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Heroes Community > Other Games Exist Too > Thread: Tell me about WoW
Thread: Tell me about WoW This thread is 4 pages long: 1 2 3 4 · NEXT»
Celfious
Celfious


Promising
Legendary Hero
From earth
posted August 07, 2006 03:10 PM

Tell me about WoW

firstly, title describes topic.
Second... I didnt get the awnser from what the other WoW threads had to say.

I want details about the leveling system..
The perks of the game,
whats most fun about it?
and other related misc informations. thanks
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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted August 07, 2006 08:29 PM

WoW costs a monthly fee to pay while Guild Wars doesn't. Same kinda games and both are good but Guild Wars is free to play online. WoW is a very good game and has all the great things people say it has. Great classes to choose from, spells, abilities, monsters, and multiplayer action are all done very well but you have to PAY MONEY to play it online.

Thus I choose an equally good game of the same type but for free.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted August 08, 2006 10:29 AM

Thing is, Guild Wars isn't exactly "the same kind of game". In fact, it is much closer to singleplayer.

For more alternatives, take a peek at Lineage 2.
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Yolk and God bless.
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the_gootch
the_gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted August 09, 2006 06:33 AM

Someone wants to know about WoW?

Run man.  Run far away.  And never look back.

Wtf no peeking, I swear!  You want nothing to do with that godforsaken timesink.  Stick with games you can walk away from and not feel guilty because you're letting down the rest of your party.    

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Gom_Jabbar
Gom_Jabbar


Promising
Famous Hero
Revealer of Truth
posted August 09, 2006 10:01 AM

Guild Wars ruleez man! Far better then WOW imo.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 10, 2006 06:24 AM

WoW is only a good game while you are "sucked in."

It's extremely immersive and will take up all the time you have to spare and then more that you don't have to spare. They have designed the game, so that you cannot play casually despite claiming to do so.

"Casual" players are really in essence addicted people that have restrained themselves to playing only on weekends etc that always plan on doing more, but don't let it take over their lives too much.

Find something better to do unless you really want to get addicted and make a bunch of friends that you can only talk to or hang out with while playing WoW.

Everyone I know either gets so addicted to that game that they do nothing but play WoW, or think the game is retarded and a total waste of time and quit after the first month or two.
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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted August 10, 2006 03:52 PM
Edited by Consis at 15:53, 10 Aug 2006.

Yeah . . .

That's what I like about Guild Wars. I get up and simply leave it on after having cleared parts of the explorable areas. It has a very oriental theme feel and passive music to it. The music plays while I leave it running. I'm changing diapers, making lunches, and breaking up fights. It is rather serene and peaceful.
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted August 10, 2006 07:59 PM

hm, give me 10k and see if I dont get hooked into it for awhile.. Then I will be in the greatest dilema my life has ever known. Which high level mmorpg character to get stronger and richer.. Or try a new mmorpg

lol, actualy I cant talk. I dont have a PC and I play one game 1.5 hours a day. I used to play atleast 8 hours a day because I was trapped in my room with computer, beer, food, and a few other things.
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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted August 10, 2006 08:17 PM

I've been playing for just over a month now, and haven't found myself addicted. Maybe just because my life schedule makes it literally impossible to devote that much time to a game.. but I dunno.

I've played solo the whole way, sure for a few quests I had to find a group, but no one I've become attached to. I can see that it would be easy to make friends and get roped into the whole thing, especially if you RP it - but you can play it without losing your soul to it too
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted August 10, 2006 08:27 PM
Edited by Guitarguy at 20:27, 10 Aug 2006.

I've chosen to stay away from WoW because it'd have a highly adverse effect on my ability to complete my college studies. My sister got into it, and now she has a hard time doing anything else. So it's especially clear to me now that the game is a severe detriment to people without a reasonable amount of self-control. I'm particularly in danger because I was formerly a major computer game addict.

Of course, this thread dispelled a lot of my preconceived notions about those who indeed play and enjoy WoW. Pandora, for example, with her strong sense of self-control, convinced me that at least one WoW player has the time of day to see that big, bright yellow thingie up in that huge light-blue thingie.

