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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Patch 1.3 tomorrow!!!
Thread: Patch 1.3 tomorrow!!! This thread is 2 pages long: 1 2 · NEXT»
Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 12, 2006 07:10 PM
Edited by Lord_Crusader at 21:43, 13 Sep 2006.

Patch 1.3 tomorrow!!!

Updated quoted from the official ubi forum:

Quote:
UBISOFT RELEASES PATCH 1.3 FOR HEROES OF MIGHT AND MAGIC V

THE LONG AWAITED MAP EDITOR IS FINALLY AVAILABLE.  

This patch will include the following key features:

• MAP EDITOR: Create and Edit your own single-player or multiplayer maps. Thanks to an easy-to-use interface, you have total control over the creation of the maps you design.

• 3-BATTLE DUEL: Choose three heroes to face your opponent, with each of your heroes succeeding the previous defeated one.

• DUEL LADDER: A persistent ranking system will be available online for the various battle modes.

• MISSION RESULTS: At the end of each match a screen will appear, summarizing the key accomplishments of the mission.

• 4 NEW MP MAPS:
- “The School”
- “Allies”
- “Wind Rose”
- “No Man's Land”

--------------------------------------------


3DGamers
http://www.3dgamers.com/games/heroesmightmagic5/downloads/

Boomtown
EU retail:
http://download.boomtown.net/en_uk/articles/art.view.php?id=11566

US retail:
http://download.boomtown.net/en_uk/articles/art.view.php?id=11567

Worthplaying:
http://www.worthdownloading.com/game.php?gid=1278

Flashwar:
http://www.flashwar.ch/component/option,com_remository/.../func,select/id,322/

Filefront:
Heroes of Might & Magic V v1.03 European Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5815;;/fileinfo.html

Heroes of Might & Magic V v1.03 EU CE Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5820;;/fileinfo.html


Heroes of Might & Magic V v1.03 SP/IT Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...5822;;/fileinfo.html


Heroes of Might & Magic V v1.03 Hungarian Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6126;;/fileinfo.html


Heroes of Might & Magic V v1.03 Korean Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6127;;/fileinfo.html


Heroes of Might & Magic V v1.03 Polish Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6128;;/fileinfo.html


Heroes of Might & Magic V v1.03 US Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6129;;/fileinfo.html


Heroes of Might & Magic V v1.03 DD Patch
http://files.filefront.com/Heroes+of+Might++Magic+V+v10...6130;;/fileinfo.html

Gamezone:
http://downloads.gamezone.com/demos/d16790.htm

Filecloud:
heroes_might_magic_5_1.03_eu.exe >

http://www.filecloud.com/files/file.php?file_id=3454

heroes_might_magic_5_1.03_eu_collectors.exe >

http://www.filecloud.com/files/file.php?file_id=3455

heroes_might_magic_5_1.03_eu_sp_it.exe >

http://www.filecloud.com/files/file.php?file_id=3788

heroes_might_magic_5_1.03_hu.exe >

http://www.filecloud.com/files/file.php?file_id=3789

heroes_might_magic_5_1.03_korean.exe >

http://www.filecloud.com/files/file.php?file_id=3790

heroes_might_magic_5_1.03_pl.exe >

http://www.filecloud.com/files/file.php?file_id=3791

heroes_might_magic_5_1.03_us.exe >

http://www.filecloud.com/files/file.php?file_id=3453

heroes_might_magic_5_download_1.03.exe >

http://www.filecloud.com/files/file.php?file_id=3590

GameArena:
EU Retail
http://www.gamearena.com.au/files/details/html/heroes-o...magic-v-eu-patch-v13

EU Collectors Ed.
http://www.gamearena.com.au/files/details/html/heroes-o...rs-edition-patch-v13
Ausgamers:
EU Retail
http://www.ausgamers.com/files/details/html/24472

EU Collectors Ed.
http://www.ausgamers.com/files/details/html/24471

Xtra Games:
EU Retail
http://games.xtra.co.nz/pc/downloads/details/index.php/24472

EU Collectors Ed.
http://games.xtra.co.nz/pc/downloads/details/index.php/24471

Gamespot:
http://www.gamespot.com/pc/strategy/heroesofmightandmag...oad.html?sid=6157459



***NOTE: The Czech patch has been delayed. Please look here for another mirror link update once it is available.***


--------------------------------------------

Patch 1.3 content detailed

(!) Some fixes will take effect only after map restart, if loading from an older version save.

