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Heroes Community > Heroes 5 - Temple of Ashan > Thread: vote for the strongest faction
Thread: vote for the strongest faction This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
ChaosDragon
ChaosDragon


Famous Hero
posted November 07, 2007 09:29 AM

Quote:
When i'm playing dungeon i have noticed that Jezebeth has the most Knowledge but also the weakest Spellpower from all Demon Lords.(I was 15 lvl with her 11att,3def,1spellpower,10knowledge)


well, you're luckier than me, my lv 15 jezebeth always has very high knowledge, very low atk (for demon lord), very low def, and some spellpower, about 3 atk, 1 def, 5 spellpower 12 knowledge

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 08, 2007 01:51 PM

Well you have spellpower,i have attack.But when i'm playing Inferno i play with Grok then maybe Marbas(or Grawl) or very rarely Deleb(the ballista's fireball has been quite weakened).And when i was playing a multiplayer map(with Grok)i had artifacts and about around 18 spellpower.And i recommed you guys get hellfire with consume corpse and searing flames(Destruction),my hellfire was dealing 385 aditional fire damage on attack

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ChaosDragon
ChaosDragon


Famous Hero
posted November 09, 2007 07:34 AM

385 hellfire dmg ? , wow, cool.

how about hellfire + fiery wrath?

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Ceres
Ceres


Supreme Hero
and sweetness
posted November 09, 2007 08:44 AM

Is the statistic here reliable?
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 09, 2007 10:01 AM
Edited by Doomforge at 10:02, 09 Nov 2007.

nope, not really..

it's very old, factions' power changed as time passed.

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Minion
Minion


Legendary Hero
posted November 09, 2007 10:02 AM

With 18 spellpower and Siering Flames it should be 285 damage.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 09, 2007 08:14 PM

Well it should be There so much things that 'should be' in this game(a lot of bugs)

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Undead_Warrior
Undead_Warrior


Known Hero
I hear voices in my head.
posted December 25, 2007 09:12 PM

Necropolis bescause of the snowball efect. The time works for the Necropolis player because his army will grow bigger after every battle and if you use the Raise Dead in combat, the opponent will be vanquished.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 26, 2007 12:35 AM

That is not correct I'm afraid, necropolis is a faction to exploit its speedy play not build up army. I have not played many games against necropolis but damaging factions like sylvan and dungeon can sweep them away in lategame. Also training and runes are getting powerful towards the ending not to mention what trouble you will have with eternal light and mass buffs with those runes.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 21, 2010 03:10 AM
Edited by gnomes2169 at 06:08, 21 Dec 2010.

Dungeon, while not the best in the beginning, becomes the largest powerhouse in the end game.
By that time (7-8 weeks on a large map, perhaps more) Your assassins will be dealing around 100 poison damage to each enemy they hit per turn, decimating the low health enemy shooters and low tier units of everyone not the undead... Stupid immunity to poison... Your blood Furies will be dealing hundreds of points of damage, and your enemy will not be able to retaliate. Hydras and Minotaurs will make a nearly impenetrable wall, one through health and numbers, the other through health. The Dark Matriarchs will be able to bless your troops, curse your enemy, and then slaughter those who remain. Raider lizard bite, after their raider charge initial attack (Which drops enemy defense to zero) and Blood furies makes for large combos of unretaliatable attacks, quickly decimating any 4-5 tier unit that gets to close... And then you have the Black Dragon. Once it moves, a stack or two is in for a world of hurt.
Then you throw the hero (Probably Sinitar, in my case) who has very powerful empowered spells, and can kill a few hundred undead/ academy/ sylvan units with a single empowered chain lightning... Or it is an Armageddon hero with many Protection of from fire/ earth items equipped, and a few different stacks of dragons to go with it.
Undead are probably the most annoying faction for Dungeon to fight, because there are so dang many of them, and they are immune to poison, but numbers are not good enough to defeat the sheer quality of Dungeon troops.
Due to magic resistance/ Magic Mirror, Academy is the second largest threat to Dungeon.      
Edit: Lizard bite does not, repeat, does NOT drop enemy defense by 20% per tile moved, their initial raider charge does. One stack of 465 raiders killed all of my 84 champions with 46 def. in one fell swoop, after moving across the map and attacking first, this is how I know that.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted December 21, 2010 03:20 AM

Poison? Minotaurs?  What blood furies?  We're playing a different game mate.
____________
Bask in the light of my glorious shining unicorn.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 21, 2010 03:41 AM
Edited by gnomes2169 at 03:43, 21 Dec 2010.

