Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Why can't Wraiths Fly?
Thread: Why can't Wraiths Fly? This thread is 4 pages long: 1 2 3 4 · NEXT»
law558
law558


Adventuring Hero
posted June 20, 2006 03:28 PM

Why can't Wraiths Fly?

This is an annoying problem I've encountered with necro's wraiths.
Why don't they have the fly ability. If a Tiny little rock is infront of your wraiths and other units at either side, the wraiths can't move. Even though the rocks so small, that a peasant should be able to climb over it, And let's not forget that wraiths appear to be floating at all times.

Another thing, In my opinion Wraiths are just powerful versions of the ghosts. Now ghosts can float over castle walls, BUT CAN WRAITHS...NOOO!!! . I think Wraiths should be able to pass through castle walls or something.

Also as a last point, I think wraiths should have a weaker version of the corpearal ability (Say 30% chance to miss).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
silentbobus
silentbobus


Adventuring Hero
posted June 20, 2006 03:39 PM

I definately agree they should fly, and I do like the idea of them being incorporal. I think that the Undead Dragon as well as the Wraith should both have a 25% incorporal ability.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Iris
Iris


Responsible
Supreme Hero
of Typos
posted June 20, 2006 05:03 PM

Can you imagine how overpowered Necropolis would be if you gave the incorporal ability to like half the creatures?    Necromancers already have the ability to raise Skeleton Archers, have Liches that use Death Cloud, and have Vampires that can resurrect themselves with Life Drain.  Adding the incorporal ability to any other creature would just be a little too unbalanced.

However, I do agree that Wraiths need to fly.  They were fliers in HOMM3, right?  I can't remember.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Fuzzier
Fuzzier


Adventuring Hero
posted June 20, 2006 05:09 PM

Quote:
Also as a last point, I think wraiths should have a weaker version of the corpearal ability (Say 30% chance to miss).

If you want 50% chance to miss, clone them; if you want fly, teleport them, or use their special ability.
Well, this really gets annoying. People just complain about why some of the creatures they use are not strong enough, while having no concern about balance. You guys will never get satisfied no matter how overwhelming your favourate creature(s) is(are), so why not just type '~' then '@win()'?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OOPMan
OOPMan


Adventuring Hero
posted June 20, 2006 05:14 PM

Hmmmm, it might be nice if the Wraiths had an ability equivalent of Pass Wall from Age of Wonders...
____________
It's all fun and games, until someone loses an eye...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
law558
law558


Adventuring Hero
posted June 20, 2006 05:23 PM
Edited by law558 at 17:24, 20 Jun 2006.


Well, this really gets annoying. People just complain about why some of the creatures they use are not strong enough, while having no concern about balance. You guys will never get satisfied no matter how overwhelming your favourate creature(s) is(are), so why not just type '~' then '@win()'?


I wasn't complaining about wraiths not being strong enough. I was complaining because the wraith look like they should be corpearal. They look like they're made of gas.
I mean wraiths are spirital beings without physical bodies, so they shouldn't be injured by normal weapons,(I know this would make them far too powerful, if only magic or special attacks could hurt them, so as a compromise, I think they should have a weak corpearal ability, or should be able to resist a percentage of damage)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Incendax
Incendax

Tavern Dweller
posted June 20, 2006 05:32 PM
Edited by Incendax at 17:33, 20 Jun 2006.

I believe the vocal minority agrees that the Wraith has a low staying power for a level 6 unit. It's actual role is a little questionable as it lacks the sheer mobility of an assault unit in addition to the above.

One of the two changes alone would help cement the Wraiths ability as either an Assault Unit (With Flight mobility) or a Defense Unit (With a 25% Incorporeal trait). Currently it is more a jack-of-few-trades with a mean bite.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nebukanezar
Nebukanezar


Hired Hero
posted June 20, 2006 05:40 PM

I don't think that the wraith should be able to fly.
When you think of the black hooded man whith the scythe, you don't think of him flying around in the air, at least i don't. Instead you think of a man slowly moving, almost floating over the ground, and that is exactly what the wraiths are doing...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
detheroc
detheroc


Adventuring Hero
noticed my 2 weeks miss?
posted June 20, 2006 07:45 PM
Edited by detheroc at 19:46, 20 Jun 2006.

But are they "the black hooded man whith the scythe"?Although they look like The Reaper or Death Itself or Call It As You Will, they are still wights,wraiths, therefor they are still ghosts(in my native language there are only 3 words to translate anything ghost related and they mean the exact same thing),perhaps stronger ones but still ghosts.Thereofr they should do at least the things that specters can do, although incorporeal could  be imba, even though it makes sense(they are ghosts).So this leaves us with the flyght ability, which could/should be implemented in a patch.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
silentbobus
silentbobus


Adventuring Hero
posted June 20, 2006 08:13 PM

Another thing... even if they did get flying, they would still be on the weak side for a level 6 creature, perhapes still the weakest. They need to get something...

