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Heroes Community > Tournament of Honor > Thread: Heroes 5 Maps Submission/Review Thread
Thread: Heroes 5 Maps Submission/Review Thread This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
Betruger
Betruger


Known Hero
empowered mind
posted September 30, 2006 06:52 AM
Edited by Betruger at 06:53, 30 Sep 2006.

Quote:
it seems that it will **always** come down to opponent breaking through the guardian to the southeast...


Heh, not really During testing I've noticed that AI always chooses that way, but in multiplayer games I've played, my opponents always chose to go for the middle. After all, there is much to gain from utopia and hill fort.
Breaking south-east on the other hand, might result in capturing opponent's town because there's a teleport there nearby, leading straight to enemy castle.
And finally, one can break through north-west, with a semi decent secondary hero, which also happend in my multi games.

Truth is, this map is terrible to play in singleplayer, because AI always seems to behave the same way, breaking through south-east around week 3 / week 4.

thx for kind words everyone

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jb239
jb239


Famous Hero
posted September 30, 2006 07:13 PM

Quote:
Hey,

- A few things on the Hourglass map 1.3.

- I have loaded it ten times in a row, and I ( red) always get warmachines in the hut left of the middle castle... ? - sounds crazy, but nevertheless true.[EDIT] Well third time's the charm as the saying goes.. or in this case 11'th .. I pressed restart mission....  comes to mind here

- on the additional lvl 4 guard in the middle corridor ( leading to the "lighthouse" Island. I addition to that,I would say, put in a similar lvl 4 guard on the corridor,leading to the shipyard/resource Island too.

- Intended or not !? I am able ( both red and blue ) to actually zig-zag through the underdark area, where there are alot of creatures + resources ( the area I refer too as "diplomacy- area" ) And hence I get access to alot of free resources. As I said, intended or ?

- I have tested both sides several times and the underdark lvl 7 dwelling works as it should now ( even Necro/Dungeon dosent get mixed up now, as jrholdt mentioned previously ).

- Maybe - x-fer the Hill-fort with an additionally lvl 7 dwelling to make it more "worthwhile" the trip ?

- One can't dock on the "lighthouse" Island anymore ( without fighting ) as it should be.

- The gold mine ( in my opinion ) should be guarded too.


- ( and a half ) out of 5 in it's current state from me


- Guz


thanks for the feedback.. Ill touch on each thing you pointed out.

-I tried to keep the map fairly similar to the heroes 3 version, so the guards and placements are specific for that.

-Same goes with the hillfort.. the hillfort actually isn't so much for your troops (altho it can be used that way) it was made in the original map to upgrade any troops that join you. So its kinda purposely left far away and not very convenient.

-As for the gold mine.. same reasoning as above. In beginning the map is intended to be easy to build, but as u get later in the game you have to decide what you want to build in the 3 towns u should have and resources start to fall short.
____________
I will not lose.

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sphere
sphere


Supreme Hero
posted September 30, 2006 07:55 PM

Quote:
thanks for the feedback.. Ill touch on each thing you pointed out.

-I tried to keep the map fairly similar to the heroes 3 version, so the guards and placements are specific for that.

-Same goes with the hillfort.. the hillfort actually isn't so much for your troops (altho it can be used that way) it was made in the original map to upgrade any troops that join you. So its kinda purposely left far away and not very convenient.

-As for the gold mine.. same reasoning as above. In beginning the map is intended to be easy to build, but as u get later in the game you have to decide what you want to build in the 3 towns u should have and resources start to fall short.


Hey,

- Well not to start an argument, but there are that area containing 4 random mines and one has the trading post, so running out of resources ... hmm

- I see your point on the Hillfort , but I still think there should be a switch.

- I do, however , think I have found a minor bug more. On sea ( in "both" areas when you come too close to the shroud/edge of the screen you actually dock, yes you can get in the boat again. Well just a minor one, but worth mentioning.


- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

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chessie_e
chessie_e

Tavern Dweller
posted October 01, 2006 10:36 AM

new map

Here's a small 1v1 map. The 2 opponents are on 2 sides of the valley. You share the same resources so you can starve each other. The way is blocked by border guards so there wont be much rushing.
Feel free to give me feedback and I'll fix anything.
Name: The Final Encounter
Size: small
Players: 2
Download it [url=http://www.phuketmagazine.com/chester/The Final Encounter.h5m]here[/url]



____________

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niagaran
niagaran


Adventuring Hero
Braveheart returns
posted October 01, 2006 07:37 PM

The Final Encounter

A very nice small map with many possible ways to play it. I like what you have done with garrisons and the outer castle walls are a nice touch. The use of elevation with the castles is sweet.
A very good map for getting a game played in a reasonable time in one sitting. Good job

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted October 01, 2006 07:53 PM

chessie, email me a h5m version, thanks.
____________

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 01, 2006 07:55 PM
Edited by fiur at 23:30, 02 Oct 2006.

