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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Which hero stat is best/most important?
Thread: Which hero stat is best/most important? This thread is 3 pages long: 1 2 3 · NEXT»
ggnarl
ggnarl


Hired Hero
Taxpayer
posted October 12, 2006 01:54 AM

Poll Question:
Which hero stat is best/most important?

Which hero's stat do you think is most important?

All opinions welcome!

Responses:
Attack
Defense
Knowledge
Spell Power
 View Results!

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maltz
maltz


Adventuring Hero
posted October 12, 2006 03:13 AM

Isn't the answer very obvious? The player's intelligence is the most important.

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cantaresg
cantaresg


Known Hero
posted October 12, 2006 03:31 AM

This is so subjective.

Spellpower is important for warlocks
knowledge is important for Wizards

Never really used the others so I should not comment much.

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diablo-jr
diablo-jr


Adventuring Hero
posted October 12, 2006 01:34 PM

myself I try to make sure that my defence is way up there so that it is realy hard to kill my units due to the fact that they take less damage.
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TemjinGold
TemjinGold


Known Hero
posted October 12, 2006 04:55 PM

When you are up against might heroes, attack and defense are roughly equal. However, when you are up against magic heroes, defense does nothing against the spells that they kill you with. The answer should be obvious.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted October 13, 2006 12:51 AM

Quote:
When you are up against might heroes, attack and defense are roughly equal. However, when you are up against magic heroes, defense does nothing against the spells that they kill you with. The answer should be obvious.


That's true but the direct damage spells don't do that much damage (exception implosion) and the light/dark spells can be countered.

I chose knowledge.  Being able to summon in a large number of troops and still fight a battle casting every turn is great.
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Bask in the light of my glorious shining unicorn.

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted October 13, 2006 03:17 PM

Quote:
Quote:
When you are up against might heroes, attack and defense are roughly equal. However, when you are up against magic heroes, defense does nothing against the spells that they kill you with. The answer should be obvious.


That's true but the direct damage spells don't do that much damage (exception implosion) and the light/dark spells can be countered.

I chose knowledge.  Being able to summon in a large number of troops and still fight a battle casting every turn is great.

High level heroes have good direct damage after they finnish their mana. And necro, and other races has a way to get more mana during combat thats why i think knoweadge is the useless stat after 5-6 points on it. the other have good effect but SP can be used always while the attack and diffence are.

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TemjinGold
TemjinGold


Known Hero
posted October 13, 2006 03:44 PM

While Defense makes your guys last longer by having them take less damage (sometimes since spells and hero attacks don't even count), Attack also makes your guys last longer by killing the other guy in fewer turns. Exposing your troops to less danger is a much surer way of preserving them than having them sit there for a couple more turns because you couldn't finish the enemy fast enough. (Why are rushes so potent in games? Because you kill them before they can kill you, not because you can sit there and take hits all day.)

The idea of battle is "who can kill faster," not "who can die slower." If you are a Warlock looking to make your units tougher BECAUSE you plan on doing the killing with direct damage spells, that's one thing. Otherwise, Attack/Spellpower works when you are doing the killing. Defense only kicks in when the other guy is doing the killing.

I used to use arenas in H3 to balance Attack/Defense. That is the worst thing you can possibly do (especially since H5 doesn't seem to have caps). If you don't believe me on this, try the following changes in playstyle:

1) Don't pick the Defense skill tree. Replace it with an offensive tree.

2) ALWAYS take Attack from arenas and never defense.

You'll be surprised at how much easier it'll be just from doing this.

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ggnarl
ggnarl


Hired Hero
Taxpayer
posted October 13, 2006 06:36 PM
Edited by ggnarl at 18:41, 13 Oct 2006.

I agree about attack -- the idea is to hit hard first so you don't get hit back Plus, defense isn't as valuable for non-retaliate attackers, including ranged units. I had an idea how this poll was going to go, just thought it was fun to ask

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 13, 2006 07:51 PM

In h3, defence was much better than attack imo. It was really good to see a dangerous stack doing pitiful damage due to tazar's defence and armorer skill.

