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Heroes Community > MapHaven Guild > Thread: Map editor question
Thread: Map editor question
Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted September 18, 2006 08:07 PM

Map editor question

I have a queston about the map editor. Can someone tll me how to use the scripts or show me an example?

If you can I´d really thank you!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 18, 2006 10:57 PM
Edited by alcibiades at 10:31, 19 Sep 2006.

I have another question ... When I try to start the Map Editor, the program crashes right after the load image, and I get an error message. WTF ... Have anybody experienced the same?

EDIT > Problem was MODs not 1.3 compatible, if anybody have the same problem.

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Sanyu
Sanyu


Known Hero
posted September 20, 2006 12:09 PM

Sorry that I cannot help; in fact, I have another question:

How do you guys edit the underground for any map? It is soooo dark

that you can't see what you have put...

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cantaresg
cantaresg


Known Hero
posted September 21, 2006 08:47 AM

I think someone mention that you should put light to the underground (or something). I have not really tried though. Only browsed the editor.

Btw, I have a question. Is the sphinx delibrately left out from the editor? I don't seem to find it anywhere.
____________

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Kaspare
Kaspare

Tavern Dweller
posted September 22, 2006 06:53 PM

scripting

The Editor is cool but that scripting is not for everyone!You must be a person who understand programing to do scripting!My question is:
Is there some help about the scripting? The file in the Editor_Docoments is good but if i dont know how to make all these functions work i can't make use of it!
The scripting is interesting and if u know how to use it the game will be more interesting!U don't need scripting in multiplayers maps so i'm trying do make the best multiplayer map there is !
P.S. I'm from Bulgaria and my english is not so good!I'm still in school studing/studying?(i told you that my english is not so good) it!So excuse me if i had make some mistakes in that reply.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted September 22, 2006 07:12 PM
Edited by Kronos1000 at 19:12, 22 Sep 2006.

Quote:
The Editor is cool but that scripting is not for everyone!You must be a person who understand programing to do scripting!My question is:
Is there some help about the scripting? The file in the Editor_Docoments is good but if i dont know how to make all these functions work i can't make use of it!
The scripting is interesting and if u know how to use it the game will be more interesting!U don't need scripting in multiplayers maps so i'm trying do make the best multiplayer map there is !
P.S. I'm from Bulgaria and my english is not so good!I'm still in school studing/studying?(i told you that my english is not so good) it!So excuse me if i had make some mistakes in that reply.


I've also made a multiplayer map with no scripts. But I'm trying to make a single player map so I need scripts

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ImNotaTroll
ImNotaTroll


Hired Hero
posted September 23, 2006 07:03 AM

Quote:
Sorry that I cannot help; in fact, I have another question:

How do you guys edit the underground for any map? It is soooo dark

that you can't see what you have put...


Go below then click teraform click tile 3X click lower then go to map and click away, I did post the same thing else where but its ok to cover ground for everyone to know this.

The first time I got map editor I spent 30min reading the manuals then went to editing...after many hours of curseing at the manual aka edit theroy I reread every manual "1 hour" to find anything I missed well the part about editing the lower lv wasnt in origanl manual but the one on scripting so that pretty much covers why its important to read the manual"s" first
Pretty funny too my first XL map I did 2/4s the underground and got fed up trying to test the entrances and exits "wouldnt work" spent 4 hours wasted time >.< I felt stupid after finally finding out how to lower the godforsaken terrain. If you have any other questions on map editing I have full knowledge now so shoot away.
____________
I'm not a troll I just look like one, and yes thats Kfc I'm eating Mmmmm good.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 23, 2006 10:10 AM

Quote:
If you have any other questions on map editing I have full knowledge now so shoot away.


Hehe, "everything you say can and will be used against you"

In any case, I guess I could find it in the manual somewhere how to connect portals and staircases with one another ... but I guess it is scripted?

I know from HoMM 3 that the portals each had a color code (the swirly thingies in the portals) and any color connected up with all the others of the same color. I don't remember how they did the underground entrances, but I believe that was done through sheer proximity.

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Zortag
Zortag

Tavern Dweller
posted September 23, 2006 10:32 AM

Connections to the Underground

This one threw me for quite some time, but it is rather easy, if not readily apparent.  First, you need to make sure the entrance (surface) and exit (underground) have the same X-Y coords.  Second, go to the "Masks" tab and mask the center square of the entrance (surface), it should turn the central square yellow.  Third, for each pair, (in the properties panel), make sure they have the same "Group" number, that group number needs to be unique, in the map (that is no other entrance/exit pair should have the same "Group" number).  There may be a simpler way to do this, but I have yet to find it.  Why one would want to put in an entrance/exit and have the default behavior to be blocked is beyond me; and in the same vein, why does a group number need to be set, if their coords are identical; again, I'm befuddled.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 23, 2006 11:26 AM

Because their coordinates don't need to be the same.

In fact, you could make some interesting connections with that . For instance, you could have a sub entrance in the NE connect to an exit SW, while an entrance in the SW connects to an exit NE.

This may not be readily apparent for subterrainian stuff, but it becomes important for portals - the "logic" behind those two object is pretty much the same.

I expect that you need to "mask" part of the portal as well, then.

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Kaspare
Kaspare

Tavern Dweller
posted September 23, 2006 12:35 PM

Goal

I have another question!How can i change the goal of the multiplayer map!It is always "kill 'em all" !And if i want to make a map where the goal is to capture a town i face a problem!I have very good ideas about "Capture object" map but i dont know how to do such map!Please if someone know!!Thak you!

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 23, 2006 12:36 PM

Hmm, I just tested something with the portals and entrances, but I don't need to place a mask on them for them to function. Why did you feel / think it was necessary to do so?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted September 25, 2006 02:53 PM
Edited by Kronos1000 at 15:10, 25 Sep 2006.

Quote:
map editing I have full knowledge now so shoot away.


I just get back on my question: Please tell my how to script, this is a list of things I want to do:
1. I need objectives
2. I want a secefic enemy hero to stand still
3. If you capture a specific town there need to apear a question that let's you turn the town into an Inferno. (Cost: 20 Sulfur)
4. And I need the script when you reach a specefic area your main Inferno town will be turned into Inferno ruins.
5. And I need to know how I can let a message box apear.
6. And Finaly: How can I let my Hero gain a level after completing an objective.

If someone could tell me how to do this things (Or even just one) I'd be very happy.

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