of the Favoured Enemy ability and the alternate upgrades which are quite good. It seems to be rather controversial but I like the High Druids, I believe that boosting spellpower can be really deadly.

For the record I never found that lizards were any good in Homm3 so don't get all lizzie on me.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 05, 2007 06:19 AM

u never knew lizzie as it seems ^_^
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 05, 2007 07:36 AM

In h5 some factions were painfully underpowered.  Academy was one.  Haven and Sylvan had their issues.  Not that the other towns did not have problems, but those three seemed to have the short end of the stick.

Seemed to get worse for Academy with HoF, though Sylvan seemed to get a bit better.  Haven stayed about the same.  Fortress was pretty potent, but until the DE thing Necros still seemed to rule the roost so to speak.  A good creeping with them and it was hard (but not impossible) to take necros down.

With ToTE things have seemingly changed from what I am hearing.  Now Sylvan, Academy, and Necro are all considered Imballanced.  Different people consider one of the three too strong at least.  Perhaps this is the case, but as always there are ways around this.  Any town has weaknesses, exploiting those weaknesses is what strategy is all about.  That is why there is absolutely NO best town.

Now I am going to point out a few weaknesses for the 'big three'.  These are not the only weaknesses, but they are weaknesses.

First Academy.  Painfully resource dependant and early game problems because of weak troops.  Sure they can creep pretty good if done right, but they have some of the weakest troops out there.  Even with mini arties (which if used early slows down building), at early game they have one or maybe two effects, and not especially strong effects either.  With lower spellpower, it is easier to run them out of mana (at least early game), and then they just can not keep up with more might oriented heroes.   Exploit the resource dependance and weaker troops and you will be on your way to victory.

Sylvan.  Slow start on creeping do to weak first and second teir creatures, so you will have an advantage against them creeping (which means more exp, more resources, and such).  Heavy relience on their two ranged units.  Confusion, mass confusion, frenzy, or puppet master is great against them.  Gating, Teleport Assult, or other ways of getting your melee right next to them are other ways of dealing with them.  Firewall is a possibility also.  Deflect Missile, Mass Deflect Missile can help.  Negate or minimize the effect of their range units and they suffer greatly.  Due to massive wood costs they build a bit slower then most towns.

Necro : DE is now a hinderance to thier creeping, at least at the beginning.  Later it becomes one of the more dangerous aspects.  They creep great though, so this does make them dangerous.  Early game again is a bit of a problem for them.  With weak creatures or slow creatures if you can reach them soon enough they are easier to take down.  Especially if you have counterspell or magic mirror (to counter raise dead).  They also suffer in the range game early, so take advantage if you can.  Inferno can be especially useful against them (though they two suffer from lack of ranged) as their imps or familiars can prevent raise dead (and gate in extra units to boot).  Sadly mid to late game inferno suffers, while necro gets more and more powerful, so it's best to hit them early.   Believe it or not Academy is very useful against Necros.  Early game they can just use the gargoyles and golems (and elementals if they can summon them).  They means that his whole army is immune to :The negative morale effect some necromancers have, vampire life drain, frenzy, and puppet master.

Now of course I am not saying that fighting the big three is a cake walk, but there are things that do work.  Just got to keep your mind open and think outside the box.
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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 05, 2007 09:10 AM

Quote:
this poll is over a year old


Then I suggest we move to this newer thread/poll for the same topic.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 05, 2007 10:02 AM

Quote:
In h5 some factions were painfully underpowered.  Academy was one.


nope. Academy was always teh top dog, it just took the players a lot of time to understand its ways.

Quote:
Haven and Sylvan had their issues.  Not that the other towns did not have problems, but those three seemed to have the short end of the stick.


Haven was unbeatable in patch 1.00 (klaus) and nearly unbeatable in patches 1.01-1.02 (dougal). And you say they were weak?

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Seemed to get worse for Academy with HoF


Because of what?

