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Heroes Community > Heroes 5 - Temple of Ashan > Thread: New Hall of Fame
Thread: New Hall of Fame This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 11, 2007 08:16 PM

I really can't remember the day and I didn't keep the save, but I did proceed imidiately there with Raelag. Maybe I lagged a bit?
I don't know, I didn't thought of even trying taking the central town without the Phoenix. That is where the force was insane, and destruction spells, as I thought, wouldn't suffice. Anyway, you disproved that anyway.
It won't be too much of a spolier: I found it VERY needing to get all three good huts, and the skill selection on Sylvan 1 was the hardest to get in the entire game. I consider myself very lucky, because, relatively, it didn't took me an unreasonable number of attempts, especialy considering the fact that you need to play every attempt a bit (at least to check the huts) which is painful.
Anyway, I refreshed page 1 of the topic
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 14, 2007 02:42 PM

I thought it would be intersting: remember when I played Haven's Mission 2 where you need to assemble 100 Archers and 70 Archers joined me? I calculated what were my chances then (because I didn't know the formula) using the info from Heroes Manual. Here it is:

The facts:
70 Archers joined Isabel who had 50 Peasants, 19 Footmen, 41 Archers.
Isabel had Advanced Leadership so all of her creature stacks had +4 morale; luck was 0.

The calculation:
Total Power of creatures in Isabel's army:
50*41 + 41*140 + 19*201 = 11609.
Total Power increased by +4 morale:
(1 + 4*0,0173) * 11609 = 12412.
Total Power of 70 neutral Archers:
70*140 = 9800

The condition for joining is:
Isabel's Power / Neutrals Power > mood_coef * [random(1,7) +3]
so
1,2665 > mood_coef * [random(1,7) +3]

We have two variables, random factor and mood_coef. Let as presume that we get the possible random factor of 1. In that case the mood_coef MUST NOT exceed 0,3166. However, the lowest possible mood_coef that can be preset is 0,5 for Friendly mood. So, I was right when I presumed back then that it isn't possible for the Archers to join without Diplomacy. Because Isabel had Diplomacy, Diplomacy substracts 0,2 from preset mood_coef, therefore it is now 0,3 and the condition is fulfiled, 0,3166 > 0,3. You can see that the ONLY possible way for those Archers to join/flee was to get a random 1 (1/7 chance), Friendly mood (1/4), so in total the chance is 1/28. Ofcourse, I do not know is the mood variable in this mission (as I presumed) or is it always preset at Friendly.

The calculation is not complete: we still have to calculate the chance for the Archers to actualy join:
It is 10% (Friendly mood) + 5% (same alignment) + 5% (same faction) + 5% (Archers in Isabel's army) + 10% (Diplomacy) = 35%.

So, the final total chance that I then had is 1/80 so in average I had to play the mission 80 times to get the right conditions.


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blink
blink


Adventuring Hero
posted January 22, 2007 06:30 AM

Hahaha, no wonder I just assumed they couldn't join.  Anyway, just wanted to let you know that I'm making progress.  I got to the third Sylvan mission, and of course, realized I had to start over.  Then I beat the first mission about 4 more times, realizing I hadn't done things how I should have.  Now I'm back on level 2, and making some good progress in it.  I really don't think I'll be starting over any more in this campaign.

You know, I'm kind of surprised so few people looked at this thread.  You'd think lots of people would be interested in it just because, even if you're not going for the fastest time possible, our walkthroughs show lots of ways to get through missions and people are constantly posting about how they can't figure out how to beat certain missions.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 22, 2007 08:01 AM

Yeah, I would say that as well. Well, maybe they'll look more when we play HoF, since there are no walkthroughs for it yet

If you are on mission 2 and are ready to say that you're skills are adequate, you should be able to finish the campaign rather fast, based on my expirience.

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Arabia_vn
Arabia_vn

Tavern Dweller
posted January 23, 2007 09:39 AM

I dont think that blink will get through it soon . On Sylvan Campaign , Findan can be very strong after mission 1 (at least i can deal with any 90 LV6 monters except wraiths on mission 2). You know the key to achieve a good time depends most on mission 2 . And here like i said , the problem is not Findan but the secondary hero . The only way i can think of is having Nur (Academy hero), building him so that he can summon pheonix at LV 6 or so (this way he can deal with the nearest demon town , then i can have some days building Mage LV4 to get frenzy spell so i can kill hordes A.Devils). The chance of having this is so small that i've tried this for some weeks and still havent got the good result . Of course if blink can get both frenzy and pheonix on mission 1 then he doesnt need to do these things , but the chance is even smaller than what i said . Damn , im fed up with restarting mission . Maybe i give up this time and i'll try this later when chinese new year comes when i have much more free time . Putting aside the fact that i havent finnished the last mission (dont have the mood to do that but i think its only a piece of cake ) , u guys can count mine as 121 days . So when u finish , no need to wait for me . I wont post until i satisfy with my result , but i dont know when i get what i want , lol .

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 23, 2007 01:11 PM
Edited by rainalcar at 15:19, 23 Jan 2007.

As far as I remember both Phoenix and Frenzy are not possible to obtain on mission 1. Yes, you are right that mission 2 holds the most to the total score, but 5 can be tricky as well (you need to be lucky in some late parts of the map). But no more of this, we'll all post our walks when he finishes.
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blink
blink


Adventuring Hero
posted January 29, 2007 02:33 AM

I'm on the final Sylvan mission.  I've restarted the mission already and I'm pretty sure I know what I'm doing now.  Even after all my restarting on the earlier missions, I'm starting to think I didn't make the best skill choices.  But still, I'm not going to restart at this point and I still think my time is pretty damn good.  I get the feeling we're going to have built our heroes very differently again.  I'm going to be a little busy at the early part of this week but hopefully I'll be able to finish up the campaign by Thursday.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted January 29, 2007 10:03 AM

we'll see... Last Sylvan mission was rather easy to me Try before Thursday
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Arabia_vn
Arabia_vn

Tavern Dweller
posted January 29, 2007 04:20 PM
Edited by Arabia_vn at 16:33, 29 Jan 2007.

Quote:
As far as I remember both Phoenix and Frenzy are not possible to obtain on mission 1.


No no we can if we're lucky enough . Actually i got pheonix from the mage vault . We can also get frenzy as well if we have advance dark magic and arcane intuition and some luck that the first enemy's attempt is a success . That hero of the enemy has frenzy . If u need some proof i can send u my savefile .

By the way i've just finished HOF Campaign . My first campaign result is suck but the second 53 days and the third 39 days are ok . Hope that we can do HOF together after this . The result there is only my first trial .

Edit : @Blink : yeah , our skills maybe different cause war machine is also a very good choice , but it requires a lot of mana .

