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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Temple (Naga town)
Thread: The Perfect Temple (Naga town) This thread is 37 pages long: 1 10 ... 20 21 22 23 24 ... 30 37 · «PREV / NEXT»
baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted November 02, 2006 06:26 PM

Ok, can someone PLEASE sum up the important new stuff that happened in this post recently, so that I don't have to read all... like, 500 posts made while I was gone?

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted November 03, 2006 07:21 PM

master post is on page 18. creature minimasterpost is on page 20.

not much has changed. some building names.
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 03, 2006 10:56 PM

Vote for the names of creatures and dwellings you would like to see to changed Baklava. No one has started on the Hero yet which I think should be the next phase of what we should do. I think the creature line up and dwellings is almost done.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted November 03, 2006 11:56 PM

Actualy we did some heroes at some time but it ... there were at least 5-6 proposed ones, baklava had nice bios if memory serves (too lazy too search for it in this thread)

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 04, 2006 04:39 PM
Edited by SBlister at 03:07, 05 Nov 2006.

Yeah we did some hero bios, but we need abilities, racial skills and specializations. Does anyone agree with the following change:

Lizardman Prowler
The Lizardmen were one of the many creatures created by the Wizards as a replacement for the Orcs. Human subjects were infused with dragon blood but the results were not up to par with expectation of the First Council as they were deemed to be physically weak and not fit for the rigors of frontline combat. The entire stock of lizardmen were then taken and dumped in the swamps of Hashima to fend for themselves. Instead of perishing, the Lizardmen thrived. Their gentiec makeup provided them with keen eyesights and heightened agility, allowing them to successfully hunt and trap all forms of swamp life for their own sustance. Skilled in the use of crudely made blowpipes which fire bolts carved out of bones of the creatures they capture, the lizardmen coat these darts with highly corrosive saliva which can penetrate the thickest of hides with ease.

I'm reposting Hydromancy for those of you who are not familiar with it. It is my suggestion for the Racial Skill of the Nagas:

HYDROMANCY. What happens is this. The Sorceress (Hero) has a pool of hydromantic abilities. This pool has a certain number of points in it according to the following:
Basic - 30 points
Advanced - 50 points
Expert - 70 points
Ultimate - 100 points
Now the hero has these points. what this ability allows is for creatures to drain certain amount of points from the heroes hydromantic pool to do certain abilities as listed below:
1. Water Shield - Gives 100 extra HP to the stack (10 points)
2. Water form - Allows stack to teleport to another tile (2 points per tile teleported)
3. Cleansing waters - Removes enchantment (3 points per level of enchantment. aka 3 points to remove a level 1 dark/light magic spell, 9 to remove a level 3 spell)
4. Healing waters - Heals stack (1 point per 5 HP healed). Better used for high class creatures. does not ressurrect.
5. Imbuing Waters - Replenishes mana (1 point per mana). Usable by the Archon-Grand Archon
6. Tidal Wave - Stuns enemy stack (10 points per hit)
Visually we can see water being drawn from a mystical source and used to gain the abilities. Each ability will look different visually.
I think we can add a few more abilities to the above. I personally think this is as good as it gets. What do you think?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted November 05, 2006 01:10 PM

Hokay

I think Lizardman Prowler - Chameleon Prowler names are too long, but since nobody minds, neither will I.
I'm for Viper/Cobra Sentinel, although acolytes are ok too.
Swamp warden would be best, swamp defender is unfitting since dwarves already have defenders.
Grand Archons are cool
Emperor Leviathan is cool
I didn't pay too much attention to building names, they're not too important anyway, and I think you can handle that without me.
I think that about covers all things that needed voting. Right?

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2006 02:16 PM
Edited by SBlister at 14:59, 05 Nov 2006.