-Guitarguy
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted August 10, 2006 09:06 PM

Quote:
that big, bright yellow thingie up in that huge light-blue thingie.
Hey, there's one in your avatar! I guess it's called a guitarguy then.
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Yolk and God bless.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted August 10, 2006 11:24 PM
Edited by Guitarguy at 23:28, 10 Aug 2006.

Quote:
Hey, there's one in your avatar! I guess it's called a guitarguy then.

Precisely. Ever since WoW came out, people've been paying me too little attention!

-Guitarguy
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Korejora
Korejora

Promising

posted August 10, 2006 11:50 PM

You don't even need to have an unaccomodating schedule to keep away from it, eh? Being a jobless student, I have all day everyday off this summer, but I'm definitely not addicted to it. If I play it, sure, it can be anywhere from a half hour to a two or three hour session, but then I just up and decide to do something else, even if it's simply to play a different video game.

One thing that might help you if you play World of Warcraft: When something frustrates you in the game, instead of vowing to play it until you fix it, just take a break from the game. When you accomplish something, like finishing a long quest -- celebrate it, sure, and instead of saying I'm on a roll and continuing, take a break and do something else (productive ). Once you're used to just randomly stopping playing, you won't have that just gotta keep playing feeling.

The rest system is also helpful in World of Warcraft. I don't know if Blizzard made it to encourage players to take rests from the game, but it can be used for that. It affects your experience gain in the game; if your character is rested, (s)he gains roughly twice as much experience from each monster (s)he kills. To give your character rest, basically, you don't play it for a while. Thus, you can restrict your playing to only when your character is rested. It takes roughly a week for a character to go from totally unrested to fully rested, depending on their level. That restriction is really only reliable with "middle-aged" characters, though, because on very low levels, you'd only be playing ten minutes a week or so, and on a very high-level character you'd be spending many hours just to level up once.



Besides the somewhat addictive nature of the game, it is, simply put, fun. Not to sound like an advertisement, but this is my basic description of the perks of the game...

First off, you can do a ton of interactive things in World of Warcraft. You can send mail to people, which lets you deliver money or items to them or just send them a letter (and you can permanently save letters you receive as items to read whenever you want them). You can auction off items at the Auction House they have in every city, or trade items if you're not interested in the gold exchange. You can choose from a variety of professions... leather-stitching, metal-working, enchanting, engineering, flower-picking, stuff like that. You make a character one of eight races (or ten if you have the expansion pack), and thereby pick which side you're on. Speaking of sides, you can be on one of two factions, where you fight everyone on the opposing team in player-versus-player. If you have buddies that play you can be on the same side or face off and kick their butts. If you don't like the player-versus-player aspect of the game, though, you can go on a special server for player-versus-enemy (i.e. versus monsters, etc.) and have nothing to do with it. They also have these special 'instance' things that would take me about a year to describe... In summary, they're an innovative way to combine quests, challenge, group co-operation, and, in fact, privacy. As previously commented, though, you can let your group down pretty easily, and 95% of the random people on World of Warcraft are jackasses about every little mistake you may make.

The game does have a lot of tricks to it, and special dipsy-doodles to get the "best of the best", which said 95% of random people may fault you on not following, but it's straightforward so that if you aren't competitive you can just relax and play the game. The quests are lined up quite nicely so that you can just do them all in a row and never run into something too difficult or too easy. Or you can skip a few quests and go for something more challenging; the game definitely doesn't force you to go at any particular pace. You can even just not do the quests and go around beating the heck out of things, if that's what floats your boat. I've done it and it's very fun, despite a little bit of difficulty in the experience domain.

Oh yeah, another comment on the experience-gaining system: they have it rigged up to penalize you pretty harshly for fighting in a group with someone way beyond your level, to discourage people from getting "rushed". The higher the level difference, the bigger the penalty. Just being with someone about five or six levels above you can pretty much halve the experience you gain from each monster.

