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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Rate Wake Of Gods!
Thread: Rate Wake Of Gods! This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 15, 2008 12:33 AM
Edited by Salamandre at 00:45, 15 Oct 2008.

No, he has not. He only browsed WoG and that's the worst thing to do. WOG can be extremely noobish and unbalanced without a realistic mapmaker behind. And so are all the games which can be modded.

You know, if you give a knife to someone, he can use it to kill someone, as well as cut his food and survive.
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T2_2112
T2_2112


Supreme Hero
posted October 15, 2008 01:10 AM

9

WOG still have many BUGS

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 15, 2008 01:17 PM

Quote:
I see your point but you are absolutely wrong.
No I am not, because this is the way I feel/felt when I was playing WoG (for more than a month). You are doing hard to accept different opinions huh?

And if someone says he dislikes H3 because Archangels are faster than Hydras, I will laugh, but still I can't tell him he is wrong, because if his main aspect of the game is the speed of the creatures, then so be it.

I dislike WoG because I love Homm3!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 15, 2008 01:23 PM
Edited by Salamandre at 13:47, 15 Oct 2008.

Quote:
You are doing hard to accept different opinions huh?



Always when the opinion was based on one month spent in the game.You come in WOG forums, rate 2.5 and expect to not be considered provocative?

We have half of the forum being spam because of people posting after one month playing HoMM3.

But it is ok, as you recognized that you spent one month. For my part, I spent two years with. So actually I know what about I am talking.

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BAD
BAD


Promising
Known Hero
posted October 15, 2008 01:32 PM
Edited by BAD at 13:36, 15 Oct 2008.

Well, everyone have own opinions, but as one of the developers, I respect opinions, but still 2.5?

This addon still has bugs, but after all is a free addon and I have to say no heroes has the advanced scripting language and this is nothing because will support lua scripting too in future version.

Overall: 10 from me even has bugs, but for great potential and more to come.

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metalpiss
metalpiss


Adventuring Hero
fail
posted October 18, 2008 11:17 AM

I've been playing WoG for 6 years. It was love at first sight. And now to actually be in the team is a great honor for me. So again, here's a biased 10/10 for it
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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted October 18, 2008 04:09 PM
Edited by zamfir at 16:09, 18 Oct 2008.

I'm in love with HoMM III, and WoG is simply Outstanding. It's by far the best fan-made add-on ever!!!

If would give it even more than 10 if I could. It's perfect.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted October 19, 2008 06:05 PM

I'll give 8 or 7.5 . Its a great addon,but silly bugs and annoying crashes ruin the fun of playing. I dont actually see the point of some creatures(lava,arctic sharpshooters,messengers and emissaries) but some like werewolves or gorynyches are very cool. The team could made better looking lvl8 creatures,not to recolor lvl7 upgraded ones. Not cool. Overall,its a good mod indeed,but it needs a lot of work to make it flawless. *cheers*
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"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Danielos
Danielos


Hired Hero
posted October 19, 2008 11:07 PM

I love WoG!

It breathed absolutely new life into Heroes 3 at the right moment! I create maps myself, and donīt play other scenarios/campaigns, but the amount of tools and possibilities that WoG added makes it a dream come true for a HOMM3 map maker...

The only thing I miss is a simple editor similar to the one for monster statistics for editing buildings and their prices and requirements... I donīt have a clue about scripting, you see...


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 20, 2008 12:11 PM
Edited by Salamandre at 12:14, 20 Oct 2008.

Quote:
I'll give 8 or 7.5 . Its a great addon,but silly bugs and annoying crashes ruin the fun of playing. Overall,its a good mod indeed,but it needs a lot of work to make it flawless. *cheers*



So far WOG has only 3 bugs in single player (never tested MP)

1)sorceress mass clone
2)Negative experience after BIG battle
3)Crash when berserk is casted on clones

The first two can be avoided by different scripts. The third will make the game crash. And after test I discovered that it happens also in the original HoMM, so its not WOG related.

If you had other bugs or crashes, that means two things: you played a bad scripted map or used a corrupted version.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted October 20, 2008 12:35 PM

Quote:

If you had other bugs or crashes, that means two things: you played a bad scripted map or used a corrupted version.
i gues that was it... Most of the crashes occoured in hotseat games.
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 20, 2008 01:47 PM
Edited by angelito at 13:49, 20 Oct 2008.

Maybe I have to clarify some things about my vote so some guys can sleep better during the night..

First of all, I won't "give" a game 2 years to be able to convince it is a great game. So in my eyes, 4-5 weeks is a lot of time to judge a game. The character of a game won't change after that. You only will be able to handle it better (be it the interface, the game options, or the units / scripts).

