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Heroes Community > Library of Enlightenment > Thread: Best starting heroes
Thread: Best starting heroes This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
hobowu
hobowu


Known Hero
posted October 10, 2006 02:30 AM

you can make the comp spread his stacks out by spreading your own stacks out. have many stacks of golems... so your chain if passed onto your own troops, hits golems. solmyr is only average when fighting against an enemy player who is human... you'd get to cast chain once, at beginning of battle(if you have fastest unit)...unless... you tie them up with earth eles =)
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted October 10, 2006 08:35 AM

REMINDER FOR ALL POSTERS INTO THIS THREAD

What?
Necro start is forbidden. Solmyr is banned hero. Dimention Door and Fly use is not allowed. Complete set of rules is here

Why?
Necropolis is a huge disbalancing town, especially on random maps. Normally Thant/Aislinn/Isra/Vidomina/Galthran will smash out any other opponent with their 1000 skeletons on week 3...Solmyr is also cool hero, but mostly because he can quickly learn Level 5 magic like Dimention Door and Fly.

Objective
of THIS thread is to share knowledge of best starting heroes, their advantages to those players who always played Thant/Aislinn with 1-2 friends and never played online community...

Action required
for all players that never tried online games - go read the rules, read this thread and then search for opponents on GameSpy here  (always 10-30 players online)

P.S. My dream is Crag Hack or Tazar in Castle's tavern...both are nice guys...

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hobowu
hobowu


Known Hero
posted October 10, 2006 11:33 AM

please bear in mind that not ALL people play TOH, so not all of us are restricted by those rules. Those rules are rather..well..sad...
No holds barred HOMM is what i play, only on LAN though =)
It's no wonder no one uses magic heroes to play online...because they've been nerfed so bad...tower's been nerfed too...
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maretti
maretti


Responsible
Supreme Hero
posted October 10, 2006 11:52 AM

Noone uses that exact set of rules. You really need to change them. Heres what should be changed imo:

- In case there are multiple guards to another area you just have to fight one guard and its up to you which nomatter what level they are, means you dont have to fight the hydras if you prefer fighting the effret sultans

- You are NOT allowed to use necromancing skill

- Hit and run rule have been discussed in some other thread, I dont agree with your definition

- No disguise spell, this rule is a toss, even if disguise is allowed noone uses it

- Herorestrictions, imo no heroes should be banned, the only ones that make sense banning is mulich and log specs, all other heroes are weaker than crag hack and taz, I would say that gunnar, mulich, taz and hack are pretty equal, kyrre and dessa are weaker in generel, banning any magic hero (like solmyr) is totally noobish and dosent make sense what so ever in a noraml online game

- Your restartrules are a nice try but not good in many situations, example, if you get a bad start you can get a restart cause your wood is blocked by a pack golems
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 10, 2006 12:47 PM
Edited by angelito at 12:41, 11 Oct 2006.

Quote:
please bear in mind that not ALL people play TOH, so not all of us are restricted by those rules. Those rules are rather..well..sad...
Please bear in mind that these rules mentioned by SAG are NOT ToH rules, but his OWN rules when he plays a game. ToH itself never had any rules (except non-cheating).

Also Necro is NOT forbidden, not only because both players can use it, but due to the fact that necro can be beaten if the map size is not too big.

I agree with maretti here on

- to NOT ban any hero. There are many "overpowered" heroes, which have their advantages. Sir Mullich is nothing else but a poor skilled knight with cape of velocity from start. Imagine CragHack with that cape (found it in warriors tomb..), how strong would that combo be?
And I wonder how many games u lost vs Solmyr (L or XL)

- FMG rule. Make one fight and then pass. It's not the fault of the players, the AI created a bunch of guards side by side. If the other player only has 1 guard, but a very weak one (like bone dragons instead of efreet sultans), he is also very lucky.

- spell restrictions are unneeded (non needed?). Except DD and fly that is, because they ruin the map design. Disguise, view air, view earth, visions are just normal map spells. Disguise is nothing else than hiding your main out of tavern by giving army to scout and / or put away your best artefacts to show lower stats in tavern

- Only artefact which should be banned are angelwings in my eyes. All others are fine. Why ban Red Orb? If a player relys on SPELLS to win the game, he has lost from the start.


I also don't like the ban of cons and hives. I like to allow them all, but NOT upgrade the rewarded units. Those units are important to make tougher fights early, especially on poor templates.




PS: SAG...your homepage has a horrible long loading time. Nothing u can do to shorten that?
PSS: You should translate the buttons on the left into english aswell..
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Better judged by 12 than carried by 6.