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blink
blink


Adventuring Hero
posted February 04, 2007 04:42 PM

FINALLY!  I'm finally done with the Sylvan campaign.  I made this campaign so needlessly difficult for myself with my skill selection.  It took me 102 days, which I know is not perfect, but is still really good in my opinion.  My skills were attack, logistics, war machines, light magic, and destructive magic.  I'm still putting my walkthrough together because my notes are an even bigger mess than they were in the dungeon campaign.  I'll have it done hopefully by tonight or tomorrow.  It's highly detailed and is going to be very very very long.

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted February 04, 2007 05:20 PM

I kind of expected circa 12-14 days difference between us, but 16 no. Bravo waiting for the walkthrough.
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted February 04, 2007 05:28 PM

SYLVAN HEROIC SCORE RUSH

DAYS: 118
SCORE: 64711

As for the campaign, much harder than my first run. It's pretty much the same as any other campaign: first two missions are a killer in terms of difficulty and skill distribution, the second being practicaly the finale, but afterwards it's a walk, so all together the campaign was actualy easier in terms of difficulty than Dungeon, but in terms of skill distribution perhaps even more complicated. I am convinced that perfect has nothing to do with my run and that it is actualy rather poor, mostly because of mission 2.
On the other hand, I am a bit surprised of my time, it sounds almoust too good to be true compared to my first run. I know that I did mission 5 and 3 (lot) faster, but 1, 2 and 4 should be about the same (not sure about 2 though maybe I forgot something there), and the difference is 16 days.

MISSION 1
MONTH 2
WEEK 1
DAY 4

In many ways a reflection of Dungeon's first mission: the opponent isn't a threat (if you play right), you are a bit more pressed with time, much more stat objects and 3 Witch Huts, no higher Mage Guilds in town. The mission is really easy, but some factors have to fit in:
-3 useful Huts. This is very hard because I wanted to get Ballista, Aid, Navigation, Pathfinding, Expert Logistics and expert Summoning was my magic choice. So, since there are 12 skills total available in the game, the chance for a good hut is 3/12 (three being Logistics, Summoning, War Machines), for three huts is tree times that, so 64. 64 restarts, and I think I did it after about a hundred fifty or so. But the pain more than paid off: I was extremely lucky with my skills and stats as you'll see.
-good stat distribution – as little defense as possible for the time (hard to avoid), at least +3 SP and +5 K (very lucky here too).
-Phoenix spell in the Mage's Vault (was lucky and got it the 1st attempt).

My decision to go for a Phoenix this time is I think more prudent than Ressurection. With Ressurection you need troops which you mostly don't have: especialy on mission 2 and 5 this comes to play. Ranger's SP is generaly low, but can be improved by having patience and is still much better than going Destruction route. It is also a good route, but you can't get Flaming Arrows, nor will you have ANY use of Avanger's Guild (I never found it neccessary), so forget about Rain of Arrows – actualy, the goal was not to place a single point in Avenger tree for a while, if possible.

As for the coming of Inferno hero – I don't know. Maybe she can come sooner – to me it came the same day as in my last trun, so maybe I didn't lose anything here.

Findan:
Expert Logistics (Pathfinding, Navigation), Expert War Machines (Ballista, First Aid), Expert Summoning (Master of Conjuration).
This is INSANELY lucky. I got all three useful huts, two contained War Machines, one Summoning. I had to avoid some fights to avoid level up not to disturb my distribution… in short, very demanding, and it took me probably more time than any other mission so far. I was barely able to get all stat boosters (because of that avoiding) but I didn't have time to go for Unicorn's bow; still, the last fight is a joke with the Phoenix.
4/7/8/9 (0/6/4/6 from level ups). Again, beautiful, beautiful. My Phoenix is already SP 12 which is pretty much the same as Raelag's at this time (whose primary stat is SP ).

MISSION 2
MONTH 2
WEEK 2
DAY 1

Oh joy… Very, very hard. Two ways to do this: 1st and easier is to just go north by sea, take NE and then the other two towns. With Phoenix and war machines, not a big problem. The other, much harder way is to make a secondary take the NE town while Findan breaks the 10 Pit Lords and goes through underground. Unfortunately, I believe this is faster but I really don't know is it possible. The problem is that the obelisks do not point to fix locations; more precisly, the positions of the Dragons are always set, but any obelisk can reveal any of those positions, and this makes playing much harder. I went the easier route . I tend to think that it would take me a trillion years to do the other: I would need BOTH a ballista hero AND a good secondary capable of attacking NE town… too hard. I guess that I will be destroyed timewise here, but heck

Also, one very important thing which isn't very clear at first: the following mission requires you to get at least one hero, Talanar or Dirael, to the starting town. Both heroes are >level 20 which makes them eligable to learn Town Portal. It is a normal way of play to free Talanar first and then go for Dirael (at least it's my reasoning). Now, if Findan knows TP and has Scholar he can teach it to Talanar allowing him to return immidiately to NW town. Then, he has plenty time to return to starting town while Findan frees Dirael. The problem is as such: you need to be level 20 to learn TP with Findan, and that is complicated. You can learn it ONLY in NW town (if you rush properly that is) where you will have to build Mage Guild 5 (and probably 4 if the AI doesn't build it – for this you will need some luck with campfires on your starting island. Did I mention that this is insane??). However, if you don't have some level of Enlightment on the start you likely won't be able to reach level 20! You WILL enter boat Day 1 after you win your town back, and go directly to NW town, and you will end up just a bit short of expirience! The problem is also, that even if you have Enlightment you have to be damn careful NOT TO kill too much of opponent's units on the first siege! (thus making it harder for Findan!) A pain in the head I can tell you… But with Expert Enlightment I didn't have any problems .
Ofcourse you don't have to care, you can simply proceed south, free Talanar, conquer Necropolis, learn TP there, free Dirael, teach her TP and send her to starting town but that is wasting time; she will need some days to get where you want her while Findan is already done with the map. Unacceptable. So you can see what's the point: you should get Enlightment on mission 2 as high as possible. In the end that is what I did.

Just a few notes left:
-there is a Peasant floating around at the start. Maybe he can give you the Sextant – I don't know and I don't remember my last attempt, it took me a lot of time to get decent Enlightment and the condition below, combining that with the Sextant would probably drive me insane.
-you need a very good obelisk-dragons pattern.
-the more you get to SP the better.

In short: first, Talanar gave Findan ballista and bought Tent. Findan sailed north and in two days landed on the island with NE town, took the town. Before departure from the starting island I took Wood and Ore mines (with secondaries ofcourse). While Findan was doing his bussines, a secondary (Sinitar) managed to take Crystal and Mercury mine, and pick up some resources. Findan conquered NE town, sailed all the way around to the west. He conquered first the SW, then the N town. Meanwhile I was able to beat the Druids and Unicorns guarding the Obelisks. The positions of my Dragons were: 2 on the middle island, 3rd on the island N with +1 SP. There were other obelisks but they were unreachable: 2 underground guarded by >100 Hell Chargers/Archliches, one above guarded by 45!! Archdevils (someone mentioned Frenzy, but I VERY doubt this can be done w/o Puppet Master). Also, there was one other on a small island near the SW town, but his Dragons were on NW island and thus unreachable… As for expirience, I had barely enough time to reach the level cap (but did it). It is quite possible that this mission can be done a week earlier, but it was over my head; I had my share of pain on Inferno 3 and I was not into a replay.

