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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Question, need answer fast
Thread: Question, need answer fast
wog_edn
wog_edn

Promising

The Nothingness
posted November 07, 2006 11:56 AM

Question, need answer fast

Is it possible to add own objects to the Heroes 3 Wog map editor?

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Promising
Supreme Hero
posted November 08, 2006 07:49 AM

Quick answer - it's possible. You must edit zobjects.txt (objects.txt) files or similar. I don't remember corretly. In the ModHomm homepage there are lots of new objects, ready to insert to the game and map editor...
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wog_edn
wog_edn

Promising

The Nothingness
posted November 08, 2006 11:50 AM

May I get the adress to their homepage?

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Supreme Hero
posted November 09, 2006 07:49 AM

Of course you can

http://modhomm3.free.fr/

Especially:
http://modhomm3.free.fr/help_notice.htm
http://modhomm3.free.fr/objet%20general.htm
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wog_edn
wog_edn

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The Nothingness
posted November 09, 2006 09:28 AM

Thanks. Now I will try to add own objects

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wog_edn
wog_edn

Promising

The Nothingness
posted November 09, 2006 03:53 PM
Edited by wog_edn at 16:12, 09 Nov 2006.

I recognise some pictures from... books:

h1.zip : Shadow of Allanon from Shannara.

h18.zip : Death, one of the four horsemen brought back with Shadowen magic from Shannara.

f93.zip: Wren Omhsford/Elessedil from Shannara.

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And is stand here that this objects are not compatible for WOG...

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I also see that many of these is used in WOG... do they work or...?

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Supreme Hero
posted November 10, 2006 07:51 AM

No, they are not. But when you learn to make your own object (within this site), you will be able to extract these *.obj files to defs and put them into WoG map editor. I don't know it it possible because wog objects require additional *.msg (and *.msk) files and I don't know what they are
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wog_edn
wog_edn

Promising

The Nothingness
posted November 10, 2006 10:28 AM

I didn't understand very much of that

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