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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Thousand dollar question: Cash or EXP?
Thread: Thousand dollar question: Cash or EXP? This thread is 3 pages long: 1 2 3 · NEXT»
maltz
maltz


Adventuring Hero
posted October 01, 2006 12:20 AM

Thousand dollar question: Cash or EXP?

I must be a little retarded to notice it this late. Well, just in case you didn't know: ... that you can optimize your choices as well!

Let's simplify things a bit. Say there are a total of 15 chests. 5 large chests are 2000G/1500EXP, and 10 small chests are 1000G/500EXP.

Now let's say your goal is to gether 10000G from the chests. To the extreme there are two choices:

Cash 5 large chests, rest EXP: You get 10000G + 5000 EXP.
Cash 10 small chests, rest EXP: You get 10000G + 7500 EXP.

You see the difference, right? So generally speaking, when you are looking forward a balanced Cash & Exp distribution amont chests, cash the smaller ones (1000/500) and take the EXP for the larger ones (2000/1500). You'll get more out of them this way. :-D

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted October 01, 2006 12:48 AM

But still, if u wanna win the game, always get the gold


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dragoni
dragoni


Hired Hero
posted October 01, 2006 12:56 AM

Maybe 1-2 first chest can be used for exp (depends on map), But to win the game you have to take gold from the rest

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maltz
maltz


Adventuring Hero
posted October 01, 2006 01:06 AM
Edited by maltz at 01:08, 01 Oct 2006.

I must be really retarded to name the topic wrong. I am not asking advise for whether to pick EXP or cash to win... just sharing a simple mathematical phenomenon.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 01, 2006 01:57 AM

The mathematical phenomenon is even more clearly exposed if you consider it this way: just calculate the exp cost relative to the gold cost per chest.

For small treasure chests: 1000 gold or 500 exp. Each point of exp costs 2 gp. The ratio is 2:1.

For medium treasure chests: 1500 gold or 1000 exp. Each point of exp costs 1.5 gp. The ratio is 3:2.

For large treasure chests: 2000 gold or 1500 exp. Each point of exp only costs 1.33 gp. The ratio is 4:3.

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player1_hero
player1_hero


Hired Hero
posted October 01, 2006 08:13 AM

Interesting...
When I read the topic, I thought this was discussion about Buying expansion or saving the money.

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Ambidext
Ambidext


Adventuring Hero
Wandering knight
posted October 01, 2006 09:02 AM

I go for exp unless I'd be behind scheduel for building due to gold. Like I'll miss my castle this week if I don't get gold. Otherwise I go exp. Very important to level your hero up fast to hold off the first rush of AI players.

Another circumstance I'll choose gold over exp is when my hero is pretty high lv(8 and above) and the chest gives 1k gold or 500exp. 500 exp won't help much... I should be leveling through battles with tier 4 creatures already. Extra 1k gold for recruitment would be  nice. =]

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 01, 2006 12:55 PM

for competetive play, always take gold. Every experienced player will tell you that.. at least in h3.

The only exception is i.e. deleb when you really need to get the ballista and tent skill ASAP. I can eventually sacrifice a bit of gold to get that.

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Ambidext
Ambidext


Adventuring Hero
Wandering knight
posted October 01, 2006 01:25 PM
Edited by Ambidext at 13:27, 01 Oct 2006.

Well against AI comps you definately need exp. When I started H2 I took exp all the way. When H3 SOD came out I started taking gold for competitive play. All the way through H4. Now H5 starts you off with so much gold, I'd rather take back exp. Most maps have sufficent gold piles on the floor. At most you gotta fight for them.

I guess Sylvan buildings/creatures are really cheap. Hence we get the advantage of higher exp heroes. =]

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted October 01, 2006 02:02 PM

yea I agree 1 or 2 chests can be taken for exp if u got kaspar or deleb, otherwise its all gold until you have all your town built, all your troops bought and upgraded, and all your peasants trained into paladins!!


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Arvon
Arvon


Hired Hero
posted October 01, 2006 04:32 PM
Edited by Arvon at 16:33, 01 Oct 2006.

I think you can over analyse the problem. Like most I say go for the gold.




edit to correct typo
____________
If idiots grew on trees, this place would be an orchard.