Features added:

Map editor (you can find a shortcut to editor manual in start menu or you can find the manual directly in the "Heroes of Might and Magic V\Editor Documentation folder").

Duel:
- new 3 x 3 heroes duel format
- random heroes selection for duel
- hero and army information interface

New Mission Results menu

Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map

Hotkey 'CTRL' + '1,2,3...' to enter in castles

Four new multiplayer maps:
- “The School”
- “Allies”
- “Wind Rose”
- “No Man's Land”


Bugs repaired and alternations made:

Crashes and stability:
- the game no longer crashes when saved if there is not enough space on the HDD
- several bugs in the Ghost Mode repaired that made the game “freeze”

Maps:
- “The Land of Outcasts” map no longer has buildings that can’t be entered
- The “Rise to Power” map no longer has creatures that can’t be interacted with.

Corrected mistakes in the game mechanics:
- the Ghost can no longer see the number of creatures in the stack on the map if one of the player’s heroes’ Scouting is developed
- all the creatures can use their special abilities when affected by the Puppet Master spell
- the peasants’ Taxpayer ability works correctly when they are divided into stacks
- mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price
- the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores
- the Remote Control perk corrected
- the Elementals now can appear in the Favored Enemy list
- the hero using the Angel’s Wings artifact can now be stopped by a mouse click
- when a hero goes through a portal or a whirlpool his path refreshes now
- AI player collects artifacts properly now

Changes of balance:
- damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased
- the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master
- the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines’ locations are still random
- more damage is now absorbed by the Arcane Armor spell
- the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack
- the Summon Creatures spell now spends 75% of the hero’s movement points (if the hero is short of movement points, the spell will be unavailable till the next turn)
- each use of the Raise Dead spell now makes a 20% decrease of the target unit’s maximal HP till the end of the combat
- each use of the Resurrection spell now makes a 10% decrease of the target unit’s maximal HP till the end of the combat
- the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower
- the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower
- the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage
- the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage
- the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level
- the Swift Striker specialization: the ATB now shifts for 0.5% only for each level
- the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only
- the Poison Master specialization now works correctly
- Eruina duel presset: The army was weaken a little
- Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the Carved Flesh”.
- the building costs in the towns have been balanced
- the mana cost of 3rd, 4th and 5th circles’ spells have increased
- skill "War Machines" adds hit points to war machines now.
- catapult has unlimited ammunition now
- Warlock, Wizard and Necromant have one starting spell now.

Camera, graphics, interfaces
- the spells effects in combat are now accelerated together with the animations
- when a hero moves, the camera now follows him or her instead of remaining static
- the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles
- in the Haven town, part of the building’s texture does not disappear when a Town Hall or City Hall is being erected
- when switching to the Ghost Mode, the camera now focuses on the ghost
- the combat at the bridges now always takes part in a corresponding arena
- after defeating an enemy hero, the corresponding information of the gained trophies now appears
- some tooltips in the Duel Lobby interface have been corrected
- in the Duel interface, the heroes’ icons no longer block the information of their levels
- in the combat log, the text for the First Aid Tent has been corrected
- the text of several messages in the Ghost Mode has been corrected
- in a town without a visiting hero, the creatures’ expanded tooltips can now be viewed
- in combat, the walls and gates now have tooltips with their remaining HP
- information about another player in hot-seat turn passing is hidden now
- it is impossible to dismiss the creatures of allied hero now
- switching heroes in tavern and in the info screen now works correctly.
- allies now can see the parts of the map opened by seer’s hut or observatory
- additional corrections have been made in various texts

…and some more.

