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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Temple (Naga town)
Thread: The Perfect Temple (Naga town) This thread is 37 pages long: 1 ... 5 6 7 8 9 ... 10 20 30 37 · «PREV / NEXT»
godlyatheist
godlyatheist


Adventuring Hero
posted October 04, 2006 11:42 PM

out of the blue

Racial ability : Profane worship

"Swamp" hero can deal unholy damage (call it prayer of the unrighiteous) = 10%/20%/30%/40% * total army points to all enemy stack with 10%/20%/30%/40% chance of casting Slow, Weakness, and Vulnerbiility. Only used once during combat

total army points is = number of lv1 creature x1 + #lv2 creature x2 + #lv3 x3 + ...

so an army of 100 lv1, 50 lv2, 25 lv3, 15 lv4, 10 lv5, 5 lv6, and 2 lv7 can deal 100+50*2+25*3+15*4+10*5+5*6+2*7 = 101.7 damage at expert level.

additional ability

Unholy arena: battlefield modifier, gives all swamp units +1 speed and +1 morale. non swamp units gets -1 speed

Dark embrace: all swamp units gets -50% hp and defense but doubles attack and damage

Call of the haunted: revive target friendly swamp stack at 30%/40%/50%/60% hp with incorpeal ability. these units remain after the battle but loses the incorpeal ability

ultimate ability
Heart of Darkness: hero uses all mana to cost Heart of Darkness. All swamp units gain fear, harm touch, cursing attack, and disease. Duration = player spellpower

racial building: Cathedral of the wicked-don't knwo it does yet since i gotta go to class







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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 05, 2006 01:37 AM
Edited by SBlister at 01:46, 05 Oct 2006.

You brought up some excellent points War-Overlord. With the cobra zealot, we could make it into a morning star like the one used by the witch king and it could act like a long weapon. Basilisk being turned to stone or being petrified... anything works for me. How bout you guys? You can't slither over walls and you will take damage if you try to slither through a moat. It's passive. You have to move from point A to point B, damaging anything in between. Wrath has been revamped so that its not what its used to be and i prefer it to geyser. Templar could benefit from deep wounds. I dont think tidal wave would really suit this wyrm. As for profane worship... i dont know whether the nagas are good or bad. I think ppl are still undecided about that one.
Another issue that needs a tissue, the town name: Refuge, Bastion??
I thought of another name: Mire...

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actionjack
actionjack


Promising
Famous Hero
posted October 05, 2006 06:18 AM

My opinion on SBliste's current line up...

For Lizardman Tracker, I would give it Numbing Shot (decrease attacking creature's movement speed by half), and give Chameleon Tracker spear instead of blow gun, and percise shot, as well as Camouflage.  This differ the two with different usage, as the lizardman are more for hinder, while chameleon are more for sneak up close and do decent damage.


Viper and Corbra Zealot... unless you give them Posion attack, the name seem strange to my ear.  


Deathroll is still seem strange to perform with a rider and on land... maybe "Side Step"?


I like how Petrifying Gaze will also add the stone creature's defense... but still seem too powerful.  Whats a countering drawback for it?


Praetorian need some other ablity.  What should their role in battle be?  And what is the army lacking?  Answer those, than would be eaiser to determin should that ablity to be more offensive or defensive in nature.  


What spell does Priestest have?


Slither sound intersting (assume it cann't go throught castle walls).
But need something more to make them more of a Swamp creature.  what happen to the wave?


-------------------------------
Intersting idea godlyatheist... strange name,.. but sound blanace on paper...  but do seem a strange match to the current creature lineup...






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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 05, 2006 12:17 PM

Profane worship is nice, but it more suits an evil faction. Naga are supposed to be good or neutral, certainly not evil
I'm still for Bastion as the town name
Quote:
I like how Petrifying Gaze will also add the stone creature's defense... but still seem too powerful. Whats a countering drawback for it?

Well the unit unpetrifies if attacked. Basically, it's like blind, but it raises the defence of the petrified.
Quote:
Praetorian need some other ablity. What should their role in battle be? And what is the army lacking? Answer those, than would be eaiser to determin should that ablity to be more offensive or defensive in nature.

