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Heroes Community > Heroes 5 - Temple of Ashan > Thread: About H5 HoF expansion
Thread: About H5 HoF expansion This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted August 28, 2006 03:32 PM
Edited by Gnoll_Mage at 18:40, 29 Aug 2006.



One possibility for an Ice Spirit, something Pixie- / Angel-like.








Something like this is probably more likely, IMO.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted August 28, 2006 03:41 PM
Edited by Gnoll_Mage at 15:45, 28 Aug 2006.




Satyrs - what I'd like to replace level 1, to reduce the 'iciness'...
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 28, 2006 03:52 PM
Edited by alcibiades at 15:53, 28 Aug 2006.

Quote:
Quote:

The Avatar would seem is likely to be a mechanical creature, probably reminiscent of the Dragon Golem I would guess. It would seem to be a likely choice based on the Dwarf - Forge association, and as such fits well with the Dwarves, even though I would probably have chosen another name than Avatar, because an Avatar for me has a religious/divine relation.

The Ice Spirit is actually the unit I'm most sceptical about. I don't like the idea of bringing in "Spirits" because I'd typically associate them with the undeads. If this is a shooting unit, I see no reason not to have stuck to the traditional halfling. If it is a flying unit, I suspect it'll be akin to the Sprites, but I'm still not keen on the idea of invoking a "spirit". But well - perhaps there is a likely explanation for this in the history of the Dwarves. I hope they'll soon release more information on what to expect.


Nobody hinted the avatar had anything to do with mechanics,it seems more likely it will be the representation of an entity the dwarves hold in high esteem or even worship.Ancestors perhaps?
Ice spirit:Why?Typically such low lvl creatures are the personification of nature/elements etc much as wisps and faeries.They simply exist occasionally siding with a race that shares the same morals thus no need to link them with conjuration.And while I like halflings what would they be doing in a dwarf town?It's not as if they have anything in common.Also spirits don't necessarily have to do with undead,they can be found in several other situations:Shamanistic societies,nature and even in heaven!Angels are generally considered to be spirits.


Might be I'm completely wrong off with the Avatar - I think I got the analogy from Crystal Avatar > Crystal Dragon > Animated > Mechanical (eh, perhaps not too logical, but well ). I certainly hope it's not *yet another* level 7 flyer. A caster, as Gnoll Mage mentions, might be a possibility, but I consider it very unlikely, because a level 4 + level 7 caster would be an extremely strong relation to magics, something that is not commenly associated with the Dwarven race. Personally, I think the re-introduction of the Dragon Golem (or some other construct) would have been obvious with the Dwarves (forge theme).

And as for the Halfling thing - well, Halflings and Dwarves co-exist in many fantasy settings - just like Dwarves + Gnomes. And Gnomes would also fit right in with the mechanics/invention theme. Halflings or Gnomes would have made perfect sense for me. Even Satyrs might have been a possibility, though they go down better with the Elves for me.

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Crashnburn
Crashnburn


Hired Hero
posted August 28, 2006 04:06 PM

Quote:
Unofficially, the units are:

1. Frost Spirit/Ice Spirit
2. Battle Dwarf/Dwarf Veteran
3. Dwarf Trailblazer/Dwarf Trapper
4. Runetracer/Runnist
5. Elder Giant/Giant Gatekeeper
6. Chimera/Chimera Queen
7. Ice Avatar/Crystal Avatar


Where did this list come from?  Is it from the magazine or is it just someone's personal wish list?


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Emilsn
Emilsn


Legendary Hero
posted August 28, 2006 05:03 PM

Yeah, i also wan't to know, where that list comes from! If it aint from Nival it self, then we can't really trust it...

and for god sake. Satyrs are demons! Evil horned beast!!! They have nothing to do with Dwarfs! And i wan't my halflings back!! They have been thrown out of the academy base for a long time! now they must come out on a new castle, and show that they still live!!

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 28, 2006 06:08 PM

Quote:
Quote:
Unofficially, the units are:

1. Frost Spirit/Ice Spirit
2. Battle Dwarf/Dwarf Veteran
3. Dwarf Trailblazer/Dwarf Trapper
4. Runetracer/Runnist
5. Elder Giant/Giant Gatekeeper
6. Chimera/Chimera Queen
7. Ice Avatar/Crystal Avatar


Where did this list come from?  Is it from the magazine or is it just someone's personal wish list?


http://www.heroesworld.host.sk/
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 28, 2006 07:31 PM

Quote:
Yeah, i also wan't to know, where that list comes from! If it aint from Nival it self, then we can't really trust it...

and for god sake. Satyrs are demons! Evil horned beast!!! They have nothing to do with Dwarfs! And i wan't my halflings back!! They have been thrown out of the academy base for a long time! now they must come out on a new castle, and show that they still live!!


