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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 2 3 4 5 ... 10 20 30 ... 39 40 41 42 43 · «PREV
Gidoza
Gidoza


Famous Hero
posted April 22, 2016 09:29 PM

markkur said:
Gidoza said:
Right, I guess I can just test this.  In H3, computers didn't lose units.  Perhaps I can ask the H5.5 community if negating the Whirlpool loss effect is possible.  It just seems kinda lame to replace losing units with losing 1 unit by separating into groups of 2 when all the thing really is is a two-way teleporter.

Again, thank you!


A workaround would be to create several small islands up and down and just put Teleporters & Shipyards together on each. Some could pass down/up, others east-west and north-south. Seafaring at its best!

Note: make sure no trigger-cell for a teleporter is located next to water (red)- that bug where you might find...a Hero-in-boat sailing on land. Strangest HoMM chase I've ever had.



This idea did cross my mind - however, I dismissed it because it's just too outrageous a work-around for what is supposed to be a very simple system, and this is besides the extra turn required for the travelling, and the wood that nobody is likely to have, which would demand more Sawmills that would probably imbalance other things.  I guess I'll just bite the bullet on this one...

Anyways, how might I send the map to you?

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted April 23, 2016 02:32 AM

Gidoza said:
Anyways, how might I send the map to you?


To the same E-mail. Don't forget to send both. I still have my H3, so I can make your map mirror the old map as much as possible - unless you've already done that to your satisfaction.

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Gidoza
Gidoza


Famous Hero
posted April 23, 2016 05:17 AM
Edited by Gidoza at 20:31, 23 Apr 2016.

markkur said:
Gidoza said:
Anyways, how might I send the map to you?


To the same E-mail. Don't forget to send both. I still have my H3, so I can make your map mirror the old map as much as possible - unless you've already done that to your satisfaction.


I only got your E-Mail thru the E-Mail function, which is private and invisible to me.  I can't add attachments there.  


EDIT:  I sent you both an IM and an E-Mail thru the E-Mail function with links to the maps on Mega File Upload.  Hopefully they work!

And yes - the map is already mirrored as much as it can be, I don't plan on changing any tiles now unless there's bad map or AI functionality - all that needs to be done is decorating, borders, and actual terrain.  

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ChREAiTION
ChREAiTION

Tavern Dweller
posted May 18, 2016 02:06 AM

Hey. I recently spent a whole day on a map that got corrupted. That's like my worst Nightmare. The cause I believe is that I named the map something different than what I started with, which caused the corruption. Is there any way to reverse this? And I did rename the map, not the file.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 18, 2016 03:31 PM

ChREAiTION said:
Hey. I recently spent a whole day on a map that got corrupted. That's like my worst Nightmare. The cause I believe is that I named the map something different than what I started with, which caused the corruption. Is there any way to reverse this? And I did rename the map, not the file.
So you did not do "save as" but just changed the name in map-properties?
I don't think that "should" be an issue. Did you try just changing the name back?

No recent changes to your machine right? i.e. You changing your UA-protection level etc.?

If needed, you can contact me through HC and I can get back to you to take a look at the map.

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ChREAiTION
ChREAiTION

Tavern Dweller
posted May 19, 2016 03:41 AM

I could be completely wrong about the map properties, but it is what I did before it got corrupted. And I believe I know the original file name, which is why I'm confused on why it isnt working properly, because I never changed the file name itself. Except for "1" time, but I changed it back. I changed it to I believe, "Siege of Origrimmar"

Here's the map however: https://www.dropbox.com/s/jj9uwyggzj0ohs1/Origrimmar.h5m?dl=0

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Vajrus
Vajrus

Tavern Dweller
posted February 12, 2017 10:56 PM

Hello guys.
So I have one problem with scripting region. I used MessageBox to show a message when hero stands on the specific region. Everything is okay but this message pops up everytime when hero stands on this region. Can someone help me, how to make that this message is shown only one time ? My skills on scripting are very low and I have no idea how to do this.
____________

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mctronic
mctronic


Hired Hero
posted February 28, 2017 03:05 AM
Edited by mctronic at 22:17, 28 Feb 2017.

I would use an If statement with a global variable.

In example:

msg = 0; -- global variable

function CheckMsg ()
  if msg == 0 then
     MessageBox(...);
     msg=1;
  end;
end;

trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER,"RegionName","CheckMsg");


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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted March 27, 2017 10:32 PM
Edited by frostysh at 14:51, 28 Mar 2017.

despite of ma' very sleepy state for now...

I have ma' own project - the map 2x2, multiplayer/single_player + AI, Heroes 5: ToT v3,1 , And I have a lot of questions:



(I am often using the wireframe stuff, coz' ma' machine have alow performance)
I have a cool landscape, with a sea, with a mountains, etc,

1) How I can choose from what kind of monsters 'the random monster' stuff will select a creatures For an example I need to place near some mines a random range-attackers.

2) How I can connect "Random Town" and "Random Dwelling" For an example, the player on the beginning of the game have select Inferno, and nearby Dwellings must be Imps, Demons, and Hounds. But if the same player will select Necropolis, the dwellings must be: Skeletons, Zombies, and Ghosts.

