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Heroes Community > Library of Enlightenment > Thread: vs castle,mullich on JEBUS
Thread: vs castle,mullich on JEBUS
DaThuG
DaThuG


Hired Hero
posted October 06, 2006 05:22 PM
Edited by DaThuG at 17:26, 06 Oct 2006.

vs castle,mullich on JEBUS

i have a friend with which i play who, we play jebus template, with all the good stuff in the middle of the map
he always does the same thing , picks up an castle , any hero , and later on he gets mullich , and he always gets first in the middle , gets  all the exp , items , attacks me and its over...

i tried playin conflux with him , having implo/armageddon, and just do him with spells , but unfortunatley he got orb of inhibition

what do u suggest me to do , anyway from now on ill play castle too on jebus until i will find a diferent town/strategy that will work

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durell
durell


Adventuring Hero
Sub-n00b
posted October 06, 2006 05:38 PM

Castle is generally considered to be the best town on jebus.
Griffin conservatories are a great way to boost your lvl 7 creatures.Use good chaining to make sure your main hero receives the angel that you must build week 1 day 5 and dont get sidetracked taking mines and other weak fights with your main hero...use scouts for this purpose....on large setting goldmines and 2nd towns are a MUST as early as possible.....if you use castle......try to build mage guild before ya do anything else...that way all scouts that have a book will pick up spell on their way out....give magic scouts 7 lvl 1(with enough knowledge they can fire many arrows and last for at least 6 rounds of cambat before death) non native creatures each....they can then head off to take your neutral towns and scout the road ahead of your main hero.
On XL setting gold mines and neutral towns are not AS important ,there is more gold on the map....also other towns become more effective ( my personal favourite on XL is dungeon)because of the large amount of gold required to build up and buy out

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liophy
liophy


Famous Hero
Bulgarian
posted October 06, 2006 05:40 PM

I suggest the best thing is to tell him that Mulich is banned )

And if he complain just tell him you want to play Mulich too and its fair you both get random heroes.

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maretti
maretti


Responsible
Supreme Hero
posted October 06, 2006 08:59 PM

Its not possible to pick mulich as starting hero. So whoever (if anyone) gets him is about luck. But there are other heroes as good as mulich, crag hack, tazar and gunnar for example. Therefore I dont see any reson banning any heroes.
____________
Crag rules, Orrin and Ivor suck

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DaThuG
DaThuG


Hired Hero
posted October 07, 2006 11:07 AM

well with castle on jebus , u are first in the middle , so u kinda have the game .. AAs and crusaders are just too strong

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durell
durell


Adventuring Hero
Sub-n00b
posted October 07, 2006 12:02 PM

AA's and crusaders are just too strong huh?
Seems i wasted my time in the previous post because you didnt get it.Black Dragons require a LOT of resources to make and buy on jebus LARGE its not as easy to make them as it is to make Arch Angels.
Jebus XL however makes it impossible to NOT find the amount of sulfer you need,so you have a more even chance.
The main advantage castle has on jebus is Griffin conservatories because of the extra lvl 7's,if you are playing XL i would say that lvl 7 dwells are available approximately 80-90% of the time.If i start as dungeon and have no harpies prebuilt in my town i cannot make dragons week 1,i can flag a level 7 dwelling and also build a portal of summoning though giving me 2 drags in the 1st week,the following week i build my dragons and have 3 new to buy(POS=1,Dwell=1 and LVL7 Dwell=1)i now have 5 dragons in my arsenal.
The following week i have another 5 new to buy (POS=1,external dwell=1 and castle growth=3).....week 3 i have 10 Drags and didnt have to work very hard at all.
Castle is NOT allways 1st in the middle....its your OPPONENT who is allways 1st in the middle,I break my border guards around the same day no matter what town i play.

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