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Thread: How to create secondary skills inHoMM3 | |
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Ecoris

  
    
Promising
Supreme Hero
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posted November 08, 2006 01:16 PM |
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Edited by Ecoris at 13:17, 08 Nov 2006.
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How to create secondary skills in HoMM3
I have never taken great interest in WoG and I'm new to this forum within HC, though I have a question for the WoG modders. I realized today that your knowledge about modding could help me. It's quite simple: Is it possible to create new secondary skills in HoMM3?
Editing the .txt files that one can extract from h3bitmap.lod and h3ab_bmp.lod does not help afaik. I'm not interested in implementing all sorts of effects; a new secondary skill with just a name and nothing else will do.
I'll be thankful for any help.
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vhilhu

 
   
Famous Hero
We are NOT schysophren
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posted November 08, 2006 03:33 PM |
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i dont know, but if youd replace skills like intelligence and mysticism, im sure noone would mind.
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wog_edn

  
Promising
The Nothingness
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posted November 08, 2006 03:48 PM |
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I do like mysticism
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Ecoris

  
    
Promising
Supreme Hero
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posted November 08, 2006 04:42 PM |
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I'm not looking to replace skills but to create new ones.
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Fnord

  
   
Promising
Famous Hero
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posted November 08, 2006 11:57 PM |
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I really have no idea as it's something that hasn't been done yet (to my knowledge). Slava may be able to answer but he's currently extremely busy with Strategonia as well as non-game things and not working on WoG (or even replying to emails often) so it's unlikely you could get a reply from him at this time.
I suspect that if you were to expand some of the internal tables (the ones dealing with secondary skills) it might be possible to add a new one, but in order to do this, the whole table might have to be moved (unless you can gain access to the source code somehow). But I'm mostly just guessing here.
It's also possible that adding new skills could be done without all that trouble, but if that were the case, I imagine someone would have done so already. Still, you never know.
Perhaps someone else has a better idea about this stuff.
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Ecoris

  
    
Promising
Supreme Hero
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posted November 09, 2006 09:37 AM |
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I've already tried to add a new secondary skill through SSTRAITS.TXT (secondary skill descriptions for each level) and HCTRAITS.TXT (sec. skill odds). I only succeeded in changing a name of an existing skill. Apparently the total number of secondary skills can't be set here.
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Fnord

  
   
Promising
Famous Hero
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posted November 10, 2006 02:10 AM |
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Quote: I've already tried to add a new secondary skill through SSTRAITS.TXT (secondary skill descriptions for each level) and HCTRAITS.TXT (sec. skill odds). I only succeeded in changing a name of an existing skill. Apparently the total number of secondary skills can't be set here.
Right. And in case it wasn't clear, by "internal tables" I meant tables in the exe, rather than any of the .txt files.
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Ecoris

  
    
Promising
Supreme Hero
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posted November 10, 2006 10:55 AM |
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Yes, and this is where I hoped some of you could help me.
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Ecoris

  
    
Promising
Supreme Hero
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posted November 16, 2006 10:15 AM |
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