Skills: Master of Eartblood, Expert Enlightment, Expert Attack.
Stats: 4/18/11/11. Far from perfect, especialy considering I have Expert Enlightment. I would gladly change some Defense/Attack for SP.

MISSION 3
WEEK 3
DAY 6

A very easy mission. With Expert Enlightment I had no problems of reaching level 20 before NW town. First day I conquered my town, left everything but the Dragons, bought Ballista and Tent. Sinitar is my secondary to defend the town and he never had any problems doing so. His Meteor kicked a*s. Two campfires on my side gave me sulfur and mercury (perfect). Day 1 Findan sailed W, took NW town (a bit movement points to spare), Mage Guild 3 was built there. I was able to accumulate resources for 5th level by buying a secondary who took the neccessary crystals and gems around. Now it becomes linear: Findan followed road, freed Talanar and gave hime 10 Dragons (so I can fulfill the garrison objective), then went E and freed Dirael. Meanwhile Talanar got to the hometown. There is really only one «problem» here and that is creature type guarding Talanar's prison. Ofcourse you don't want lots of Blacks, but lot's of Giants I got lots of Devils and didn't have any problems.

Level 24
Advanced Avanger, Battle Frenzy, Scouting, Scholar, Intelligence, Wall of Fog
5/21/13/14

MISSION 4
WEEK 2
DAY 7

Fairly easy, with all of my mana not too much of a problem. I went astray only a few times, to buy the machines and to take Elders (so I can fill my mana during fights) and for some stat boosters. I don't think that it's possible to do it faster. I got two level ups, Imbue Arrow and Rain of Arrows.

MISSION 5
WEEK 3
DAY 7

The infamous 5th mission was actualy almoust easy (again keep in mind that this is all relative speaking ), but mostly thanks to the Phoenix. It is an excellent mission where you have two ways to finish it: by killing the Spectrals or by collecting artifacts. I think that the latter is better so I went that route. Findan can brake singlehandedly with Phoenix and Elementals, and he already starts with all machines. His mana is sky high, and the only thing where you need to restart is if you get Familiars/Imps immidiately at the underground exit. So, in short:
Findan TP's to E town, brakes garrison, goes underground. After Dirael worked at the starting island, took some mines etc., she went after him (to gather some more, but for a more profound reason, you'll see why). Findan took the garrison W, and then all the others as they came to his way. Garrisons are quite hard but managable. Findan had Phantom Forces at this time which made life easier. While on the road he conquered the middle Necropolis and defeated a fairly dangerous hero guarding it (you'll see way). No high Mage Guild in it so alas no Dimension Door, so he had to walk to get to the garrison all the way south. Now, the big thing: you need to get the opponent RETAKE your Necro town by this time. If you do that Findan will be able to TP directly to the starting island – otherwise he will simply TP to the Necro town and the way from there to the Seer where Findan AND NO ONE ELSE has to bring the artifacts is long. But, when you tp to the starting island eastern town you can in one turn get to the portal which takes you all the way south and to the Seer. Here Dirael comes into play. She has to remain unseen while the opponent takes your Necro town (a bit north and she is safe – or neglected, I don't know), and when Findan is all the way south she RETAKES the Necro town (which is undefended or lightly defended because the starting hero was killed by Findan, and the hero who retook it is chasing Findan down!) Now, Findan can tp to the necro town, and go directly NE to go to Nicolai. From there it's pretty much pure luck where you'll find him. It can take anywhere from 1 to several days. It took me 2.

Findan level 28:
7/24/19/16
Expert Logistics (Pathfinding, Navigation, Scouting), Expert War Machines (Ballista, First Aid, Catapult), Expert Summoning (Master of Conjuration, Master of Eartblood, Wall of Fog), Expert Enlightment (Scholar, Inteligence), Expert Attack (Tactics, Archery, Battle Frenzy), Advanced Avanger (Imbue Arrow, Rain of Arrows).


p.s. I must admit that I am surprised you didn't take the Summoning route. Not so much because of this campaign (which I did with Light also so it's more than possible) but because of the next one. Without Avenger Destruction Magic will be of no use to you when Findan appears on Academy 3. Oh well, guess I simply have to wait to see.
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phinex
phinex


Adventuring Hero
for sylvan
posted February 07, 2007 04:52 PM

hello,Rainalcar and blink
i'm a Chinese player,but my english is poor,i hope it won't affect our communication
in china,there are some players have the same interest.(but i'm not )
Maybe your can discuss with them
here is score of one player name t5a1o8,i think it is the one of the best score in China

Haven Campaign
DAYS: 62
SCORE: 102665
another player muye's score:61 days and 103259 score

Inferno Campaign
DAYS: 49
SCORE: 142098
muye's score 48 days and 146230 score

Necropolis Campaign
DAYS: 49
SCORE: 162261

when i see your score,i discover you do better
but t5a1o8 finished the 2nd mission of the Necropolis in w2d5 and kill 80 titan only lose

6 skeletons
and we also have a method to kill the pit lord very easy without lose
We hope we can discuss the strategy and learn from each other

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blink
blink


Adventuring Hero
posted February 07, 2007 10:44 PM

Hi Phinex, you're just in time for the longest post ever.  Here we go.

Sylvan Campaign in 102 Days!
Score: 71,307


Now I don’t know if this is a bug but there is a VERY annoying feature about imbue ballista.  Whenever my ballista shot and cast a spell along with the shooting, the game would think that Findan himself had cast the spell, thus his initiative would go to zero!  I had some highly annoying fights in mission 5 where Findan kept showing up just one space after the ballista on the ATB bar.  So I was always faced with the choice of either skipping the ballista’s turn, or using the ballista and having it skip Findan’s turn.  This was incredibly frustrating and if this was an intended feature, this is just another area where Nival made a very stupid choice.  If it’s a mistake, then it’s just another example of Nival being very stupid.  Anyway, that’s the end of this rant.  On to the campaign.

Mission 1: Finished Month 2, Week 1, Day 4 (31 days); Chose “2 Elder Druids” Starting bonus (obviously)
Finished Stats:  Level 12:  5, 10, 6, 7; Basic Avenger (Imbue Arrow), Basic Attack (Tactics), Expert Logistics (pathfinding, navigation), Expert Light Magic (master of wrath, storm wind), Basic War Machines, and Advanced Destructive Magic


This is obviously the fastest this mission can be beaten.  There’s no real strategy to doing it quickly since all you do is attack Biara at the first opportunity.

