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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 4 features to come back
Thread: Heroes 4 features to come back This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV
Dargor
Dargor


Adventuring Hero
posted February 06, 2009 08:22 AM

Well, if you play with Might Castle, you for 99% you WILL have Cyclopses, than the problem with ranged retaliation is gone (Spash damage, and the possibility to target the ground denyes the creatures ranged retaialtion
But, Berzerkers were a pain in the ass, the freaking best tier 1 unit but you ca'nt control it
But all in all, the greates feature in HommIV for me is the Magic School system narrow specializations rock,

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted February 06, 2009 09:11 AM

oh cyclopses you say, interesting.
It is pretty shure that i will have to dig in in to Lands of Axeoth Forum to learn all that i can before making some silly mistakes.,

The Magic School specialization is far much better in H4 then H5 i agree
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razor5
razor5


Famous Hero
Freezing...
posted February 06, 2009 09:38 AM

Like Lexx,I'll "analyse" those features,so here we go!

Quote:
Moving creatures without heroes


Good one,but I think those creatures should have lower morale and luck when they aren't with the hero (beside the non-spellcasting,visiting,etc.)

Quote:
Caravans


Yes,realistic and makes the game more fun,but I think also they will need to be upraded for transporting a high number of creatures.Another idea is to let them fighting in battle,as getting over other small creatures (peasants,imps,gremlins etc.) and kill them or to have a shooting ability

Quote:
Daily growth of creatures


It would be nice,but this will go to huge armies even from the early game

Quote:
The master and grandmaster skill ranks


Agree with Lexx,the H5 skill sistem is good and there shouldn't be a change

Quote:
Heroes fight and can be killed in battles


This will make the game more realistic,but also much harder.It's a good idea,but an improvement like when the hero dies the morale and luck of the creatures to be lowered can be good

Quote:
Flaging weekly generators (like waterwheels) deliver resources


Nice one because you don't need to make huge trips with your hero only for (example) 2 gems

Quote:
Retaliation happens at the same time as attacking


Don't know what to say Good or bad?

Quote:
Creatures can not be upgraded


Withoud more words,this is the worst feature

Quote:
Making Choices of which creatures to build at your castle (i.e hydra or black dragon)


If this feature will be,H6 will need a big variety of creatures,so with this the game can be more intresting.Good one

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted February 06, 2009 10:03 AM

Moving creatures without heroes
Useful, but not essential

Caravans
Useful AND essential, luckily it's featured in H5 add-ons.

Daily growth of creatures
Great, speeds up the game and allows smooth growth modifications.

The master and grandmaster skill ranks
Gives great diversity of heroes, but needs to be combined with specific perks like in H5.

Heroes fight and can be killed in battles
Love it, especially when the heroes can be given serious boost.

Flaging weekly generators (like waterwheels) deliver resources
Irrelevant, but speeds up the game

Retaliation happens at the same time as attacking
Didn't like this one tbh.

Creatures can not be upgraded
Lol, it's rather lack of feature

Making Choices of which creatures to build at your castle (i.e hydra or black dragon)
Interesting only if there were more creatures and their upgrades to choose from.

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Dargor
Dargor


Adventuring Hero
posted February 06, 2009 03:01 PM

"quote:
--------------------------------------------------------------------------------
Daily growth of creatures
-------------------------------------------------------------------

It would be nice,but this will go to huge armies even from the early game"

Not rly, Becaue for example if you buy a creature building, that give 9 units than the nine is spread of though the whole week, wchic actually deacreses your army at the start

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted February 06, 2009 10:37 PM

Quote:
Making Choices of which creatures to build at your castle (i.e hydra or black dragon)

On this part, I've made an old H6 Entry that included 2 Line-ups per Faction;.. and I must say, it works nicely, even with Alternatives and so
____________
Coincidence? I think not!!!!

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Luiscarlosapeu
Luiscarlosapeu


Hired Hero
posted July 18, 2013 09:12 PM

Suggestion. NEW HOMM(VII) - Battles based on ancient HOMM4

       NEW HOMM(VII) - Battles based on ancient HOMM4

Suggestion for the next version: Heroes of might and magic (7) – /battles based on ancient HOMM4/

- More heroic battles Dynamics: Fight … Hero x  Creatures/ Hero .

________________HEROES NEED BE MORE ACTIVE PRESENCE : _______________

Although Homm 4 - Heroes Of Might And Magic IV is a junction for several factors numerous failures of AI and gameplay that made him one of the most criticized versions...  Was in HOMM4 that existed there never was in all versions Heroes Magic… advantage that I see to be superior to any other version.

Judging that all heroes must be immortal. At what point do you say that? ???? just inside of the battles??? They do not fight ... there is no damage in combat... And what about after the defeat of an army and the disappearance of the hero in the adventure map??? Yet there is immortality heroes??? What a bad concept of immortality... The heroes are mortal and need to be... otherwise there will never be defeats in battles... the truth is that characters seem to be cowards because they do not fight...

In HOMM4. heroes are mortal!! waging battles with dynamically as any creature, but he that was discussed was the unfeasibility due heroes have level initial or current in many campaigns well below the extremely high power creatures... making us wonder if the heroes are heroes or even extras failed to die so early in the fighting... but nothing that is difficult with good edits map or a reconfiguration of the powers of ATTACK and DEFENSE of our heroes.!!

If the new version of HEROES bring the heroes back to the struggles on the field of play... would be extraordinary in light of the new 3D versions, would further improve the gameplay.... As well as witness more of a hero in a battle.... It is very interesting to see the heroes move into combat to fight for truth, moving through the field like any other creature, being subject to strike and also fend off opponents, the risk of dying like any other army unit… depending on your own level for their survival.

Actually regressed in current HoMM V and VI, the most dynamic in terms of battles that ever existed was forgotten in HoMM IV (4).

If someone disagrees and does not want to see their hero fighting…attacking the body-to-body… receiving damage from enemies… making it deadly ... In my opinion, should exist in the next version at least the option to :

-  " IMMORTAL HEROES” (UNPLAYABLE IN COMBAT)

Or

- " MORTAL HEROES” (A UNIT OF HERO IF SHIFT IN BATTLEFIELD AS A COHABITANT BE IN FIGHTS ... TO GIVE AND RECEIVE DAMAGES).


What do you think??

Sorry for the english!!
reproduced by translator

LCapeú / BRA.
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Luiscarlosapeu
Luiscarlosapeu


Hired Hero
posted July 18, 2013 09:54 PM
Edited by Luiscarlosapeu at 21:55, 18 Jul 2013.

HEROES IN BATTLEFIELD ...

There was an error in coding levels HOMM4 ... you can not complain because of the lack of balance between the strength of the creatures with Heroes ...

This is the best feature of HOMM4 and among all other versions ...

Need to return ... but of course having leveling forces and hp between the creatures and the hero ...
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