3) How I can connect the faction and the type of random monsters that guards particular places For an example, if the player select dungeon, the magic-protected units will appear more often as a guards for the stuff.

How I can balance early game, placing on a specific monster near specific faction bases I mean anti-magic against Dungeon. Casters against Sylvan, Casters against Haven, Casters + something against Fortress, well, Inferno , I don't even know, Shooters against Stronghold, Shooters against Necropolis, etc.

Need I to place some treasures such as "Mages' Treasury" on the map

I have already all kind of mines per base + Mill, + Water Mill, + Witch House. What I need to place else

Thanx for the answers

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
markkur said:
Random creature dwellings with random towns. Under "objects/dwellings" are 7 random dwellings. If you want one or all to match a nearby random town, then "select" the building, hit "space-bar", from the drop-down. pick "like-town" and then select the towns XY location (or town name if you've already (specialized the town by name) from the list. If you want the dwelling to be owned at start than select "player number" of the town, If you want it fought-for then leave at "none".
this should help.
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Jagulars
Jagulars

Tavern Dweller
posted April 05, 2017 10:43 AM

I cannot test my map

"Start game" button is grayed out with my map.

Also, it says it's a scenario even though the victory condition is to capture all towns.

Also, there are just two players and whenever I set teams, they return to being in the same team. I can't put the players in different teams.

Can you help me?
____________

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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted April 05, 2017 12:38 PM

Probably you have changed something in 'victory conditions', to change a teams you need to look at "Map properties", there will be a stuff about teams, just place holder up above from "1" to "2" teams, and you will obtain two opposing teams.
And check the town alignment (click on base in menu "Objects", and then look at properties panel to which player it belong to), there must be a different players.
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Jagulars
Jagulars

Tavern Dweller
posted April 05, 2017 02:31 PM

Thank you for your answer.

I managed to fix the issue by setting teams in the Map Properties Tree instead of the Map Properties Window.
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frostysh
frostysh


Bad-mannered
Famous Hero
WHY?
posted April 05, 2017 03:53 PM

Jagulars said:
Thank you for your answer.
I managed to fix the issue by setting teams in the Map Properties Tree instead of the Map Properties Window.
,
Anyway, no problem. I am making ma' own map too, and I hope I will finish it .
____________

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Killllen
Killllen

Tavern Dweller
posted December 07, 2019 01:59 AM
Edited by Killllen at 20:54, 07 Dec 2019.

dale said:
I am working with a downloaded map and trying to tweak it a little.  What I would like to do is to limit the selection of heros available for hire in a tavern of a particular town to a couple of races.

It looked like the attribute called "Banned races" should have done exactly what I wanted.  I added TOWN_INFERNO and TOWN_DUNGEON to the list of banned races, but they still come up in the tavern.

Is there a way to do what I want?


http://heroescommunity.com/viewthread.php3?TID=19535&PID=534234#focus

The attribute "BannedHeroesRaces" (Map Properties Tree->players->TavernFilter) is indeed the (easiest) solution to ban select races from the Tavern. If it doesn't work, you probably edited the wrong player

Additionally: if one wants to more specifically ban certain heroes from the Tavern, the easiest solution is to add the hero(es) in the "Reserve Heroes List" (Map Properties->Players Properties->Add).
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lokiseto
lokiseto


Hired Hero
posted January 22, 2020 10:55 AM

Edit multiple stacks simultaneously

Since our map's stack size is too large we want to trim the size.
Is there a way to change all stack sizes by, let's say 50% at once?

Imo, the editor allows for filtering and selection, any ideas?

Ty

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boozuka
boozuka


Hired Hero
posted January 28, 2020 04:34 PM

I have a map for 4 players without an undergroud. Is it possible to somehow copy the whole map and paste it in undeground so the map will be viable for 8 players?

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Dagon
Dagon


Adventuring Hero
posted December 27, 2022 10:27 PM
Edited by Dagon at 23:03, 27 Dec 2022.

Hi!

I've a question regarding mission objectives.
No matter what I do I can't set up objective "defeat all" correctly (see the screenshot). I've tried different true/false values but nothing helped.
Problem is that on the map list, there is information that map has no objectives (second screenshot).
What should I do to make it right?

This is a tweaked version of the Double Confrontation map form the standard ToE map pool. Downloaded from here: http://www.heroesofmightandmagic.com/heroes5/original_maps.shtml
Originally there was an "Obtain artifact" type of quest.

1.


2. Brak celu = No objectives

____________
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Dagon
Dagon


Adventuring Hero
posted December 30, 2022 12:14 PM
Edited by Dagon at 13:03, 30 Dec 2022.

Ok, I've managed to solve the above problem. The issue was that "CustomMapGoal" entry was marked as "true".


Yet, I have two more questions:

1.
How to make moons appear in the way I want?
I'd like to have the Week of winds and Week of trade to appear on the right time.
I've tried doing this through map properties tree, but when I put above weeks ID's in map properties there, map always starts with a Week of plague.


2.
How to make that random starting hero would start with a given artifact and spell?
I believe it can be done through scripts, but tried as I might I couldn't assign a starting hero to those scripts:

TeachHeroSpell(heroName, spell);
HasArtefact(heroname, artefactID);
GiveArtefact(heroname, artefactID, [bindToHero = 0]);


____________
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