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Heroes Community > Tournament of Honor > Thread: Heroes 5 Maps Submission/Review Thread
Thread: Heroes 5 Maps Submission/Review Thread This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · NEXT»
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted September 23, 2006 04:22 AM

Heroes 5 Maps Submission/Review Thread

All Maps to be submitted get posted here, then players can download and review them.  Once they have been playtested successfully by several players, I will make one final review of the map & then post them on ToH's maps page.
Past closed threads continue on this thread.  Past threads:    Old Thread 1  Old Thread 2
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sphere
sphere


Supreme Hero
posted September 23, 2006 04:28 AM
Edited by sphere at 04:29, 23 Sep 2006.

Hey,

- Well great idea to get all the maps in one place. Vlaad has made this thread in another forum
H5 Map - Index
Just a heads up.

- Guz
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 23, 2006 09:04 AM

Quote:
Hey,

- Well great idea to get all the maps in one place. Vlaad has made this thread in another forum
H5 Map - Index
Just a heads up.

- Guz
Thanks, Guz. The Map Index is meant to be for all maps, not just multiplayer. I suggest mapmakers post their scenarios in both threads.
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Betruger
Betruger


Known Hero
empowered mind
posted September 23, 2006 10:06 AM
Edited by Betruger at 13:49, 22 Feb 2007.

UPDATED TO 2.1 HOF

Dead Mans Lake version 2.1


It's a balanced 1v1 map, with 3 ways to reach your opponent, the shortest, obviously, being guarded by lots of spectral dragons.


Also, I'd like to point out, that since patch 1.3 there is absolutely no need to create those .pak files and putting them in \Data folder.
It is perfectly sufficient now to put .h5m file in the \Maps folder.
It's more natural and user friendly.

So the installation notes are:
1) put downloaded .h5m file in your \Heroes\Maps folder
2) play!

edit
Also, take notice that Ghasteater himself said he likes this map (and he is no.1 in ToH for the moment, so listen to what he says folks )

We just had a very nice and close game on this map, my nerco vs his haven. I beat him to the utopia by 1 turn, but then I just barely lost the final battle, failing to surrender/run when there was still time Good game Ghast!

At this point I can say that map is 100% bugfree, and pretty balanced too.

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niagaran
niagaran


Adventuring Hero
Braveheart returns
posted September 23, 2006 02:42 PM
Edited by niagaran at 14:43, 23 Sep 2006.

Battle For Honor and Hourglass

Battle For Honor 1.3
A clean balanced map ideal for multiplay. I have played through the map from both sides with normal and hard difficulties. This would be my current map of choice for multiplayer...no bugs to report

Hourglass 1.0
Currently fumbling around after completing the map on normal to get reaquainted with the various strategies available to complete a game. A very good recreation of the original. Like the H3 version getting to the middle quickly is key but having 3 same "like" castles removes potential unbalances.
A rich map of many paths and potential for huge heroes and armies.
thx JB  

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nevermind
nevermind


Famous Hero
posted September 23, 2006 03:55 PM

My map is..

Random Wars Version 3.0:

download link -
http://www.elrath.com/mapvault/index.php?ACT=dl&id=911&symid=911

Description:

Random Wars  
Random Wars Has Twists And Suprises - Made For Multiplayer / Hotseat. - Take Into Consideration This Isn't an easy map nor a short one, no chance to rush the opponent - must kill at least 40 lvl 7 just to get to him , altough map has a big potential to expand your forces fast and strong. New Version 3.0 , Fixed (hopefully) all the bugs + added more eye candy and new nice feature . Install Notes: place under /data folder (inside homm5 game directory ) ,enjoy ..!

Size :Very Big ,
For : multiplayer ,
No. players : 2 .


If you need the pic for the map i can email it or something..






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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted September 23, 2006 07:07 PM

Quote:
So the installation notes are:
1) unzip
2) put .h5m file in your \Heroes\Maps folder
3) play!

Then to JB: I'll need an h5m file of the battle for honor map so I can reconfigure!