My Map: Dragon Hill

finally I got my map Dragon Hill good to go....  
It's an Big multiplayer map with no underground (136*136)

02.102006:
Updated with little bit more "masking" I'll upload the new file later this evening (around 2230 CET), I've also tuned some other minor graphichs..... The 1.1 version is here now.....
 


Big Picture

Dragon Hill 1.1

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Erdoveth
Erdoveth

Tavern Dweller
posted October 01, 2006 10:23 PM
Edited by Erdoveth at 22:23, 01 Oct 2006.

So here i go, with my map Two Coast. That is 136X136 map buld for multyplayer. Version 1.3 of map.
[url=http://www.ryabichev.ru/HMM5/Two_coast(ver1.3eng).rar]Two Coast[/url]




[url=http://www.ryabichev.ru/HMM5/Two-Coast.jpg]And big one picture [/url]
Hunter aka Erdoveth
Soon will be version 1.4 of that map. Arleady have Russian version English will be after test, Russian one.
Will be glad to see you justings. And sorry for my English

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Betruger
Betruger


Known Hero
empowered mind
posted October 01, 2006 11:05 PM

Quote:
finally I got my map Dragon Hill good to go....  
It's an Big multiplayer map with no underground (136*136)



Big Picture

Dragon Hill



Wow. Very nice map. Attention to detail is superb
Also, this is the first map i saw, that actually has a working PWL picture attached.
Looks very promising, can't wait to play on it!

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 01, 2006 11:33 PM
Edited by fiur at 00:41, 02 Oct 2006.

Quote:

Wow. Very nice map. Attention to detail is superb
Also, this is the first map i saw, that actually has a working PWL picture attached.
Looks very promising, can't wait to play on it!


Thanx alot Betruger!!! Nice feedback from the creator of Dead Man's Lake.....
(Nice feedback MapMakers need after spending buckload of day's creating just one single map.....)



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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted October 01, 2006 11:37 PM

those posting new maps email me a non-zipped h5m file...
____________

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 02, 2006 12:41 AM

Quote:
those posting new maps email me a non-zipped h5m file...


I will Just need one more thing..... Betruger was testing my map and he was able to stand "inside" some special items on the map...
so I need to "mask" them... arghhh......  

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Sega
Sega

Tavern Dweller
posted October 02, 2006 01:41 AM

Finished "final controvesry 5", didnt notice anything strange.

AI drives me nuts cuz he has to go thru every portal : )))))))


____________

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hiv
hiv

Tavern Dweller
posted October 02, 2006 10:20 AM
Edited by hiv at 10:24, 02 Oct 2006.

Those posting new maps to [url=http://www.maps4heroes.com/heroes5/maps.php]http://www.maps4heroes.com/heroes5/maps.php[/url] email me [url=mailto:evgkuz@yandex.ru]evgkuz@yandex.ru[/url] h5m file...
____________

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chessie_e
chessie_e

Tavern Dweller
posted October 02, 2006 02:07 PM

Quote:
chessie, email me a h5m version, thanks.

Sent.
Do you need any of the other maps I posted here e-mailed?
____________

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sxshopper
sxshopper


Known Hero
posted October 02, 2006 08:16 PM

Quote:
Finished "final controvesry 5", didnt notice anything strange.

AI drives me nuts cuz he has to go thru every portal : )))))))




good to hear!

and P.S. it's "fatal" not "final" controversy

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted October 02, 2006 10:21 PM

chessie, sxshopper, just post the h5m map here, I didn't get any in my email... did you email it to admin@toheroes.com ?
____________

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 02, 2006 10:42 PM

so this is'nt the correct E-mail:  vesuvius@simyar.com  ???

I'm sending my 1.1 version in a few minutes (on my way home soon...)
It's the same as I did sent U earlier...... with a few minor Grapich's corrections.........
(Hopefully it's the final version if the players @ this Community are satisfied with the army strenght of the monsters @ my map.....

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chessie_e
chessie_e

Tavern Dweller
posted October 03, 2006 10:32 AM

h5m is posted here. will send again to correct e-mail
____________

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sxshopper
sxshopper


Known Hero
posted October 03, 2006 11:14 AM

well, my map's h5m is posted here as well....anyway i have just sent the file on your e-mail too.

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