I loved Homm 1 (I was addicted after 3 hours of playing! Not after 4 weeks...). Homm 2 was a real improvement. I can't think of anything which became worse than it was in Homm 1. Same goes for Homm 3. Game was made better in every aspect (from my point of view). There were only few things which could have been made better, or different. But not much. That was my hope for Heroes 4....Improvement on every aspect. But it was exactly the opposit: Only very few things have been a great improvement (2ndary skill development, button "buy all army", some spells), but the majority was just bad (Hero in battle, units walk around without hero, retaliation before attack, shape of battle field, etc...).
Then there was Wog (Yes, I got in contact with WoG after Heroes 4 was released. I even don't know when 3.5 was released first time though...).

Heroes 4 was installed on my computer for 3 weeks. I played it nearly every day. But it didn't manage to convince me being a good game.

WoG was installed around 5 weeks. (was about 4 years ago) I even stopped multiplaying Heroes 3 in the Zone to give it a good chance and all the free time I had. I tried to check all the new things I saw in this game. Be it the "commander", the experience of the creatures, the new map objects, the strange new units, the "new skill system", burning down cities, etc...
All these things brought up 1 conclusion for me: This is not Heroes 3 anymore. If I would have played WoG right after Heroes 2, it may have ended different. But after Heroes 3 SoD, I just expected few minor changes (like the ones I mentioned being good on Heroes 4 for example), and not a whole new game.
It is like you got a girl friend, who youz ask to change her hair color coz you would like to see black hair on her, and she comes back to you after she had her plastic surgery in her face, her breasts, her back and her hands. It is just not what you expected it to be...

So even though I have great respect for the WoG team developping a game for free and spending thousands of hours, my vote (2.5) may not represent the potential of the game itself, but it reflects the disappointment I had when my expectations weren't fulfilled.
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soho
soho


Hired Hero
posted October 20, 2008 02:12 PM

OMG! Who voted disastrus?!

If there wasnt WoG I wouldnt play HOMM 3 that long.
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Danielos
Danielos


Hired Hero
posted October 20, 2008 04:14 PM

But most of the WoG-options are optional. If you donīt want stack experience, commanders and lv 8 units you can disable them...

Quote:
Maybe I have to clarify some things about my vote so some guys can sleep better during the night..

First of all, I won't "give" a game 2 years to be able to convince it is a great game. So in my eyes, 4-5 weeks is a lot of time to judge a game. The character of a game won't change after that. You only will be able to handle it better (be it the interface, the game options, or the units / scripts).

I loved Homm 1 (I was addicted after 3 hours of playing! Not after 4 weeks...). Homm 2 was a real improvement. I can't think of anything which became worse than it was in Homm 1. Same goes for Homm 3. Game was made better in every aspect (from my point of view). There were only few things which could have been made better, or different. But not much. That was my hope for Heroes 4....Improvement on every aspect. But it was exactly the opposit: Only very few things have been a great improvement (2ndary skill development, button "buy all army", some spells), but the majority was just bad (Hero in battle, units walk around without hero, retaliation before attack, shape of battle field, etc...).
Then there was Wog (Yes, I got in contact with WoG after Heroes 4 was released. I even don't know when 3.5 was released first time though...).

Heroes 4 was installed on my computer for 3 weeks. I played it nearly every day. But it didn't manage to convince me being a good game.

WoG was installed around 5 weeks. (was about 4 years ago) I even stopped multiplaying Heroes 3 in the Zone to give it a good chance and all the free time I had. I tried to check all the new things I saw in this game. Be it the "commander", the experience of the creatures, the new map objects, the strange new units, the "new skill system", burning down cities, etc...
All these things brought up 1 conclusion for me: This is not Heroes 3 anymore. If I would have played WoG right after Heroes 2, it may have ended different. But after Heroes 3 SoD, I just expected few minor changes (like the ones I mentioned being good on Heroes 4 for example), and not a whole new game.
It is like you got a girl friend, who youz ask to change her hair color coz you would like to see black hair on her, and she comes back to you after she had her plastic surgery in her face, her breasts, her back and her hands. It is just not what you expected it to be...

So even though I have great respect for the WoG team developping a game for free and spending thousands of hours, my vote (2.5) may not represent the potential of the game itself, but it reflects the disappointment I had when my expectations weren't fulfilled.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 20, 2008 09:40 PM
Edited by Salamandre at 03:35, 21 Oct 2008.

Angelito, that's fine. I understand your opinion and I sleep well with it . A long time passed since you tried WoG and things changed a lot. In better. Today you will no more find commanders, destroyed towns of other useless uber features in selected scenarios.

WoG is not a game, it is a tool. Thats why WoG maps done by hardcore heroes players are so rich, so enthralling. When I played WoG random maps, or bad scripted maps, I felt that something must be done.

Fnord and Vlaad also. (I speak for them, sorry). So they worked hard and they created surprising scenarios. Myself I worked hard to make pure HoMM scenarios were you will never have the feeling that the original game is distorted or whatever.

