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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Temple (Naga town)
Thread: The Perfect Temple (Naga town) This thread is 37 pages long: 1 2 3 4 5 ... 10 20 30 ... 33 34 35 36 37 · «PREV / NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted August 31, 2008 11:03 PM
Edited by xerox at 23:06, 31 Aug 2008.

I was thinking that the Merfolk thing was a sub-speices of Naga.

Serpent Flies & Krakens are obviously tamed -.-
Just like Humans tamed Griffins, the Welfs Unicorns and the Demons Hellhounds and Nightmares etc.


Also I found it on celestialheavnes.com (some french guy had uploaded H5 concept art in a gallery I also belive its featured in the H5 art book).


Also I think 3 Nagas are enough, most people doesnt like Fortress 2.0

But still its obvious that Naga are Far East inspired.
If you played Dark Messiah there is the "Naga Silk Katana" or something like that.



btw Daystars idea is awesome (Basilisk-Azure Dragon/Leviathan - Emperor Leviathan/Dragon).
But I dont think they should be called dragons, I mean dont we have enough dragons already (4) ?
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 31, 2008 11:13 PM

Quote:
The conceptart you've found looks nice, but would you mind stating where you have found them. Nothing personal, but I am Highly sceptical about unsourced articles and concepts. Also IMHO, the Naga has to Human a face.


It's Nival's, don't worry.  I can't locate the old CH thread at the moment but you can trust me on this.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 31, 2008 11:33 PM

What about Azure Serpent instead of {Sea Dragon}?
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How exactly is luck a skill?

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Zoltan
Zoltan


Hired Hero
posted August 31, 2008 11:48 PM

Quote:
What about Azure Serpent instead of {Sea Dragon}?


True. Sea Dragon is better, the people of Ashan worships dragons!
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A sha, the Spider-Goddess,
S witch the Life,
H ail yours followers,
A we yours enemies.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 01, 2008 12:21 AM

Well, yes, but that wasn't the point...

I mean the name should be Azure Serpent (Or Cobalt Serpent or sth) as opposed to Azure Dragon.
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How exactly is luck a skill?

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Zoltan
Zoltan


Hired Hero
posted September 01, 2008 12:44 AM

SOrry, my english is poor!
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A sha, the Spider-Goddess,
S witch the Life,
H ail yours followers,
A we yours enemies.

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted September 01, 2008 09:32 AM
Edited by nickkkk at 09:33, 01 Sep 2008.

naga
another possible naga creature probably not so colourful but close to the naga idea. We are speaking of heroes 5 so it must have some graphics. Nice job by the way in the town description:creatures, faction story etc.
Yes it is from WoW if anyone asks...
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Vampire Lord (Dracula)

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nickkkk
nickkkk


Known Hero
Necro fan since 1988
posted September 01, 2008 09:38 AM
Edited by nickkkk at 09:39, 01 Sep 2008.

<OFF_TOPIC>
In a short while, probably this week I will present a faction, a bit on the darkside, so can anyone suggest a name for a faction related to darkness? Not dungeon. Don't say dungeon. It is completly different. Send on the HC messenger so we don't fill this thread with more off-topic replies.
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Vampire Lord (Dracula)

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xerox
xerox


Promising
Undefeatable Hero
posted September 01, 2008 12:32 PM

-.-

Naga doesnt look like that in Ashan. I posted a picture of Ashan Naga... serpent seems okey. What about...

Basilisk-Azure Serpent/Emperor Leviathan

???
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 01, 2008 12:44 PM

heres a possiblity

this is my suggestion for a naga town, and so tell me what you think of it.

the sanctuary

we all must follow one path to achieve enlightenment

Aka: the Nagas
Associated colour: Blue, green and gold.
Worship: Shalassa, the dragon goddess of water. they also worship the founders of the paths, 8 ancient naga who established the ways that the naga society runs.
core philosophy: we all must follow our own path to achieve enlightenment. you must show discipline, honour and devotion to your path. you may waver, for good or bad reasons, but you will always come back to your path.
Kingdom: Hashima, the land of water
capitol: Nariya, the paths end, which is home to the naga empress, Mizuminato.
symbols: yin and yang, the Chi long

