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Heroes Community > Heroes 5 - Temple of Ashan > Thread: vote for the strongest faction
Thread: vote for the strongest faction This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 11, 2007 12:30 PM

Haven is no longer imba, though, and it's really fun to play now. I'm playing haven all the time now

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 11, 2007 01:29 PM

Quote:
might heroes are gonna rule this game ...magic is quite absolete , to become a perfect mage you need to many skills ( the 4 schools + sorcery)... At the same time a might hero can get attack & defense , and light magic for magical support and he's good to go... and he's bonuses    are gonna be permanent unlike the ones of the mage , which has to cast spells every turn, he will have the x + attack and x + defense for the whole battle, and the bonuses from secondaries are the same way .

So my vote goes to sylvan , cause i dont think the skill of the knights is worth something ... only usefull for getting more archers ... you will say that on big maps where you have lots of money and castles you can use it to get paladins , but instead of that , you can use the money to build a second or third town , and in the end it's pretty much the same snow


If might wants to win from mages they are most definately going to need magic resistance. The bigger the might hero's army, the better effect puppetmaster has on them, simply makes those big boys trash each other. Sure, mage hero needs to be lucky to get puppetmaster, but still, might would need magic protection.

I haven't seen Fortress yet but their biped dragons seem cool, as do their Warlords.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2007 02:07 PM
Edited by Elvin at 14:08, 11 Feb 2007.

Quote:
You're right emilsn,I don't have "Hammers of fate".And I don't know what is like to be a dwarf.So I'd realy like someone to explame me how cool is it and why is it more special from the dungeon!?



They are just SO unpredictable and fun! They use unconventional strategies and while their units seem weak they can overcome amazing odds with their specials and some help from the runes.

Spearwielders have a chance to decrease enemy speed and initiative, the bears can knock back enemies, berserkers can go frenzy and attack without retaliation, rune patriarchs can cast firewall or randomly place a mark of fire, thanes can hit ALL adjacent stacks with their magical axes for half damage.

Now add the possibility that a unit at the beginning of it turn may: get double speed, get a second attack, become immune to 2 elements, steal an enemy blessing, become incorporeal, resurrect itself by 40%, attack all adjacent enemies with no retaliation , stun or gain double att/def with magic proof property you can guess at the mayhem that will ensue!

Of course I am oversimplifying things. There is a chance for some to work, they are active for 1 round and you can use a rune twice only with greater rune ability but at an increased cost.

They can disrupt the opponent and can adapt against most situations. And finally they can be good both with might and magic though a balance between them is recommended. Just don't expect them to do a lot of damage if you don't have luck, decent buffs or destructive->ignite with a fire spell. On the other hand they die hard.
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Map also hosted on Moddb

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted February 11, 2007 02:14 PM

Quote:
their units seem weak

I wouldn't call magma dragons exactly weak... Besides, Defenders are the toughest level 1 in the game (except against magic), and tougher than most level 2s too (although their damage-dealing is laughable). Bears also pwn (gosh I love that word) and rune priests kick ass. None of their units seems exactly weak, except brawlers and perhaps spearwielders (but they're numerous and have cripple).
Plus everything Elvin said

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greendrag
greendrag


Bad-mannered
Adventuring Hero
young dragon,changed
posted February 11, 2007 05:29 PM

Thread: vote for the strongest faction

Thankes,Elvin!Now I changed my mind-dwarves are realy the best.I hope that I'll find,download Hammers of fate and play it with a dwarf.Thankes,again for the information,dude!

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 11, 2007 08:23 PM

We should look at the town - not the heroes.
But the best faction depends on the map and playstyles of course.

Haven. What's great about this is that you only need one town, since recruitment isn't a problem with training. Stables, nice.

Academy. Artifacts are OK, but a luxury you not always can afford. Good way of using up your resources. Armageddon+Obisidians an alternative. Nice with library, but also a prerequisite for the pagoda (Rakanas)

Sylvan. On maps with lots of enemies of the same type, sylvan is great because of avenger. Great firepower (archers)

Inferno. Gating is simply great. Nightmares are great chargers. A good town for little resources.

Necropolis. Necromany is alwys great, but this you can achieve without the town. With enough pillar af boned though the % of skel-archers can rise really high. Bad troops though (Bone/Spectral dragons are crap but cheap)

Dungeon. Warlocks can do very well without a Dungeon. Ritual pit is pretty much a waste. I prefer to use warlocks with other factions.

Dwarves. Perhaps the best after my opinion. Rune magic makes the battles both fun and tactically very useful. You can even smash down the walls with one of the runes. So many combinations to use. Magmas and armageddon. Blackbears +charge lets you often take away shooters before they can act with paw strike. Useless brawlers and spear wielders, but OK upgrades. Many interesting skills with the runemage, but that applies to heroes, not the town.

All in all, I go for the Fortress.


And seriously: I can't understand people who consider the ultimate skills as a part of which faction is the best. To get this skill is extremly, if not impossible on most maps. If you mod it, the whole concept is changed.