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jb239
jb239


Famous Hero
posted September 23, 2006 07:50 PM
Edited by jb239 at 20:25, 23 Sep 2006.

Quote:
Quote:
So the installation notes are:
1) unzip
2) put .h5m file in your \Heroes\Maps folder
3) play!

Then to JB: I'll need an h5m file of the battle for honor map so I can reconfigure!




here it is for both battle for honor and hourglass. I didnt realize it already packs up everything in the h5m file haha Battle For Honor ver 1.3 H5m file

Hourglass V 1.0 H5m file
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chessie_e
chessie_e

Tavern Dweller
posted September 23, 2006 09:12 PM

I'de just like to mention that I would like my map (The Crescent) to be considered. Links and details are on this post by Vlaad [url=http://heroescommunity.com/viewthread.php3?TID=19609]Link[/url]
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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted September 23, 2006 10:19 PM
Edited by MysticPhoenix at 22:01, 23 Oct 2006.

Quote:
Battle For Honor 1.3
Hourglass 1.0



Both maps of great quality, thanks JB. On HG red player gets access to some chests without defeating level 4 guards. It is near the military station at the very left of red player's territory. No other bugs noticed so far, but I haven't finshed the map so far.

Keep up the good work, jb. What about some Giant War, Deth of Beth, Quest for Victory You vs Me? Any other projects still in planing phase?
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nevermind
nevermind


Famous Hero
posted September 23, 2006 11:00 PM

clearing

Quote:
Quote:
So the installation notes are:
1) unzip
2) put .h5m file in your \Heroes\Maps folder
3) play!

Then to JB: I'll need an h5m file of the battle for honor map so I can reconfigure!




Ves let me clear up some things , there are 3 ways to "install" homm5 maps :
1) Unpack to folder /data so that path is /data/maps/multiplayer/(mapname)
2)Get a zipped file of the map data (inside zip same path /maps/multplayer/(mapname)) and put it in /data folder - extension of zip need to be .pak

3)Put a zipped file with extension .h5m (also able to open it with editor) in dir /maps

To be clear - both the .pak file and .h5m are exactly the same files only diffrence is diffrent extension.

So basically map files can come either as .h5m files or as .pak files.

I think its more convenient to have maps as .h5m files but it really don't matter since they are same file.
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jb239
jb239


Famous Hero
posted September 23, 2006 11:08 PM

Quote:
Quote:
Battle For Honor 1.3
Hourglass 1.0



Both maps of great quality, thanks JB. On HG red player gets access to some chests without defeating level 4 guards. It is near the military station at the very left of red player's territory. No other bugs noticed so far, but I haven't finshed the map so far.

Keep uo the good work, jb. What about some Giant War, Deth of Beth, Quest fro Voctiry or You vs Me? Any other projects still in planing phase?


thanks Ill fix that bug with the next update.

I might make Giant war next.. I always liked that map a lot haha.
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chessie_e
chessie_e

Tavern Dweller
posted September 24, 2006 04:39 AM
Edited by chessie_e at 10:26, 01 Oct 2006.

New map!

New map here, be sure to tell me about any bugs.
Also see if you can find the hidden artifacts, there's one close to each player. I'm sure the cheating NPH (non player heroes ) will find em fast..
Name: Dragons Splendour
Size: big
Players: 4 (FFA)
Download: [url=http://www.phuketmagazine.com/chester/Dragons Splendour.h5m]Here![/url]

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jb239
jb239


Famous Hero
posted September 24, 2006 07:13 AM

Quote:
New map here, be sure to tell me about any bugs.
Also see if you can find the hidden artifacts, there's one close to each player. I'm sure the cheating NPH (non player heroes ) will find em fast..
Size: big
Players: 4 (FFA)
Download: Here!



haha u know if u hold alt while in the game it highlights all the objects? Makes it easier to find stuff
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chessie_e
chessie_e

Tavern Dweller
posted September 24, 2006 03:02 PM
Edited by chessie_e at 15:03, 24 Sep 2006.

