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Heroes Community > Heroes 5 - Modders Workshop > Thread: MOD: Ultimate Skills only require 4 skills.
Thread: MOD: Ultimate Skills only require 4 skills. This thread is 2 pages long: 1 2 · NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 26, 2006 11:55 PM
Edited by sfidanza at 12:12, 07 Jul 2006.

MOD: Ultimate Skills only require 4 skills.

As discussed in the other Thread, I have made the changes in the Skills file to make the following changes: Each ultimate skill will now only require 4 skills instead of 5. The new skill trees are shown below, and I have made a link to where the MOD can be downloaded:

Link to zip-packed file:
Ultimate Skills MOD PAK-file

EDIT> I had some problems getting this to work at first. As off tuesday 27th 16.00 CET the mod should work in the uploaded version.

The new skill trees:






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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 27, 2006 03:57 PM

Courtesy of Sfidanza, I can now report that the Mod should be correct and should be working. Thumbsup to Sfidanza for the help!


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eliwider
eliwider

Tavern Dweller
posted August 31, 2006 04:39 PM

After i had downloaded this great mod, i also changed the maximum level in a cimpaign to 40, which is the maximum possible as i understand. i also changed the skills of the hero so i'll have the needed skills for sure. i wanted to check whether all the mods are working before i play the compaign, so i used the experience adding cheate to see whether i receive the ultimate skill. i did receive it, bu only as the last skill left - after all of the 5 primery and their secondary skills were exhausted. so practically this mode made no short cut. is it always like that, or solely in the compaigns it is planned to be the last skill to obtain ?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 01, 2006 10:39 AM

That must have been bad luck. I played the Haven campaign with this mod and received Ultimate Charge at level 22 - the lowest possible. Went straight for it without deviations. Btw there is another MOD which changes start skills for all Heroes to allow for Ultimate Ability.

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mindwarper2005
mindwarper2005

Tavern Dweller
posted December 01, 2006 04:18 PM

is it possible to mod this to make it compatible with zhe AoF expansion of the game ???
Cos I like this MOD very much, I even consider it as a crucial one haha

I am not that good in coding to accomplish just that...
I will try, but cannot guarantee...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 01, 2006 10:42 PM

I can probably do that. Can HoF not run this MOD (I know it doesn't support the Dwarves, but apart from that, it should work). You will need to copy it into the DATAA1 folder. If it doesn't work, I'll look into it someday I have time.
____________
What will happen now?

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mindwarper2005
mindwarper2005

Tavern Dweller
posted December 02, 2006 04:02 PM

Quote:
I can probably do that. Can HoF not run this MOD (I know it doesn't support the Dwarves, but apart from that, it should work). You will need to copy it into the DATAA1 folder. If it doesn't work, I'll look into it someday I have time.

I am pretty sure it should work for the "old" heroes in HoF, but if you would look into the new Dwarven Heroes and add them to the MOD as well, many would be grateful to you !!! (including me )

OK thanks anyways

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 02, 2006 07:13 PM

Umm ... It's been a while since I did this, and I'm a bit rusty, but I think this should work. Currently, requirements for Absolute Protection are War Machines, Destructive Magic, Logistics, and Defence. Any one skill can be removed, because none of them are interdependant, but I've removed War Machines, since that's the one I'd personally myself be without, if I had the choice. If anybody plays with this, and it gives problems, let me know.

HoF Ultimate Skills MOD
____________
What will happen now?

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eliwider
eliwider

Tavern Dweller
posted May 19, 2007 10:38 PM

i tried to download the abovesaid HOF mod but i received a "The page cannot be found" messege opened in a new window upon clicking the link to the zipped file.
any idea why is that ?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2007 11:53 AM

Yes, I'm afraid someone has been working on the local server I use, so I have problems accessing files from outside our network. I'll try to see if I can have it fixed. If you send me a Private Message with your e-mail, I can probably mail it for you.
____________
What will happen now?

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Alustor
Alustor


Famous Hero
ooo da :)
posted January 07, 2008 12:11 PM

oke this may sound noobish but where do i extract the game mechanics foldeR?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 07, 2008 12:14 PM

Quote:
oke this may sound noobish but where do i extract the game mechanics foldeR?


You don't ...

Read the first topic : http://heroescommunity.com/viewthread.php3?TID=24429&pagenumber=1

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creed
creed

Tavern Dweller
posted June 16, 2008 04:39 PM

I dont known if anyone is working in that project yet, but in that file dont have the Fortress and Stronghold paths. Wheres in the data file I can find it to change or anyone can upload the two corresponding .h5u files please? (sorry the bad english ^^)
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 16, 2008 04:54 PM

you already need only 4 skills to get the ultimate in TotE

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creed
creed

Tavern Dweller
posted June 16, 2008 05:03 PM

But I want change Rune and Range to fit the new balance in my game. I made some changes here to the only path need to Ultimate are the racial skills mastered.
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Hellburn
Hellburn


Famous Hero
The efreet
posted June 16, 2008 06:45 PM

Quote:
you already need only 4 skills to get the ultimate in TotE

3 to be precise...
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 16, 2008 07:16 PM

+ the racial skill

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 16, 2008 08:00 PM

Old. Useless. Close it.

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creed
creed

Tavern Dweller
posted June 16, 2008 11:17 PM

Old? Close?
I ll need open a new topic? I just want the Demonic Rage and Rune Magic directories to change myself and put in UserMods...
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 19, 2008 02:05 PM

do you know how the file Skills.xdb (in RefTables) work?

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