But words are enough. Maybe you have faith in our hard work and try one of those maps? Thunk, Gelu's legacy and Alexander the Great?


For my maps, I am quite sure that after a week of playing you will understand why WoG has so great potential, and why (because of this potential) it can betray so much the game if used wrong. Every trick you can find in the HoMM strategy thread was used and even new ones. HoMM battle strategy was pushed at its limits and in a positive and constructive way.


I insist. Why? Well, because those maps are for "pure blood" hardcore HoMM players, and you are one of them. Occasional homm players will have their hair pulled in those maps, no way for them to succeed. Why? because those  scenarios do not require WoG skills but HoMM skills.

None of the players of this forum who tried were able to finish them. Who was able? Victor Angel Bolzoni, "The Pacifist" was, and much faster then myself.

Who is him? Well, he is the guy who made great reviews and the highest scores to maps as Unleashing the Bloodthirsty, The lord of War, Empire of the World 1 and 2 (mycomport). So a pure HoMM3 player. He also was one of the 5 VIP testers choosed for HoMMV as it can be see HERE

Give a look at the review he was so kind to write about "Time of Prophecy" HERE


While Fnord and Vlaad are not here to defend their work against a 2.5 rate, but I am.

So I put my hand in fire that if you try "Time of Prophecy" or "Alexander the Great" you will change your opinion. Because I played HoMM2 and 3 at high level during 10 years and I know what to do with. Give a break and thrust someone who spent more than 1600 hours to imagine and polish 3 WoG original scenarios.
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Totoro
Totoro


Famous Hero
in User
posted October 20, 2008 10:32 PM

Quote:
None of the players of this forum were able to finish them.

Then we must consider are they actually good maps because a good map always provides challenge for any kind of player.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 20, 2008 10:37 PM
Edited by Salamandre at 00:05, 21 Oct 2008.

My fault: I should say they do not require WoG skills but HoMM 3 skills. I am sorry, did not want to point at anyone.

And your statement is not true. Browse maps4heroes.com HERE and look at comments for The Empire of the World 1 and 2, made by Stephan Kispalko. 99% of players were lost after the first week. However the whole community agreed with time that they were the best maps done for HoMM. But the standard was setted very high.

If it wasn't Koni from Drachenvald to help and answer every question, those players would never finish that map.

It is quite impossible to make a scenario available to everyone. If it is easy, it will be enjoyed by the great majority but the pros will ignore it. If it is difficult, the pros will enjoy, and the others will cry for help or will give up to soon. However I think the best option is to help new players by setting the challenge high. They will improve and have the right feeling about this.


HoMM is a complex game, you know...not to be mastered in a few weeks. WoG is even worse, once you mastered HoMM you have to learn a really difficult language and use it wisely. And then be rated 2.5
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted October 21, 2008 06:14 AM
Edited by Vlaad at 06:58, 21 Oct 2008.

Quote:
While Fnord and Vlaad are not here to defend their work against a 2.5 rate, but I am.
I'm here every day, but thanks anyway. LOL

I agree with both of you. I can see where Angelito is coming from and I understand WoG is not everyone's cup of tea. It's called Heroes 3.5 after all - half way to Heroes 4. Not literally, mind you, since the add-on was released before the official sequel... But it introduced a lot of new features, more than most expansions. Was it perhaps too much?

Not in my book, obviously, as I switched to WoG and never looked back. I think limitless customization is what I enjoyed most. In my maps I always did my best to introduce a few unique events and thus entertain long time fans, who usually think they've seen it all.

Speaking of which... Thank you for your kind words, but I never thought my maps were polished enough; you see, I used to try out every little thing that came to my mind while I was studying the ERM tutorial.

Finally, my scenarios are more fun than challenging, made for casual players like me, not hardcore vets.

To sum it up - to each their own.

P.S. Gave it a nine.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 21, 2008 06:34 AM

Quote:
But it introduced a lot of new features, more than most expansions. Was it perhaps too much?



More is, more we can choose from to make our dreams reality.  Anyway who is still playing WoG with all options enabled? To each one his own. Myself I never used the commanders as I dislike them.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 21, 2008 06:36 PM

Ok, fair enough. I may give WoG a new try in the next days / weeks due to the fact I have very limited time to play H3 online. I just can't get 6-7 hours free time anymore for 1 game, so single player is currently the only "fun" I have with H3.

And I know I liked/loved maps like "The Empire of the World I and II", "Lord of War", "Unleashing the Bloodthirsty", "To Kill for Power", "Vengeance is Mine", etc.. I played them 3 or more times each, reached 494 in Lord of War, and I think around 490 in EotW II.
So yes, I may be a "hardcore player" like Pacifist is. I remember him from participating in my series "Weekly library questions...". He was always one of the guys with the best and fastest solution, especially on the harder questions.

Maybe someone can give me a link were to download WoG, and maybe sends me some of those mentioned maps (--> Salamandre?) to my email account?

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