In h5, well, they are equal. To say attack is "much" better is complete rubbish.

The least important stat is knowledge. Yes, mana is important, but this stat stands only for mana, which can be boosted by intelligence etc. A bit of arties can do the trick, too.

Spellpower is a waste too if not going for destructive or summoning.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted October 13, 2006 11:53 PM

Quote:
I agree about attack -- the idea is to hit hard first so you don't get hit back Plus, defense isn't as valuable for non-retaliate attackers, including ranged units. I had an idea how this poll was going to go, just thought it was fun to ask


So perhaps they should add simultaneous retaliation?  To make defense and attack equal.
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Bask in the light of my glorious shining unicorn.

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ggnarl
ggnarl


Hired Hero
Taxpayer
posted October 14, 2006 12:20 AM

I think it'd be cool to have more variety in retaliation attack, including some creatures that retaliate simultaneously, and maybe even some that retaliate first (blood furies, maybe?) But that's for a future game, I'm sure, and a little off topic, besides. I never played HOMM 4, but it sounds like a good idea if it was implemented well.

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maltz
maltz


Adventuring Hero
posted October 15, 2006 01:08 AM

Yeah, attack and defense are equal in effect, except that you only get hit in about 5% (or less, if you are good) of the battles in campaigns.

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God2
God2


Adventuring Hero
Your benevolent deity
posted October 15, 2006 02:51 AM

Quote:
I agree about attack -- the idea is to hit hard first so you don't get hit back Plus, defense isn't as valuable for non-retaliate attackers, including ranged units. I had an idea how this poll was going to go, just thought it was fun to ask

Defence skill plays just as big role for non-retaliation as for any other unit. Defence skill only affects how much damage the unit takes from physical attacks, not how good they are at retaliating. Defence skill is especially good for units with low speed and initiative, as they need to survive the trip to the other side of the battlefield.
Quote:

So perhaps they should add simultaneous retaliation?  To make defense and attack equal.

This is a very unrealistic suggestion. Doing so they would have to rebalance the entire game.


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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted October 15, 2006 07:16 PM

Quote:

So perhaps they should add simultaneous retaliation?  To make defense and attack equal.

This is a very unrealistic suggestion. Doing so they would have to rebalance the entire game.



You may have noticed they DID rebalance the entire game.  After 1.3 plays a whole lot differently than before 1.3.  Nevertheless, While I'm not a fan of simultaneous retaliation it certainly could work.
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Bask in the light of my glorious shining unicorn.

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Ggnarl
Ggnarl


Hired Hero
Taxpayer
posted October 16, 2006 08:24 AM

Quote:
Defence skill plays just as big role for non-retaliation as for any other unit. Defence skill only affects how much damage the unit takes from physical attacks, not how good they are at retaliating. Defence skill is especially good for units with low speed and initiative, as they need to survive the trip to the other side of the battlefield.



Not what I meant - if a unit attacks and the attackee cannot retaliate, the attacker's defense rating isn't involved for that turn. Hence, units that can't be retaliated against could have fewer opportunities to use their defense ratings than those that can.
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Juzorius
Juzorius

Tavern Dweller
posted October 16, 2006 01:18 PM

I voted for Attack.

Attack is usefull for every army. I always choose attack at arenas.

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted October 16, 2006 04:05 PM

Quote:
In h3, defence was much better than attack imo. It was really good to see a dangerous stack doing pitiful damage due to tazar's defence and armorer skill.

In h5, well, they are equal. To say attack is "much" better is complete rubbish.



I think they aren't equal because attack really helps while you are devepoping your hero - killing neutrals. Diffence is less important early on.It is better to make it high when the big battle is close.(i'm talking for MP only)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 16, 2006 07:23 PM

defence will help more vs. shooters when creeping.

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Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted October 16, 2006 11:30 PM

 Vote for spell power cause it's a main strengh of my favourite faction . In attack/defence dilemma I prefer attack when my opponent in multyplayer is magic oriented and defence when he/she is might oriented . It's obvious that magic heroes should try make battle slower and warriors should try the opposite .

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