Of course I know that. but if I didn't tell yah would you have tried pressing alt in the first place? hehe...
Either way pressing alt wont mean you'll find them all
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sphere
sphere


Supreme Hero
posted September 25, 2006 03:07 PM
Edited by sphere at 16:02, 25 Sep 2006.

Hey,

- I think I found a "minor" bug on Hourglass map. Playing red, and you send out a hero to the small island ( with a shipyard and 1 pile of resources ) you can actually dock on the other island ( with the Lighthouse and etc. ) And it's just beside the lighthouse that you can dock. Intended ? or just adjust the guard(s) on that side e.g. lvl 2 guarding the wood-mine and or the lvl 3 guarding that side of the island.

[EDIT] - Instant Travel is not disabled - Intended or ?  I can understand why you probably wouldn't have done it on purpose ( having the Garrison in mind ) - But as I see it it's either tone down the garrison or leave the Instant Travel, but again then it wont be THAT BIG an end fight as ( if I read between the lines correctly ) you originally had in mind.

- BTW - I think that Betrugers map : Dead_Mans_Lake_2 is a great map and should have a place amongst the future maps on the report/download page. Nice map indeed.

-Guz
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sxshopper
sxshopper


Known Hero
posted September 25, 2006 04:00 PM
Edited by sxshopper at 11:25, 27 Sep 2006.

FATAL CONTROVERSY 5

hi
So here is my map for TOH, it's called Fatal Controversy 5, and it's based on well known map Fatal Controversy for Heroes4. Of course i made some changes so that the map is a lot better. Dimension door and summon boat disabled.
here's the picture:


YOU CAN GET THE MAP HERE: http://www.sendspace.com/file/n7th2m

HERE (bug fixed ): http://www.sendspace.com/file/extka1

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jb239
jb239


Famous Hero
posted September 25, 2006 05:32 PM

Quote:
PLEASE HELP with the server some1


if you email it to me at jasonb619@gmail.com I can put it on my server.

Also if you want a free place to upload files, you can try a place like www.sendspace.com itll hold the file until no one downloads it for 7 days.
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jb239
jb239


Famous Hero
posted September 25, 2006 05:46 PM

Quote:
Hey,

- I think I found a "minor" bug on Hourglass map. Playing red, and you send out a hero to the small island ( with a shipyard and 1 pile of resources ) you can actually dock on the other island ( with the Lighthouse and etc. ) And it's just beside the lighthouse that you can dock. Intended ? or just adjust the guard(s) on that side e.g. lvl 2 guarding the wood-mine and or the lvl 3 guarding that side of the island.

[EDIT] - Instant Travel is not disabled - Intended or ?  I can understand why you probably wouldn't have done it on purpose ( having the Garrison in mind ) - But as I see it it's either tone down the garrison or leave the Instant Travel, but again then it wont be THAT BIG an end fight as ( if I read between the lines correctly ) you originally had in mind.

- BTW - I think that Betrugers map : Dead_Mans_Lake_2 is a great map and should have a place amongst the future maps on the report/download page. Nice map indeed.

-Guz


thanks, ya those are both bugs. Ill adjust the guards so u have to fight to land and I will disable instant travel. Ill probably play test it another few times before posting the 1.1 version. As for Battle for honor.. I did make a few adjustments. Mostly I slightly lessened the middle guards and did a few minor tweaks.
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niagaran
niagaran


Adventuring Hero
Braveheart returns
posted September 26, 2006 12:14 AM
Edited by niagaran at 00:30, 26 Sep 2006.

Instant travel

Hour Glass 1.0
Yes please JB...other wise even on Hard it is too easy to storm the
middle and poach.

After winning on Normal then Hard I am currently battling on Heroic.
 After 8 weeks my opponent crashed through the border guards like confetti but decidied not to crush my main hero now holed up in center castle. He took one of the wings and stayed there for 2 weeks.
 Since then it has been a case of hit and run  whilst building my main hero up and staying out of range. Has been a long slow process but I have managed to banish him back to his side and retook all of mine.
 Soon to be 6 months of game time but getting the upper hand...always been a defensive minded player...


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