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Heroes Community > Library of Enlightenment > Thread: If you have played the Heroes III campaigns, will you answer a question?
Thread: If you have played the Heroes III campaigns, will you answer a question? This thread is 2 pages long: 1 2 · NEXT»
Solipso
Solipso


Adventuring Hero
posted June 29, 2006 12:26 AM

If you have played the Heroes III campaigns, will you answer a question?

For the past few days I have been playing some Heroes III scenarios. I had much fun, and I decided to try a campaign.

In “Homecoming,” the first scenario of the first good campaign (“Long Live the Queen”), I played a good portion of the map. Then I got annoyed, and I quit. I had no trouble with the balance. It was easy. What annoyed me was what I read in Prima’s official strategy guide. The author says rightly that for this scenario, heroes can go only to level six. But he also says that after a hero reaches level six, the player should transfer the main army to another hero. That hero can use the army to build himself up to level six. And because the four strongest heroes pass on to the next scenario, the army should be passed on to two more heroes who can build themselves up to level six.

This procedure should be used in the next scenario (“Guardian Angels”), which also has a level maximum. Though I haven’t read about the evil campaigns and the other good campaigns, I suppose that the strategy guide’s author advises the same procedure.

It is like passing the baton. The trouble is that this is not a footrace, and an army is not a baton. The procedure feels cheesy and unrealistic, and it’s a hassle. So I have two questions:

1. Is it possible––without too much difficulty––to play through the campaign scenarios as if they were stand-alone scenarios? That is, can I focus on just one hero? Maybe I’ll have other heroes pick up some chests for experience, or maybe others will pick up experience by defending towns. I just don’t want to be passing my main army around. I want it to stick with my main hero.

2. If that’s not possible, or if it’s too difficult, I am thinking of using the “nwcigotbetter” code, which levels a hero up. I will not use the code on my main hero. He will do most of the fighting, even after he reaches the level maximum and is no longer receiving experience. Just before I end the scenario, however, I will use the code to bring my other heroes up to the maximum allowable level.

My question is will the game allow me to continue in the campaign after I have used a “cheat”? Or will I get this big “CHEATER” message, preventing me from continuing on to the next scenario or the next campaign?

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 29, 2006 12:45 AM

About the cheat thing: sure, you'll be able to continue the campaign, but when you finish it and qualify for the top scores, you'll be ranked as Cheater.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Solipso
Solipso


Adventuring Hero
posted June 29, 2006 01:24 AM

I appreciate your reply, Lord Woock. I think my post was too long and boring. Maybe I should have asked only if I could continue the campaign if I used a code.

I am just about to restart "Homecoming." If an experienced player had replied by telling me not to worry about passing my army around so every hero can maximize his level, I would not use the code. As is, I intend to use it. I believe it will make for better gameplay, at least for this scenario. Maybe I will decide not to use it on an upcoming scenario.

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Solmyr77
Solmyr77


Hired Hero
noob
posted June 29, 2006 01:34 AM

Dont cheat. One strong hero is more than enough, though you should use your main to visit +stat buildings(consider them extra level ups, which are worth more than a few fights for nothing) after he has reached level 6 and finish the mission with another one.

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Solipso
Solipso


Adventuring Hero
posted June 29, 2006 06:33 AM

Thanks for the reply, Solmyr.

I see there is someone besides me who appreciates Solmyr. It has been years since I played Heroes III, but one thing I have always kept with me is this character. I have his icon in My Pictures, and I often use it on message boards, though this message board has the icon reserved (I had to settle for a genie). I think I liked him because he was always fast to learn Air and Earth magics, which meant he was fast to learn the best spells in the game.