There's also some really cool transport in the game. Two main things: mounts and flight paths. Well, and teleportation, but only mages get that. You can't get a mount till level forty (I've never gotten one) but it's very cool - you can get your butt up on a tiger, or a horse, or a raptor, or a wolf, all depending on your race or your reputation with other races. Those babies make you go something like 60% faster, so if you're impatient like pretty much everyone on World of Warcraft, those things are a godsend. Flying, on the other hand, can be done by anyone at any levels. It can't be done anywhere like mounts, but if you need to get between towns or cities, flying is the fastest way to do it. Any town that has the flying critters is an anchor for your flying path -- if you've visited the town previously, you can hitch a ride to it on a giant bat or a wyvern or a gryphon or whatever happens to be available.

Ehhh... don't know what else to comment on. Well, except that you can get drunk. That's only really great to experience first-hand, though.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 11, 2006 05:43 AM

The game is amazingly fun until you hit level 60 and realize everything is just raid after raid after raid.

When you first start playing and learning the game, it's so much fun. But something changed about the game. I personally feel it continues to lose its luster as time wears on. What started out as a game with quest that contained really cool plots, became increasingly unimaginative. They became errands mostly, with only a few exceptions.

Then there's this thing called reputation. Basically there are certain factions in the game. If you do quests for NPCs of a certain faction, then you increase your reputation with them. Increasing reputation can give you a number of very beneficial rewards, however for most factions, you simply run out of quests to complete, and you often have to end up doing the same repeatable quest over and over, which by the way gives almost no gain in reputation, so you have to do it like 300 times to get to the highest possible rep.

And these repeatable quests are usually something like, get 10 heavy leathers, 2 coal, and 4 of these special scales.

Basically this means you have to get probably 3000 to 4000 heavy leathers before you can get to max rep. It's absolutely ridiculous.

What pisses me off about the game is that it keeps getting more and more tedious, rather than fun and challenging. It should get better the more you play it, not more addicting and more time consuming.
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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted August 11, 2006 09:18 AM

I've purchased the game yet haven't found time for it... Or needless to say, a decent working computer. I've heard from an old Mod who's nephew played the game constantly, that his nephew was in this immensely large group that basically beat the unholy hell out of anyone and everyone that was not in their group. He also claimed that they beat the "toughest monster in the game" and that the claimed party had over 100 people playing just to take down this behemoth. As fun as the game sounds, it doesn't sound at all fun when things like that are said. Who would want to play in a large group of high level characters or risk being dead all of the time?!
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted August 12, 2006 03:47 PM

heard some good stuff, here are a couple of more defined questions.

1: What is the item system like? Are there rares? how many items are equipped at one time? Are they, along with gold, a big part of character worth?

2: What is the leveling system like? In one mmorpg, one level made a huge difference (Matrix online), atleast in beta. Anyways... what is the level up process like? add 5 skill points to particular attributes? Is it automatic? ect.

thanks for the good replies. I have a pretty good idea of major parts of the game.
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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted August 12, 2006 03:54 PM
Edited by TitaniumAlloy at 15:58, 12 Aug 2006.

One of my friends joined a guild in a diff time zone and has to get up at 3am to do raids every morning, and another guy in my school gets up before school every day and goes down to an internet cafe to play for 2 hours at 4am. Another stayed up all night before his maths exam playing WoW and failed, same for his piano exam. Yeah, a bunch of ppl in my school are addicted...


Consis we should play Guild Wars some time. I basically have the same idea about it as you. I think that even if WoW is better, it's not THAT much better to warrant a monthly subscription.

And Guild Wars is fun, you don't need to be constantly playing it you can just sit down when you have an hour or two to kill and do a mission and some quests, or on a late night. The campaign alot more plot driven, and the Player v Player is completely single and has no strings attached.

I even logged on today to find I had a 'birthday gift' for having GW for over a year, a mini hydra who I can let loose and it follows me around.


The only problem is some of the missions are really long, and you'll often be 10 minutes from the finish and have to leave, meaning you do the whole thing again. But quests are different and you can basically quit out at any time.





Consis, Gom Jabbar if you want to play some time add me on Kilmo The Big, I play in the American servers, Factions and Prophecies, although I don't play that regularly..
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted August 13, 2006 12:07 AM

This is the issue with the game that I have the most Celfious.

You have 8 pieces of armor, then 2 more slots for trinkets, 2 for rings, and one for a necklace. So 13 pieces in total.