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Sanyu
Sanyu


Known Hero
posted February 12, 2007 11:04 AM

Quote:


Dwarves. Perhaps the best after my opinion. Rune magic makes the battles both fun and tactically very useful. You can even smash down the walls with one of the runes. So many combinations to use. Magmas and armageddon. Blackbears +charge lets you often take away shooters before they can act with paw strike. Useless brawlers and spear wielders, but OK upgrades. Many interesting skills with the runemage, but that applies to heroes, not the town.





Somehow, I think the smash-wall-thingy rune effect is a glitch.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 12, 2007 06:56 PM

Is it fixed then, in 2.1 ???

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emilsn
emilsn


Legendary Hero
posted February 16, 2007 09:44 PM

Its suppose to be fixed... But there was a topic, where a guy said berserkers started to attack walls... So it might not ! but just made berserkers attack but yes the Thanes and warlords went to AWB (anonymous wall breakers) and stopped their problem!

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pomo
pomo


Famous Hero
The lone peasant
posted February 17, 2007 02:54 AM

The other reason you shouldn't include the ultimate in considering which faction is best is that probably a third of the heroes start with skills that make it impossible to acquire. So even if you do play on a large enough map, well you better have the right hero too.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 02, 2007 01:24 PM

vote for dwarf, they're the late game king

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted April 03, 2007 11:34 AM

Voting for the strongest faction is almost as deciding which ice cream flavour is the best; peoples playstyles and the map are very important factors after all.

I wonder how the next ice cream flavour will taste like....

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spambro
spambro

Tavern Dweller
posted April 05, 2007 09:56 AM

i voted for inferno,i love hel,i came from teir and i like it.the problem is that in heros5,hel is weeki'd like a litel stronger hel town,just a bit.
h5 grafic is cul!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 05, 2007 10:38 AM

Believe me, it is one of the strongest towns if you know how to use it.
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Map also hosted on Moddb

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ChaosDragon
ChaosDragon


Famous Hero
posted April 05, 2007 11:38 AM
Edited by ChaosDragon at 11:47, 05 Apr 2007.

If you can preserve 90% of your army till late game, and when your atk is very high, also has 5 luck, then yeah, inferno is the strongest, cerberus atk and nightmare atk, pray for lucky strike, any faction that have low def will lose almost 50% of their creatures, also if they're slow faction, then in turn 1, 80% of their creatures will be wiped easily. And when the gated units come, pray for swarming gate, all factions except dwarves (because of that very high def and rune of resurrection) and maybe haven (with training, if not, haven are nothing) and academy (mini arties, but i doubt it) are easy goner. Dark magic also very useful. But preserving inferno army till late game is very hard thing to do, it's almost only a dream.

Speaking of ultimates, in battle of ultimates (urgash call, abs protection, abs luck, etc) which is a very late game battle, inferno ulti is the strongest if you can use it, the only ulti that can match it are abs protection (dwarf's ulti) and banshe howl (necro's ulti), i've test ulti battle of all faction, and that is my conclusion, necro and dwarf ulti are the only ulti that can match inferno's ulti.

I wonder why people like nature luck, that ulti are only theory, i've use urgash call once in mp game test of ulti vs nature luck (edited map, for ulti battle, sylvan hero are edited so she/he can obtain nature luck, the rest are not edited), nature luck can be easily countered with urgash call, of course that hunter and druid can,t, but i have dark magic that can counter those two easily (nature luck doesn't have light magic as its requirements, ylthin has, but with her, you can't obtain ulti, same for all sylvan heroes that pick light magic) and the best unit for nature luck are emerald dragons, why? they're fast and will act after my nightmares, and if they score acid breath attack, i'm instant goner (with my super low def), the rest of the unit can be blocked easily, thus force them to waste their turn if they want to attack, if they don't attack, they become easy prey for inferno's units and dark magic.

I think inferno is the strongest late game king tied with dwarf and maybe haven and necro (i also include ulti as one of the factor), but, that's almost only a dream.
 

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 05, 2007 12:07 PM

I used to thought that way.. hmm.. a year ago? Or so..

The truth is: Inferno is not the strongest faction in the end: it never was. Sadly.

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ChaosDragon
ChaosDragon


Famous Hero
posted April 05, 2007 10:42 PM

@Doomforge: Don't give up, your past thought may become reality. I have high hope in the new expansion alt upg system to make inferno the strongest, i'm sure inferno will be rebalanced that way.

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Homer171
Homer171


Promising
Supreme Hero
posted April 06, 2007 12:05 AM

^ Inferno might not be among the strongest but it's not underpowered. Very fun fanction to play whit and i don't think that alternative upgrades will change the 'balance' one way or another that mutch.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted April 06, 2007 04:10 AM

Quote:
^ Inferno might not be among the strongest but it's not underpowered. Very fun fanction to play whit and i don't think that alternative upgrades will change the 'balance' one way or another that mutch.


Really? Imagine if you were facing a castle composed of only the evil haven units?  A 7th level unit with life steal produced in quantity would affect the balance.  We don't know what they are going to do.
____________
Bask in the light of my glorious shining unicorn.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted April 06, 2007 11:07 AM

One empowered implosion would shut them up for good, lifestealing or not.

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