The army is lacking in high level fliers. As much as I realised, wyrms can't fly, and I'm not sure about the water dragons. Praetorians should anyway be a defensive unit, that is still solid in attack.
Quote:
For Lizardman Tracker, I would give it Numbing Shot (decrease attacking creature's movement speed by half), and give Chameleon Tracker spear instead of blow gun, and percise shot, as well as Camouflage. This differ the two with different usage, as the lizardman are more for hinder, while chameleon are more for sneak up close and do decent damage.


Makes sense...

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Sindbad
Sindbad


Famous Hero
The lost soul
posted October 05, 2006 02:41 PM

Quote:
Ah, i see. Still looking forward to seeing your own Naga town though. I'm curious to see your ideas after all that criticism you made...

Now you are making me a bit nervous...
Think I have to get ready for some critic...
____________
Already gone...

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 06, 2006 12:46 AM
Edited by SBlister at 01:02, 06 Oct 2006.

Addendums based on suggestions. Anything in bold is new:

LEVEL 1:
Serpent Fly: Those pesky third level fliers from the Fortress in HoMM3.
Abilities: Flyer, Agonizing Bite (What it does is it slows down enemy creatures, ie decreases its iniative. The original name was weakening bite but it sounds too much like the plague zombies ability)
LEVEL 1 UPGRADE:
Cuoatl/Coatl: I don't care much which name is picked. But yeah it is the divine flying snake of aztec mythology.
Abilities: + Drain Magic(Activated. Allows the coatl to steal any enchantment from enemy creatures and transfers it to itself. This is why i choose the name coatl over dragon fly, due to this magical ability. Must be able to reach the creature in order to activate this ability, like lay of hands)
Tactics: Slows down enemy stacks and also steals enchantments from them

LEVEL 2:
Lizardman Tracker: Alt. names are trapper,huntsman. Your basic lizardman shooter unit armerd with either a blowpipe or spear. If you are going with the spear i would suggest they have like a masai appearance with the long tribal shield and tribal marks.
Abilities: Shooter, Numbing Shot (decrease movement speed by 1 or 2), precise shot (like the marksmen)
LEVEL 2 UPGRADE:
Chameleon Tracker: This lizardman can change the color of its skin. Visually you can see it melt away from green to brown OR it changes depending on what environment you're in, dark red in Inferno, green in sylvan lands, sand brown in academy lands.
Abilities: + Camouflage (like I've explained before)
Tactics: Used to keep enemy units as far away as possible from itself and also to maximize the use of its shooting ability with camouflage

LEVEL 3:
Viper Zealot: Your standard Naga infantry. Armed with a mace and shield.
Abilities: First Strike (Retaliates before enemy attacks)
LEVEL 3 UPGRADE:
Cobra Zealot: Different from viper. Has a hood. Has a halberd.
Abilities: + Long weapon (Longer reach allows the cobra zealot to hit enemies 2 squares away), + Zeal (like spirit link where the necromancer gains mana with damage done to the affected creature, the cobra gets an initiave bonus for that round depending on the amount of damage it does. say they do 50 damage this round, they get +1 bonus next round. if they do 150 damage, they get +3 bonus. dont know if you want them to have a ceiling of how much bonus they can get)
Tactics: Allows for faster striking with zeal, and minimizing damage to itself with abilities like long weapon and first strike

LEVEL 4:
Sentinel: Lizard on a croc.
Abilties: Enraged, Death Roll (Like War-Overlord suggested, has a chance of not taking damage by rolling to the squares adjacent to it)
LEVEL 4 UPGRADE:
Grand Sentinel: Lizard on a basilisk
Abilities: + Petrifying Gaze (Activated. Turns stack into stone. that stack cannot attack for X turn depending on number of grand sentinels present. stoned stack gains +10 defense bonus due to the thickening of its skin. attacking stone stack doesnt dispel this ability. can only be activated on one stack at a time. Don't know if you want to limit the number of times you can use this ability on the field)
Tactics: Meat shield with petrifying bonus

LEVEL 5:
Templar: Large Naga with 4 arms and swords.
Abilities: No Retaliation
LEVEL 5 UPGRADE:
Praetorian: Large Naga with 6 arms.
Abilities: + Meditate (Loses turn, gains bonus to offense and defense for subsequent turns), + Deep Wounds
Tactics: Big tank built for causing pain