the naga are the elder race of Shalassa, the dragon of water. they're way of life is based around following a path, on which they dedicate themselves to that path with heart and soul. the Path can be one of 8, the paths of the warrior, engineer, diplomat, seer, artisan, entertainer, explorer and agriculturist. they are serpentine creatures, the upper portion of their body is of a human, with four arms, whilst the bottom has a snakes tail. they often have webbed hands, and they always have slitted, snakelike eyes.  
the current rulling of the naga is as follows:
its a matriarch. however, many male naga follow paths of there own, though can never acheive the higher ranks.
its ruler is Empress mizuminato, a naga whose "Laughter is like a gushing stream and whose wrath is like a sea storm"
along with Empress Mizuminato, there is the holy court, who advise her about subjects. these are made up of generals, farseers and many others, all pinacle points in the paths, known as the Daimyo class. this includes a number of the highest regarded members of the empire, the Sennin.
the other two factions are the sisterhood of the snake and Mizuminato's handmaidens. the sisterhood, who is made up of medusa (which in the naga tongue means pessimist, or realist) are the more warlike, and intertwine their hair with snakes so that they may be blessed by the water dragon. Mizuminato's handmaidens, made up of sirens (which means naive, or bloody stupid to the medusas) don't fight, as they believe that it is something the males do, and they are above that.
every naga follows her or his own way. the most popular is the way of the warrior, the way of the artisan, the way of the diplomat or the way of the seer. medusas are heavily warrior dominant.
one of the most important fact about the naga is their discovery of a second plane of magic, the Chakra plane. unlike mana, that can fluctuate like winds, Chakra is an inner force, which is congregates with the number of people there. the naga have began to use this source of power to create something that they pride themselves on, illusions.
The Naga are experts in creating illusions of normality for their enemies. the ninth path, the path of the Illusionist, is only avialabe for citizens who have completed two of the other eight. since most people dedicate their life to their one path, it is little surprise why there are so few illusionists. however, those they do have are great indead, able to match any wizard in magic arts. they can make enemies run around in circles for hours, fire imagined balls of fire at the enemy, convince allies that they are able to do the impossible, or simply to make an enemy so scared they curl up into a ball, wishing for it to stop.  
the servants of the naga include the froglike gamabanti. Hashima is littered with Gamabanti colonies, however, Gamabanti warriors are rare, as they are a largely peaceful race who don't attack unless attacked. the nagas respect this, as it is their way of life.
Hashima is also home to the giant tortoises. these lumbering sentient creatures ponder the mysteries of the universe, often coming to the conclusion that it has something to do with waves, tiny objects, the cosmic egg and the theory of enthropy. the naga respect these creatures as well, as they share a lot in common, as the tortoises believe in the following of one path.
the final inhabitant of Hashima is the mighty blue dragons. these serpentine creatures move through the water, their shiny scales creating dancing reflections underneath the waters surface. the naga worship these creatures as the children of their god, Shalassa.