Quote:
though Sylvan seemed to get a bit better.


why?


Quote:
but until the DE thing Necros still seemed to rule the roost so to speak.


Sorry to burst your bubble.. but necros were never a significant threat in a multiplayer game. Do you play vs. AI?

Quote:
A good creeping with them and it was hard (but not impossible) to take necros down.


Yeah, especially for dungeon, which killed them effortlessly at any stage of the game.

Quote:
With ToTE things have seemingly changed from what I am hearing.  Now Sylvan, Academy, and Necro are all considered Imballanced.


Necro imbalanced? Huh? Who says that?

Quote:
Different people consider one of the three too strong at least.


Perhaps the first two, but nobody who has ever played multiplayer game will consider necropolis overpowered.

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Perhaps this is the case, but as always there are ways around this.  Any town has weaknesses, exploiting those weaknesses is what strategy is all about.  That is why there is absolutely NO best town.


Say taht after being thrashed by academy over and over with different factions.

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First Academy.  Painfully resource dependant and early game problems because of weak troops.


Level 1-3 academy units are one of the most useful in the game and who creeps with units anyway?

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Sure they can creep pretty good if done right, but they have some of the weakest troops out there.


You have a lot to learn if you think poeple creep with troops when playing academy.


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Even with mini arties (which if used early slows down building), at early game they have one or maybe two effects, and not especially strong effects either.


Strong enough to affect the game, actually - like the hp ones for gremlins.

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With lower spellpower, it is easier to run them out of mana (at least early game)


WHAT? oh come on man Academy heroes NEVER run out of mana Play Nur if you don't believe

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and then they just can not keep up with more might oriented heroes.


It's exactly opposite: might heroes just can't keep up creeping with academy heroes.

Quote:
Exploit the resource dependance and weaker troops and you will be on your way to victory.


You will be rushed to death if the map is small.

Quote:
Sylvan.  Slow start on creeping do to weak first and second teir creatures, so you will have an advantage against them creeping (which means more exp, more resources, and such).


Well I agree with you for the first time Sylvan is indeed a slow creeper. But it doesn't matter too much in skilled hands.

Quote:
Heavy relience on their two ranged units.


Two? Ah, you mean druids.. no, there is no reliance on them, they are auxiliary units. As for the arcane archers, they are one of the key units, but others are great too.

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Confusion, mass confusion, frenzy, or puppet master is great against them.  Gating, Teleport Assult, or other ways of getting your melee right next to them are other ways of dealing with them.


Sylvan is a faction that will strike in 1st turn with the following creatures before you act: crystal dragons, wind dancers, sprites, unicorns. After such attack, you have little left to think about countering arcane archers - if you haven't lost already.

Quote:
Firewall is a possibility also.  Deflect Missile, Mass Deflect Missile can help.  Negate or minimize the effect of their range units and they suffer greatly.


Yeah, you cast deflect missle, and they just use dryads and dragons to kill you. Great.

Quote:
Due to massive wood costs they build a bit slower then most towns.


It's highly map dependant, albeit you have a point here ofc.

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Necro : DE is now a hinderance to thier creeping, at least at the beginning.


huh? what do you mean?

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Early game again is a bit of a problem for them.  With weak creatures or slow creatures if you can reach them soon enough they are easier to take down.


Again, nonsense. In early to mid game necropolis has so much troops that you can actually fail a rush against them. They become weak later on.

Quote:
Especially if you have counterspell or magic mirror (to counter raise dead).


Raise dead was never a problem since it got nerfed (in 1.03 if I remember correctly). If you face a newb that relies on raising dead, there should be no problem in defeating him with any faction.

Quote:
They also suffer in the range game early, so take advantage if you can.


Ranged game doesn't matter too much in this game. it's not Heroes3.

Quote:
Inferno can be especially useful against them (though they two suffer from lack of ranged) as their imps or familiars can prevent raise dead (and gate in extra units to boot).


