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Heroes Community > Library of Enlightenment > Thread: town,playin style for balance
Thread: town,playin style for balance
DaThuG
DaThuG


Hired Hero
posted October 07, 2006 11:14 AM

town,playin style for balance

i just started playin this template with a friend ... so what do u suggest for balance , what town , hero , what to do 1st , etc

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durell
durell


Adventuring Hero
Sub-n00b
posted October 07, 2006 11:43 AM
Edited by durell at 13:31, 07 Oct 2006.

Forgive me for stating the obvious......but if i dont say this a Polish player will.....RAMPART/IVOR.....OWNS!!!!!!!!!
(AKA polish style)

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 07, 2006 12:04 PM

what do u mean, durell? what do you want from Polish?

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durell
durell


Adventuring Hero
Sub-n00b
posted October 07, 2006 01:04 PM

Also i would suggest actually playing the game and seeing what works best for YOU instead of taking the easy option and asking for other peoples tactics just for the sake of starting a new thread.
Perhaps it would at least be a good idea to tell other members what you like,and then we have at least a starting point to discuss the merits of the tactics you are using and maybe put ideas forward on how they can be improved.I see lazyness!!
I posted a reply to your thread in a very similar question about jebus and it seems you took very little or no notice.....so are you asking these questions because you truly want to understand or simply because you like to see your name "up in lights" on the pages of this site?

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maretti
maretti


Responsible
Supreme Hero
posted October 07, 2006 02:12 PM

lol
____________
Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 07, 2006 05:43 PM

Quote:
what do u mean, durell? what do you want from Polish?
It's nothing bad about polish people in general. But in the last season of WW tourney, we had many new players in the top 20 who won many games. So we asked around and found out 90% of them were polish, and 95% of them played Balance, M size, Rampart, Ivor. Pretty tough starting combo and hard to beat. Good for point huggers who wanted to see their name in rankings.
That's why this sytle got the name "polish style".
____________
Better judged by 12 than carried by 6.

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DaThuG
DaThuG


Hired Hero
posted October 08, 2006 12:14 AM

and how do tourneys take place , using hamachi or how ?

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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted October 09, 2006 05:48 PM
Edited by lkru33 at 17:53, 09 Oct 2006.

If you switch from M to L, they (polish players) will play with Mephala instead of Ivor.

That being said... I've played the template many many times. I never got my a$$ whooped more than when I played against someone who dbl built stronghold with Crag Hack.
____________

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maretti
maretti


Responsible
Supreme Hero
posted October 12, 2006 03:05 PM bonus applied.
Edited by angelito at 17:01, 12 Oct 2006.

The strongest combination you can start with on balance L is rampart and Ivor. Stronghold and castle can be stronger than rampart if they are allowed enough time to develope, stronghold needs dbl build and upgraded behemoths which it will have mid week 4 in most cases, castle needs aas which it also will have around mid week 4 in most cases. The problem is that a strong rampart player (with Ivor) wont allow you enough time unless he has a bad map. In most cases the rampart player will dominate the middle from early week 3 and forward which means that if the other player shows up there he will be attacked and lose. This means that he has to stay in the areas next to his starting area and keep away from the easy towns you get from following the roads. Ofcourse you can take the chance but it will often result in an early loss. In many cases the rampart player will breake into your area week 3 and will be to strong to compete with at this early stage. The rampart players goal is to find the opponent as fast as possible and if you know how balance is build up its not that hard. Rampart will benefit from fast roads, dirtroads are a disadvantage.

What makes rampart so strong in the early stages, especially with Ivor, is the combination of centaurs, elfs and unicorns and the fact that they start on grass which is the richest startingarea.

Week 1 you will have a pack elfs which you can upgrade if you feel the need or you can build town hall to get 3 k exstra gold for week 2 and you can still build unis and castle. Besides the elfs you will have arond 50 centauers. This is by far the strongest week 1 army for any town and will allow you to clear your area and break into other areas for towns and free gold and resources with very few losses.

If you compare this army to a stronghold army consisting of 3 rocs, 20-25 wolfs and 50-60 goblins there are two big advantages. You have a heavy shooter and a more powerfull powerstack.

Castle will in most cases have to choose between getting marskmen or building castle. If you build marskmen you will have a strong and fast shooter but you will be short on troops compared to rampart week 2. If you build castle your week 1 army will be way weaker than ramparts. Even if you build marskmen ramp will still have a stronger week 1 army because of the speeddiff between cents and pikes. Especially against shooters cents do a much better job.

This means that ramp can take on tougher battles week 1 and thereby be faster and you have a lower risk of losing troops.

Week 2 you will get 6 war unicorns and even more elfs and cents. This army will in most cases allow you to go anywhere on the map besides taking on the block, so from this time the hunt to find the opponent is on. And you have alot of time to find him. Normally its a good idea to stick to the roads. It will get you far.

On other temps Ivor is a pretty average hero, but on balance he has his advantages. He starts with offence and archery. Combined with the high speed of his troops these skills are very good. You have first strike and by dealing high damage you will rarely be hit by retaliation. Ivor often gets water magic which normally is a problem but he has the advantage that he cant get fire. So by taking magic every time its offered, unless something really good comes up at the same time, you will often be able to get either exp earth or air. Even if you dont get exp earth or air, water magic will often be enough to win at the early stage. You can cure or dispel any magic and if you have some spellpower your icebolt (90%+ chance of getting it in the guild) is a decent weapon. Bless is usefull aswell.
Besides the magic Ivor has a decent chance of getting the skills you want. Tactics, armor, logistics are the most important ones.

If you manages to catch your opponent week 3 (without aas or abs) you are a huge favorite to win. If the opponet has aas or abs blind is a usefull weapon. Especially aginst stronghold to avoid the massive attack a mass haste otherwise will lead to. In generel you should focus on protecting your elfs. They deal an insane amount of damage. Against castle you will normally outshoot the marskmen and zealots combined which will force your opponent to come to you.

When ppl find out that rampart is the strongest town they will probably both play rampart. In a main battle in such a game the most important thing is to take out the opponets elfs and protect your own and thereby force the opponet to come to you and face your elfs full damage. Because of this its very important to get tactics. If both have tactics or none have tactics its a good thing to be the attacker and place your elfs so that they cant be hit and place your pegasis so that they can hit the opponents elfs round 1. You will lose your pegasis by this but hopefully get the upper hand in the elf battle. Its important to place a 2hex unit infront of your elfs and the dendroids next to the elfs to avoid the opponents dragons to hit them through your other units. Its also important to time your haste/slow so that your elfs will get the first shot.




Edit by angelito
Awesome description here Anders...like watching a movie
Well earned +qp!

____________
Crag rules, Orrin and Ivor suck

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted October 12, 2006 03:29 PM

excellent review maretti!
____________
The empty set

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liophy
liophy


Famous Hero
Bulgarian
posted October 12, 2006 03:37 PM

You must clarify that you start 130%. If you start at 200% the scenario get slightly different. Because you cannot get castle and unicorns week 1 with Rampart and Castle (the town) could have almost as strong army as Rampart.

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maretti
maretti


Responsible
Supreme Hero
posted October 12, 2006 04:51 PM

The standart setting in online games is and should be 130%. So when you read something in the library expect it to be about 130% if nothing else is mentioned.
____________
Crag rules, Orrin and Ivor suck

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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted October 12, 2006 05:43 PM

Great post fooster
____________

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted October 12, 2006 06:56 PM

On 200% Ivor has an even bigger advantage. He is only slightly behind Gurnisson and Pyre because they have ballistas, but he'll catch up soon enough.

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