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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Dungeon overpowered?
Thread: Dungeon overpowered? This thread is 3 pages long: 1 2 3 · «PREV
HartZa
HartZa


Known Hero
watchout graveyards!
posted June 16, 2007 02:00 PM

Quote:
Quote:
there is a limit already: you can't do it. Moreover, you can't even train all the peasants or EVEN recruit a full weekly population without a goldmine or two.. and to fully utilise training, you'd have to have 4 goldmines, and 2 captured dragon utopias, or smth like that. o_O

The only way is to completely skip angels (not mentioning the archangels) and train peasants instead.


That isn't much of a limit, since it depends on map, and length of the scenerio.  Yes to play the strategy, you'll usually skip the angels.  Don't forget though that there are alot of other income sources (town special, estates, peasants (double with ellaine), artifact, marketplace, etc.), The idea is to make by while spending a bare minimum, saving for when you spot your enemy, then spend your amassed fortune and decimate him.  It works, trust me.  If you can clear terrain and advance your hero, without recruiting everything in town.  I use Ellaine as castle sitter (obviously), and vittorio as main hero, since his ballista will make clearing easier.  

Granted, this isn't possible in your traditional quick multiplayer game, but if you do this, you have the additional defense of being able to train them to archers incase of emergency.  In a long game with a healthy dose of riches, haven is 100% unbeatable by any other faction.  In a short game Dougal/marksmen make haven likely to win, but it can be defeated, mostly because marksmen's intitiative is horrible.


Haven is indeed strong in large riches maps, but they arent 100% unbeatable. Marksmans and paladins are deadly and they come in large nuremous because of training. But do you know what happens if there is above decent necro. player? They will come in HUGE numbers aside nowdays with necromancy skill gives theorcial one more castle to hire creature. And he can focus in any tier creatures he wants(depends on neutral tiers). And what happens to marksmans when 30 lvl. necromancer cast mass confusion? Theyīre srewed. Or when he cast puppet master on 300 stack of paladins? Well cleansing may remove some of those spells but no matter because necromancer is better spellcaster than knight. And your units really cant do anything if necro has his ultimate skills and cast banshee howl..
You sure have somekind of stradegy for this but good necro player will  give u EXTREMLY tough opponent in large rich map
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted June 16, 2007 03:18 PM

Werent this about Dungeon?...oh well.

With the new sets of upg, the Dungeon warlocks should be feared, seriously they look badass and yes I fear the past blackish upg just as much as these new reds/oranges as they are suitable for pure melee...well most of them.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 16, 2007 03:41 PM

This topic is completely outdated, same for the things written in it. Come on, don't ressurect such rotten topics, guys >_>

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Homer171
Homer171


Promising
Supreme Hero
posted June 16, 2007 04:30 PM

Quote:
This topic is completely outdated


Yeah it's funny to read your erlier Inferno fanatic posts but let's not get in to that

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 16, 2007 04:43 PM

everybody begins his career as a noob, I'm no different

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Lednah
Lednah


Hired Hero
posted June 18, 2007 09:09 PM

Since I started to browse this forum couple of weeks ago I found the next posts: Dungeon overpowered - Fortress overpowered - Haven overpowered - Academy overpowered - Inferno overpowered...
So it appears every race is "overpowered" once you learn to use it's abilities. Besides the nercromants, of course.
But yes, it is true there is some kind or rock paper scissors principle. Some races are better for countering  certain other races.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 18, 2007 09:22 PM

Quote:
Since I started to browse this forum couple of weeks ago I found the next posts: Dungeon overpowered - Fortress overpowered - Haven overpowered - Academy overpowered - Inferno overpowered...
So it appears every race is "overpowered" once you learn to use it's abilities. Besides the nercromants, of course.

No, there is another reason for that Haven was overpowered until 2.1/1.5. Academy is overpowered ONLY in short maps where MMR seems to kick some serious butt. Dungeon was never overpowered though it might have seemed that way to guys who can't tackle hit&run. Regardless it's not. Fortress seems overpowered in lategame but in lategame haven and sylvan can be just as deadly. Inferno overpowered not really though still strong.