____________
Dig Out Your Soul

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 12, 2006 07:23 PM

Delightful news indeed! I see many groundbreaking changes especially on the way some spells work and summon creatures nerfing.H5 will feel (almost)brand new!Plus tomorrow end my exams
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 12, 2006 07:24 PM
Edited by Doomforge at 19:26, 12 Sep 2006.

yes, nerf warlocks, nerf necros, but leave those damn marksmen and dougal unchanged! ROTFLMAO Ubi/Nival

WHERE is the training nerf? WHERE is the academy buff? LOL?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 12, 2006 07:27 PM

I can already see my rakshasas around 50 hp at the end of a big battle!Or my skellies at 1hp!
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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leoest
leoest


Adventuring Hero
posted September 12, 2006 07:27 PM

at last

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 12, 2006 07:33 PM

well as I said this is not the complete changelog... it was translated from german... I guess the english version of the changelog will arrive soon... with all the changes... but we must accept... this patch have a lot of substancial changes... and I like them...
____________
Dig Out Your Soul

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 12, 2006 09:13 PM

Some good changes...but Klaus?the paladins?...Dougal?...marksmen?...............those annoying,cursed,god damn skeleton archers?
____________
hot peppers are an ilusion.they do not exist.

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 12, 2006 09:36 PM

about klaus in the official forum I read something about that... I think is one of the things missing in the translation
____________
Dig Out Your Soul

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dragoni
dragoni


Hired Hero
posted September 12, 2006 09:44 PM

I think the nerf bat has picked a bit wrong targets here. some are good though but still.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 12, 2006 11:23 PM

Good changes many of those here. Would have liked to see increased speed of Ghosts now they increased HP as well.

Also, remember, many of these things can be very easily modded. If you want something done - change marksman damage, change skeleton archer damage or HP, change necromancy ability, possibly even change (or remove) Klaus' special - ask around if anybody would care to make a small mod for you. Of course, there's always the online issue.

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WilX
WilX


Adventuring Hero
posted September 13, 2006 12:32 AM
Edited by WilX at 00:38, 13 Sep 2006.

That all sounds good to me, but do they really need to nerf Phantom Forces, it really wasn't that great except against stupid AI and making it crappy only really succeeds in making academy more horrible.

- abilty "master of wrath" raises spell power by 4 for casting Curse of the Netherworld
- abilty "master of pain" raises spell power by 4 for casting Word of Light

I would assume those are reversed.
____________

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dfortae
dfortae


Known Hero
posted September 13, 2006 03:14 AM

Excellent patch!  They changed almost all the abuses I saw in duel mode!

I'm very pleased.

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TemjinGold
TemjinGold


Known Hero
posted September 13, 2006 04:36 AM

What I'm wondering is, did they fix what they broke with 1.2? Specifically how BFs would sometimes not return after striking and how the ATB bar is back to how it used to be.
____________

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Betruger
Betruger


Known Hero
empowered mind
posted September 13, 2006 07:04 AM

Actually the blood fury not returning is not a bug.
It's a tactical manouver, just like forcing a shooter to do a melee attack.
And it's done the same way, hold down ctrl, and your fury will not come back after hit.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 13, 2006 09:37 AM

great tip, Betruger! That will help me a LOT in the earlygame

Suprisingly, this game still offers more than we know.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 13, 2006 09:41 AM
Edited by Maurice at 10:18, 13 Sep 2006.

Quote:
I would assume those are reversed.


They are. The translation was messed up, the original German version has them in correct order. There are some other changes as well (unmentioned in the initial post):

The map editor comes with a short manual (excerpt from the full manual) accessible through the start menu, or directly in the folder where Heroes V is installed in a separate directory.

It seems the game no longer crashes when the game is saved while not enough diskspace is left on the harddisk.

A number of bugs related to Ghost mode were fixed, which would result in the game locking up.

"Land of the Outcast" has no unreachable objects anymore.
"Rise to Power" has no unreachable monsters anymore.

A Ghost can no longer see the exact number in an enemy creature stack, when the Hero in the army has the skill "Silent Stalker" (note: the German original is a bit sketchy; the way they put it currently it says that a Ghost cannot see any creature numbers in enemy stacks when an enemy Hero has this ability ... I assume it only applies to the army that the enemy Hero has, though).

Shalassas Ship will now function properly on Bridges and on certain beaches.

A Hero who uses the Angel's Wings can now continue his path with a single mouse click.

