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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Do you want the Conflux back?
Thread: Do you want the Conflux back? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 31, 2006 07:16 PM

obviously i didnt understand you right. i thought you meant 1 changing-element-unit, not 7?

7 units with exactly the same ability would be like, whats the word, booooring?
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Sindbad
Sindbad


Famous Hero
The lost soul
posted October 31, 2006 07:38 PM
Edited by Sindbad at 19:40, 31 Oct 2006.

Might be with the same ability, but each of the seven units has its own abilities. And their abilities also depend on the battlefield element. Thats 4 different variations of 7 different units! This sure wont be easy to think of all the different combinations of abilities for 7 creatures! Imagine each of 7 creatures having 4 different forms! Understand it now?
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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 31, 2006 07:42 PM

nival would have to make 7*4 creature models. they wouldnt bother.
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One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted October 31, 2006 07:50 PM

Yes, I know about it, but its probably the best (and maybe only) way to make a ballanced and interesting conflux. I havent meant the idea very seriously, but its quite good, isnt it? And it would make me like the conflux.
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Fortress_fan
Fortress_fan

Disgraceful

posted October 31, 2006 07:57 PM

No. A traditional, slightly weaked conflux with Byzantine buldings, Wisps and Void/Dark elementals would be best.
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luhvih
luhvih

Tavern Dweller
posted October 31, 2006 08:02 PM

personally if nival decides after making swamptown and stronghold to make another town, id want either an ice town, a hive town or something with faceless as lvl 7. certainly not conflux. when 5 out of 7 tiers are already summonable, it just isnt grand.
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Fortress_fan
Fortress_fan

Disgraceful

posted October 31, 2006 08:29 PM

I wan't a dark dwarf and a High/Grand elf town too. But Top-1 is Conflux.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 31, 2006 08:43 PM

We have no indication that they will make a swamp town. We know there will be a sub-terranian Dwarf town, we also know there will be something placed in the mountains above the plains - likely to be Orc - and something placed on wartery plains - possibly Naga.

____


Anyway, to stay on topic ... I know you'd prefer 7 elementals, I just think it would be too monotonous. To find names, looks, and abilities for these units to make them seperable will probably be a hell - but do go forward with your ideas, I'd like to see what you come up with. I like this approach because it offers a range of very different elementals within each element.

Personally, I don't have any problem with the Magical elemental - but probably, it would be better to have a Level 6 unit that Manifests either as Darkness or Light elemental. I also have no problem with a Will-O-Wish and Phoenix occuring in this town. Both are elemental beings (Will-O-Wisp is an air creature, Phoenix is fire), and the Phoenix does lack a normal relationship in the present game. But that's just my oppinion - I always liked the Heroes 3 Conflux town, it just needed some better ballancing.

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luhvih
luhvih

Tavern Dweller
posted October 31, 2006 08:52 PM

swamp = naga imo.

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Fortress_fan
Fortress_fan

Disgraceful

posted October 31, 2006 09:00 PM

Quote:
We have no indication that they will make a swamp town. We know there will be a sub-terranian Dwarf town, we also know there will be something placed in the mountains above the plains - likely to be Orc - and something placed on wartery plains - possibly Naga.



You forgott the Free cities of the east (Human barbarian).

Yes, we need Conflux, much more than Dark Dwafes and others...
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luhvih
luhvih

Tavern Dweller
posted October 31, 2006 09:04 PM
Edited by luhvih at 21:07, 31 Oct 2006.

imo if they get ready with both swamptown(naga) and stronghold(orc), theyll come to understanding that they have milked THIS particular cow to the end and theyll start developing h6.

and btw... there certainly wont be a dark dwarf town(whats the point if even normal dwarves live underground and dark elves would be too similar to them too). and i really hope there wont be human barbarians.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 31, 2006 09:17 PM
Edited by alcibiades at 21:34, 31 Oct 2006.

Quote:
swamp = naga imo.


Well - that's not what we see on the official map ...

Quote:
You forgott the Free cities of the east (Human barbarian).

Yes, we need Conflux, much more than Dark Dwafes and others...


Personally, I don't believe we will see any free cities in Heroes 5. It has been said, that they have "not yet formed a separate faction" (which is not officially confirmed), but also, from the official map, there are no cities to be seen in Ranaar.