With Baklava voting, I think its safe to say there's enough votes for the creature names and dwellings that it is safe to proceed to the next phase...Designing the heroes:
1. Can someone sift through and locate all the Hero bios?
2. Anyone has any suggestions for Hydromancy? And Secondary abilities and ultimate ability as well...
3. Hero abilities... 1 ability for each skill (ie. Attack, Defense, Dark Magic). I think we can use the strangle archer ability suggested by Vhilhu for the defense skill. That leaves us down to 11 more to go.

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted November 05, 2006 03:43 PM

uh... i still dont like the lizardman description.

the new lizardman description is almost exactly the same as the old one. why do you want to include wizards and their twisted experiments everywhere?
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted November 05, 2006 04:53 PM
Edited by yasmiel at 16:55, 05 Nov 2006.

Digged out some heroes....
Note that ideas come from different people so some heroes are similar.

-------
Elussia

In her early ages, Elussia got lost in one of the dense jungles of Hashima. However, following a serpent fly, she managed to get out of the forest and safely return to her family. That made her very fond of those creatures and she spent a big part of her life near them, studying their abilities and strength. Experienced in that, she somehow manages to use the serpent flies in battle better than the other commanders.

Specialty: Fly Mistress – all serpent flies and cuotles in hero’s army have their initiative increased by +1 for every 4 hero levels, starting on the first level.

-------
Melfasir

Melfasir is widely known as one of the most potent naga spellcasters around. He compensates his lack of wisdom with pure magic talent, and he is sometimes unaware of the destruction his spells can sow in their path. That has put him in quite a few troubles, but his powers are still seen as useful, if a little random.

Specialty: Subconcious Cast – hero’s destructive spells have a 2% chance per level to inflict double damage.

-------
Golthas

As one of the few lizardmen heroes in the naga society, Golthas has earned his respect as a strong and sharp commander, capable of many a war feat. He is an inspiration to all of his kindred, as he is the living proof that lizard people can be as powerful as any naga. As a result, any lizardman will fight more fiercely to bring glory and might to Golthas, and thus all of his race.

Specialty: Lizard Chieftain – all lizardmen (including sentinels) gain +1 attack and defense under this hero’s command for every 4 levels, starting on level 1

-------
Gelusia

At her youth, Gelusia lost her pet fish to hungry lizardman. Few years later she lost her family to a group of rogues... She never forgot how she was too weak to help her pet and her family. She started practicing Ice Magic so she can protect any of her friends in the future.

Specialty: Ice Maiden - Whenever a friendly creature gets hit by an enemy in melee or ranged combat there is a 1% chance per level of hero that an Ice bolt spell will be cast on attacker.

-------
Hsaaar

In his youth, a band of dark elf slavers attacked Hsaar's village. Luckily, the raiders were defeated, and Hsaar, as a young lizardman aspiring to learn the secrets of chemistry and alchemy, started studying a dead hydra to understand their regeneration capabilities.That has become his obsession, and in time, he has learned how to use the blood of hydras and various chemical substances to enchant others' regeneration abilities. Needless to say, his skills were much needed in the naga military and he was quickly recruited and made a leader.

Specialty: Regenerator - all creatures under Hsaaar's command gain regeneration ability and regenerate 10%HP+2% for each level of hero. Hsaaar concentrates on regeneration process so his iniative in combat is decreased by 1.

-------
Manivald
male lizardman

Manivald used to be a brigand. One day a cultist with a staff came by and told him that this is not the way to live one's life. "You need but find yourself a good staff and travel around the world, spreading the faith of chaos, don't think only of your own good!" Manivald listened and he liked what the cultist told him. A sudden blow from the brigand and the cultist fell down dead, and Manivald picked up the staff to spread chaos as had done the cultist.

speciality: Chaos Faith - Sentinels and Grand Sentinels deal 5% per hero lvl extra damage to Good units.

----------
Zher-Otonine
female naga.

Always the gambler, Zher-Otonine studied the ways of fortune for many years, developing a knack to always be the lucky one in the end, leaving her game opponents misfortunate sods. Not until she entered the hight ranks of the military did she reveal that she could siphon off enemies fortune, an ability she now uses to increase the luck in her troops while decreasing it in her enemies.