I did this mission WAY too many times.  I actually beat this level with these same skills very early on but I didn’t pay attention to the stats I was getting at level ups and I had unbelievable bad luck (10 out of 11 level-ups were +1 to defense).  I realized I had to do the mission again when I got to the second mission and had spell power and knowledge of only 5 (because of all the stat bonus adventure objects).  This is simply not enough magic proficiency to even have a remote chance.  Anyway, when I redid it, I also realized something else I could do to build up my hero so I recruited Vinrael (who starts with enlightenment) and had him learn expert englightenment (with scholar and arcane intuition), expert light, and expert destructive magic.  He then went around and learned as many spells as possible (from enemy creatures and even from an enemy hero).  He learned meteor shower from the pit lords, chain lightning from an enemy hero, teleport from Grok (I recruited a bunch of heroes until he showed up) and a few other low level spells from other heroes that I recruited).  He then taught all these spells to Findan.  By the end of the level, Findan had learned:
All destructive spells level 1-4 except ice bolt
All light spells level 1-5 except anti-magic, word of light, cleansing, and deflect missile (he learned resurrection from the mages vault)
All dark magic spells level 1-2
And wasp swarm and fist of wrath.

As it turned out, I never used the level 4 destructive spells anywhere in the entire campaign but I got them because I wasn’t sure what I was going to need later on and I didn’t want to restart because I had left out a spell I needed.

Mission 2:  Finished Week 4, Day 1 (21 days); Chose “10 sprites” starting bonus (the sprites are necessary to my strategy)
Level 17:  6, 13, 6, 8; added Advanced Avenger, Expert War Machines, Expert Destructive Magic (Master of Ice), and Advanced Attack


This mission can probably be beaten a few days faster (maybe 1 or 2) because I was forced to let Findan just sit there at one point until an enemy hero was out of the way.  If I had dark magic instead of destructive, I probably could have just beaten her (Deleb).  Also, I could have just been luckier if she had been somewhere else.  Also, the places where the dragons showed up from the obelisks, while good, were not the absolute most perfect places they could have shown up.  And if I had dark magic I definitely could have defeated the huge stack of arch devils guarding another obelisk because I was able to defeat them even with light magic but since I had to lose some dragons in the process, it wasn’t worth it.  Dark magic would have allowed me to beat them with no losses.  Oh well.

Mana was a huge problem in this level.  I can’t believe what bad luck I’ve been getting in this campaign with my knowledge stat.  By the way, if you choose to go the sea route with Findan, it’s important to know that you can make the shipwreck survivor give you a sextant of the sea elves.  The first time I beat this level, that’s the route I took but it ended up being a couple days slower.  So I took the land route.

Day 1:  Recruited Orson and Talanar from the starting town.  Gave all the troops (plus recruited the 10 pixies) to Orson.  Built a mage guild level 1.  Orson also takes Talanar’s ballista.  Orson then leaves town and takes all of Findan’s troops and then attacks the imps guarding the ore mine (no losses).  This is important because this way they don’t suck up most of Findan’s mana.  Besides, Orson creates 6 skeletons out of the enemy, which, while fun, is probably not going to matter much.  He then flags the ore mine, picks up the pieces of ore, grabs the stack of crystal, and stands still just north of the crystal.  Findan runs toward him and when he’s just north of Orson, Orson gives Findan 8 sprites and the ballista.  Findan runs east and takes out the familiars guarding the saw mill.  Obviously with an army of 8 sprites we can’t allow any losses here.  This is going to be Findan’s entire army until he captures the castle on the central island.  Talanar then leaves the town and grabs all of Orson’s troops (28 zombies, 23 pixies, 6 blade dancers, 2 sprites, 5 skeletons, 19 war dancers, and 8 hunters).  Orson then runs and picks up the wood and flags the saw mill.  Built a boat and had Talanar run back and board it.  Findan runs north, stopping off at the fountain of youth, beating the hell hounds (no lossses), picked up the mercury pile and the gold just to the northeast, and then continued farther north.

Day 2:  Talanar sails toward the northern island, picking up treasure along the way.  Recruited Zoltan (NOTE:  sometimes when you get to the northern island, the enemy has concentrated their entire army in one hero and he’s sitting in the castle; in case this happens, at least one of the two heroes who’s going to the northern island needs to be either a necromancer or demon lord (or have logistics and pathfinding) because you’ll need to undergo an annoying process of luring the enemy out of the castle with one hero and the other hero will only be able to make it to the undefended castle in time if the first one can get to a certain point on the island that he wouldn’t have enough movement points to reach in one day if he were weighed down by the dirt or lava movement penalty), had him pick up the campfire near the town, and then built a boat and had him board it.  Findan defeats the 12 pitlords (losing 3 sprites) and once underground, heads north.  Orson follows as best he can, picking up some treasure along the way.  Built nothing in town.

Day 3:  Findan attacks the stack of hell hounds (no losses) and continues toward the subterranean gate that’ll put him on the central island, and Orson continues following Findan, picking up treasure.  Talanar continues sailing north, picking up treasure, and Zolton follows him.  Built a town hall.

Day 4:  Built a hunters cabin.  Findan runs north on the central island.  My two heroes in the sea continue north, and Orson continues chasing Findan.

Day 5:  Talanar and Zolton landed on the northern island.  Orson’s still chasing after Findan.  Findan runs toward the central castle, only stopping to get a chest with 1000 gold and a stack of gold.  Built a city hall.

Day 6:  Built a stone ring in the starting town.  Orson picks up a pile of gold and a chest of gold in the underground.  Findan takes the northern castle and builds a mage guild level 2 in it (he needs to learn Vessel of Shalassa, also known as Summon Boat).  He then starts running back toward the southern end of the island.  Talanar beats the stack of zombies (no losses).  Now we come to the luring trick.  I have enough troops so that the main enemy hero on the northeast island doesn’t want to attack Talanar.  I give Zoltan another skeleton (so his army consists of 2 skeletons).  I then run Talanar to a spot 4 steps south and 3 steps east of the fountain of fortune.  I move Zoltan to a spot 5 steps south and 5 steps west of Talanar.  When I end my turn, the enemy hero attacks Zoltan (the two skeletons give me enough time to flee the fight so the enemy doesn’t get all the experience of having killed a hero) and then boards one of the boats I arrived in.  Another enemy hero comes south from higher up in the island (he only has a pixie or something like that) and is also running toward the other boat.  But the good news is, they ignore Talanar so that Talanar can take the castle on the next turn (still not all that easy of a fight, but nothing too extreme).  

Day 7:  Talanar attacks the northeastern castle.  There’s a preliminary hero standing outside with 4 blade dancers that I defeat with no casualties and using no magic (you really need the mana for the fight in the castle.  The castle was defended by Grok (and a citadel) with 12 pixies, 2 pit fiends, 8 hell hounds, 5 succubi, 16 familiars, and 3 hell chargers.  I won with 2 skeletons, 7 zombies, and a blade dancer left over.  He uses his last movement point to enter the castle.  Orson picks up treasure, and Findan continues running toward the southwest corner of the central island.  Re-recruited Zoltan from the northeastern town and had him take out the tiny army that was running for my second boat.  Built a battledance terrace in the starting town.

