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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Destructive (Warlock’s) Magic
Thread: Destructive (Warlock’s) Magic This thread is 2 pages long: 1 2 · «PREV
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 10, 2006 12:27 PM

No. I think it depends on the specific case. In some cases, it will pay off to upgrade the mage-guild, while in others, if you haven't got the skills to learn the spells, naturally you'll wait. In most cases for me, it pretty much works itself out, because I won't upgrade until I have the required skills in magic, and I don't take them until I can afford the upgrade. And yes, normally I will build creature dwellings before mage guild, because that will allow me to have more creatures - but I still think it's good as it is.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 19, 2006 11:27 AM
Edited by Vlaad at 11:38, 24 Jan 2007.

Quote:
Destructive Magic is obviously spellpower dependent, meaning Rangers and, to an extent, Demon Lords will fail to utilise the full power of Destructive Magic. However, Rangers do have an escape route: Imbue Arrow. Various Destructive Magic spells (aside from Armageddon, due to its non-specific area) can be imbued. This is certainly a method that Rangers can effectively use two skills in the one action, and therefore not detracting anything from the effectiveness of the hero. Whether you’re willing to forego more useful skills such as Attack (due to Nature’s Luck if not anything else) is another question altogether, because, like it or not, you will have to sacrifice a skill slot and some experience to develop the skill (through the numerous abilities, too).

Sylvan are a rare case where Destructive Magic can be used as an aside.
Actually, Sylvan has another use of Destructive Magic aside from Imbue Arrow, and that is Fireball.

Rangers are inclined towards defence and knowledge, so their attack is always low. In addition, they have a very low chance to master Attack skill and increase their damage that way. On the other hand, they are often offered Destructive Magic. Your hero will do little damage with Fireball due to his low spellpower, but with Master of Fire the opponent's creatures will suffer -50% defense penalty ("armor-damaging effect"). Finally, it is an aerial spell (3x3) so you can usually target several stacks.

Needless to say, this is not a tactics to rely on, but the one to keep in the back of your mind.

Other ways to use Destructive Magic are well-known and explained elsewhere.
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