Maybe I should mention that necromancers can be overpowered in some maps too Seriously though most things are just rumours and lack of insight/skill in some factions. Right now imbalances seem to take place only too early or too late.
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Istari
Istari


Known Hero
Truth Teller, ToH
posted June 18, 2007 10:01 PM

It's fun to see each faction being discussed as overpowered.  That means they are pretty balanced.  If you think you've mastered an overpowered faction, then try that strategy in ToH.  Chances are that you are playing the same people (or the computer) over and over and have just learned how to beat them.  It is easy to think that the dungeon is overpowered though because they are the easiest to use.  Fury's creep until hydra's and spellpower win the game early.  Might factions take time (and an opponent who is willing to give you that time) to develop before tey become dominant.  I am surprised to see so many people bashing academy.  Must be a different group in here than a month or so ago when the strongest faction poll came out and academy won.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted June 19, 2007 12:29 AM
Edited by Orfinn at 00:30, 19 Jun 2007.

Indeed you have right.

Now Inferno counter attacking Fortress late game...well I find them equal, Fortress somewhat stronger with those crazy runes Since them can be activated with once, but gating takes a limited time period.
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dodokilla
dodokilla


Hired Hero
Hunting dodos
posted June 19, 2007 02:12 PM

I am no experienced dungeon player but I often have problems to get started with this faction. Yes I know that furies are good at creeping, but in the most maps you canīt build them until day three. And If you do so you wonīt have spell building or Tier 1 bulding ready. And in the first week you cannot rely to much on spells because of to few mana points. So what do you do if ,for example the ore pit is guarded by master gremlins and have just 10 mana points to rely on?

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Minion
Minion


Legendary Hero
posted June 19, 2007 02:32 PM

1) Some minotaurs + 6 single scouts + spells + hero attack. Sinitar works best here, but any Hero will do. Day 1-2.

Also for Heroes:

2a) Vayshan + Assassins (initiative 12!) Day 2.

2b) Sorgal + Assassins + Minotaurs (Battle Frenzy helps those Assassins to actually do damage) Day 2.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 19, 2007 02:32 PM

Depends on starting hero, you can win but you'll have some casualties. Also exactly because you won't have much mana for casting spells on week 1 you get furies first.
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Istari
Istari


Known Hero
Truth Teller, ToH
posted June 19, 2007 02:41 PM

Quote:
I am no experienced dungeon player but I often have problems to get started with this faction. Yes I know that furies are good at creeping, but in the most maps you canīt build them until day three. And If you do so you wonīt have spell building or Tier 1 bulding ready. And in the first week you cannot rely to much on spells because of to few mana points. So what do you do if ,for example the ore pit is guarded by master gremlins and have just 10 mana points to rely on?


In most of the maps I've played, I am able to build maidens on day 1 and Fury's on day 2.  If both wood and ore are guarded by shooters, or you need day 3 to get fury's you have a couple options.
1) Recruit a third hero from the tavern.  Most heroes can take out a wood or ore mine with their starting creatures.  You may suffer heavy losses, but who cares it's probably not a hero from your faction anyways.  
2) Join troops from your 2 Dungeon heroes and buy the scouts from your town.  I'd probably fight with just scouts.  1 large stack and 6 stacks of 1.  If you have Sinitar or the Dark Ritual girl (forget her name) you can shoot 2 (3 with Dark Ritual girl) ederick arrows.  Finish them off with hero attacks and scouts.  

I've never lossed a hero on a wood or ore mine (I play on Hard) so just man up and take them out.  Losing a few scouts is really no big deal to the dungeon.  Once the Wood and Ore mines are cleared, you will have Fury's and can creep walkers until you get a little more knowledge, intelligence, and even sorcery.  The only way to get screwed is if everything around you is a shooter so you can't creep with Fury's, but I've never seen that happen and really that would screw any faction.
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted June 19, 2007 04:16 PM

Durrr

What's MMR?

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Istari
Istari


Known Hero
Truth Teller, ToH
posted June 19, 2007 04:26 PM

MMR is Multi-Magic Rush.  It was designed for the academy to take magic and experience and rush your opponent asap.  In the table of contents you'll find extensive conversations on MMR.
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sdfx
sdfx


Famous Hero
posted June 19, 2007 05:31 PM

Scouts are easily the worst(growth = 7, should I compare them to tier 3 creatures like hunters? ) and most useless(60 gold for a stupid fodder is just wrong) units in the game for sure so losing them all is not that bad and later their place can be replaced be a pair of shadow matriarchs for some slow/righteous might spellcasting.
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The_Mysterious
The_Mysterious


Adventuring Hero
posted June 19, 2007 05:41 PM

I do not agree, i think all about Dungeon is just fine,
except with one thing that goes for all others too: Heroes and Heroines really need hero models that look excatly like those Campaign heroes, they are missing the appearance that suits them.

But the rest of things with dungeon are just fine, on the other hand, the only counting thing there, is player and his way of playing it.
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