Speciality: Fortune taker - Hero has the chance to steal luck from random enemy creatures for the rest of the battle, adding them to random own troops. The higher hero level, the more luck will be stolen. Does not work if all enemies have luck -5.

---------
Thats it, sorry if i misssed any....

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2006 05:15 PM

Excellent work Yasmiel. Would you like to vote on the names of the creatures and dwellings on page 18? I would also like to suggest changing Melfassir and Elussia so that Melfassir has the Lord of the Flies specialization and Elussia has subconscious caster. This is purely so that Melfassir (a male) can have the specialization Lord of the Flies  (an indirect tribute to the movie of the same name).

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted November 05, 2006 05:35 PM

yasmiel.


but id come back to lizardman description. sblister, post something new that is not wizard-related and not mutant-related. or take my description. but dont remain the current one.
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2006 06:16 PM

Vhilhu: I'm just improving on War-Overlord's idea. To me, it doesn't make a difference whether the lizardmen were a natural race or one made by the Wizards.

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted November 05, 2006 06:30 PM

i just mean orcs are already made-in-academy, that makes 4 factions eveloped from wizards with storyline (academy, necropolis, orc, lizardmen). thats almost as unoriginal as flooding everything with dragons(all praise nival for their ingenuity).
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2006 07:21 PM

Point taken. So how would you describe the Lizardmen?

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Fortress_fan
Fortress_fan

Disgraceful

posted November 05, 2006 08:03 PM
Edited by Fortress_fan at 20:09, 05 Nov 2006.

I say move in Rust dragons as the Level 7 unit of the town. I like the idea of reviving dead units from past games.

Fortress_fans alternative Sanctuary line-up:

Level 1: Lizardman serf

Cost: 35 gold
Population: 18

Attack: 1
Defence: 2
Damage: 1-2
Initiative: 8
Speed: 4
Health: 4
Special ability: NONE

Description: The Lizardmen are an ancient race enslaved by the nagas. They are treated as a second-class people only useful for working as poor farmers or serving the army. They however, are quite good at fighting and they mostly use short swords to cut themselves through the enemy lines. They are forced to pay for their equipment themselves, and they are therefore not among the most well-armoured troops in the Sanctuary army.

Level 1 upgrade: Lizardman warrior

Cost: 50 gold
Population: 18

Attack: 1
Defence: 3
Damage: 1-2
Initiative: 10
Speed: 5
Health: 6
Special ability: Unlimited Retaliation

Description: Some lizardmen has chosen to serve as professional soldiers rather than retiring to a poor farm. They most often have better equipment than their conscript cousins, as they gain much money from serving the army. They however, mostly die in battle as they are nothing compared to the more powerful Sanctuary soldiers.

Level 2: Bowmen

Cost: 65 gold
Population: 14

Attack: 3
Defence: 3
Damage: 1-4
Initiative: 11
Speed: 3
Health: 6
Shoots: 10
Special ability: Ranged

Description: The nagas have a long tradition of using bows in warfare. Some nagas are trained as bowmen almost from the time they begin to walk. They use small serf-bows suited to the damp conditions in the swamp-areas where the nagas live.

Level 2 upgrade: Elite bowmen

Cost: 95 gold
Population: 14

Attack: 4
Defence: 5
Damage: 3-6
Initiative: 12
Speed: 5
Health: 8
Shoots: 20
Special ability: Ranged, Scatter Shot

Description: Some bowmen are better than others. These bowmen are attractive among the kings guard and are greatly paid for their service among the army. They equipped with high-quality foreign composite bows.

Level 3: Sunpriest

Cost: 90 gold
Population: 11

Attack: 4
Defence: 5
Damage: 2-5
Initiative: 10
Speed: 3
Health: 10
Mana: 20
Special ability: Spellbook: Eldritch Arrow, Haste, Weakness

Description: Despite being slaves under the Nagas who worship the dragon of water the Lizardmen have kept their traditions and worship the Sungod Achenqiin. The nagas have always respected and accepted the religion of their enslaved serfs as long as they don't threat the "true faith".