creatures
lvl1> gamabanti warriors -> gamabanti veterans/ Gamabanti chosen
gamabanti are a peaceful race, and gamabanti warriors are rare (well, 20 in a colony of several thousand is rare). gamabanti warriors often have a gangster attitude, gruff, surly and often provocative. armed with a large Quan dwo spears, they fight for their naga friends, though usually out of necessity than friendship. Veterans are generally more battle hardened, whilst chosen are more able to build up Chakra.
lvl2> student -> apprentice/ innates  
students and apprentices are the basic of naga seer. often with very little combat training, they are forced into battle, ladened with books and scrolls, because of their power over magic. though it is pale comparison to the farseer, students are not to be underestimated. Apprentices have often learned how to drain mana and create Chakra out of it, whilst innates are far more adept at healing arts.
lvl3> Rocketeers -> seasoned rocketeers/ Fire dancers
rocketeers form the naga fighting force. they are part engineer and part warrior, straddling the two paths with dangerous efficiency's. they often fight with a single rocket launcher, though the seasoned rocketeers carry powerful smoke bombs and the fire dancers carry liquid fire explosives as well.
lvl4> medusa swordswoman-> priestess of blades/ templar of Duels
medusa are one of the cults of the naga. though pessimistic at best. the medusa are excellent swordswomen, cutting swathes in the enemies. they fight with religious zealousness, believing that their death is nothing to the glory they await with their watery mistress. Priestess of blades often cut with more fury and attack more than once, whilst the Templar of Duels is able to perform a single, but devastating, attack on one enemy.
lvl5> seer -> farseer/ Kiriga
seers are highly respected individuals in the naga society. they have reached the end of their path, the path of the seer, and now considered to be "Enlightened" beings. they ride on the backs of large catfish-like creatures (they are like catfish, but with crocodile limbs), blasting their emenies with watermagic. Farseers are much better at spell casting, whilst Kirigas are more able to pick up on enemy weaknesses.
lvl6> war turtle -> fortress tortiose/ Rumbler Tortioses
sometimes, the peaceful giant turtles have to go to war. they sense it, they know it, and they do. they for huge havens for other naga troops, sheilding them with their huge shells, resisting most ranged onslaught aswell as magic. Fortress Tortioses can stand up to even more damage, as well as drop fortifications. Rumbler Tortioses can spin around, and attack everyone surrounding them.
lvl7> blue dragon -> azure dragon/ pearl dragons
the Blue dragons are the children of Shalassa. they often look like serpentine creatures with large fins (often forming wings) moving with a beauty that is only matched by their magic and fighting power. blue dragons match the power of their land-based cousins. Azure Dragons are generally better at casting spells than the blue dragons, whilst Pearl dragons have the ability "Pain mirror" to make enemies think twice about striking them.

hero: Sennin

the Naga award the position of Sennin for those who have completed more than one path, including the path of Illusionist. the word Sennin means, the the Naga Tongue, "Twice holy", because they have achieved enlightenment twice. Sennin have complete control over themselves, including able to control their hair, body mass, and live forever (allegedly)
attack: 1
defense: 0
spellpower: 2
Knowledge: 2

look: they are a naga, riding on a planquin, on top of a large panda like thing. all around them there are various scrolls, books, plaques and papers, looking like a walking library. the Sennin themselves are dressed in a mixture of Feudal Japanese and Chinese dress in a feudal lord, with a an umbrella over the top.

racial skill: Illusions and Chakra control.

Chakra is the inner force that resides within all creatures on Hashima. Naga believe that Chakra is like the blood for the soul, and that taking it away is like killing your soul. being much more skilled at meditating and exploring this power, they have began to create illusions to keep their Island a secret.

each creature has a certain amount of chakra points that allows people to spend it on spells. each stack generates a different amount of chakra depending on the amount of people in said group, which roughly translates as 1 extra point for every time the group exceeds its growth rate.
1 Chakra point: Gamabanti warriors/veterans
2 chakra points: gamabanti chosen, rocketeers, medusa
3 chakra points: Students, Turtles
4 chakra points: seers, dragons

Chakra can be built up to create Illusions. these roughly work on a yin/yang system. for every positive illusion the hero gains, they gain a negative one as well.

illusions

Tier 1:
requires: college of the mystery arts lvl1
empowerment of the hidden retinue.
alignment: yang
the creature targeted with this illusion feels empowered, gaining +1 moral
cost: 2 chakra

incessant ringing
alignment: yin
the creature targeted with this illusion will begin to lose its iniative stats (-1 every turn)
cost: 4 chakra

tier 2:
requires: college of the mystery arts lvl2
unbreakable loop
the creature will be unable to move outside the 5x5 square that it is occupying, and will reenter the square from the other side if trying to get out, lasting for two turns.
cost: 5 chakra

Terrible flaming head
the creature will be shot with the fireball spell, causing it to retreat in fear. however it will be proven it is just a hoax.
cost: 3 chakra

Tier 3:
requires: college of the mystery arts lvl3
Shalassa's blessing
alignment: yang
Increases the selected unit's luck by the amount of chakra that your willing to spend on it.
Cost: ?