Actually Satyrs are neither Demonic nor Evil. They were the horned followers of Dionysus, God of Wine and Spirits, and were rather merry creatures.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted August 28, 2006 08:08 PM

It's realy nice to see that Nival is working on an expansion. I like the idea of a dwarven town and their use of Rune magic.
I must say that the list is rather dubious, Vlaad has put up a nice link, but I can't read a word on that site. It would be nice if somebody could translate the artical and the "Glacier Document"(which I personaly do not trust). Still, I wouldn't put to much faith in it until Nival oficialy gives the unit line-up.
As for the Trapper and Trailblazer riding wolves, I must admit that I hope this is very wrong. The wolves/Wargs have been associated with Orcs and fit them better in my opinion. I have seen many mounts that fit the dwarves better, the mammoths that were mentioned for instance, I've also seen rams, boars, yaks and giant moles. In my opimion these animals fit the dwarves far better.
Also the "Glacier document" stated them as ranged units, but like I said I don't trust that. Still I don't think that there will be any official news until the release of Dark Messiah, so I wouldn't go on any Wild Goose Chases if I were you guys.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 28, 2006 10:09 PM

Yeah ... don't know about this Glacier document. It seems to contain information on both units and skills, but whether it's faked or for real I cannot tell. The key to understanding the Dwarf town seems to be this "Ice Essence", that you will probably get from the Class Skill Ice Essence. The Ice Essence will then seem to boost your units in various ways depending on your level - thus, apparantly the Battle Dwarfs will get increased Attack +2, +3, +4, +4 depending on your level of Ice Essence - or do I misunderstand this? Well ... time will tell, and probably someone speeking Rusian will be able to translate it before too long.

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Crashnburn
Crashnburn


Hired Hero
posted August 28, 2006 10:28 PM

Quote:
Quote:
Yeah, i also wan't to know, where that list comes from! If it aint from Nival it self, then we can't really trust it...

and for god sake. Satyrs are demons! Evil horned beast!!! They have nothing to do with Dwarfs! And i wan't my halflings back!! They have been thrown out of the academy base for a long time! now they must come out on a new castle, and show that they still live!!


Actually Satyrs are neither Demonic nor Evil. They were the horned followers of Dionysus, God of Wine and Spirits, and were rather merry creatures.


It was only in Warcraft that Satyrs became demonic.  In every other tale or fantasy world Satyrs are creatures of the forrest.  


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Lich_King
Lich_King


Honorable
Supreme Hero
posted August 28, 2006 10:54 PM

I would also recommend that everyone of You wouldn't take that information for real deal, it's just speculation from the magazine, which even didn't officially had any question/answer topic with Ubi and Nival. It may be leaked out, partialy leaked out and it is not known, whther all of that is real or not.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 28, 2006 11:03 PM

Dang it Chimeras should be lv 7 but lv 6 is ok .
CHimera in Greek Mythology a son of Typhoon & Echidna.The CHimera had 3 heads of a lion,goat & a serpant.
It was also mixed in the body with the front art being a lion,the middle part a goat & the snake tail.
It breaths fire out of it's mouth.Some say all of the heads breathed fire. SOme say only one.
Many accusations was made towards Bellerophoon & one of his tasks that Lobates ordered Bellerophoon to do what kill the CHimera.
He did so with his spear & the help of the Pegasus.

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WilX
WilX


Adventuring Hero
posted August 29, 2006 02:52 AM

I certainly hope that this list is a false. I've seen far better ideas posted on here than this even. I heard that Ubi was trying to use more actual mythological creatures so the ice spirit makes me a little skeptical. Also I couldn't see the giants being very original units.
I personally don't know very much about norse myth, but from what I read while working on my own Dwarf Stronghold ideas is that fire giants are bad and ice giants are more good. However, I think a true Dwarf stronghold should have at least one mechanical unit if not two. And Wolves are probably the most common animal mentioned in norse legend, and can be cave dwellers. I could see a conection there.
I personally would be very disapointed if this ends up being the actual list of units.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 29, 2006 09:20 AM

Personally, I'm very unexcited by this Chimera, I think it's a very clumsy creature that's just a bad excuse for a Dragon (it flies, it breaths fire) but without the grace of the Dragon. A blend of goat, lion and snake - how can this possibly fit into some theme - least of all an ICE theme? At least the manticore of Heroes 3 - which was never a favorite either - had the bat-like quality that made the Dungeon association reasonable. And that's what I think I miss the most in the current line-up - a stronger thematic relation between the units.

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leoest
leoest


Adventuring Hero
posted August 29, 2006 10:49 AM

now it is the 29th...does someone have the info about the ep now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 29, 2006 01:05 PM

Quote:
Personally, I'm very unexcited by this Chimera, I think it's a very clumsy creature that's just a bad excuse for a Dragon (it flies, it breaths fire) but without the grace of the Dragon. A blend of goat, lion and snake - how can this possibly fit into some theme - least of all an ICE theme? At least the manticore of Heroes 3 - which was never a favorite either - had the bat-like quality that made the Dungeon association reasonable. And that's what I think I miss the most in the current line-up - a stronger thematic relation between the units.


