Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: ghost mode with 1.2
Thread: ghost mode with 1.2
jrholdt
jrholdt


Hired Hero
posted August 02, 2006 02:13 AM

ghost mode with 1.2

have any of you tryed ghost mode since 1.2 and does it work now.  with ghost mode enabled i would accually be able to play longer turn limits then i normally do.   thats cause the longer they take the stronger your ghost gets.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted August 02, 2006 03:09 AM

I hear its still buggy?  No fixes were made for it on 1.2.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jrholdt
jrholdt


Hired Hero
posted August 02, 2006 03:48 AM

ok thanks much

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sphere
sphere


Supreme Hero
posted August 03, 2006 11:44 AM

Quote:
I hear its still buggy?  No fixes were made for it on 1.2.


Hey,

-That may be, but in my last game we played with it, and it was cool and flawless --sorta ( was my 1 game with it on ).

-Guz
____________
Who is this General Failure, and why is he looking at my disk ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sphere
Sphere


Supreme Hero
posted August 04, 2006 07:25 PM

Ghost Mode @ 1.2

Hey,

- I just played a game with my best friend and we had ghost mode enabled. It may be bugged but we found out that there are ghosts that does / specializes in different things .. possess / speed and so on... or at least I think so. May be something we could look into ? - Just a thought.


- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted August 06, 2006 06:03 AM

indeed ghosts from every town have different specialties, and when you upgrade them you can advance the specific abilities.  Its not really tried and tested -- but somewhere on HC I think there's details of what each specialty does.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0217 seconds