Day 8:  Findan attacks the 79 pit fiends (of which 40 were pit lords) guarding the obelisk with his mighty army of 5 sprites and 1 emerald dragon, but I didn’t deploy the dragon (lost 4 sprites).  Oh my god, this was the most annoying fight I have ever fought.  I was extremely unlucky in that the pit fiends/lords were split into 4 stacks and there was only 1 obstacle on the entire field and that 1 obstacle was just a stick that covered 2 tiles and it was about 4 squares east and 4 squares north of the bottom left corner.  Essentially, the obstacle was useless.  Also, the enemy’s morale can really screw you over no matter how good your positioning is as long as at least 2 stacks are still on the field.  And when there are 4 stacks on the field, not only do you need to make use of the haste spell constantly, but you really have to think about where your stacks should go so that if one of the enemies gets good morale, you can hopeful use the other stacks of enemies to block that one.  I felt like I was playing a chess match.  When I finally won, the fight itself (not the retries, I mean this one single fight) took over an hour.  When I went to save after the fight I got incredibly nervous because my computer froze for a good 30 or so seconds before saving and I was incredibly freaked out that it was just going to crash.  Anyway, after the fight, Findan hits the obelisk which creates a group of 3 dragons at the top of the southwestern island.  I then recruited Ylthin from the starting town and recruited for her all the druids and hunters I could afford.  She’s going to pick up treasure and flag mines on the starting island.  Talanar and Zoltan meanwhile flag what mines they can on the northern island.

Day 9:  Findan defeats the pack of shadow dragons and then grabs all the treasure in that western corner of the island before summoning and boarding a boat.  At this point, I won’t really describe what my other heroes are doing specifically.  They’re just picking up treasure and getting themselves in place to pick up stacks of emerald dragons as they appear.  I’m also dismissing and recruiting heroes so that I can make chains so that they can get all the dragons to Findan as quickly as possible when we’ve got all 20.  The only exception to this is Ylthin, who’s going to defeat the horde of unicorns near the starting town to uncover a group of dragons, and to defeat the druids just to the north, to get at another obelisk.  Also, I’m building up my starting town so that I can create a big enough army for Ylthin to actually accomplish this and so that I can have a castle and the dragon altar by the end of Week 2.

Days 10-12:  Even though Findan could have landed on the southern island on Day 10, he can’t beat Deleb with his crappy army so he has to wait till Day 12 when she’s moved out of the way.

Day 13:  Findan runs toward the western castle and takes out the weak enemy hero (just had some familiars) on the way.

Day 14:  Findan captures the castle, which was actually kind of a pain in the ass.  I had to constantly use resurrection and ended the fight with 2 mana left.  Findan then immediately starts running toward the northern part of the western island so he can get the 3 emerald dragons that are sitting there.  Also built a dragon altar which required trading most of my unnecessary resources and most of my gold.

Days 15-17:  Findan is still running north for the dragons.  He kills the horde of wights guarding them on Day 17 and hits the witch’s hut to get Master of Ice.  He then starts running back toward the eastern edge of the island so he can get in a boat and sail away.  Ylthin kills the horde of unicorns guarding an obelisk near the starting castle on Day 17 too and then gets back in her boat so she can sail for the obelisk guarded by the group of druids to the north.  Deleb recaptured the southwestern castle on Day 17 but it doesn’t matter.  I’ve already completed the “Capture all demon towns” quest and losing a town after you had them all doesn’t change this.  If she got in my way at this point, my 9 emerald dragons would annihilate her easily anyway.

Days 18-21:  Findan is running back to his boat so he can sail back to the central island, which he’ll get to with his 9 emerald dragons on Day 21.  Ylthin kills the druids guarding the obelisk on Day 21, uncovering the dragons that appear just to the southwest of the castle on the central island.  Vinrael is there to pick them up.  He gets them, hands them off to Grok, who runs them as far south on the central island as he can.  Then I dismiss Vinrael and recruit another hero from the starting castle who runs toward the underground.  

Day 22:  Zoltan, who’s now waiting in the starting castle with the 3 dragons he picked up from the northern island, recruits the 5 dragons in the castle (after trading resources for gems I was barely able to afford this; if I needed one more gem I wouldn’t have had enough gold or resources to trade for it), and runs them to the hero I just recruited after dismissing Vinrael.  This hero runs the 8 dragons to a hero who’s waiting just underground.  This hero runs the dragons to another hero that’s waiting halfway through the underground, who runs it to a final hero who’s almost out of the underground.  This hero runs it to the surface, meets up with Grok, takes Grok’s 3 dragons, and runs toward Findan.  Findan runs toward this hero and picks up all the dragons, giving him exactly 20.  And DONE.


Mission 3:  Finished Week 3, Day 1 (14 days); Chose “four leaf clover” starting bonus (the difference between having 0 luck and 1 luck can be enormous)
Finished Stats:  Level 24: 8, 17, 6, 11; added Expert Avenger (Deadeye Shot), Expert Attack, ballista and imbue ballista, scouting, and master of abjuration


As far as I can tell, this mission was done perfectly in terms of time.  I cannot see how this mission could be done any faster, aside from the off chance that there’s a week of the druid and you’re able to make a neutral stack of druids that appear join you.  This would allow you to complete the fill the garrison objective faster, but this would require an absolutely ridiculous amount of luck (I’m talking on the order of hitting “restart mission” for upwards of 100 hours).  There was no annoying restarting in this mission and it wasn’t very hard.  It was really about figuring out that you have enough time to take the other Sylvan castle in between sieges if you chain your heroes properly.

Day 1:  Findan retakes the castle and buys war machines.  Recruited Ylthin and gave her all of Findan’s troops and artifacts.  Built a mage guild level 4 (learned anti-magic and deflect missile).  Ran Ylthin to the east, picking up the campfire and treasure chest.  Recruited Dougal.  At the end of the turn, the enemy attacked Ylthin and she lost 1 emerald dragon.  Findan gets in the boat.  Even though I built the mage guild specifically so he could learn anti-magic, it turns out I never used it in the entire campaign.

Day 2:  Ran Ylthin back to the castle.  Dougal takes the ancient treants, master hunters, 9 emerald dragons, and the sprites (and the artifacts) and gives them to Findan.  He keeps 2 ancient treants and his archers for himself.  Findan sails to the east and lands on the main continent.  Dougal summons the boat and boards it.  Built an Avenger’s Brotherhood.

Day 3:  Findan attacks the first garrison (lost 4 master hunters).  His remaining army is 9 emerald dragons, 21 ancient treants, 50 master hunters, and 28 sprites.  Recruited Ossir.  Dougal sails west.  Bought another boat and had Ossir board it.  At the end of the turn, Kasper attacked Ylthin in my castle (lost 1 elder druid and 16 war dancers)

Day 4:  Gave all of Ylthin’s troops to Ossir.  Ossir sails west and gives them to Dougal (and takes back one ancient treant for himself so that he can take out the shipwrecks for extra treasure).  Dougal sails southwest.  He’s going for the main continent so he can capture the other Sylvan town.  Ylthin also then goes east to get the campfire sitting at the edge of the map.  Findan attacks the second garrison (lost 2 ancient treants and 8 sprites).