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nevermind
nevermind


Famous Hero
posted October 10, 2006 01:49 PM

bah

All this talk about tyris and valeska - when will people relise that the best hero in castle is orrin! Those heroes mentioned above are not even close to him.
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liophy
liophy


Famous Hero
Bulgarian
posted October 10, 2006 01:52 PM

Orrin is great, but only at latter stages. And Tyris helps fighting the shooters early, which could boost your game and you could develope very fast

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hobowu
hobowu


Known Hero
posted October 10, 2006 02:29 PM

strong magic heroes for small maps, might heroes for large maps =)  (generally anyway, exceptions are heroes like crag). many people are unwilling to admit magic heroes clear out mines and creatures better in early game... i personally don't see why people ban DD and fly (sure it ruins map, but 3DO made the spell for a reason, maybe to make it worth it to use a magic hero...) magic heroes are nerfed... does anyone play "standard maps" these days?... i love free for all and realm of chaos
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liophy
liophy


Famous Hero
Bulgarian
posted October 10, 2006 02:36 PM

everybody has his own preferences. Most of us are united that dimension door and fly ruin the gaim. Aswell as diplomacy. 3DO probably had reasons for diplo aswell, but almost nobody wants to play with it.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted October 10, 2006 04:32 PM

team, i agree that my set of rules is not 100% PERFECT and may need some refresh. Some your inputs are very relevant, especially from Maretti and Angelito.

however many people use more or less similar restrictions (e.g. DD/Fly/diplo/necro/log) and that makes game more balancing and allows wider choice of starting heroes.

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liophy
liophy


Famous Hero
Bulgarian
posted October 10, 2006 04:36 PM

Yes SAG - thats very important remark. When you say - no heroes banned - infact you give no choise but to choose only several starting heroes. When you exclude them you could have much wider variety of options. But its up to the players to choose - one game with the speccial heroes, other without them...

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Addy
Addy

Tavern Dweller
posted October 11, 2006 11:49 AM

Quote:
Best heroes are:

Mephala
Malekith (Dungeon)
Yog (Barbarians)



Quote:

what about Neela(tower)?



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liophy
liophy


Famous Hero
Bulgarian
posted October 11, 2006 12:02 PM

Quote:

what about Neela(tower)?



Yes, that schollarship rules And i suppose basic armorer is much better for start than advanced archery...

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Addy
Addy

Tavern Dweller
posted October 11, 2006 02:54 PM

Quote:
Quote:

what about Neela(tower)?



Yes, that schollarship rules And i suppose basic armorer is much better for start than advanced archery...


Ya,but in WOG she is pretty strong(anyway,I think so!)

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liophy
liophy


Famous Hero
Bulgarian
posted October 11, 2006 03:01 PM

Its nice that you have a favorite. But probably it would be better to explain why you thing she is a nice STARTING hero. In my opinion Neela is NOT good for the start, but i may be wrong - please explain me what are the advantages to START with Neela?

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Addy
Addy

Tavern Dweller
posted October 11, 2006 09:16 PM

Quote:
Its nice that you have a favorite. But probably it would be better to explain why you thing she is a nice STARTING hero. In my opinion Neela is NOT good for the start, but i may be wrong - please explain me what are the advantages to START with Neela?

Yes ,you are right. For the start,Neela,isn't such a good hero,but she is preety strong, with lots of master grem. and several gargoils(maybe few golems)and some spell points and spell power. And ,anyway, she's a armurier too,isn'she;and armuriers rocks.

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted October 11, 2006 10:47 PM

Neela is the best hero the Tower has to offer if you aren't playig a map where it is easy to keep hiring heroes until you get a good one.

Day 1: upgrade gremlins
Day 2: build a mage guild, hire a magic hero and trade spells with Neela. You'll get a great might hero with great army and some nice spells with very decent spellpower.

Armorer specialty is EXTREMELY useful on weeks 2-3 because you will be cleaning the map with naga queens and we all know how important the difference between 150 and 109 points of damage is to the naga queens

She can also get some good level 4 spells on poor templates that are impossible to get otherwise.

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hobowu
hobowu


Known Hero
posted October 12, 2006 12:39 PM

yeh, neela is the best of "non-banned" heroes for med-long games =) Armourer adds up... every bit of damage reduced counts! since tower isn't that strong on melee battle (meaning they're more focused on ranged attack, lack of tank units, sort of anyway)  Armourer makes nagas survive for longer (as aforementioned), and also prolongs those golem animation-spans ^_^
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted October 14, 2007 10:26 AM

back to the topic
there are some interesting statistics about heroes like number of games/win/loss and indicator Power Index which formula is: 2*W+0.5*L (it indicates that hero is popular, selected often and strong vs other heroes). About 1300 games were analyzed. You may find statistics on WCL webpage : STATISTICS

i hope that info about best heroes will be useful for new community members that lack of multiplayer game knowledge. Any comments/questions welcome

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maretti
maretti


Responsible
Supreme Hero
posted October 17, 2007 02:44 PM

I dont find that PI-info very usefull. It dosent bring anything. Orrin, ranked 4th, has lost more games than he has won. That dosent exactly indicate that he is strong.
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Crag rules, Orrin and Ivor suck

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