Shalassa's scorn
alignment: yin
Decreases the selected unit's luck by the amount of chakra that your willing to spend on it.
Cost: ?

tier 4:
requires: college of the mystery arts lvl4
dreams to be fulfilled
alignment: yang
the target's moral and luck rise to their highest possible.
cost: 10

Nightmares made real
alignment: yin
the target's moral and luck drop to their lowest possible.
cost: 10

tier 5:
requires: college of the mystery arts lvl5
the cards are down.
5 markers are placed face down on the battlefeild. if a creature lands on it, they suffer an effect of a spell from a random school of magic.
King: tier 4
queen: tier 3
jack: tier 2
ace: tier 1
joker: fooled you!
cost: 12

basic illusion= grants access to the first and second teir of illusions
advanced illusion= grants access to the third and fourth tier of illusions
expert illusion= grants access to the fifth tier of illusions
ultimate illusion= Sennin can cast illusions as well as a spell during their turn.

chakra conversion= the sennin can convert mana into chakra and vice versa,

Nullify= the sennin may take any magical artifact and destroy it.

embolden or decimate= the sennin can give the bravery ability to all those that they cast a yang illusion on. the sennin can also give the cowardice ability to all those that they cast a yin illusion on.

Master of mystery (ultimate)= the sennin can learn an unknown spell used by an enemy hero or by any creature in combat. they can also teach any spell casting units the same spell.

oh and for suggestion for darkness themed faction, how about the shroud?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 01, 2008 05:50 PM

Lair for Darkness Faction.

and I like the name Pearl Dragon.
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How exactly is luck a skill?

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Xerox
Xerox


Promising
Undefeatable Hero
posted September 01, 2008 10:05 PM

I use the name Lair for my Faceless faction in Xerox HoMM6 - it replaces Dungeon (its more like H3 dungeon then H5 dark elves).
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 03, 2008 01:32 PM

Bixie, let me make something clear here. The purpose here is to create a new form for the Naga Town. We hope to gradualy give it form using the ideas of the various contributors. And this is nothing personal, because your town is good though slightly complex, but we're not here to accept a ready made town. I hope you understand that I did not try insult you and I hope that you will continue to contribute to this project.

About the current "discussion" that is going on about the names and colours of the Dragon, I don't think that it is very important, names we can change and improve once we have a base for the town. IMHO, that base of the town is the creature line-up, so let us get that clear, before we start on names and appearances.

To Xerox, Merfolk as a subspecies of the Naga is a nice idea, but it would make it hard for them to move around on land. You're idea of them constantly moving aroud on waves is good, but I suppose that that wave is generated by magic. IMHO it takes far to much magic to maintain a wave constantly for a weak tier 1 creature. However the idea is verry good and I personaly like it a lot but I think it would be better suited to a spellcaster unit.

I have to go to college now, I will continue this later

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted September 03, 2008 03:13 PM

Quote:
Bixie, let me make something clear here. The purpose here is to create a new form for the Naga Town. We hope to gradualy give it form using the ideas of the various contributors. And this is nothing personal, because your town is good though slightly complex, but we're not here to accept a ready made town. I hope you understand that I did not try insult you and I hope that you will continue to contribute to this project.

About the current "discussion" that is going on about the names and colours of the Dragon, I don't think that it is very important, names we can change and improve once we have a base for the town. IMHO, that base of the town is the creature line-up, so let us get that clear, before we start on names and appearances.



fair dues,

if you want, you can take bits and pieces from my town to create this one.
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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted September 03, 2008 03:59 PM
Edited by broadstrong at 16:02, 03 Sep 2008.

My 2 cents thought on the Naga town:-

Architecture: Far Eastern/Oriental

Alignment: neutral for base creatures;
          good for classic upgrades;
          evil for alternate upgrades;

Good and evil units will follow other good/evil units for morale calculation/penalty, however an army consisting of only naga town creatures (basic or classic upgrade or alternate upgrade) is considered single faction army.

Armies: Generally the creatures are ok, but dragonflies (fliers) in 1st level?  Then their growth has to be lower.  I also hope to see units like mighty gorgons (death stare) or chameleons(camouflage - reduce physical damage by 75% and magic damage by 25%, but every hit taken reduces defence, or some other side-effect)

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted September 03, 2008 05:35 PM
Edited by War-overlord at 12:20, 04 Sep 2008.

Alright let's continue what I was trying to make clear before I was interupted by my education.

Thanks for being such a sport about it Bixie, I hope you will keep contributing.