If your familiars are enough, fine. If not, your own units will start murdering each other thanks to frenzy and puppet master. Not the easiest matchup, actually.

Quote:
Sadly mid to late game inferno suffers, while necro gets more and more powerful, so it's best to hit them early.


Opposite again


Quote:
Believe it or not Academy is very useful against Necros.  Early game they can just use the gargoyles and golems (and elementals if they can summon them).  They means that his whole army is immune to :The negative morale effect some necromancers have, vampire life drain, frenzy, and puppet master.


Academy tramples necros if the academy player is at least decent, true.







My post wasn't meant to bash your, of course, but since you've posted so much nonsense, I couldn't let you go uninformed Do you play against AI? Well things get different if you play aginst skilled human opponents. Perhaps when you gain some experience you will laugh at your old posts as much as I laugh at mine old post
And no offense ofc.


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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 05, 2007 10:29 AM

Quote:
Quote:
In h5 some factions were painfully underpowered.  Academy was one.


nope. Academy was always teh top dog, it just took the players a lot of time to understand its ways.


Somehow I knew strong TOHers like you or felunioz will eventually counter this. It's just faster than I expected
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 05, 2007 11:39 AM
Edited by Mytical at 11:46, 05 Nov 2007.

Quote:
Quote:
In h5 some factions were painfully underpowered.  Academy was one.


nope. Academy was always teh top dog, it just took the players a lot of time to understand its ways.

Perhaps, but as you said it took a long time for people to get it right.  Seemed to need specific skills and a lot of luck to get anywhere.

Quote:
Haven and Sylvan had their issues.  Not that the other towns did not have problems, but those three seemed to have the short end of the stick.


Haven was unbeatable in patch 1.00 (klaus) and nearly unbeatable in patches 1.01-1.02 (dougal). And you say they were weak?

After they were nerfed they dropped way down (so after 1.02 pretty much).  Then training was nerfed a little, and that hurt them as well.  Sure hordes of Marksmen are decent but there are a lot of ways of countering them
Quote:
Seemed to get worse for Academy with HoF


Because of what? For a long while they had a lot of issues with resources in HoF.  Seemed never to be enough to do anything.

Quote:
though Sylvan seemed to get a bit better.


This one I can not put a finger on, maybe it was just me who got better with them (through practice).


Quote:
but until the DE thing Necros still seemed to rule the roost so to speak.


Sorry to burst your bubble.. but necros were never a significant threat in a multiplayer game. Do you play vs. AI?
Mainly, I will admit.  I have watched some game replays from some top notch Necro players, however, and some of them are downright scary.  Maybe it was the people they played however.

Quote:
A good creeping with them and it was hard (but not impossible) to take necros down.


Yeah, especially for dungeon, which killed them effortlessly at any stage of the game.

A good dungeon player can take on just about any town, academy included.  People are even coming up with counters to MMR.  One of dungeons problem is early creeping.  Though their units are strong, and they can do some nasty damage with spells against ranged creatures they seem to suffer more then a lot of towns.

Quote:
With ToTE things have seemingly changed from what I am hearing.  Now Sylvan, Academy, and Necro are all considered Imballanced.


Necro imbalanced? Huh? Who says that?

Too many threads.  Of course just about everybody thinks one town or another is imbalanced, so meh.

Quote:
Different people consider one of the three too strong at least.


Perhaps the first two, but nobody who has ever played multiplayer game will consider necropolis overpowered.

Quote:
Perhaps this is the case, but as always there are ways around this.  Any town has weaknesses, exploiting those weaknesses is what strategy is all about.  That is why there is absolutely NO best town.


Say taht after being thrashed by academy over and over with different factions.

Again, perhaps.  Seen more then a few replays vs academy that show they are not as invincible as people think.

Quote:
First Academy.  Painfully resource dependant and early game problems because of weak troops.


Level 1-3 academy units are one of the most useful in the game and who creeps with units anyway?