Day 5:  Ossir gets treasure.  Built a capitol.  Ylthin continues east.  Dougal continues toward the main continent and Findan continues south.

Day 6:  Dougal lands on the main island.  Ossir goes after treasure in the western sea.  Ylthin picks up the campfire and heads back toward the castle.  Findan continues southwest, toward Talanar’s prison.  Built a resource silo.

Day 7:  Ossir continues his sea-bound treasure hunt.  Ylthin runs to the shore just south of the castle and Dougal goes after the other Sylvan town, knocking out a swarm of plagued zombies on the way.  Findan keeps going after Talanar’s prison, killing the swarm of hunters on the way and ending his turn after just having killed the shadow dragons.  Built an Avenger’s Guild.

Day 8:  Freed Talanar.  Both Findan and Talanar start their run to the east, so they can get underground and get Dirael.  Dougal attacks the western Sylvan town (lost 2 elder druids, 22 archers, 51 war dancers and 13 pixies).  It’s absolutely necessary that Dougal learn navigation at this point or you won’t be able to get his troops back to Ylthin in time for her next siege defense.  Anyway, Dougal recruits all the druids, unicorns, hunters, and treants, takes the ore mine near the town and the two ore piles sitting next to it, and then runs back toward his boat.  He left his ancient treant behind in the castle because it wouldn’t fit in his army.  Built a Faerie Wood in the starting town.  Ossir starts back toward the starting castle.

Day 9:  Findan and Talanar continue east, with Talanar stopping off at the marketplace to trade for some gems and crystal.  Built a Stone Circle.  Dougal gets back in his boat.  Ossir continues back toward the starting castle.

Day 10:  Dougal sails north.  Ossir continues back toward the castle.  Findan and Talanar continue east.

Day 11:  Dougal gives his troops to Ossir and Ossir gives them to Ylthin, giving Ylthin just enough time to get herself back to the castle with her troops to defend against the final siege which will occur when I end this turn.  Findan and Talanar continue northeast, going around the curve before they get to the underground.  Dougal and Ossir will just pick up treasure in the sea for the rest of the mission so I won’t mention them anymore.  During the siege I lost 9 hunters and 2 silver unicorns.

Day 12:  Findan took out the Necropolis Town (lost 1 ancient treant and 19 sprites) (allowing him to learn Town Portal, which will be used extensively in mission 5) and then he turned around and gave Talanar a bunch of troops.  They both head off toward the underground.  Built a Unicorn Garden

Days 13-14:  Talanar runs off toward Dirael’s prison and Findan runs off toward the arena in the underground, stopping to get experience along the way.

Day 15:  Findan hits the arena (+2 attack).  Talanar beats the bone dragons and frees Dirael.  Then I recruited my final set of druid elders and finished the mission.



Mission 4:  Finished Week 2, Day 7 (13 days); Chose “8 master hunters” starting bonus
Finished Stats:  Level 26:  11, 18, 7, 13; added battle frenzy and nature’s wrath


Nothing real exciting here.  The final battle (the one with Nebiros, not the actual final battle with Biara) was actually pretty hard.  It took a few tries.

The only places where I took unnecessary steps were (in order): to get a chest and a pile of gold so that I could purchase a ballista and first aid tent when I came to the war machine shop (and obviously I went out of my way to go to the shop too).  I also picked up 25 sprites and 9 elder druids (that were sitting next to each other) because there was a tattered flag behind them and so picking them up actually allowed me to move farther that turn than if I had ignored them and left the flag.  I also picked up 28 pixies because doing so allowed me to travel a few extra tiles on the road instead of on subterranean terrain, and so whether I picked them up or not resulted in me getting to the same tile by the end of the day.  Thus, no reason to skip them.  Plus I stopped at a Marletto Tower (+1 defense).  I also picked up the 7 unicorns even though that resulted in losing a movement point because, well, 7 unicorns is a force I need for the final battle considering how pathetically weak my army is and 1 movement point doesn’t seem like very much.  Actually, it turned out I had so many movement points to spare that I was able to stop off at the planetarium underground in the southeast (+1 spellpower).  I picked up 7 hunters underground because it allowed me to stay on the road, which made it just as fast as if I had skipped them.  Finally, I picked up 13 elder druids on the continent with the air elementals and obviously I picked up the 18 silver unicorns on the central island.


Mission 5:  Week 4, Day 3 (23 days); Chose “1 green dragon” starting bonus
Finished Stats:  Level 28: 13, 18, 9, 14; added rain of arrows and triple ballista (unfortunately didn’t get triple ballista until about 4 days before the end of the mission)


The key in this mission is to make sure that 1 of the 2 artifacts guarded by the first horde of spectral dragons is the Ring of Sar-Issus.  Unfortunately, with the skills I chose, attacking the garrisons and going after the dwarven artifacts just didn’t seem feasible.  I had to depend on a lot of resurrection and buffs from light magic, and the occasional imbued ballista with destructive magic.  This level was actually quite difficult for me.  I imagine that if I had chosen summoning or dark magic, it would have been a lot easier.  Oh well, I didn’t do too badly.

Day 1:  Dirael moved into the northern town.  Bought a mage guild level 3 (so that she could learn summon creatures) and recruited all available troops and Ossir.  Gave Ossir all of Dirael’s troops except a blade dancer.  Dirael moves one step south.  Recruited Nebiros, who runs to Findan, takes his troops, and uses them to defeat the conscripts guarding the ore mine.  Ossir then takes all of Nebiros’s Sylvan troops and uses them to defeat the skeleton archers guarding the saw mill, hitting the garden of the wee folk on the way.  Nebiros flags the ore mine and takes the pile of ore sitting there and then uses his last movement points to move two steps north.  Ossir returns all Sylvan troops to Findan and flags the saw mill and picks up the pile of wood with his last movement point.  Findan runs south, picking up a pile of wood on the way and then takes out the minotaur guards and the horde of priests.  He picks up a stack of crystal and a stack of ore just to the east.  When he’s out of movement points, he town portals to the eastern town (if you try to pick up any more treasure than just the two stacks, Findan won’t end up far enough east and when you teleport, he’ll be sent to the northern town, which is worse than not teleporting at all).  It’s important not to waste any of Findan’s mana at any point in this mission.  Even with his 13 knowledge and the fact that he’s going to get the Ring of Sar-Issus, he’s going to be involved in a lot of fights where he really needs to use a ton of mana.  Talanar grabs the campfire and then runs south, grabbing the gem pile and taking out the plague zombies to get the hunters from the cabin.  Once he has them he starts running north.  Dirael runs east, taking out the conscripts and then continues east.