Also I would like to state that I am not opposed to beasts on the battlefield. But I am opposed to implausibility. Let me make this clear as I have tried to do before. The use of animals in battle is a twosided blade, on the one side there is the improved srikingpower that mounts and beasts provide, on the otherside undirected animals in the midst of a battle will panic and will be as dangerous to the users as wel as to the enemy. That is why I either give animals riders or try to plausibily explain why they can act on their own.
Take the Unicorns for example. Unicorns, as explained by their descriptions, are totem-animals, animals that are sacred to the gods and therefor posses a certain amount of devine-presence. The Gods can direct the unicorns to aid their followers.
Next up are the Demon creatures. As far as I can see, Demons posses some sort of Zerg-like Hivemind that makes them understand who their allies are. Other then that, as far as I can see, Demons aren't directed at all in battle and will attack everything in their sight that isn't another allied demon.
Dragons. Now Dragons are a whole different matter, as they are Halfgods and therefor one can expect them to be more intelligent then the mortal races.Dragons fight alongside mortals purely by their own choice.
Come the Wyverns and Hydras, these two forms of creatures can be explained with the same arguments. Both Wyverns and Hydras are a form of Dragonspawn. They are descendant from the Dragon-Demigods, though horribly mutated, they seem to posses at least a fraction of their ancestral intelligence that seems to border on sentience. Therefor they can be captured and trained and thus it is made plausible why they are able to fight on their own.
Griffins border the implausible, Birds-of-prey are known to be intelligent and trainable animals. However I find it very hard to comprehend how Griffins are able to fight unguided. While it is said that they are trained vigorously from birth, it is not made clear exactly how intelligent Griffins are. Therefor it is not implausible that Griffins are able to battle on their own.
At last we come to the proposed creatures:
1 Cephalopods (Meaning squids, octopi, cuttlefish and nautiloids); These creatures are known to be very intelligent, for invertabrates. Their intelligence is however less then that of a dog. Therefor I think they are not intelligent enough to be considered a military creature.
2 Serpentflies Ect. can be made plausible that they have intelligence similar to that of a hawk/falcon and therefor trainable, because it takes a certain amount of brainpower to develop flight. I would think they would need a handler to point them in the right direction. However I am reluctant to use them, but that is mainly because we have used them before in the previous temple.
3 Lastly Giant Turtles/Tortoises; These creatures have possibilities, they are big and possibly dangerous. However unguided, these creatures will retract in their shells at the sign of danger (unless we're talking about Snapping Turtles, those critters can be nasty). Therefor I think that Turtles require a rider/handler to be able to deploy them in battle.

Now I know I cannot force you to do anything. But please do me a favor and try to think of a not implausible way to use them in battle. Or if you cannot think of one, I will help if you ask me.

Lastly, I like the Idea of Broadstrong, to make a good and evil upgrade. However, I think his morale idea (While it is a good idea) would make things unnesecarily complex.

Seeing as I have time on my hands now, I think I will elaborate on my line-up, ability-wise that is. I still haven't had a good idea for a tier 1 creature. Again, I would Realy like to hear what you guys think of it. Oh BTW, the Naga Katana, is called a Silk Sword

Tier 1: ?
Tier 2: Spearman [Enraged, Spearwall] > Pikeman (good) [Enraged, Spearwall, Defensive Stance] | Moonblade (evil) [Enraged, Spearwall, Crippling Wound] (Lizardman Infantry that wield Polearms. The Moonblade is named after an abreviated translation of a Chinese Polearm as seen here Moonblade)
Tier 3: Composite Bowman [Shooter, Force Arrow,] > Gungdo Bowman (good) [Shooter, Force Arrow, Maneuver] | Kyudo Bowman (evil) [Shooter, Force Arrow, Poisonous Attack] (Naga Archer, The ungrades are named after the Korean and Japanese arts of Archery respectively)
Tier 4: Ronin [Unlimited Retaliation, Assault] > Samurai (good) [Unlimited Retaliation, Double Attack, Aura of Bravery] | Blademaster (evil) [Unlimited Retaliation, Cleave, Frightful Aura] (Naga Swordwielders, names kind explain themselves)
Tier 5: Waterpriestess [Shooter, Caster, Immunity to Cold, Large Creature] > Hydromancer (good) [Shooter, Caster, Immunity to Cold, Geyser, Large Creature] | Cryomancer (evil) [Shooter, Caster, Immunity to Cold, Mark of Ice, Large Creature] (Female Naga spellcasters that ride waves of water/icewater (Upgrades focus on water and ice respectively))
Tier 6: Turtle Rider [Armoured, Snapping, Large Creature] > Basilisk Rider (evil) [Armoured, Terror Attack, Death Stare, Large Creature] | Tarasque Rider (good) [Armoured, Snapping, Spearwall, Large Creature] (Lizardmen riding warbeasts; I suppose you all know Basilisks and Snapping Turtles by now, but here is some info on the Tarasque)
Tier 7 Cerulean Dragon [Flyer, Ice Breath, Large Creature] > Azure Dragon (good) [Flyer, Ice Breath, Freezing Attack, Immunity to Cold,, Large Creature] | Cobalt Dragon (evil) [Flyer, Ice Breath, Gaint Slayer, Immunity to Cold,, Large Creature] (Asian Dragons, with the aspect of water obviously)