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diablo-jr
diablo-jr


Adventuring Hero
posted October 02, 2006 03:47 PM

My self I take the small to medium chest as exp and the large chest as money.
____________
good hunting

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TemjinGold
TemjinGold


Known Hero
posted October 02, 2006 06:33 PM

Quote:
My self I take the small to medium chest as exp and the large chest as money.


Wouldn't that be the LEAST efficient way?

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted October 02, 2006 07:48 PM

Yup it is...
just stupid
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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fraudatio
fraudatio


Famous Hero
posted October 02, 2006 10:18 PM

Just to balance this - I always pick exp in multiplayergames, with the possible exception of 1000/500 chests. Kinda interesting that consensus is the opposite. I will not give in

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zzplayer
zzplayer

Tavern Dweller
posted October 03, 2006 07:03 AM

I take all XP because I always want a lot of knowledge and power faster

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diablo-jr
diablo-jr


Adventuring Hero
posted October 03, 2006 01:27 PM

Not for the way that I play.I like to build up my money to the piont that I can build my lvl 7 tier creature and upgrade it the very next day.and if you do the math on an average map you will find more small to medium chest than you will large ones.the map I'm playing right now ive found 23 small to medium chest compared to 6 large ones.so I will end up with more money and more exp.this way over all. thats why I do it that way.
____________
good hunting

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blink
blink


Adventuring Hero
posted October 03, 2006 02:28 PM

Diablo-jr, you're not doing the math correctly.  Let's take the example you just offered and simplify it to say there are 23 small chests and 6 large ones on the map.

Using your method of selection, you'd end up with 11,500 exp. points and 12,000 gold.

If you did the exact opposite of what you suggest, you'd end up with 9,000 exp. points and 23,000 gold.  That's only 2,500 fewer exp. points but 11,000 more gold!

And if you still wanted to assure you wouldn't lose out on any of the experience points you were getting before, you could 18 of the small chests as gold, 5 of the small chests as exp. points and all 6 of the large chests as exp. points.  That way you'd end up with your original 11,500 exp. points but you'd also have 18,000 gold instead of the 12,000 you were getting using your original method.  In essence, there is ABSOLUTELY NO MATHEMATICAL WAY that using your method will yield the most experience points or gold.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted October 03, 2006 03:36 PM

That's an easy one.

All gold onto a Normal sized map for a month or so. Then you take in the rest Experience boosters for leveling up further and faster your initial Hero(Invading one that is). First month, building up all dwellings in Capital City.

On a Big map go for your Capitol making a.s.a.p. that will generate 4,000 GP every day. Take all(no matter the size)Chests as bonus Experience on top of the experience gained of the Battlefield along the way. So building your dwelling will be really fast on the second and third week of the very first month.

On a Very Big map, you will need at least four heroes with armies at the very first week of the game. Go for GP, for at least two chests for each hero in the field, then all Experience for all other chests found/won over. Result: Four Heroes fully battle ready by week 3 of Month 1 and, a Treasury Chest full to the top every next week. By end of Month 2, one of your four heroes is already knocking down Castle gates of the nearest opponent.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 03, 2006 06:18 PM

Quote:
That's an easy one.

All gold onto a Normal sized map for a month or so. Then you take in the rest Experience boosters for leveling up further and faster your initial Hero(Invading one that is). First month, building up all dwellings in Capital City.

On a Big map go for your Capitol making a.s.a.p. that will generate 4,000 GP every day. Take all(no matter the size)Chests as bonus Experience on top of the experience gained of the Battlefield along the way. So building your dwelling will be really fast on the second and third week of the very first month.

On a Very Big map, you will need at least four heroes with armies at the very first week of the game. Go for GP, for at least two chests for each hero in the field, then all Experience for all other chests found/won over. Result: Four Heroes fully battle ready by week 3 of Month 1 and, a Treasury Chest full to the top every next week. By end of Month 2, one of your four heroes is already knocking down Castle gates of the nearest opponent.




My apologies, but that's COMPLETELY wrong.

Capitol or not, you won't have enough cash. You NEED an extra source of cash to recruit most of your creatures AND build your town. If you want level 7 units, you need TONS of chests. The extra 1-2 herolevels will never give you as much advantage as having a 50% bigger army, no matter of the size of the map.

I always thought this is obvious.
You need exp from chests only to get a crucial skill very fast, or for a rushing hero if you plan to end the game quickly.

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