I am SO glad to hear that.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 29, 2006 01:34 PM

Jolly Joker has revealed more information about the faction(http://www.celestialheavens.com/forums/viewtopic.php?t=3388&start=150&sid=eceecd7de633319a525864c42a4a2af3) and there are good and bad news.First of all it seems the lineup we were given is fake so most should be relieved.There will be 4 dwarven units.The lineup looks like this:A tier 1 grunt,a 2 ranged(when upgraded),a 3 charging mounted,a 5 caster/shooter-druid style,a 6 teleporter with lightning attacks and a 7...umm...dragon.Reckon we'll see red dragons? Didn't get the tier 4.Seems most have abilities so it should be interesting.He also mentions that there'll be a rune mage guild up to 3.Rune magic will consume wood/ore,is more akin to a creature ability than magic,cannot be dispelled.From a story perspective there will be 3 interlinked campaigns continuing from where the H5 campaign ended.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 29, 2006 01:46 PM

Well if they wanted more mythical creatures manly greek.
Heres a list of some mythical greek creatures they should of used instead.
A seperate town to the Dwarves yall crave so much .

Giant
Cyclops
Nymphs
Chimera
Siren
Centaur
Medusa
Gorgan
10 armed man (not 100)
The man with many eyes (magic User)
Pegasi

Pick 7 out of these ones & you got yourself an all out Mythical army


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 29, 2006 02:15 PM
Edited by Elvin at 14:20, 29 Aug 2006.

If I am to believe st14z's post in the ubi forum there will be magic tomesYay!Even better they allow casting all the school's spells without having the required magic skill.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 29, 2006 02:19 PM
Edited by alcibiades at 14:26, 29 Aug 2006.

I do believe you are correct that the Glacier document is a fake, Elvin. I have translated the thing to Enlish through an online translater, and even though some of it was gibberish, I was able to make good sense of most of it. It's available here, if anybody wants to see it: Glacier document in English There are several things that makes me think this is something a fan made as a proposal to a town - there are some inconsistancies in the text as well as some things in the unit line-up that is unlike what we've seen so far imo.

Also, according to the same source on the other forum, an official announcement is due tomorrow!


The full post of JJ - if anybody is interested - goes like this:


Quote:
Okay, some more info about the Dwarven Town:

The special buildings for the Dwarven town will be:
1) A Horde building for level 4;
2) A Horde building for level 5;
3) A Building that allows defending the town in case of an attack with EIGHT stacks instead of 7.
4) A Runic Guild with - you guess it - 3 levels (one for each level of the Rune Magic skill).

Of course the Dwarven town can build a regular mage guild as well.
Rune Magic has no spells, but Runes which don't need Mana, but Ore/Wood to be activated. Runes are basically more creature abilities than spells in the strictest sense, albeit there are things that could be described as spell effects. However, those Rune effects cannot be dispelled, of course.

There will be no Mammoth. True is, the Dwarven town includes a Rider unit on Level THREE (the lowest level LARGE creature in the game then), but they are riding no Mammoths, but some sort of Bears, it seems.

My personal opinion is that the Dwarven town has an incredibly strong and interesting looking line up. Level 2 is a shooter unit, albeit only the upgrade. Level 5 is a caster/shooter unit with additional special. The upgrade is able to shoot at multiple targets (in the way Stone Spikes is cast). Level 6 is a teleporting monster of a unit with even the basic unit dealing additional Lightning damage to creatures adjacent to the one attacked (hand to-hand)- Additional Lightning damage as high as the damage done hand-to-hand to the attacked one, I might add. As if that wasn't enough, the upgrade may use that as a special attack once per game, doing that damage the way you cast a Chain Lightning, but with full damage for all hit targets and with in theory no limit to the number of targets as lomg as there is a chain of adjacent enemy stacks. Of course this unit is immune to Lightning.
Level 7 is a Dragon unit.
So basically there are 4 Dwarven units, one of them being akin to a Druid (on level 5). The Rider unit would be like Dungeon level 4, more creature than Dwarf, with the creature having abilities as well.
I haven't seen any of the units up to now, just read the texts, but I think Nival has done an incredibly good job with this town consisting basically of 6 completely new units with the known unit "Dwarf" being basically the level 1 grunt. The units have lots of cool and interesting abilities and some of them actually influence battle tactics a lot. It will be a very interesting and different to play race there and a true addon.

Lastly, while I think that this town will be a great addition, it's not what makes this addon an outstanding one. The additional town was to be expected, but there is one special feature in this addon that will come as a complete surprise for everyone and will put most of the people their socks off - believe me, this is so.

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