Again never said anything about creeping with units, but stat wise they are some of the weaker troops without arties.  Early game unless they are very lucky they have not got too strong of mini-arties.  

Quote:
Sure they can creep pretty good if done right, but they have some of the weakest troops out there.


You have a lot to learn if you think poeple creep with troops when playing academy.

Never said they did creep with troops, one has nothing to do with the other.  Stat wise Academy has some of the weakest troops.

Quote:
Even with mini arties (which if used early slows down building), at early game they have one or maybe two effects, and not especially strong effects either.


Strong enough to affect the game, actually - like the hp ones for gremlins.

HP artifacts are useful, no doubt.  Never said that Academy is not very hard to fight.  Just that it can be done.

Quote:
With lower spellpower, it is easier to run them out of mana (at least early game)


WHAT? oh come on man Academy heroes NEVER run out of mana Play Nur if you don't believe

Yes there are some heroes that are harder to face then others.  When you listen to some people different heroes are unbalanced.  So the question becomes which hero is the most unbalanced hehe.

Quote:
and then they just can not keep up with more might oriented heroes.


It's exactly opposite: might heroes just can't keep up creeping with academy heroes.


Quote:
Exploit the resource dependance and weaker troops and you will be on your way to victory.


You will be rushed to death if the map is small.

Depends on the town they face.  Rushing on a small map maybe the last thing they want to do.

Quote:
Sylvan.  Slow start on creeping do to weak first and second teir creatures, so you will have an advantage against them creeping (which means more exp, more resources, and such).


Well I agree with you for the first time Sylvan is indeed a slow creeper. But it doesn't matter too much in skilled hands.

Yep, I agree 100% here.  Though I rarely play MP, I have beaten even Academy with Sylvan once or twice. Now I am not a great player by far, however.

Quote:
Heavy relience on their two ranged units.


Two? Ah, you mean druids.. no, there is no reliance on them, they are auxiliary units. As for the arcane archers, they are one of the key units, but others are great too.

Yep all Sylvan units are very useful.  For creeping though, they seem to need the range units most.

Quote:
Confusion, mass confusion, frenzy, or puppet master is great against them.  Gating, Teleport Assult, or other ways of getting your melee right next to them are other ways of dealing with them.


Sylvan is a faction that will strike in 1st turn with the following creatures before you act: crystal dragons, wind dancers, sprites, unicorns. After such attack, you have little left to think about countering arcane archers - if you haven't lost already.

Wait (hehe).  Thought you said that Academy was unstoppable.  If what you say above is true, wouldn't that contridict that statement?

Quote:
Firewall is a possibility also.  Deflect Missile, Mass Deflect Missile can help.  Negate or minimize the effect of their range units and they suffer greatly.


Yeah, you cast deflect missle, and they just use dryads and dragons to kill you. Great.

Yep, they are nasty this is true.  One of the most balanced towns creature wise.  Can't dissagree here.
Quote:
Due to massive wood costs they build a bit slower then most towns.


It's highly map dependant, albeit you have a point here ofc.

Quote:
Necro : DE is now a hinderance to thier creeping, at least at the beginning.


huh? what do you mean?  DE limits how many creatures they can raise per week.  Unlike before DE when they could raise after every battle.  Sure they were just skelly archers, but at least they could raise them every fight.

Quote:
Early game again is a bit of a problem for them.  With weak creatures or slow creatures if you can reach them soon enough they are easier to take down.


Again, nonsense. In early to mid game necropolis has so much troops that you can actually fail a rush against them. They become weak later on.

Again, perhaps.  I am not yet convinced of that.  Clever use of DE and raise dead, you can have all of your army still.  Since other towns almost always loose troops (with a few exceptions) your going to have a lot of them.  Yeah, they are not invincible, not by a long shot.

Quote:
Especially if you have counterspell or magic mirror (to counter raise dead).