Then you have 2-3 more slots for weapons.

Everyone can hold at least one weapon, whether its one-handed or two handed. Some classes can hold a one-handed and a shield, some classes can hold two one-handed weapons.

Your ranged weapon changes for each class. Not every class can use a ranged weapon, but some classes have items that can go in the ranged slot. These give bonuses to stats or abilities.

However these items that you wear is the difference between being an elite player and being an average player.

The reason for this, is that the game is very easy to play. Once you have learned the most effective tactics, everyone is dead even. There isn't an excessive amount of skill involved that continues to increase as the game progresses. There's a plateau that probably 10% of everyone knows completely. However a good 75% of those people at level 60, know probably at least 95% of everything there is to know about the game. So sure if you are really knowledgable, you can get a slight advantage.

However those who have much better items in the game, you will be unable to compete with. Tasks that will be a big challenge for you, will be a huge joke for them. And if you fight in pvp, forget about it.

For a little comparison.

I'm a druid. When I first hit level 60 I probably had around 5K to 7K armor.

With only two or three of the best items in the game to increase armor, I have over 10K armor. If I had all the items I could ever wish for, I could have around 15K armor. That's almost 3 times as much as I would have compared to an average level 60 with all average items.

That is what I don't like about the game. Everything you can do is preordained by what blizzard thinks you should be able to do. And they only give you a few options to do with your class because they are afraid of making the game anymore unbalanced then it already is.

Now to go on to a really high dps class, say a Mage.

There are items that increase spell damage considerably. For a spell that might deal like 800 damage, if you go all out on spell damage gear, getting the best in the game, that 800 damage spell could deal more like 1200 to 1300 instead.

Then there are also trinkets that increase spell damage enormously for a short period of time. So you can deal like around 2000 damage a hit.

Please note that many players have only have around 3K to 5K hitpoints. This means that a well equipped mage can 2 shot or 3 shot people (in pvp) over a period of about 4 to 5 seconds.

Compare this to the mage that's dealing 800 damage a hit. This means it will take like 6 or 7 hits, with the way cooldowns are on instant cast spells, this might take 30 seconds to kill a person. This is 30 seconds of time when this mage can be attacked. 4 to 5 seconds isn't enough time to do anything. This is seriously grossly unfair, but it's in the game. And the difference is simply having the best items in the game and not having the best items in the game.

Success in World of Warcraft is about how well-equipped you are, not how much of a skilled player you are. And at level 60 the only way you can get the best items in the game is by doing raids. I hate doing raids.
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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted August 13, 2006 03:18 AM

Why are raids such a bad thing?
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Korejora
Korejora

Promising

posted August 13, 2006 07:40 AM bonus applied.
Edited by Korejora at 01:11, 19 Aug 2006.

Quote:
1: What is the item system like? Are there rares? how many items are equipped at one time? Are they, along with gold, a big part of character worth?


Items do have different levels of rarity. They are:

Grey - "Poor" - generally useless items...
White - "Common" - most items are white...
Green - "Uncommon" - they are a little bit uncommon and better than most items...
Blue - "Rare" - they are good in general, usually better than greens (though there are a few disappointing exceptions) and are normally found in instances...
Purple - "Epic" - excellent items, but there aren't that many of them in the game and those that there are you have to pretty much buy off a farmer...
Orange - "Legendary" - even rarer than purples; actually I think you have to make them out of rare items, instead of finding them in places...
Red - "Artifact" - I don't think players can get these. I'm not even sure if they're in the game.

RSF explained the equipment thing well: you get a certain amount of slots which each are made for a different type of equipment. Take a look at my cousin's [url=http://www.thottbot.com/?p=Totschlagen]warlock equipment[/url] as an example -- as you can see, he has a hood, a cloak, a shirt, an undershirt, some cuffs, some gloves, a belt, some pants, some boots, and I think two rings, as well as a sword in one hand, a gemstone in the other, and a long-ranged weapon (his wand, for shooting magic at people).

