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Heroes Community > Heroes 5 - Modders Workshop > Thread: Renegades V. 2.0
Thread: Renegades V. 2.0 This thread is 2 pages long: 1 2 · «PREV
Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 26, 2006 08:53 PM
Edited by Ted at 20:59, 26 Nov 2006.

Quote:

BASIC UNIT . -> . REGULAR UPGRADE .. *or* .. RENEGADE UPGRADE
Peasant .......... Conscript ................ Enforcer
Archer ........... Marksman ................. Crossbowman
Footman .......... Squire ................... Crusader
Griffin .......... Imperial Griffin ......... Battle Griffin
Prist ............ Inquisitor ............... Zealot
Cavalier ......... Paladin .................. Champion
Angel ............ Archangel ................ Fallen Angel



ok, but


BASIC UNIT . -> . REGULAR UPGRADE .. *or* .. RENEGADE UPGRADE..*or*.. OTHER RENEGADE UPGRADE
Peasant .......... Conscript ................ Enforcer ............... Militia
Archer ........... Marksman ................. Crossbowman ............ Longbowman
Footman .......... Squire ................... Crusader ............... two-handed swordsman
Griffin .......... Imperial Griffin ......... Battle Griffin ......... Ancient Griffen
Prist ............ Inquisitor ............... Zealot ................. Cleric
Cavalier ......... Paladin .................. Champion ............... Husser
Angel ............ Archangel ................ Fallen Angel ............Deceased Angel

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 26, 2006 10:52 PM

But WHY have THREE units that are ALMOST EXACTLY THE SAME?

I mean, I'm not a huge fan of having two line-ups that are identical, but I can see this is a funny feature and a nice way to implement the twist from Good to Evil in the storyline of the Campaigns. But THREE line-ups just seems so pointless? - and you still haven't given me one single reason *why*.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 27, 2006 06:59 PM

Quote:
But WHY have THREE units that are ALMOST EXACTLY THE SAME?

I mean, I'm not a huge fan of having two line-ups that are identical, but I can see this is a funny feature and a nice way to implement the twist from Good to Evil in the storyline of the Campaigns. But THREE line-ups just seems so pointless? - and you still haven't given me one single reason *why*.


Ok then,

Reason 1

Why not have a third line up Haven Upgrades?

Reason 2

If you take a look at your Ashan Map, you can see that the Holy Griffen Empire is very large, so like in WW1, the countys Loran and one other one (can not remember name), were captured by the Germans, they inflewenced the  Frech people living stlye. So if you could have that apply to Heroes 5. Some towns near Inferno country could have those Renegade Troops.

Then take that even further, and add that to another part of the lands, the parts near Ygg-Chall could have Dark Troops (ie my new troops)

Reason 3

The Holy Griifen Empire is so big anyway, people could control each county diiferently, ricer ones have original line up, poorer ones have my third

Happy Now? three good reasons
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted November 27, 2006 07:03 PM
Edited by radar at 19:06, 27 Nov 2006.

Quote:
Quote:
i am sorry that nival didn't made renegades for alternative haven upgrades also for multiplayer/singleplayer maps. renegades stats and abilities are balanced according to their tier. nival is waisting their work! they coud make hero specialities more potient (for example - irina speciality - griffin, i.g and battle griffin). player could choose what building he want to build (and which creature want to have). it really would be balanced.


nice how would you make them change though? have a button that says TURN EVIL?


1.they aren't evil

2. what is two-handed swordsman?