Raise dead was never a problem since it got nerfed (in 1.03 if I remember correctly). If you face a newb that relies on raising dead, there should be no problem in defeating him with any faction.

Well I can not disagree that raise dead is not really too helpful, except in creeping.  Keep in mind, however, it's growing return.  Although it hurts the hp of the stack, that allows you to raise more of them, and at a certain point it stops hurting the hp.  While they die easier, they do as much damage.  It does have it's usefulness.  Most of the time, however, you are right, it is not the best use of a hero action.

Quote:
They also suffer in the range game early, so take advantage if you can.


Ranged game doesn't matter too much in this game. it's not Heroes3.

Ranged does matter in a way.  Though it is not as potent as in Heroes 3.  This is one reason Necropolipse does suffer some.  They lack in the ranged category.  That means they have to cross the ground to get to the enemy.  Meanwhile the ranged units are thinning them down.

Quote:
Inferno can be especially useful against them (though they two suffer from lack of ranged) as their imps or familiars can prevent raise dead (and gate in extra units to boot).


If your familiars are enough, fine. If not, your own units will start murdering each other thanks to frenzy and puppet master. Not the easiest matchup, actually.

This is actually why I mentioned inferno suffers late game.  Early game it is easy enough to drain the Necros of their mana, late game it becomes a lot harder.

Quote:
Sadly mid to late game inferno suffers, while necro gets more and more powerful, so it's best to hit them early.


Opposite again

Disagree here.  Gets harder for Inferno to drain that mana from the Necros.  With more mana, Puppet master and Frenzy really do a number, and not much chance or ability to be countered by Inferno

Quote:
Believe it or not Academy is very useful against Necros.  Early game they can just use the gargoyles and golems (and elementals if they can summon them).  They means that his whole army is immune to :The negative morale effect some necromancers have, vampire life drain, frenzy, and puppet master.


Academy tramples necros if the academy player is at least decent, true.







My post wasn't meant to bash your, of course, but since you've posted so much nonsense, I couldn't let you go uninformed Do you play against AI? Well things get different if you play aginst skilled human opponents. Perhaps when you gain some experience you will laugh at your old posts as much as I laugh at mine old post
And no offense ofc.




None taken.  I agree that I am not the most skilled Multiplayer person.

Sorry for all the quotes of the quotes.  Wanted to make sure I covered everything, or at least try.
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ismail222
ismail222


Known Hero
The Cataclysm
posted November 05, 2007 01:58 PM
Edited by ismail222 at 14:00, 05 Nov 2007.

Quote:
Quote:
this poll is over a year old


Then I suggest we move to this newer thread/poll for the same topic.


best faction,strongest faction,some diff

for best faction u'll vote ur favourite faction,for the strongest u only vote teh strongest

Quote:

Sylvan.  Slow start on creeping do to weak first and second teir creatures, so you will have an advantage against them creeping (which means more exp, more resources, and such.


Well I agree with you for the first time  Sylvan is indeed a slow creeper. But it doesn't matter too much in skilled hands.


and for the first time i duna gree with u,i think syvlan is great vs walkers,sure dun do great vs archers but amazing vs all walkers,week 1-2 max,arcane archers are just nuts
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 05, 2007 03:16 PM

umm, is there a faction that has a problem with creeping walkers?

In my opinion, faction's creeping potential is high when it can kill swift shooters, strong casters and level7s without much problem and without casualties and sylvan definitely can't. Well not if you aren't skilled in playing this town, that is.

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ChaosDragon
ChaosDragon


Famous Hero
posted November 05, 2007 04:32 PM

In ToTE, i vote for dungeon, stalkers are great, either for creeping or for hit and run againts enemy heroes

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted November 05, 2007 05:53 PM

Quote:
In my opinion, faction's creeping potential is high when it can kill swift shooters, strong casters and level7s without much problem and without casualties and sylvan definitely can't.