I am now well back into "Homecoming," and at least for this scenario I am now sure I will not be using the code. While my initial hireling Caitlin was advancing to level six via battles (I do not like the default hero, Christian), my new hireling (the druid Elloshar) was advancing just as fast by picking up chests. I wanted him to use the chests for experience because he had Wisdom and Intelligence as default secondaries. Now he has Advanced Earth and is ready to use Town Portal when he finds it.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 29, 2006 10:33 AM

The idea of "level restriction" is quite easy to explain. If u create a campaign with 4 or more scenarios connected, it would be a completely gamebreaker, if u would have a level 20 main hero at the start of the 2nd (easy) scenario. It would be totally boring to run around with 5 griffins and kill every stack around the map.
And about the "giving away your troops to other heroes"....
This is the way, online players play Heroes 3. This is called "chaining". If u give your troops to other heroes every turn, u can clear your area much fastern than if u would do that with 1 main hero only. So the first scenario can be finished in about 3 weeks if u fight with many heroes, or can be finished in 6 weeks if u only use 1 hero. The time u need to finish a scenario / campaign is also essential for your score at the end. Your personal skills (battle tactics) will improve a lot if u try to fight a horde of griffins with some marksmen and some pikemen, instead of using 8 Archangels...
And for the matter of fact you start your H3 career right now....try using might heroes instead of magic ones....try to focus on might skills (offense, armorer, tactics, artillery, logistics, etc...) instead of all 4 magic schools, sorcery, intelligence. If u try it, u will see the difference..
Good luck with your campaigns....
____________
Better judged by 12 than carried by 6.

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Binabik
Binabik


Responsible
Legendary Hero
posted June 29, 2006 11:43 AM

In my opinion, you play games for entertainment. The only way to cheat in single player is to cheat yourself from entertainment. If you force yourself to do things you don't like, you don't enjoy the game as much.

The thing I've found in a lot of the campaigns is that it's really hard to get all the heroes to the level cap. The maps aren't hard enough and don't have enough fights to get everyone up in levels.

As far as whether you need more than one strong hero, I don't remember the specific campaigns you are playing. But in a lot of the campaigns, the heroes are separated at the beginning. And they all need to be able to play alone for a while until they find a path to each other.
____________

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Solmyr77
Solmyr77


Hired Hero
noob
posted June 29, 2006 03:00 PM
Edited by Solmyr77 at 15:02, 29 Jun 2006.

Oh, I like Solmyr, but he is not a good hero. I gained HoMM3 knowledge many years after choosing that name
My last hero for that campaign was Mephala.

And angelito, you start the second scenario with about 5 angels, it doesnt get any easier.

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maretti
maretti


Responsible
Supreme Hero
posted June 29, 2006 07:56 PM

All the campaigns in roe are very very easy (boring). One strong hero is plenty. If you have a decent amount of gaming skill you should be bored by now. The campaigns in armageddons blade and shadow of death are much more challeging and fun.
____________
Crag rules, Orrin and Ivor suck

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CoCoDemon
CoCoDemon


Adventuring Hero
The pirate of the Baltic sea
posted June 29, 2006 11:23 PM

Bah dude sod campaigns are soooo easy even when u play on 200 cpu player plays so bad that I bet it could kill it self... bah...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 30, 2006 12:00 AM

Quote:
Bah dude sod campaigns are soooo easy even when u play on 200 cpu player plays so bad that I bet it could kill it self... bah...

There are several scenarios on SoD campaigns, which are pretty tough on 200%.
____________
Better judged by 12 than carried by 6.

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Solipso
Solipso


Adventuring Hero
posted July 01, 2006 03:13 AM

I have been playing, so I apologize if some posters expected me to reply. Thank you all for your replies. I have some words to say to individual posters, and for that purpose I will try to reply by quoting them.

I have completed the first scenario of the first campaign, and I did so without using a code.

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Solipso
Solipso


Adventuring Hero
posted July 01, 2006 04:06 AM

Quote:
The idea of "level restriction" is quite easy to explain...


I did suppose that was the reason for the level cap. Still, if the scenario can be played quickly and easily enough by focusing on just one main hero, even if he/she stops receiving XP, I prefer playing it that way. Can you imagine how different our world's history would be if an emperor (or a king, or a president) were to tell his best general to stop conducting battles, so an inexperienced subordinate can gain experience?

Quote:
And about the "giving away your troops to other heroes"....
This is the way, online players play Heroes 3. This is called "chaining"...