Day 2:  Built a faerie wood in the eastern town and recruited all sprites and upgraded my pixies.  I was left with 60 gold and no one is picking up any gold until Day 3.  Dirael takes out the specters guarding the sulfur mine but doesn’t flag it herself (that’s for Ossir).  Dirael then continues southeast.  Ossir flags the mine and then continues after Dirael.  Nebiros goes south after the treasure that Findan uncovered.  Ossir and Nebiros won’t be mentioned anymore because they’re just going after treasure for the rest of the mission (though Nebiros has one other important task; when he’s done picking up the treasure that Findan uncovered, he’s going to recruit 10 pixies from the faerie tree just to the east of the northern town and then run them to the northern town so that these pixies can be turned to sprites and summoned by Dirael latter on).  Talanar goes north, defeating the footmen but leaving the two resource stacks for my gathering heroes.  Findan runs to the garrison, Talanar gives him all his troops and takes back a green dragon, 20 war dancers, and 4 blade dancers (so Findan has 61 sprites, 10 master hunters, 26 hunters, and 4 blade dancers; this is the ideal army for fighting the first stack of spectral dragons which will occur on the next turn).  Findan breaks through the garrison and goes north through the teleporter, then west toward the spectral dragons.  Talanar follows through the teleporter and then goes southwest toward the rakshasas guarding an elemental waistband.

Day 3:  Findan attacks the spectral dragons to the west (lost 4 blade dancers) which brought him down to 61 mana.  He picked up the Ring of Sar-Issus (all spells cost half mana!) and the sandals of the saints (Mini rant:  The description on this thing is incredibly stupid.  It just says “increases all stats by +1,” and while this is true, I bet there are quite a few players who didn’t realize that luck and morale are considered “stats” within the meaning of this artifact and so this artifact increases luck and morale too).  Dirael kills the golems guarding some wood and a treasure chest and then heads off toward the eastern castle, stopping off to learn basic luck at the witch’s hut.  Talanar kills the rakshasi and picks up the elemental waistband and 3 of the 4 treasures (Ossir will get the other one later) chests next to it.  Built a town hall in the eastern town and a city hall in the northern town.  (all spells cost half mana!) and the sandals of the saints (Mini rant:  The description on this thing is incredibly stupid.  It just says “increases all stats by +1,” and while this is true, I bet there are quite a few players who didn’t realize that luck and morale are considered “stats” within the meaning of this artifact and so this artifact increases luck and morale too).  Talanar and Findan then both start running toward the teleporter to the northeast.  Talanar is a little ahead of Findan so he’ll be getting some treasure along the way.  Both will stop off at the planetarium (+1 spellpower) but Dirael will not or she’ll be one tile short of having 75% of her movement points remaining when she gets to the underground on day 8, which will prevent her from using summon creatures (I got all the way to day 8 before having to reload to this point…argh).

Day 4:  Dirael runs past the eastern castle, toward the teleporter.  She’s chasing Talanar and Findan.  Talanar continues northeast toward the teleporter that’ll take him to the underground.  He kills the steel golems along the way, picking up the nearest pile of crystal and flagging the crystal mine and killing the minotaurs guarding the gem mine, ending his turn by flagging the mine.  Findan chases after him.  Built a stone ring in the northern town.

Day 5:  All 3 main heroes run toward the teleporter, with Talanar picking up treasure along the way because he’s ahead of Findan.  Built a hunter’s hall in the northern town.

Day 6:  Built a citadel in the northern town.  Findan runs through the teleporter and defeats the 1320 scouts on the other side (thank you mass deflect missle) and then continues south, going after the next stack of spectral dragons.  Talanar and Dirael follow with Talanar getting a little ahead of Findan.

Day 7:  Built a treant arches.  Findan continues south killing 106 mages (half of which are archmages) and another 1093 scouts.

Day 8:  Built upgrade to treant arches and recruited the 5 ancient treants.  Dirael runs underground and summons them and 18 hunters.  She hands them off to Talanar who runs right next to Findan.  Findan takes the treants and 9 of the hunters, and gives Talanar his green dragon.  Findan then runs south.  He’s going after the southwest dragons in the underground.  At the end of the day Deirdre attacks Findan.  Lost 1 ancient treant.

Day 9:  Findan continues south.  Dirael continues south.  Talanar places himself so that Dirael can just reach him after she summons on Day 10.  Built a stone circle in the northern town.

Day 10:  Built a faerie wood in the northern town.  Dirael summons 10 elder druids, 13 blade dancers, and 36 sprites because that was all creatures available (and it cost almost all my gold) which left her with 1 mana point.  She gives all of these to Talanar.  Talanar runs toward the castle in the center of the underground.

Day 11:  Talanar attacks the central castle (lost 19 war dancers, 1 green dragon, 9 hunters, 17 sprites, 13 blade dancers, and a ballista).  I left the elder druids and the rest of the sprites with Dirael.  This fight was an ENORMOUS pain in the ass.  Without the elemental waistband I would have had no chance.  Orson was a level 28 hero and the stupid cold attack ability he had on his troops makes it so that their attack will knock most of my stacks down to one hit point (last stand) and then the cold damage comes AFTER that, so it negates the last stand ability entirely.  Anyway, after that Findan attacks the southwest spectral dragons (lost 3 blade dancers and a first aid tent).  You have to win this fight with at least 10 mana so you can cast town portal and warp to the central castle.  I started the fight with 70 mana and ended with 19.  Then I town portaled.  Built a mage guild in the necropolis so Findan’s mana will be restored while he stays there overnight.  Talanar starts running back toward Dirael and Dirael runs toward him.

Day 12:  Recruited Anwen in the central town.  Gave all his troops to Findan (5 blade dancers, 12 pixies, and a hunter).  Dirael runs to Talanar and gives him all her troops.  He gives them to Findan and Findan also buys a first aid tent.  Now Findan is going after the northeast dragons and Talanar is chasing after him.  Now that Findan has a serious army I won’t mention all the little fights he gets into for the rest of the mission.

Day 13:  Findan, Dirael, and Talanar continue northeast.

Day 14:  Findan defeats the northeast dragons (easy, no losses) and continues toward the northern teleporter.  Talanar and Dirael follow.  Built a castle in the northern town.

Day 15:  Findan goes through the teleporter, which brings him to the island with 2 necromancer castles and heads off for the dragons that are to the northeast (just to the southeast of a necromancer town).  Talanar and Dirael follow.

Day 16:  Findan defeats the dragons, bringing him down to 140 mana.  Talanar runs toward the castle just to the northwest of where Findan is.  At the end of the day, Nicolai attacks Findan.  This fight is a giant pain in the ass.  I had to use all my mana and got out of the fight losing only 4 elder druids.  The artifacts I got from Nicolai were mostly useless.  Dirael continues chasing after them.

Day 17:  Talanar takes the 12 sprites from Findan and uses his army of 12 sprites and 1 war dancer to take the castle near him (won with exactly 1 sprite left!).  Findan runs south and goes back through the teleporter he came through on Day 15.  He does this because he needs to hide from the enemy heroes which he is not strong enough to defeat.  Dirael runs toward him.  Talanar continues running north.