Who can easily kill strong casters? IMO there're only Dungeon, Necro and Academy (maybe we can add dwarf with black bears and Rune of charge).

But against swift shooters and levels 7 Sylvan is one of the best faction. You only need 2 Treants to make miracles...

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ChaosDragon
ChaosDragon


Famous Hero
posted November 05, 2007 09:42 PM

imho dungeon is the best faction that can kill strong caster and lv 7, and they can do it asap

compare the price of 7 stalkers with 2 treants, then you know why ...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 05, 2007 09:53 PM

Quote:
Who can easily kill strong casters? IMO there're only Dungeon, Necro and Academy (maybe we can add dwarf with black bears and Rune of charge).


Dungeon, necro and acadamy, yes. Inferno can do it to, if they have Deleb and enough meat. These are fast creepers.

Quote:
But against swift shooters and levels 7 Sylvan is one of the best faction. You only need 2 Treants to make miracles...


Treant dwelling is expensive. How can you build it easily without creeping earlier?
that doesn't solve anything.. every faction creeps well with level 6-7 hard hitters


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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted November 06, 2007 01:05 AM

Quote:
imho dungeon is the best faction that can kill strong caster and lv 7, and they can do it asap

compare the price of 7 stalkers with 2 treants, then you know why ...

I never say the contrary. IMO invisibility is just inbalanced...

Quote:
Dungeon, necro and acadamy, yes. Inferno can do it to, if they have Deleb and enough meat. These are fast creepers.

With warmachine all faction can do it, that's not an inferno speciality. Good balista, yes, but the inferno meat isn't the better (demons with only 13HP) and the attacks/spells of the Demon Lord are far of the bests.

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Treant dwelling is expensive. How can you build it easily without creeping earlier?

Not expensive (even in Heroic) if you don't build the upgrades for the others troops (as hunters).

Quote:
that doesn't solve anything.. every faction creeps well with level 6-7 hard hitters

And kill band of Phenix or dragons end of week 2 or during week 3? What can you do with 2-6 pit fiends / Rakshasa / Cavaliers /... ?
For me creeping is more easy with low tier troops, except this awesome Treant.

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ChaosDragon
ChaosDragon


Famous Hero
posted November 06, 2007 09:55 AM

I'm sure, Doomforge did not mean to creep only with lv 6 or 7 creatures only, they need retaliation eater too.

ofc it can be done if the hero is proficient with dark magic and have both frenzy and puppet master

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 06, 2007 04:49 PM

Quote:
I'm sure, Doomforge did not mean to creep only with lv 6 or 7 creatures only, they need retaliation eater too.

ofc it can be done if the hero is proficient with dark magic and have both frenzy and puppet master
Well it could be done,but how can you build 4-5 lvl magic guild without creeping And you might consider the high mana costs for these spells Frenzy+PM=33 mana(But it won't be a problem for Inferno with Consume Corpse)

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ChaosDragon
ChaosDragon


Famous Hero
posted November 06, 2007 07:24 PM
Edited by ChaosDragon at 19:29, 06 Nov 2007.

in heroic, inferno can creep most lv 1-5 with only vermin and horned grunt from week 2 till week 4 or more (it can't if you waste them), some lv 1-5 are exception, but for jezebeth, i dunno, i usually play with random hero, but i always avoid jezebeth, in every game when i play with jezebeth, it always result in terrible defeat.

inferno only need very right early perks from its heroes.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 06, 2007 08:48 PM

When i'm playing dungeon i have noticed that Jezebeth has the most Knowledge but also the weakest Spellpower from all Demon Lords.(I was 15 lvl with her 11att,3def,1spellpower,10knowledge)

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 06, 2007 08:50 PM

Quote:
When i'm playing INFERNO i have noticed that Jezebeth has the most Knowledge but also the weakest Spellpower from all Demon Lords.(I was 15 lvl with her 11att,3def,1spellpower,10knowledge)
I not with my head today

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