Explaination of new abilities. (Mind you I haven't got the slightest clue on ballance, so abilities can be over/underpowered)
Spearwall: For every tile traveled, the attacking creature suffers an X amount of damage for every unit in the stack. (That's what happens when you run headlong into a formation of spears.(Or in case of the Tarasque a shield full with spikes))
Geyser: Once every battle, the Hydromancer can summon a 3x3 geyser doing maximum damage.
Mark of Ice: Same as Mark of Fire, but then with Ice Vulnerability obviously.
Snapping: Creature has an X% chance of ignoring Defence.
Terror Attack: Every Basilisk in the Stack has an X% chance of having an enemy creature die of fright.
Ice Breath: Same as Acid and Fire Breath.
Freezing Attack: Dragons have an X% chance of casting Deep Freeze.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted September 04, 2008 06:46 PM

Azure and Cobalt are very close together, perhaps make one "Saphire Dragon"?
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How exactly is luck a skill?

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 05, 2008 10:27 PM

I have returned.... thanks to War-Overlord for summoning me through email, I am back...
Wow, you guys are really on a roll here. Tell me why again, has this project been resurrected? Is it for Heroes 6 or is there a new expansion coming out?

Well... Ideas...

Here's the thing about naming units. Most games never stray far from using very simple names for obvious reasons. It's confusing to give units to high tech names, that's why games like Heroes and Warcraft keep their names simple. Like the vampire lord was supposed to be called nosferatu and it didnt fit. thats why companies opt for simple. names like chakram and gambanti might be cool, but they're too alien and difficult to pronounce. that's why they go for names like naga sentinel, templar, things of that nature.

for bixie's creature line up.
gamabanti... two confusing. are they naga or some other creature? if naga, they can be called something more familiar. student/apprentice/innitate... those names have no force behind them... if u want u can use words like disciple/acolyte/adept... rocketeer... rockets in a medieval game? just doesn't go well. the concept isnt half bad, but the name needs to be changed. the name medusa is a problem. see naga and medusa are two different creatures. calling a creature a naga medusa just seems weird. u can make a medusa looking creature, but give it some other name like naga matriarch or something, but describe it as a medusa. the name might be changed, but its essence is still there. kiriga... too obscure a name. turtles just aren't cool enough. they're slow, lethargic looking creatures. just change em to basilisks. everyone loves basilisks. and for the dragons, the leviathan concept was more appropriate cuz let's face it, too many dragons can spoil the game. hope this helps...

ill reply war-overlords post in the morning. its just too late right now for my brain to be working.

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sblister
sblister


Famous Hero
Rakshasa Commander
posted September 05, 2008 10:29 PM

oh and one last thing... please..please please please... no krakens. those things just dont work on land... if u wanna, u can summon them but ull have to flood the surrounding area. one of the higher up naga units can summon it as a pet once per battle or something.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted September 05, 2008 10:53 PM
Edited by baklava at 22:56, 05 Sep 2008.

Aww isn't this the cutest thing ever. Memories, memories...
I'd like to help as much as I can, but school just started this week so I'm knee deep in shyte right now.
If you need something exceptionally important, I'll be around I'm glad this got revived anyway.

And no, there's no expansion coming out as far as I'm aware of, so I'm guessing this is still for the good old "for the heck of it" purposes
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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