I understand, and I use, the tactic of chaining. But I disaprove of it. Setting up waypoints, clicking units and items from one hero to another...it's unexciting and tedious. This is one of the things of prefer about the much-maligned Heroes IV. In IV, I can send out troops without a leader, making it possible to reinforce my forward-advanced leader without all that clicking and transferring I have to do in III (unless my hero in III is a proficient caster of Town Portal, allowing him to reinforce his army without chaining).

Quote:
The time u need to finish a scenario / campaign is also essential for your score at the end.


I think if you are an experienced Heroes player, you understand that the automated score is an untrustworthy indicator of a player's skill. Personally I prefer careful, methodical gameplay over headstrong, careless speed.

Quote:
Your personal skills (battle tactics) will improve a lot if u try to fight a horde of griffins with some marksmen and some pikemen, instead of using 8 Archangels...


I dislike, so very much, having to reload (or, worse yet, having to start over). I am concerned more about having fun than about improving my skill. Assuming I have earned them without using a code, I would use the archangels.

Quote:
And for the matter of fact you start your H3 career right now....try using might heroes instead of magic ones....try to focus on might skills (offense, armorer, tactics, artillery, logistics, etc...) instead of all 4 magic schools, sorcery, intelligence. If u try it, u will see the difference


I am not a beginner. I played HOMM III to death when it first came out, all the campaigns and all the scenarios. I did likewise with HOMM IV. I am replaying III--and having fun doing so--because it's been so long since I first played it, it's much like playing it for the first time.

With regard to might over magic, please don't waste your energy trying to convert me. I am firmly of the opinion that the best skill in the game is Expert Earth Magic. Why? One very simple reason: Town Portal.

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Solipso
Solipso


Adventuring Hero
posted July 01, 2006 04:30 AM
Edited by Solipso at 04:31, 01 Jul 2006.

Quote:
In my opinion, you play games for entertainment. The only way to cheat in single player is to cheat yourself from entertainment. If you force yourself to do things you don't like, you don't enjoy the game as much.


It's true, I believe. I am not the most experienced gamer. I have completed only a mere 14 console games and 123 computer games, including 39 RPGs (my favorite genre). So maybe you more experienced gamers have something to teach me.

In regard to codes, I believe strongly that it is better to use a code and have fun than it is to avoid using one while experiencing bitterness, frustration, and anger.

Quote:
As far as whether you need more than one strong hero, I don't remember the specific campaigns you are playing. But in a lot of the campaigns, the heroes are separated at the beginning. And they all need to be able to play alone for a while until they find a path to each other.


Yes, that's what I was afraid of. I have just started "Guardian Angels," the second scenario in the first good campaign ("Long Live the Queen"). I notice that my eight strongest heroes will pass on to the next scenario, but I am discouraged at having to go through the tedium necessary to maximize levels for all of them.

If, just before ending the scenario, I use level-up codes on the seven who are not my main hero, I will still need to run these heroes around the map, making them visit all the skill-enhancing locations. It's this cheesy, tedious gameplay that makes me wonder if campaigns are worth playing. Hell, I know the stand-alone scenarios are worth playing. Then again, another poster (maretti) is of the opinion that I can get through the campaigns easily enough with one strong hero. My druid hero, Elleshar, already has Advanced Earth and Town Portal, so I think maretti may be right.

For now I will continue to play.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 01, 2006 02:24 PM
Edited by angelito at 14:25, 01 Jul 2006.

Quote:
..With regard to might over magic, please don't waste your energy trying to convert me. I am firmly of the opinion that the best skill in the game is Expert Earth Magic. Why? One very simple reason: Town Portal.

Nothing wrong with that statement...expert earth is for sure one of the best things u can have in the game...especially for mass slow.
But my intention was to explain, even a MIGHT hero can learn expert earth magic...and wisdom aswell...

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Solmyr77
Solmyr77


Hired Hero
noob
posted July 01, 2006 05:05 PM
Edited by Solmyr77 at 18:11, 03 Jul 2006.

Sure, maretti, RoE is easy, but that story is one thing I like about HoMM3, AB campaigns on the other hand are so boring. I know, I finished them back in the days but I'm not going to do so again.

And Solipso:
Quote:
It's true, I believe. I am not the most experienced gamer. I have completed only a mere 14 console games and 123 computer games, including 39 RPGs (my favorite genre). So maybe you more experienced gamers have something to teach me.

