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Heroes Community > MapHaven Guild > Thread: Heroes 5 Maps...
Thread: Heroes 5 Maps...
Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 19, 2006 11:32 PM
Edited by Lord_Crusader at 01:07, 21 Sep 2006.

Heroes 5 Maps...

This are my first works ever I hope you like it

Name: Crossing the rivers
Size: L
Players: 1vs1
link



Name: Two Sides
Size: L
Players: 1vs1
link


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Sanyu
Sanyu


Known Hero
posted September 20, 2006 11:00 AM

Can I make a request? Create a six-player map. I'll download it immediately.

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Nightwolf
Nightwolf


Hired Hero
posted September 20, 2006 04:36 PM

They look very nice, downloaded them. Didn't play them yet tho.

If you create a XXXL map I would download it immediately.


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Shauku83
Shauku83


Promising
Famous Hero
posted September 20, 2006 04:54 PM

looks nice, how long did it take for you to make them?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 20, 2006 05:43 PM

I tried 'Two Sides' in a academy(me) vs necro(AI) match and *I* was in the evil section!Maybe the necros were good after all...Non linear,4 cities,2 dragon utopias,shpinxes and an elemental stockpile make for an interesting game though it is easy.You won't struggle with the resources that are plentiful anyway nor have a problem to flag all mines-especially the +20000 from the sphinx helps a lot earlygame.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 20, 2006 07:50 PM

Quote:
looks nice, how long did it take for you to make them?


The first one take me about 5 hours of work... the second was a little more difficult... so Elvin you recommend me to make the map harder??? crossing the rivers have a problem some guys says that didnt work and show two maps in the game... I will try to fix that...


thanks for the comments I will work on a six players map

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 20, 2006 11:56 PM
Edited by Elvin at 01:07, 21 Sep 2006.

It was quite enjoyable but I believe that since I had academy the +20000 and extra resources would help me more than a human opponent with say necropolis/haven.That's because in a less resource intensive map I would be hard pressed to build rakshasas and colossi and probably would have built them a week later.That makes a difference though I guess this map was intended for easy building so that the most of each faction's potential could be realised.Reminds me of H3 when me and my friends would fight after a few months when everything had been built and the AI had been eliminated Looking forward to your 6-player map!

Edit:I remember that your signposts show nothing,is this on purpose?
Perhaps it would be better if the starting towns had already a tavern and fort(maybe tier 1 duelling) as it speeds up the game.Building a fort can be a pain for some wood intensive towns as sylvan.
Some places such as the land below blue player's town(crossing the river) seem a bit empty,just grass.With just a few say bushes,flowers etc strategically placed it would look a lot different.I like your work so far
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 21, 2006 01:07 AM
Edited by Lord_Crusader at 04:06, 21 Sep 2006.

ohh ok thanks yeah I was trying to make a easy fast map for online multiplayer games... that's is the intention...

I played the map without monsters to check that all buldings treasures and resources can be reached... and I without fighting I have two heroes between level 8 and 11 for each side I mean 4 decent heroes with thanks to the treasure chest's experince and other buldings so I think with the experience of fighting you can reach a nice level with a main hero...

Anybody notice the intent of waterfall?? I was trying to make the effect the problem is that the water looks very calm in the waterfall

Now a guy from the official forum ask for a volcano... so maybe I will do a map based on a volcano
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Spear
Spear

Tavern Dweller
posted September 21, 2006 12:56 PM

How can I erase stuff

I was trying to edit some of these new user maps and I tried to erase terrain, nothing happens. I tried to get rid of water and replace it with dirt, nothing happens. How do i do this?
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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted September 21, 2006 01:09 PM

Maps are protected by copyright you know

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 21, 2006 07:06 PM
Edited by Lord_Crusader at 19:26, 21 Sep 2006.

Quote:
I was trying to edit some of these new user maps and I tried to erase terrain, nothing happens. I tried to get rid of water and replace it with dirt, nothing happens. How do i do this?


that's depend of the thing that you want to erase... the objects are as simple as select them and press delete... and some other terrain features for example the rivers, you need to go to the the tiles tab and the select rivers, and then select erase from the right bottom of the tools panel
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 21, 2006 07:34 PM

Can someone help me please?I tried scripting my heroes in a map to gain xp with the command GiveExp ( "heroname", 201000 ); as shown in the practical guide.But when I try to check the script it sais 'Function Give Exp not defined'.What is wrong?When starting the map the script doesn't trigger.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nightwolf
Nightwolf


Hired Hero
posted September 21, 2006 08:26 PM

Played the map Two Sides it was great, killed the hard computer in the ending battle with a cool Lucky Empowered Armegeddon of 5897 damage. Lost my own army aswell, but it was the pc's last castle hehe.


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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted September 24, 2006 03:14 AM
Edited by Lord_Crusader at 03:15, 24 Sep 2006.

hi sorry for the delay I hard to make a bigger map... I'm working on a six players map... I didn't finish yet but this is a screen of what I have until now



I hope to finish this weekend see you
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 24, 2006 07:05 PM

Yeah that's a nice one.It seems you didn't give up on the volcano idea(I don't suppose we'll have to reach it to destroy a ring?).What I like is that your maps are not the generic grass terrain filled with treasures and towns,it has a specific landscape in mind which I appreciate a lot in movies and games.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nightwolf
Nightwolf


Hired Hero
posted September 24, 2006 08:27 PM
Edited by Nightwolf at 21:03, 24 Sep 2006.

Lord_Crusader maybe you could put some other landscape instead of the grass landscape at those squares without towns (this is the best way I can describe it). The map has no symmetry atm and I love symmetry.
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Kaspare
Kaspare

Tavern Dweller
posted September 25, 2006 08:44 PM

Help

HI
I have made a nice 6-players map but i don't know how to post it here(don't know how to upload it )
So is there someone who can upload it for me!I'll be very happy if my map is here!
If someone can help me i'll e-mail him/her my map and he/she can upload it here!
My e-mail is : kris0000@abv.bg
Thanks for the favour!

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Spear
Spear

Tavern Dweller
posted September 26, 2006 10:53 PM

symmetry

Nightwolf says (The map has no symmetry atm and I love symmetry.
____________)

 Well I hate symmetry. Thats the problem with all of the Multi player maps. Too much sameness. I like things to look like a real map, differnt terrain in different places and you balance it in other way than making everything the same.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 26, 2006 10:58 PM

That's a nightmare for map testing, you know that?

I too prefer symmetry, simply because I know starting positions do not matter all that much. Especially with more well-known multiplayer maps, people would start to know which positions have an advantage over others and simply quit the game if they were placed in an unfavorable one. With a symmetric map, everyone has the same initial chances.

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