Let's take a look at the level 6 creature list:
Pit Lord, Paladin, Shadow Matriarch, Treant, Raja and Wraith
All have useful special abilities besides the Wraith.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 20, 2006 08:16 PM

Harm Touch is good early on.
____________
If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
kevyip
kevyip


Adventuring Hero
posted June 20, 2006 08:20 PM

The wraiths worked out in the gym, increased their hit points to 100, impressed the faction leaders so much that they gave them level 6 status.  The death knights were passed over, depressed, and became homeless.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
silentbobus
silentbobus


Adventuring Hero
posted June 20, 2006 08:28 PM

Quote:
Harm Touch is good early on.


Harm touch is only useful against lvl 6 and 7 creatures in situations where the wraith stack has already been knocked down to a small number of units. Since it's not a good situation to be in to begin with it's hard to utilize Harm Touch in a meaningful way.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
law558
law558


Adventuring Hero
posted June 20, 2006 08:47 PM

Quote:
Another thing... even if they did get flying, they would still be on the weak side for a level 6 creature, perhapes still the weakest. They need to get something...

Let's take a look at the level 6 creature list:
Pit Lord, Paladin, Shadow Matriarch, Treant, Raja and Wraith
All have useful special abilities besides the Wraith.


I think considering how powerful the lower tier undead units are, Wraiths have to stay as weak as they are. Since wraiths appear to be floating, giving them the flight ability will make sense without increasing their overall power.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted June 20, 2006 08:53 PM

Quote:
Quote:
Harm Touch is good early on.


Harm touch is only useful against lvl 6 and 7 creatures in situations where the wraith stack has already been knocked down to a small number of units. Since it's not a good situation to be in to begin with it's hard to utilize Harm Touch in a meaningful way.


However if you need to neutralize fast tough units, where the low leveled numerous units are already out of game (prior combat) splitting wraiths into 4 or 3 in each stack could be just lethal to Levels 6-7. However I somehow see that kind of situation almost rare next to impossible to encounter...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
detheroc
detheroc


Adventuring Hero
noticed my 2 weeks miss?
posted June 20, 2006 10:38 PM

Quote:
Let's take a look at the level 6 creature list:
Treant, Raja
All have useful special abilities besides the Wraith.


Treants are definetly the most USELESS  level 6 unit in the game.Beside that they move rarely than the overseer , they have absolutely ridicolous low damage, despite their 175/181 HP.Their ability might be quite usefull , but when they get to use it they are usually the only ones left in the battle from their team.And Rajas are also frustraiting with their low init/speed, although they have good overall stats.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 20, 2006 11:16 PM

erm... Treants useless? wow...
They can effectively tie any fast unit (or units if you manage it), and Ancient Treants can boost their defense insanely. Since Defense is one of the Ranger's main stats, they're going to take so little damage it's funny. And while the fast units are tied, you shoot them like there's no tomorrow with your Master Hunters.
____________
If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dfortae
dfortae


Known Hero
posted June 20, 2006 11:16 PM

Quote:
Treants are definetly the most USELESS  level 6 unit in the game.Beside that they move rarely than the overseer , they have absolutely ridicolous low damage, despite their 175/181 HP.Their ability might be quite usefull , but when they get to use it they are usually the only ones left in the battle from their team.And Rajas are also frustraiting with their low init/speed, although they have good overall stats.


Treants are one of the most USEFUL units there are!  I have creeped entire neutral creatures without loosing a SINGLE unit using them.  They have such high hit points and defense, they can walk all the way across the field and take things out.  Couple this with a tent to heal them and supporting spells they are almost unstoppable.  They also block and hold melee units in place to prevent them from reaching ranged.

Also, about Wraiths, they are almost one of the most powerful level 6 units early and mid game.  Split them up into 5 or 6 groups of 1 or 2 and go crossing and attacking the more difficult enemies that no one ELSE can touch.  Simply do their touch ability (no retaliation) and wipe out the very tough enemies.  Support them with one big stack of liches and watch out.  Am I the only one that uses creative solutions here???
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gom_Jabbar
Gom_Jabbar


Promising
Famous Hero
Revealer of Truth
posted June 20, 2006 11:35 PM

Breaking News

I just found out and I wanted to share it with you: wraiths/wights can fly



....the only thing is they only fly 5mm above the ground
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted June 20, 2006 11:46 PM

Quote:
Am I the only one that uses creative solutions here???


Did you read my previous post ?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 4 pages long: 1 2 3 4 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0455 seconds