LEVEL 6:
Priestess: Naga spell caster with snake for hair.
Abilities: Shooter, Caster, Divine Presence (+1 morale to all friendly creatures)
LEVEL 6 UPGRADE:
High Priestess: Even more powerful naga priestess.
Abilities: + Wrath (activated on friendly stack. if friendly stack attacked, the attacker will be hit with a random destructive spell. Only can be used 3 times)
Tactics: Caster. Mostly light and dark magic. Wrath is used to protect friendly stacks. Shooter

LEVEL 7:
Swamp Wyrm: Bigger Harry Potter like basilisk creature. body of a snake, head and tail of a dragon. spines running down its back and covered with vines and moss and all that swamp stuff.
Abilities: Slither (Able to move through obstacles and creatures, demolishing obstacles and damaging all creatures it passes), Corrosive Breath (damages target creature and square behind it as well as decreases armor, cumulative effect)
LEVEL 7:
Swamp Leviathan:
Bigger, badder, cleaner swamp wyrm. Aka less moss, more regal looking.
Abilities: Hardened Carapace (Extra defense points plus more spines on its body, enabling to deal more damage with slither)
Tactics: big bad damage causing machine

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 06, 2006 01:06 AM

Why not just making it Wyrm/Leviathan? I mean, basically, a leviathan is a leviathan, it doesn't need the "swamp" prefix

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 06, 2006 01:17 AM

Without the swamp it would be to general. It would be like golem, steel golem or gargoyle - obsidian gargoyle. there's no boom behind those names. I'll settle for Swamp Wyrm - Leviathan though, tell you right now.

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actionjack
actionjack


Promising
Famous Hero
posted October 06, 2006 02:49 AM
Edited by actionjack at 02:51, 06 Oct 2006.

Take shots at Naga drawing


Thumbnail... link for bigger pic
http://img222.imageshack.us/img222/7717/nagapy2.jpg


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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 06, 2006 02:54 AM
Edited by SBlister at 03:18, 06 Oct 2006.

Did you draw that? Its awesome.
Really good stuff, I think it would make an awesome Templar unit. I modified your naga for an idea for a praetorian upgrade. Its crappy cuz i used microsoft paint and a mouse. Bear with me.

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godlyatheist
godlyatheist


Adventuring Hero
posted October 06, 2006 04:33 AM

for the priestness, can we add a seduce ability? since it does half damage in meelee, it should gain 25% chance to control enemy attacker (doesn't work on lv 6 or 7 creatures).

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actionjack
actionjack


Promising
Famous Hero
posted October 06, 2006 06:13 AM
Edited by actionjack at 06:13, 06 Oct 2006.

-I like the Agonizing Bite on serpent fly.  

-I am thinking taking precise shot out of Lizardmand, and just have it as upgrade for Chameleon Tracker.  Afterall, blowgun usually don't hurt much.  I was thinking of another offensive ablity for Chameleon tracker... like Jagger Tip for their dagger and such... but still unsure what it could do.  (maybe make them bleed or something)

-Zeal sound interesting for stacking up on damages.  But would make their armor and hp less.

-I still would trade in Deathroll for Chump (if that stat for this creature is already high on hp and def).  Chump will lower the def of its attacking creature.  (croc have a strong jaw afterall)
I would also make Grand Sentinel have even less hp and def than Sentinel... as with the Gaze, they are step away from the role of meatsheild.  And Sentienl is still a funny name... Croc Rider and Basilisk Stryder seem more self explaintaory.

-Another tanker? would make them have med def and hp, but pretty fast and good movement, kinda like a Djinn.   HOw about a 4-sword strike and 6-sword strike?  (you attack 4 or 6 times, but each attack is about 1/4 to 1/6 damage of the normal attack.  HOwever, this give added chance of having lucky attack, or better chance with attacking things like Ghost/Spectre)

-Snake for hair?  Medusa or Gorgon?

-Corrosive Breath is good and fitting.  I am still not too certain about Slither.  Leviathan might drop the corrosive breath, and go back to Jet Steam (like tidle wave, attack all front cone shape 9 squares)...


Seem like this faction has alot of land base melee attackers, with only 1 flyer and 1 early shooter and 1 late caster.  Still see it as very similar to the Dungeon Faction in term of the general builds.  The Hero need some covering or defensive ablites to help its creature with the rush.  Also it seem they would not be very good at attacking castles...    


- Also to SBlister... what do you want to do with a Bear?
 