Level 3 upgrade: Hierophant

Cost: 115 gold
Population: 11

Attack: 5
Defence: 6
Damage: 2-8
Initiative: 12
Speed: 4
Health: 12
Mana: 25
Special ability: Spellbook: Eldritch Arrow, Haste, Weakness, Raise dead. Mana destroyer

Description: The Hierophants are prophets, the messengers of the sungod from who they get their magic powers from. They have learnt to attack their enemies’ magical abilities by destroying their powers. Their magical powers are attractive in battle and many naga generals use them to fight against the enemies of the Naga Empire.

Level 4: Protector

Cost: 220 gold
Population: 6

Attack: 7
Defence: 9
Damage: 7-9
Initiative: 12
Speed: 6
Health: 25
Special ability: Unlimited Retaliation, 25% Magic-poof

Description: Protectors, the guards of the swamps and jungles are the standard warriors in the Naga army. They are equipped with long fails, a large square shield and chain-mails to protect themselves. These soldiers are often more disciplined than other naga warriors as a result of a long training.

Level 4 upgrade: Shieldbearers

Cost: 340 gold
Population: 6

Attack: 8
Defence: 10
Damage: 7-12
Initiative: 13
Speed: 6
Health: 28
Special ability: Unlimited Retaliation, 25% Magic-poof, No Enemy Retaliation

Description: Shieldbearers are elite guards, the strongest footmen in the Nagan army. They are good at defending themselves and trained to attack their enemies without giving them any chance to retaliate.

Level 5: Gorgons

Cost: 530 gold
Population: 4

Attack: 11
Defence: 13
Damage: 12-15
Initiative: 10
Speed: 5
Health: 45
Special ability: Immunity to Mind Control

Description: The Gorgons are reptilian creatures from the deep swamps. Some has been captured and tamed by the Nagas. They are widely used in the Sanctuary army and are a powerful foe to all of the enemies of the Naga Empire.

Level 5 upgrade: Mighty Gorgons

Cost: 720 gold
Population: 4

Attack: 15
Defence: 16
Damage: 14-16
Initiative: 10
Speed: 5
Health: 55
Special ability: Immunity to Mind Control, White Gaze attack(10% chance of killing 1 top creature of enemy stack per 10 mighty gorgons attacking)

Description: Mighty Gorgons are the best-trained gorgons. They are well known to send deadly white gaze on their enemies and are one of the most feared creatures in the swamp. They are often used as pets of generals and aristocrats and as some sort of replacement for watchdogs in the swamp regions.

Level 6: Manticore

Cost: 1120 gold
Population: 2

Attack: 18
Defence: 21
Damage: 15-20
Initiative: 11
Speed: 6
Health: 90
Special ability: Poison attack

Description: Manticores are creatures who live in the caves and dungeons in the swamps. They have been enslaved buy the nagas and lizardmen and are quite dangerous foes and have the ability to poison their enemies.

Level 6 upgrade: Scorpicore

Cost: 1520 gold
Population: 2

Attack: 20
Defence: 23
Damage: 20-25
Initiative: 12
Speed: 6
Health: 110
Special ability: Poison attack, Enraged

Description: The most feared Manticores are the red-skinned Scorpicores, which becomes even more dangerous when one member of it's flock is killed. The naga generals in the army of the Sanctuary often use this to their advantage.

Level 7: Grey Dragon

Cost: 3000 gold + 2 wood
Population: 1

Attack: 24
Defence: 28
Damage: 30-45
Initiative: 12
Speed: 9
Health: 170
Special ability: Large creature, Flying, Fire Breath

Description: The Grey dragons are the weaker side-race of the Rust dragons living in the mountains in the swamps. They are quite dangerous opponents of anyone fighting against the Nagas.