I think it is very true that once they've released the Dwarven Town, an Orcen Town and possibly a Naga town, they will start developing Heroes 6 rather than go further with 5. Which is probably a wise decission.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 01, 2006 10:24 AM

if we have the naga town, the stronghold, the free cities of the east and the conflux, that totals eleven towns, that's the amount of towns Ubi was willing to make. (they could sneak in a hive town)

the byptazinan town sounds interesting. i wonder what the units will be? any thoughts?(please not stuff like air elemental-> storm elemental, that was just lame)

do any of you like the japanese alternative to the conflux?
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luhvih
luhvih

Tavern Dweller
posted November 01, 2006 11:15 AM

Quote:
if we have the naga town, the stronghold, the free cities of the east and the conflux, that totals eleven towns, that's the amount of towns Ubi was willing to make.


where did you hear that? i dont think its true. they wont bother with h5 forever. where did you hear that they want to make 11 towns?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 01, 2006 11:30 AM

i heared it from watcher83. acording to his post
Quote:
According to Fabrice Cambounet, the nival team was thinking of having 11 factions in HOMM universe (not necessarily all in HOMM V).

i was simply inserting the towns that i think with come next.
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Sindbad
Sindbad


Famous Hero
The lost soul
posted November 01, 2006 12:53 PM

Well, Im definetely against conflux. There sure are lots of towns that would fit to H5 better.
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luhvih
luhvih

Tavern Dweller
posted November 01, 2006 01:10 PM

Quote:
i heared it from watcher83. acording to his post
Quote:
According to Fabrice Cambounet, the nival team was thinking of having 11 factions in HOMM universe (not necessarily all in HOMM V).




i heard that before too. but im sure all 11 wont come into h5.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 01, 2006 02:49 PM

Yes, there has been mention of 11 towns different places - apparantly, Fabrice let this slip at some time. However, I also seem to recall very specifically, that is said "11 towns, but not all in Heroes 5". Which would indicate that they'd more on to Heroes 6 at some point, but bring most of the excisting factions forward?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 01, 2006 04:50 PM

ok, i got it wrong. i thought it was all going to be crammed into one game.

do any of you like my japanese-style conflux? or is there anything i could change about it.

and what are any of the units in the byptasian conflux, are there going to be human units, or is it going to be purely elementals. What??

i am just a little bit lost and confused
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 01, 2006 11:01 PM
Edited by Daystar at 04:19, 02 Nov 2006.

Please note: if this has been suggested already, sorry.

Racial Ability: Confluxion (name needs work)

Elementals do not upgrade. Instead, a planeswalker must use his confluxion ability to combine them into new and greater creatures.

Basic Elementals: Fire, Earth, Water, Air.

Fire + Earth = Magma Elemental
Fire + Water = Chaos Elemental
Fire + Air = Meteor Elemental
Fire + Fire = Ember Elemental

Air + Water = Storm Elememental
Air + Earth = Chaos Elemental
Air + Fire = Meteor Elemental
Air + Air = Tornado Elemental

Water + Air = Storm Elemental
Water + Fire = Chaos Elemental
Water + Earth = Clay Elemental
Water + Water = Flood Elemental

Earth + Fire = Magma Elemental
Earth + Air = Chaos Elemental
Earth + Water = Clay Elemental
Earth + Earth = Stone Elemental



Combining Elemementals costs Gold and Recources.  For Each combination, you must pay 100 Gold for each level of Elemental. (eg: Air-Lv2 + Water-Lv3 = 2+3= 5.  5 x 100 = 500 gold) In addition, you must pay recources for each combination based on how compatible the creatures are.



In addition to the Gold, Each Elemental creation costs recorces.  If combining with a Combatible Elemental, It costs the shown Recources.  If with a less compatible one, the recources are doubled.

1 Sulfur

1 Mercury

1 Ore

1 Crystal

So, If you wanted to make a Magma Elemental, you would need

900 Gold, 1 Ore and 1 Sulfur.

=============

These Totals are for one set of Elementals.  Each set contains 10.  If you wanted to convert, say, 3 Fire and 4 Earth, it would cost the previous total.  (900 Gold, 1 Ore and 1 Sulfur)

If you wanted to convert, say, 10 Fire and 4 Earth, it would cost still 900 Gold, 1 Ore and 1 Sulfur.

If you converted 11 Fire and 4 Earth, It would cost 1300 Gold, 1 ore and 2 Sulfur.

=============

About Totals: The Number of Elementals produced is the average of the two numbers, rounded down.  If you have Expert Confluxion, it is rounded up.

4 fire + 3 Earth = 3 Magma. (With Expert Confluxion, 4 Magma)

=============
Special Skills:

Basic Confluxion: Normal Prices, Total Produced Elementals Rounded Down.

Advanced Confluxion: 85% Gold Price, Total Produced Elementals Rounded Down. 60% cost of incompatible elemental recources.

Expert Confluxion: 70% Gold Price, Total Produced Elementals Rounded Up.  All combinations cost 1 recource * (number of Elems/10)


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