When a Hero moves through a Portal or a Whirlpool, his path will now be properly updated.

The German text of the creature transfer specifically mentions the spell "Summon Creatures". Using that spell will spend 75% of the Hero's movement points; when not enough points are available, the spell is not usable during that turn.

The Hero specialty "Cavalry Commander" (I think this is Klaus?) no longer applies its bonus for each square travelled, but rather to the total damage, which therefore results in overall lower damage.

The Hero specialty "Iron Maiden" raises the effective spellpower of the Fireball spell every 5 Hero levels by 1.

The "Swift Striker" ability now raises creature's initiative by 0.5% per Hero Level at the start of combat.

The "Reanimation" ability (Vladimir) now raises the effective spell level of the Raise Dead spell by 1 for every 5 Hero levels.

Spell effects are now processed together with animations.

When a Hero moves, the camera will now follow him, instead of remaining fixed on his starting spot.

Knights no longer disappear when they retaliate against Obsidian Gargoyles. (I'm not all too sure on this translation).

In the city overview, building textures will no longer disappear when a Town Hall or City Hall is built.

When changing into Ghost mode, the camera will follow the Ghost from then on.

Battle on Bridges is played out on the proper terrain now at all times.

After a battle against an enemy Hero, the information on captured Artifacts is blended in (?? I guess they mean they will give a screen with all captured Artifacts??).

A few tooltips in the Duel Lobby room have been changed.

In the Duel interface a Hero's portrait is no longer obscured by his or her level information.

Combat information with regards to the First Aid Tent has been corrected.

Combat information with regards to expected damage is now correctly displayed.

A number of informational texts in Ghost mode have been corrected.

In a city without a Hero, the extended tooltips for creatures are now visible as well.

In combat the game will now also show Tooltips for Wall sections and Towers, indicating remaining hitpoints.

In Hot-Seat mode, information from the other player is no longer shown.

Creatures belonging to Allied Heroes can no longer be dismissed.

Switching between the Heroes in the Tavern screen and in the information screen now works properly.

Allies can now see the map parts revealed by the Mage Towers and Observatories.

Several text corrections were implemented as well.

The patch text concludes with "and there is more ...", without going in further detail.



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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted September 13, 2006 10:05 AM

Quote:
Actually the blood fury not returning is not a bug.
It's a tactical manouver, just like forcing a shooter to do a melee attack.
And it's done the same way, hold down ctrl, and your fury will not come back after hit.
Yep that's a tactical movement. And only with this function you can kill 50 Hydras with 20 Blood Furies

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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted September 13, 2006 10:12 AM

BTW even without knowing how much have they nerfed Meteor Shower I think that's is a bad change. Destruptive Magic only had few spells that were worth learning.

Also does anybody know if Warlocks Luck rolls on Meteor Shower? Or just one-unit spells?

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scytheavatar
scytheavatar

Tavern Dweller
posted September 13, 2006 12:27 PM

Yes, I agree that nerfing meteor shower is a really stupid move. Instead of doing that, why don't they improve the damage of implosion? The weakest school of magic just got even weaker. But most importantly, not removing puppet master when the unit is damaged is a ridicious move. Even if you can only cast puppet master on one unit it is ridiciously overpowering unless your opponent has light magic. I guess light magic and dark magic just got a lot more dominating over summoning and destruction magic. I must say that I am very unhappy with the proposed changes.
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 13, 2006 01:37 PM

Maruice > Thanx for the excellent overview!

As for the comment on Phantom Forces - well they should nerf it! There's an entire topic here focusing on the problems with the spell, and I have to agree, having you opponent cloning his mages and then cloning the clone of the mages and the clone the clone of the clone of the mages, and have them have new spell points each time is pretty far fetched.

As for the Puppet Master thing, you can always discuss (with good justice I'd say) if the spell is overpowered or not - but at least, according to the spell description, it should not be disrupted on attack, and thus it's a bug they should fix.

And as for the nerfing of Meteor Shower, I don't feel any need for it either. I agree that Destructive Magic isn't a very attractive choice as it is, and the high level spells simply aren't as important in late game as they should be.

All in all, however, I think they did an excellent job with most of the fixes in this patch.

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