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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Just too freaking hard
Thread: Just too freaking hard This thread is 2 pages long: 1 2 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted August 12, 2006 10:26 AM

Quote:
Usually to avoid trouble you must max your lvls,visit all attribute-giving locations and build your mage guilds in every mission before moving on.


Isn't that the most logical and sensible thing to do anyway? I do that in all my games, maximize my Hero(es) before moving on to the next one ... after all, the stronger you make them, the easier it is to start off in the next mission. Especially in the earlier missions, every power-up or every level that you do not get is one that you will not have throughout the rest of the campaign.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2006 01:03 PM

Heh there was a time I did not consider that.All it mattered to me was to just pass the current mission and I found it boring to build all mage guilds,trde for resourses,flag extra mines etc.Until I found out that some campaigns are HELL without town portal.Adrienne campaign comes to mind especially when facing lord Haart.Damn there were like 20 towns out there
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Map also hosted on Moddb

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fishjie
fishjie


Adventuring Hero
posted August 14, 2006 11:04 PM
Edited by fishjie at 23:07, 14 Aug 2006.

lord haart?   you mean homm3 shadow of death?   yeah the problem with that campaign was that without town portal, the campaign levels were IMPOSSIBLE.   *WITH* town portal, it became a LOT easier.    even with it though, i coudln't beat the campaigns without loading and saving.   also re-starting on the subsequent campaigns to make sure i got expert earth magic.

i dunno i played that campaign on NORMAL and it KICKED MY BUTT.   i play homm5 on normal and its just like YAAAAAAAAAAAWN.   am i supposed to be challenged?   i rarely even save and load (only time i do it is to re-fight battles so get 0 losses).    i've made it to sylvan campaign and decided to up difficulty to hard so i can finally get a challenge.

basically, difficulty is relative

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2006 01:43 AM

You should get your challenge by the end of the sylvan campaign
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Map also hosted on Moddb

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LadyGem
LadyGem

Tavern Dweller
posted August 18, 2006 06:01 PM

Quote:
The difficulty does not always increase with every mission,it's pretty much random.Some missions are just snowy-plain hard while others a cakewalk.


Yes - pretty much random as though to catch the seasoned Heroes player who is accustomed to the strategies, and build-up to the final battle, off guard.  

Quote:
Usually to avoid trouble you must max your lvls,visit all attribute-giving locations and build your mage guilds in every mission before moving on.Relying on magic can be a life saver so a school or two can do the trick(two for necros and wizards mostly).For instance cursing is good but being able to summon a phoenix as well it's crazy!About Godric's large army you can get all neutral undead armies before the fight and in the battle you can cast frenzy,slow,weakness,MANY raise dead.


Right again.  Personally I have played Heroes II and III mostly and although certain spells - like chain lightning - really helped take down an opponent quick (and eliminate monotony) it never seemed like I was doomed without a spell like it does with this version - particularly when it comes to Godric

The biggest issue for me is how true it is that rushing seems to be an essential strategy for Heroes V.  To me, Heroes is an adventuring game - visiting obscure locations to build your Heroes and Towns, (why else would this game be famous for its graphics, lands, spells, skills, artifacts, etc..)  and this takes time.  I have always enjoyed taking the time to build a legendary hero and now it seems it's all about rushing.  Ever heard of "Rome wasn't built in a day"???

Ppl here have said lvl 7 creatures aren't worth even recuiting sometimes, to me that misses the point of Heroes...perhaps it is true we will have to wait for the map editor to explore all the possibilities.  But with rushing and all the bugs and restarting, it does get tedious at times imo

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player1_hero
player1_hero


Hired Hero
posted August 18, 2006 07:04 PM

Personally, the biggest problem with campaign is that deafeat of your main army led by some plot important character means automatic defeat of mission.

Why just can't you flee and "rehire" hero like in regular game?
Currently, some "fog of war ambush" can destroy whole mission.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2006 07:16 PM

For God's sake campaign characters are too cool to suffer defeat Not until the plot demands it of course.It is a major campaign rule I'm afraid so you won't see that change anywhere soon.
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Map also hosted on Moddb

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fishjie
fishjie


Adventuring Hero
posted August 18, 2006 08:32 PM

heroes campaigns (the hard ones anyway) have always been about rushing.  and you always lost if you lost the plot important character.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted August 18, 2006 10:13 PM

Quote:
heroes campaigns (the hard ones anyway) have always been about rushing.  and you always lost if you lost the plot important character.


May I remind you that once the campaigns are fully played and won, only scenarios are left to be played. And, believe me, in HoMM5, a very big map means that you will have to explore a lot and conquer a lot. Since, a very big map means that you actually play the entire world of that realm(The whole planet/globe). That is the kind of game/map size that you will need to reserve yourself the time to play it fully in one shot(upto 24 hours, easy).

On a very large map such as these very big ones, knowing/remembering how to play Risk is (most of them anyway)the only way to win it all. Most of the time, you will need upto 8 champion leveled up heroes and each of them with at least 700 troops. A total of at least 5,600 troops to cover  the globe/world to its fullest.

So, you see, campaigns can be kind of easy, once you master world wide conquest in HoMM(3to5).

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2006 11:34 PM

Quote:
That is the kind of game/map size that you will need to reserve yourself the time to play it fully in one shot(upto 24 hours, easy).

On a very large map such as these very big ones, knowing/remembering how to play Risk is (most of them anyway)the only way to win it all. Most of the time, you will need upto 8 champion leveled up heroes and each of them with at least 700 troops. A total of at least 5,600 troops to cover  the globe/world to its fullest.

So, you see, campaigns can be kind of easy, once you master world wide conquest in HoMM(3to5).



Not even in xtra large maps have I used more than 2-3 high lvl heroes.The main was mobile with town portal around 20+ lvl the second in command 10-15 lvl tops and other heroes either in garrisons or with reasonable armies for conquering weak enemies.Why distribute xp this way?It's a waste.Campaigns differ from one another and I don't think I have seen a truly difficult campaign in H5 as far as map difficulty is concerned.Maybe the 3rd with Agrael in which it was more of a problem to defeat your main enemy hero or the 5th with Findan in which all these massive skellie stacks that all necros had could kill all your master hunters in one blow.
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Map also hosted on Moddb

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