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Thread: ghost mode with 1.2 | |
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jrholdt
Hired Hero
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posted August 02, 2006 02:13 AM |
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ghost mode with 1.2
have any of you tryed ghost mode since 1.2 and does it work now. with ghost mode enabled i would accually be able to play longer turn limits then i normally do. thats cause the longer they take the stronger your ghost gets.
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vesuvius
Hero of Order
Honor Above all Else
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posted August 02, 2006 03:09 AM |
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I hear its still buggy? No fixes were made for it on 1.2.
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jrholdt
Hired Hero
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posted August 02, 2006 03:48 AM |
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sphere
Supreme Hero
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posted August 03, 2006 11:44 AM |
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Quote: I hear its still buggy? No fixes were made for it on 1.2.
Hey,
-That may be, but in my last game we played with it, and it was cool and flawless --sorta ( was my 1 game with it on ).
-Guz
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Who is this General Failure, and why is he looking at my disk ?
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Sphere
Supreme Hero
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posted August 04, 2006 07:25 PM |
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Ghost Mode @ 1.2
Hey,
- I just played a game with my best friend and we had ghost mode enabled. It may be bugged but we found out that there are ghosts that does / specializes in different things .. possess / speed and so on... or at least I think so. May be something we could look into ? - Just a thought.
- Guz
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Who is this General Failure, and why is he looking at my disk ?
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vesuvius
Hero of Order
Honor Above all Else
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posted August 06, 2006 06:03 AM |
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indeed ghosts from every town have different specialties, and when you upgrade them you can advance the specific abilities. Its not really tried and tested -- but somewhere on HC I think there's details of what each specialty does.
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