Not having a level 60 character, I can't confirm or deny anything said about player-versus-player and such on that level, but I have found so far that what makes or breaks it is how you work with others. In battlegrounds, for example, the team that co-ordinates themselves, and makes sure everyone is in organized groups - instead of having two or three people running off at a time - is the team that wins. When you're adventuring, if you come across someone from the opposing faction, it depends how good your luck is -- if they are five levels higher than you, and you are both alone, they have a pretty good chance of winning, unless you are a rogue and they are a mage (some classes just have advantages over others) and then it also depends on how well both of you handle fighting another player and if one person gets the jump on the other. And it may also depend on how close the nearest person is when you both yell "HELP COME HORDE/ALLI HERE", because in a two-on-one or a three-on-two, the smaller group doesn't have much of a chance of winning unless they can pick off a "soft" character (like a mage) very quickly.

I have personally never seen equipment play an exclusive role in deciding fights. The deciding factors in a random one-on-one player encounter are:
- whether other players come to help
- if there is a character level difference of more than about five
- if there is a large difference in the quality of the equipment the characters are using
- if one character is a class that has a specific advantage over the other character's class
- whether the players in question know what skills and spells would be effective against that particular opponent
- if the players in question can micromanage their characters to the full effect of their strategy
You probably need two or three of these factors in your favour to win a fight for sure. Otherwise, it's just a matter of who's luckier in the moment.

As for gold... Gold is pretty much parallel to equipment. Basically gold is used either to buy items/equipment, or it is used to buy services, like an enchantment from an enchanter player, or a lockpicking service from a rogue player. You also need a fair amount to buy mounts, especially special mounts. Mounts, equipment, and items make the game go smoother, I guess, but like I said, the difference has not been noticeable for me -- again, I don't have a character near level 60 so I can't tell you much about that.

(edit) - I asked my brother about this, since he does have a level 60 character. Apparently, although most people don't buy elite equipment, it does makes almost all the difference. He commented that skilled player can beat a weak player even if there is some difference, but if the equipment difference is big enough, then better-equipped character will win.



Quote:
2: What is the leveling system like? In one mmorpg, one level made a huge difference (Matrix online), atleast in beta. Anyways... what is the level up process like? add 5 skill points to particular attributes? Is it automatic? ect.


1 - 2 levels won't make a difference; 5 - 10 levels is really big; 20 or so is getting you into a new league altogether... The attribute aspect of leveling up is completely automatic -- it will just tell you that you have gained 2 Strength and 3 Stamina and 1 Intelligence and yadda yadda every time you level up. The skill/spell process is actually twofold, though; they have "skill point" spending as well as training in spells and skills.

Every other level, you can go to a trainer to learn certain spells that become available on that level, or upgrade spells. For example, druids start with the spell Healing Touch. When a druid gets to level 8, (s)he can learn the spell Healing Touch [Rank 2] by going to the trainer and paying 2 silver. (On level 8 the druid also gets Entangling Roots.) Later, when the druid gets to level 14, (s)he can pay 9 silver to learn Healing Touch [Rank 3] (as well as a few other spells). Everyone (of the same class) gets the same spells on the same levels, so the only restriction on getting the spells is if you have enough money to pay for the training.

The other side of skills is talents. There's a sort of skill-tree where you can spend talents points to improve skills/spells and sometimes get new skills/spells. On and after level 10 you get one talent point to spend every single level. An example of talents is the mage's Improved Fireball which (surprise!) imrpoves the Fireball spell, and you can spend multiple talent points (up to 5) in that talent to further improve the spell. Ice Barrier, another mage talent, is an entirely new spell that the mage can cast if they choose to get that talent -- if you get a new spell using a talent tree, trainers will offer higher ranks of the spell on later levels to accomodate you. Advanced skills on the tree are restricted by how many talent points you've spent in that tree, and each class has three trees to spend in. You don't have enough talent points in the end to fill up all the trees, though, so you have to choose what you're going to specialize in.

Go to this [url=http://www.worldofwarcraft.com/info/classes/mage/talents.html]interactive talent tree[/url] on Blizzard's site to see an example of how the talent system works in this game. (It's the three mage talent trees.) You can click on the skills to "spend" points in them -- this is how it works in the game as well, and this tree is to help people decide what to get based on how the talents improve when points are spent in them.
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