In regard to codes, I believe strongly that it is better to use a code and have fun than it is to avoid using one while experiencing bitterness, frustration, and anger.


You're not impressing anyone with such numbers and an "it's ok" attitude towards cheats. Exploring the depths of one great game, in this case HoMM3, and becoming good at it is what "power gaming" is all about

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Solipso
Solipso


Adventuring Hero
posted July 03, 2006 06:24 AM

Quote:
You're not impressing anyone with such numbers and an "it's ok" attitude towards cheats. Exploring the depths of one great game, in this case HoMM3, and becoming good at it is what "power gaming" is all about


It is not okay to cheat yourself by using a code, but it is okay to use a code when developers and/or publishers have cheated you. How can they do that?

Sometimes a bug can prevent a player from proceeding. A code can circumvent the bug.

Sometimes in adventure games a puzzle is so dad-blamed difficult that a player simply cannot proceed. He can use a code to get by the puzzle and carry on with the game, or he can use a walkthrough that gives him the answer (which is essentially the same as using a code).

Sometimes, typically in action games but also in other genres, a player runs into a sequence that is extremely diffcult. Too difficult actually. The player reloads and reloads. He experiences bitterness, frustration, and anger. None of these emotions is entertaining. None of them should be experienced. Instead of throwing his monitor out his window, the player would be better off using a code. He is not cheating.

If all developers create perfect gameplaying experiences, I would say you should never use a code.

In particular, what about HOMM III? Is it really a great game? I think maybe it is. It's an addictive, enchanting experience, at least it has been for me on my second time through. I played four scenarios and had much fun. Now I have completed the first good campaign. It was easy. I did not use any code, and I got through without having to maximize the levels of all my heroes.

Elleshar, my kick-ass druid, finished with expertises in all four magics. He also had expertise in wisdom and intelligence (his default skills), archery (which I chose), and sorcery (which I was pretty much forced to choose over another unremarkable skill). In the third and last scenario, thanks to dungeons with Mana Vortex, he had moments with over 2,000 spell points. With Town Portal and Dimension Door he owned the map as if it was his own backyard. The other seven heroes were almost superfluous.

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Solipso
Solipso


Adventuring Hero
posted July 03, 2006 06:50 AM

Quote:
I'm very happy with the patch. I was completely stuck in the third mission of the Inferno campaign. I read all the tips, tried different strategies, played as efficient as I could, but the mission was simply impossible!

After I installed the patch, I restarted the mission without problems and on easy setting it was so much more easier. Unbelievable! I had almost given up on the game because of this ridiculous mission....everything is going so well that I'm convinced it will workout well this time.


I quoted this from the Heroes Round Table forum at celestialheavens.com, where the new Heroes V patch was being discussed. This seems to be an example of when it would have been okay to use a code. Thank goodness for the patch.

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thunderknight
thunderknight


Promising
Famous Hero
posted July 03, 2006 11:01 AM

Hi Solipso,

Well, I guess everyone has his/her own style of playing. There is no "right" strategy or "wrong" strategy if you play against the CPU. You choose the style (to cheat or not to cheat, to max out all heroes in campaign or just rely on one super hero or even you use hit & run which is an invincible (yet not fun) tactic (if that could be called a tactic) ). Actually, AI will not care what you use. They are just there for you to slay them ,

RoE campaigns are so easy that no matter you max out all your heroes or not. Given the right spell, it would be so difficult for you to lose. If you still insist on maxing out all 8 heroes and thinking that it's tedious. Well, you have made your choice.

To me, the most interesting campaign is the custom made by players e.g. Eternal Love campaign by Hans C. That's what I call campaign.

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Cleash
Cleash

Tavern Dweller
posted July 03, 2006 05:19 PM

I agree that if your using a cheat or code to progress a situation that isn't really gonna effect your chances of completing the rest of the game thats not too bad. I personally wouldn't though.

Would any of you consider 'methoding' a cheat? Kind of like in every game me and my firends go out to get Town Portal. Unless your extremly unlucky once you get expert Town Portal you can win any scenario or campaign level in Heroes 3.
____________

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