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Heroes Community > Heroes 5 - Temple of Ashan > Thread: 451 Arch Devils vs. 6 Cerberus
Thread: 451 Arch Devils vs. 6 Cerberus This thread is 4 pages long: 1 2 3 4 · NEXT»
torvaldur
torvaldur

Tavern Dweller
posted October 29, 2006 10:58 PM
Edited by alcibiades at 16:55, 28 Mar 2007.

451 Arch Devils vs. 6 Cerberus

[url=http://video.google.com/videoplay?docid=3735817994873489188&hl=en]Google Video[/url]

Enjoy!
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 29, 2006 11:07 PM
Edited by alcibiades at 23:08, 29 Oct 2006.

*LOL*

Amazing!

That's is just utterly brilliant man. Thanx for sharing man - the laugh of the day!




Btw: Edit post and insert [ url ] and [ /url ] tags around link to make it hyperlink.

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torvaldur
torvaldur

Tavern Dweller
posted October 29, 2006 11:18 PM

Quote:
Btw: Edit post and insert [ url ] and [ /url ] tags around link to make it hyperlink.

Did that! Now if I just could fix the spelling error in the title...
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 29, 2006 11:25 PM

You'll need an administrator to do that, I think.

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Shauku83
Shauku83


Promising
Famous Hero
posted October 29, 2006 11:49 PM

I always knew there was hiddeden potential in the Cerberus, just didn't realize they had THAT much potential LOL

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 30, 2006 09:18 AM

hah very nice usage of dark magic!


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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted October 30, 2006 10:58 AM

Quote:
I always knew there was hiddeden potential in the Cerberus, just didn't realize they had THAT much potential LOL



I don't see why other small units would't work in that situation. Imps or something else. Am I missing something?
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What’s the point of being a renegade if you still have to pay taxes?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 30, 2006 11:02 AM

WoW man! Cerberus RLZ

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 30, 2006 11:36 AM
Edited by vhilhu at 11:38, 30 Oct 2006.

EDIT: nevermind, i didnt see the numbers clearly.

great show anyway.
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Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 30, 2006 11:47 AM

Quote:
Quote:
I always knew there was hiddeden potential in the Cerberus, just didn't realize they had THAT much potential LOL



I don't see why other small units would't work in that situation. Imps or something else. Am I missing something?


Well, the only possibly factor to count would be the Initiative. But since the units doesn't do anything except just stand there, and the Hero does all the work, I guess the important thing is having Sorcery and Dark Magic. And once again, this goes to show how crazy Puppet Master is. Hypnotize without restrictions ... who would have thought that.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 30, 2006 01:07 PM

The only reason why this works is because the first unit to reach the Cerberi doesn't kill the one in the corner, but the one next to it.

If the corner mob was killed instead, those Devils would have wiped some serious butt, hehe.

Nice show, though. Pretty amazing how you can actually use the size of your enemy in a defensive manner.

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Shauku83
Shauku83


Promising
Famous Hero
posted October 30, 2006 01:48 PM

Quote:
Quote:
I always knew there was hiddeden potential in the Cerberus, just didn't realize they had THAT much potential LOL



I don't see why other small units would't work in that situation. Imps or something else. Am I missing something?


hehe, i was just joking! Of course it had nothing to do with them being Cerberus. It had a lot to do with a Demon Lord having more than 30 Spell Power

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torvaldur
torvaldur

Tavern Dweller
posted October 30, 2006 01:53 PM

Quote:
Quote:
Quote:
I always knew there was hiddeden potential in the Cerberus, just didn't realize they had THAT much potential LOL



I don't see why other small units would't work in that situation. Imps or something else. Am I missing something?


Well, the only possibly factor to count would be the Initiative. But since the units doesn't do anything except just stand there, and the Hero does all the work, I guess the important thing is having Sorcery and Dark Magic. And once again, this goes to show how crazy Puppet Master is. Hypnotize without restrictions ... who would have thought that.

Of course it would work with any small units. Why I used Cerberus is just because I had those at that point, imps work too ofc.

And why 6?
Because it is easiest with two stacks and you want 3 in each stack to use gating if something goes wrong, and if you only have 1 unit in each stack you aren't guaranteed to get any creatures with gating.

In this particular case it would have been enough with just two instead of six.
Quote:
The only reason why this works is because the first unit to reach the Cerberi doesn't kill the one in the corner, but the one next to it.

If the corner mob was killed instead, those Devils would have wiped some serious butt, hehe.

Nice show, though. Pretty amazing how you can actually use the size of your enemy in a defensive manner.

You can always place your creatures in a way that they survive the intitial blow.
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RaZmuShaDoW
RaZmuShaDoW


Known Hero
The Sync Bug Hunter
posted October 30, 2006 03:10 PM

I must say that is a nice video to start with in a forum
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What’s the point of being a renegade if you still have to pay taxes?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 30, 2006 06:26 PM

Quote:
The only reason why this works is because the first unit to reach the Cerberi doesn't kill the one in the corner, but the one next to it.

If the corner mob was killed instead, those Devils would have wiped some serious butt, hehe.

Nice show, though. Pretty amazing how you can actually use the size of your enemy in a defensive manner.

You can always place your creatures in a way that they survive the intitial blow.


Hmm, that depends on Initiative. If all those Devils get to act before your units, and the first stack kills the one in the lower corner, then the second stack can stand right next to it and kill the other one. Of course, you can use Puppet Master before the Devil kills any stack, and then use it to shield your unit in the corner (but might not work, because Puppet Master lowers Initiative).

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TemjinGold
TemjinGold


Known Hero
posted October 30, 2006 07:57 PM

Don't see how gating would help if "something goes wrong" since the battle ends if all your real units die.

Someone else did a 3 Succ. Mist. vs. 147 Emeralds once.

I did 5 BFs vs. 4 stacks of 40 something squires each with a level 1 hero (no spells). Sounds easy but with 4 stacks that big, it's hard to keep running. If they were any bigger, I doubt I'd win.

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hobowu
hobowu


Known Hero
posted October 31, 2006 12:24 PM

o_O that is CRAZY!!! H5 has so many things to abuse...

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 31, 2006 01:28 PM

actually, if you have no spells, no artifacts, and 100 blackies, and you attack 1 neutral ghost, you might lose even if you play the best possible moves every round.

if you load a LOT of times.
maybe something like 9^9^9 times. but it finally WILL happen.

i just hate that MISSED! stuff. minotaus' block in h4 wasnt nearly as irritating. maybe because it didnt say MISSED right into my face.
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted October 31, 2006 02:00 PM

Not so. You will win. They changed the ghost beahviour and added a global counter to hit/miss. So, no matter how you try, you cannot lose a black dragon against a ghost.

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torvaldur
torvaldur

Tavern Dweller
posted October 31, 2006 02:19 PM
Edited by torvaldur at 14:20, 31 Oct 2006.

Quote:
Don't see how gating would help if "something goes wrong" since the battle ends if all your real units die.

Well, when you start using this tactic you can use gated creatures to "position" the enemy as the enemy will always go for the real creatures first (a bit hard to explain). Also if you are running low on mana or for some reason can't use Frenzy (Blindness can in some case be useful too), you can use gating to lure enemy #2, #3 and #4 forward, as they will attack the gated ones rather than wait. In the video you see the Ammo Cart do that trick, but works aswell with gating.
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