Level 7 upgrade: Rust Dragon

Cost: 4500 gold + 3 wood
Population: 1

Attack: 30
Defence: 34
Damage: 35-60
Initiative: 15
Speed: 9
Health: 190
Special ability: Large creature, Flying, Fire Breath, Immune to spells Level 1-3

Description: The Rust dragons where created by the dragon of water himself. They are worshiped as demigods by the nagas. They are very powerful creatures and resistant to the most magic found in the swamps.

What do you think about this line-up? Overpowered? Balanced? Weak? I like to hear people’s opinions.
____________

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted November 05, 2006 08:11 PM
Edited by vhilhu at 20:28, 05 Nov 2006.

edit: comment on aboveposted lineup -
* lizardmen only as lvl 1 angers many fans. such as myself.
* nagas as lv 2-4 angers a lot more fans. nagas have never been that low.
* noooo moooore draaaagons!!!!! everybody is already sick of them.
* in this thread we have already a better one, id say. and im quite sure that this other lineup wont make it into game. so take your lineups better points and try to give them to this thread and cease the other sanctuary development. theres no point in competition between 2 threads like this would be.

----------------------------------


LIZARDMEN DESCRIPTION PROPOSAL:

Lizardmen had dwelled undisturbed in the swamps for ages, worshiping pagan deities. But the inquisition of the Holy Griffin Empire saw that the pagan worship was utter blasphemy of dragon worship and a crusade was launched. Lizardmen caused some damage and confusion amongst imperial troops with their corrosive darts, but they were soon outnumbered and outarmed. Seeing the deteriorating situation, lizardmen quickly accepted the alliance offer of nagas. The Empire called off its troops, seeing the war would turn to much larger scale and casualities. But Shalassa has been amongst lizardmen gods ever since for saving them from slaughter.

constructive comments/edits awaited.
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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Fortress_fan
Fortress_fan

Disgraceful

posted November 05, 2006 08:26 PM

Quote:
edit: comment on aboveposted lineup -
* lizardmen only as lvl 1 angers many fans. such as myself.

And as Level 3 spellcasters.

About your description: Seems wellwriten. But do you realy think that the empire would waste it's troops on killing exotic pagans?
____________

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2006 09:03 PM

If no one else has any objections, I'd incorporate your version of the lizardmen in the minimasterpost as I am sick of Wizard related creatures as well. As for Fortress-Fan's idea, I'd say the whole thing is uncorelated and a mishmash of creatures from a game long since gone. Lets try to work with something new here instead of reviving crappy creatures like the rust dragon.

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Fortress_fan
Fortress_fan

Disgraceful

posted November 05, 2006 09:10 PM

Quote:
Lets try to work with something new here instead of reviving crappy creatures like the rust dragon.
No! We should not accept the damage Nival and Ubisoft has done to this excellent game. They try to make Heroes a "mainstream" game, one of many fantazy games. We have to defend the traditions! With Hydras in dungeon we need an replacement on Level 7 and why skip the chance to revive some of the old creatures?
____________

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 05, 2006 09:14 PM
Edited by War-overlord at 21:31, 05 Nov 2006.

I've been working on a new version of the Lizardmen description, I've got in my files somewhere, give me a few mins to look this up.

Also remember that it was NOT my idea to make the lizards a wizard mutant, it was rather a general wish of many of the people who left the project.
<Will edit post after I've found it>

Lizardman Prowler
The Lizardmen are one of the few races that developed without much Dragon intervention. They evolved over the centuries in the fertile marshes of Hashima and made that very land their dominion. Originally the Lizardmen were organized in rivaling colonies, but that never lead to anything but a few minor skirmishes. After they made their pact, the Lizardmen became an organized civilisation. The Lizardmen are great hunters and know how to catch almost any game in their native swamps. Their best hunters are known as prowlers and use long decorated blowpipes and bone bolts to take down their prey. The Lizardmen have learned to coat their bolts in their own highly corrosive saliva, this causes the bolts to eat their way through almost hide or armour and cause grievous wounds.
____________
Vote El Presidente! Or Else!

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