Day 18:  Findan goes back through the teleporter now that the enemy heroes are slightly out of the way and runs west.  He’s going for the western dragons.  However, because this island is all dirt, the enemy heroes will chase him down in 2 or 3 days (it’s not his native terrain) unless I put some decoys out to distract them.  Thus, Dirael comes through the teleporter and goes east to buy an axe of +4 attack at the artifact merchant.  Talanar continues north, taking out the 19 death knights to claim a lion’s crown (+2 morale and luck) and then he just sits there.  At the end of the turn, Talanar will be attacked by Vladimir’s enormous army.  He has no chance in this fight so he just flees.

Day 19:  Findan continues west toward the dragons.  Recruited Talanar in my northern town.  At the end of this turn, Dirael will be attacked by the enormous army of Lucretia.  She’ll meet the same fate as Talanar.

Day 20:  Findan defeats the dragons (lost a first aid tent) and then heads back east toward the teleporter that’ll take him to the northern island.  Recruited Dirael in my northern town.

Day 21:  Findan makes his way through the teleporter, running out of movement points a few steps from the northern necromancer castle.

Day 22:  Findan attacks the northern castle (no losses).  I then suicide Talanar and Dirael and re-recruit them in the necromancer town.  Talanar takes Dirael’s axe and buys a first aid tent.  Findan takes the crown, axe, and first aid tent and then runs toward the final stack of dragons on the eastern side of this island.

Day 23:  Talanar runs toward Nicolai who’s sitting in the southern necromancer town.  Findan defeats the final stack of dragons (light at last!) and then teleports back to the northern necromancer town.  He gives his troops and artifacts to Dirael, who chases after Talanar.

Day 24:  Dirael gives Talanar all her troops and artifacts.  Findan recruits all the units in the necromancer town and runs to the southeast, taking out 411 assassins and hitting the arena (+2 attack). Talanar easily defeats Nicolai.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted February 08, 2007 11:45 AM
Edited by rainalcar at 12:10, 08 Feb 2007.

Hello phinex, glad to hear from you! Alas, I cannot speak chinese (yet ) but I find it to be a marvelous language. For now, we can communicate in german as well if you want Nice scores there in the east
As for this:
Quote:
but t5a1o8 finished the 2nd mission of the Necropolis in w2d5 and kill 80 titan only lose 6 skeletons

I have never tried it, frankly, I wouldn't know how to do it on mission 2. No Sandro's cloack, so no Dark Magic. Maybe if you cast Immunity and the Titans just swing Lightning Bolts at you?

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Hey Blink, it would seem that perhaps something is wrong with your and not my Necro time, watch this:

MY TIME
DAYS: 46
SCORE: 166614

TIME POSTED BY phinex
DAYS: 49
SCORE: 162261 (so this would fit)

YOUR TIME
DAYS: 44
SCORE: 254473 (well, this doesn't )

Ofcourse, maybe that mission where your time exceeds mine gives ridiculous points per day, dunno.

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Imbue Ballista - never noticed this in my single/multi games, then again I cannot recall when was it that I used Imbue Ballista.

1. Nice that you accumulated all those spells on mission 1, but I still think you are going to have a VERY hard time later without Summoning. Please disprove me Ofcourse, ressurect is damn good on mission 2... I am glad that you finished in the same time.

2. Well, crushed as presumed
So I was right that going by land is faster, but didn't want to wait for Sextant.
Quote:
When I went to save after the fight I got incredibly nervous because my computer froze for a good 30 or so seconds before saving and I was incredibly freaked out that it was just going to crash.
- the hard life of heroes lol

3. I have tried this a dozen times and I never managed to finish if I didn't get either Talanar od Dirael to the starting town. What is the catch then? Accumulating the garrison army afterwards?

5. At least I am better here I knew I played this mission very very good. Aside from the fact that I reasoned falsely in mission 3, I am still happy with my run. What say you for my trick with TP?
I guess I still calculated right that the Artifact way is faster than the Dragon way, but your time is still damn good - if it wasn't for that need to go for the Ring you would be only 1 or 2 days behind my time.

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blink
blink


Adventuring Hero
posted February 08, 2007 04:40 PM

Quote:
3. I have tried this a dozen times and I never managed to finish if I didn't get either Talanar od Dirael to the starting town. What is the catch then? Accumulating the garrison army afterwards?


I'm not quite sure what you're asking.  Are you asking how I managed to complete the "Fill the Garrison" objective without sending Talanar or Dirael back to the starting town?  What I did was to give Findan only troops that the starting town didn't need.  So I left all the druids and unicorns in the town and also left 11 dragons.  Then, as long as you only lose 1 dragon and a few druids and unicorns, you can have enough troops by day 1 of week 3.  Of course, this requires Dougal's contribution of troops that he got from the western Sylvan town.  If this isn't what you were asking feel free to clarify.

Oh, and in answer to a question you asked a LONG time ago, I beat the pit lords in Haven mission 3 losing 3 or 4 peasants, I can't remember which.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted February 09, 2007 08:36 AM

I wasn't really sure what am I supposed to do in this mission, so I tested it in my test profile by placing the asked number of troops and defeating Sylvan town Day 1. However, I never got a mission ending; I got it only when I brought either Talanar or Dirael to the starting town.
So in the end it turned out that all of my mumbo-jumbo about Enlightment, level 20 and TP proved to be totaly useless
lol, the pit lords, I forgot about that I can beat them losing 3 peasants as well I thought that you can by losing only 2 or 1 that's all I wanted to know

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phinex
phinex


Adventuring Hero
for sylvan
posted February 14, 2007 01:38 PM

Quote:

Sylvan Campaign in 102 Days!
Score: 71,307



Hard to believe.
Well done,blink,our players didn't finish the Sylvan Campaign.He is very busy now,maybe you shall wait a long time.

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted February 14, 2007 02:54 PM

How about in the meantime for a way how to beat Necro 2 in the time you wrote (to beat the titans losing only 6 skeletons)? There isn't a similiar situation anywhere later in the game, so it be a spoiler.
____________

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phinex
phinex


Adventuring Hero
for sylvan
posted February 15, 2007 03:25 AM

Quote:
How about in the meantime for a way how to beat Necro 2 in the time you wrote (to beat the titans losing only 6 skeletons)? There isn't a similiar situation anywhere later in the game, so it be a spoiler.

Your guess is almost right.We use war machine to kill the titans.
Send 8 death knights and 6 skeletons to battlefield.And Godric use teleport on skeletons to the place where next to the titans,when all tians could not shoot,they will call lighting on the war wachines,and war machines are immunity to the lighting.Then you can kill the titans so easily.
At last,skeletons attack the titans,when all your troops died,guardian angels resurrection 8 death knigts.
There are some pictures.
http://gamebbs.enet.com.cn/attachment.php?aid=94041
http://gamebbs.enet.com.cn/attachment.php?aid=94043
http://gamebbs.enet.com.cn/attachment.php?aid=94053
http://gamebbs.enet.com.cn/attachment.php?aid=94060

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