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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes V Expansion Poll - New Towns
Thread: Heroes V Expansion Poll - New Towns This thread is 6 pages long: 1 2 3 4 5 6 · «PREV
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 12, 2007 12:15 AM
Edited by Darkeye at 19:07, 12 Feb 2007.

I am looking forward for the Willy Wonka expansion to come.
Just imagine the battlefield swarming with oompa loompas and chocolate monsters Perhaps they make a new scool of magic - Candy spells? Chocolate elements... hmmm

I should go to bed now ...

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greendrag
greendrag


Bad-mannered
Adventuring Hero
young dragon,changed
posted March 04, 2007 04:47 PM
Edited by greendrag at 17:27, 04 Mar 2007.

The heroick town
[I write the creatures and the town level tiers here]

Units
level 1-centaur
attack:1
defense:2
damage:1-2
Initiative:10
Walk:10
Hit points:8
Mana:0
Shots:0
special:enraged,large creature


level 1upgrade-centaur archer
attack:2
defense:2
Damage:1-3
Initiative:12
Walk:8
Hit points:12
Mana:0
Shots:8
special:shooter,enraged,large creature

level 2-guard
attack:2
defense:5
Damage:2-4
Initiative:5
Walk:4
Hit points:12
Mana:0
Shots:0
special:armoured

level 2upgrade-horseman guard
attack:3
defense:6
Damage:2-5
Initiative:5
Walk:5
Hit points:14
Mana:0
Shots:0
special:armoured,shield wall,no enemy retaliation

level 3-shooter
attack:3
defense:2
Damage:2-5
Initiative:10
Walk:5
Hit points:20
Mana
Shots:24
special:shooter,no melee penalty,no range penalty

level 3upgrade-sharpshooter
attack:4
defense:3
Damage:3-6
Initiative:10
Walk:6
Hit points:20
Mana
Shots:32
special:shooter,no melee penalty,no range penalty,double shot

level 4-messenger
attack:5
defense:4
Damage:4-6
Initiative:10
Walk:3
Hit points:18
Mana:15
Shots:0
special:caster[divine strength,fist of wrath,endurance]

level 4upgrade-messenger of life
attack:5
defense:5
Damage:4-6
Initiative:10
Walk:4
Hit points:24
Mana:25
Shots:10
special:caster[divine strength,fist of wrath,endurance,righteous might,haste],shooter,mana destroyer

level 5-flying horse
attack:7
defense:6
Damage:6-8
Initiative:12
Walk:6
Hit points:48
Mana:0
Shots:0
special:large creature,enraged,magic resistance,flyer

level 5upgrade-pegasus
attack:10
defense:8
Damage:7-12
Initiative:12
Walk:8
Hit points:56
Mana:0
Shots:0
special:large creature,enraged,magic resistance,flyer,no enemy retaliation,regeneration

level 6-dragon hunter
attack:15
defense:15
Damage:14-18
Initiative:9
Walk:5
Hit points:80
Mana:0
Shots:0
special:enraged,no enemy retaliation,immunity to mind control,50% damage on dragons

level 6upgrade-dragon slayer
attack:22
defense:20
Damage:20-28
Initiative:9
Walk:7
Hit points:110
Mana:0
Shots:0
special:enraged,no enemy retaliation,immunity to mind control,100% damage on dragons,immunity to lightning

level 7-dragon raider
attack:27
defense:25
Damage:40-65
Initiative:10
Walk:8
Hit points:200
Mana:0
Shots:0
special:large creature,flyer,immunity to mind control,immunity to earth

level 7upgrade-dragon master
attack:32
defense:30
Damage:45-70
Initiative:10
Walk:10
Hit points:220
Mana:0
Shots:0
special:large creature,flyer,immunity to magic,50%damage on dragons

Town buildings
Tier 1
-village hall
-tavern
-blacksmith
-market place/resource silo[+1 crystal per day]
-centaur stables/centaur cave[centaurs/centaur archers]

Tier 2
-town hall[Requires: Village Hall]
-fort
-guard house/guard fort[guards/horsmen guards]
-mage guild[level 1,2,3,4,5]
-centaur spring[+5 centaurs or centaur archers per week][Requires:centaur stables]

Tier 3
-citadel[Requires:fort]
-cabins/hiden cabins[shooters/sharpshooters][Requires:fort]
-guard tower[+3 guards or horsemen guards per week][Requires:guard house]

Tier 4
-city hall[Requires:town hall]
-castle[Requires:cabins]
-temple/holy temple[messengers/messengers of life][Requires:mage guild,level 1]
-temple of heroes[gives +1 to all primary skills of the hero,visiting the town][Requires:blacksmith]
-enchanted spring/enchanted cloud[flying horse/pegasus][Requires:market place]

Tier 5
-guarded fort/shelter[dragon hunter/dragon slayer][Requires:temple of heroes]
-shipyard
-defender tower[+5 defense bonus to the army,defending the castle][Requires:castle]
-enchanted lake[gives

Tier 6
-dragon mountain/dragon palace[dragon raiders/dragon masters][Requires:guarded fort]
-capitol[Requires:city hall]
-statue of bravery[provides creature growth,+5000 gold a day,increaces the defense and attack of all defending units with 2,increaces hero's knowedge and spell power +2][Requires:Tear of Asha]

Here are the dwellings[unabgraded]for each tier:
level 1-centaur stables

level 2-guard house

level 3-cabins

level 4-temple

level 5-enchanted spring

level 6-guarded fort

level 7-dragon mountain

Wait for more soon.

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted March 06, 2007 10:43 AM
Edited by hellwitch at 10:48, 06 Mar 2007.

Humm the 1 lvl creature is well known and good to be back. level 2,3,4,5 alredy exist in homm5 in other shapes. The dragon slayer and dragon rider are very good ideas. The dragon rider can be caster too as special. I even think that The dragon rider could be one neutral super unit like the Azure Dragon was in homm3

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