Ah... Sorry. wrong section. On to the game I have actually played...

Edit  ... Wait... this is heroes 5... Perhaps... Never mind. Leaving.  
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted December 21, 2010 04:00 AM

Don't take it too seriously, you posted about the correct game!  I just disagree with some of your statements because I'm a crotchety old experienced crummy player.  By the way are you playing Tribes of the East?

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 21, 2010 04:14 AM

Ye Gods! I forgot about stronghold!

Scratch that statement about undead being a thorn in the Dungeon's side, Dungeon's worst nightmare is the friggin orcs and their seemingly endless amounts of blood furry damage absorbing action! The things just refuse to die! (And dungeon, while having strong individual units, doesn't have enough sheer power to kill them through that powerful shield.) As a player who loves Dungeon, I HATE having to fight the orcs.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted December 21, 2010 04:18 AM

Hehe on that we can agree.  I still remember getting my buns handed to me by Mytical wielding the Goblin Lord hero.  And all along I thought the gameweeks were favoring me with plague etc.
____________
Bask in the light of my glorious shining unicorn.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 21, 2010 04:21 AM

There are to many goblins for plague to kill. Besides, how much do you think it effects them? They live in garbage dumps for heaven's sake!
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 21, 2010 01:17 PM

In short

Dungeon sucks in lategame, you are better off finishing a game before week 5.
Assassins are hardly a good lategame choice.
Furies can deal hundreds of damage week 4-5 too. That does not prevent them from dying within 1-2 turns.
Hydras are a good player's first target. They'll die before you know it esp if you face haven, sylvan or dwarves.

Amusingly necro is the easiest opponent you could hope for. All you need is a pure destructive build and not getting grim raider/red dragon upgrades.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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evinin
evinin


Supreme Hero
Servant of Asha
posted December 21, 2010 07:13 PM

I'll try placing all the factions from eight to one with eight being the worse and one the best. Also I will explain why as much as I can because we all like different stuff and many won't agree with me.
8 Fortress - well... Too many dwarves. The Fire Dragon was the best creature of the faction and there were some good combos with the creatures but it's still not that interesting at all.
7 Academy - Academy is a really good faction only because it's heroes (like Zehir) and spells. Some of the creatures really suck (that stone freak thing and Genie). But the level 6 and 7 creatures were worth it.
6 Inferno - not so bad but not that good. Very destructive (charming that is) and has creatures like the Succubus and Nightmare. With Gating there were so awesome possibilities.
5 Stronghold - really hard to choose between it and the Inferno but Blood Range and creatures like the Shaman and Wyvern made me do the right choice.
4 Haven - I love the Light spells and the story and the Angels but still the other creatures are rather weak (not the Griffin).
3 Sylvan - oh... Elves and Unicorns and Green Dragon and Findan with his special ability with the shooting... Totally third place.
2 Necropolis - only the word Necropolis pretty much explains it all. Necromancy, death, Vampire and Wights... Die living, die!
1 Dungeon - omg! The double damage with Warlocks luck also... I love Raelag and his buddies! Blood Maidens, Witches and most of all - the Black Dragon.
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 22, 2010 01:12 AM

@ Elvin
Ok, stalkers, not assassins.

OK, so you kill my hydras... Good luck with the rest as my raiders eat your shooters/ casters.

Furries truly are easy to slay I guess... But the few strikes they actually get off will hurt, allot. Especially if they get good moral or luck

I will agree that mid-game crushing would work well, though, because your enemies will not have the sheer numbers to overwhelm you.

@ Evinin

Agree with Dungeon, Inferno, Haven and Fortress.
For the others,
2: Stronghold. That blood furry hurts!
3: Academy. Heroes and artifacts make up for generally weak units.
5: Sylvan can get off quite a few powerful shots at the beginning, but when they start dieing, that damage seems to die rather quickly... Unfortunate.
7: Necropolis. Sure, necromancy is useful, but in TotE, dark points are far to limiting for the expansion they need.
 
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted December 22, 2010 05:49 AM

Furies and lizards have low hp.  Shadow witches and hydras are tough and will be the last to die.  The strength of the lizard is its zero-defense charge, bite is less important.  In the end initiative controls all, so light magicers like haven and the wizard (who is the ultimate dungeon killer) have a nice advantage.
____________
Bask in the light of my glorious shining unicorn.

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