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 06, 2006 10:44 AM
Edited by War-overlord at 12:39, 06 Oct 2006.

It's official now, the dwarven shooter uses spears, not axes. As good an idea as the massai lizards were, if we want to be unique and send this town to Nival I think we should refrain from useing spears with a level 2 shooter. Unless somebody comes with a better idea, we have to stick to blowguns. Still it is useable as the damage from a blowgun is not done by the darts and bolts, but by the poisonous substance their coated in.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 06, 2006 10:54 AM
Edited by baklava at 11:04, 06 Oct 2006.

Well blowguns are ok too. They're original and exotic
EDIT:
OMG can you guys believe they renamed the axe throwers to skirmishers?! There goes one of our orc abilities...  
And to remember we actually dropped the axe throwers because of the dwarf ones...
Well, we did tell them they can freely use our ideas as they wish...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 06, 2006 01:01 PM
Edited by War-overlord at 13:03, 06 Oct 2006.

I was planning to put this into my previous post, but I had to interupt it.
Anyway, I agree with Baklava that we lack highlevel flyers. IMHO we should turn the Wyrm/Leviathan back into a flyer. I think we should give flying and corrosive breath to the Wyrm and add Jet Stream / Tidal Wave (could be renamed to Swampwave) / Geyser or someother ability we can come up with.

To actionjack; a Deathroll on land is performed as followed. Rider jumps of the croc or into the air; Croc rolls to the side (single roll, so only 1 tile to left or right); Rider jumps on croc or lands back into saddle. Alternativly, the rider stays in sadle and the croc rolls over him. I have explained before that this is physically possible because of the weight-distribution and the short time-elapse. Still I prefer the methode because it's a bit more spectacular.(BTW, I think you ment Chomp and Jagged Tip in your post. I know these are minor spelling mistakes and I make such frequently, but Chump has a whole different meaning as opposed to Chomp)

As for the Templar/Preatorian being a high-damage tank, I think it should be a high-damage soaker, with high attack, damage and  very high HP, but low defense and initiative. That way it's differs from the Rashaka enough but is still very much like their counterpart from the previous heroes.

Also it was asked before and I'll explain it again. The Viper and Cobra names in the Zealot represent their rank. Though they resemble the snakes in appearance, the snake names are their military rank. Viper would be something in the line of a Sergant and the Cobra would be something like a Lieutenant.

Last thing, do you guys want me to research the alternative explaination for the Petrifying Gaze of the Basilisk or not ?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 06, 2006 06:16 PM

Well praetorians are supposed to have good defense, historically. Tower shields, full armor and the best training possible can do that to people.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted October 06, 2006 08:41 PM

That drawing is fantastic, actiontjack - the only thing I'd do is beef up the tail a bit, like the Naga(s) from H3 (maybe not for all the units though). The additions are good too.
____________

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 06, 2006 11:19 PM

Quote:
Well praetorians are supposed to have good defense, historically. Tower shields, full armor and the best training possible can do that to people.


No, historically you are incorrect. They were rather nasty meat-shields with a sharp hand-axe. The Preatorians were the Bodyguards of the Roman Emperors. They always surrounded him and soaked the punches and blows that were directed at the emperor. Historically, they didn't wore any armour, only a bright red tunic to indicate their status. They carried thier hand-axes to beat and hack a way through the masses if need be. I don't know which preatorians you were thinking of, but this is the real thing.

BTW, what was actionjack asking about a bear ?
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted October 06, 2006 11:24 PM

They didn't wear armour? I was kinda convinced they did, along with the shields...
My mistake
Anyway, as they soaked all the pounches and blows to the emperor, they should at least have a lot of HP

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 06, 2006 11:28 PM

You could take off precise shot and give them that wounding strike ability of the dwarven spearwielders. Well yeah Nival did change the name to skirmisher so they're just gonna have to find a name for the wolf rider ability. I am all for deathroll and not for chump. croc rider seems to plain and i dont think a self explainatory name would be best. like the dark raiders cud have been named lizard rider, or cavalier horse rider. lets have some variations. i would stay away from the names medusa or gorgon, lets just stick with them being naga. what do i want with a bear? oh i dunno... lotsa things...
about the lack of high flier issue... nagas are snake-like, they slither. as a result i was hoping to stay away from fliers and rather have slitheres, and teleporters instead.

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