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Fortress_fan
Fortress_fan

Disgraceful

posted November 27, 2006 07:11 PM

Ted, skip the idea of an this line-up and consentrate on making the renengrades playbarle. Insteard, you could make a second line up for Necropolis:

1. Skeleton Warrior (Undead, Unlimited Retaliation)
2. Ghoul (Undead, Wound, Armored)
3. Mane (Undead, Incorporeal, Magic-proof 50%)
4. Dark Reaver (Undead, No Enemy Retaliation, Life Drain, Double Attack)
5. Demilich (Undead, Large Creature, Shooter, Death Cloud, Mana Destroyer, Scatter Shot)
6. Slayer (Undead, Large Creature, Poisonous Attack)
7. Ghost Dragon (Undead, Large Creature, Flyer, Fear Attack)
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 27, 2006 07:19 PM

Quote:
Quote:
Quote:
i am sorry that nival didn't made renegades for alternative haven upgrades also for multiplayer/singleplayer maps. renegades stats and abilities are balanced according to their tier. nival is waisting their work! they coud make hero specialities more potient (for example - irina speciality - griffin, i.g and battle griffin). player could choose what building he want to build (and which creature want to have). it really would be balanced.


nice how would you make them change though? have a button that says TURN EVIL?


1.they aren't evil

2. what is two-handed swordsman?


1. Ok then, have a button that says Choose your Lord

Eg. Isabel.............Demon Sovren..............Lord Somebody

2. simple, a swordsman that has both hands on his sword

Quote:
Ted, skip the idea of an this line-up and consentrate on making the renengrades playbarle. Insteard, you could make a second line up for Necropolis:

1. Skeleton Warrior (Undead, Unlimited Retaliation)
2. Ghoul (Undead, Wound, Armored)
3. Mane (Undead, Incorporeal, Magic-proof 50%)
4. Dark Reaver (Undead, No Enemy Retaliation, Life Drain, Double Attack)
5. Demilich (Undead, Large Creature, Shooter, Death Cloud, Mana Destroyer, Scatter Shot)
6. Slayer (Undead, Large Creature, Poisonous Attack)
7. Ghost Dragon (Undead, Large Creature, Flyer, Fear Attack)


Hmm, o well, i gess im beat, i think i will now do what Fortress fans suggested and make a Renegade line up for the other Factions
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sfidanza
sfidanza


Promising
Supreme Hero
posted November 27, 2006 08:02 PM
Edited by sfidanza at 20:06, 27 Nov 2006.

Ted, I understand that you want a third set of Haven upgrades. That's your choice and I respect that. What I don't understand is if you are doing the mod, and how you'll do it.

Basically, your project rises 3 issues we don't master at the moment:
1. So far, we can't create new creatures in the game, mostly because we can't set new abilities. We can use existing creatures and change them in something else, again, without touching their abilities.

2. The second problem are the creatures' models: I have yet to see someone create a completely new model. So far, every mod that changes a creature visual appearance does it by modding an existing texture. Don't get me wrong, some mods do that really well!

3. And finally, I have no idea how you can ask the Haven player to choose one upgrade or another. Whatever the creatures to choose from, usual Haven, Renegades or a new set, introducing this behavior is a challenge by itself.

So, if you can shed some light here on how you plan to implement any of these 3 points, it'll worth it by itself! If we can solve any of these issues, that will open new pathways in the modding community.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 27, 2006 10:55 PM

Quote:
Ted, I understand that you want a third set of Haven upgrades. That's your choice and I respect that. What I don't understand is if you are doing the mod, and how you'll do it.

Basically, your project rises 3 issues we don't master at the moment:
1. So far, we can't create new creatures in the game, mostly because we can't set new abilities. We can use existing creatures and change them in something else, again, without touching their abilities.

2. The second problem are the creatures' models: I have yet to see someone create a completely new model. So far, every mod that changes a creature visual appearance does it by modding an existing texture. Don't get me wrong, some mods do that really well!

3. And finally, I have no idea how you can ask the Haven player to choose one upgrade or another. Whatever the creatures to choose from, usual Haven, Renegades or a new set, introducing this behavior is a challenge by itself.

So, if you can shed some light here on how you plan to implement any of these 3 points, it'll worth it by itself! If we can solve any of these issues, that will open new pathways in the modding community.




ok then i better get cracking

1. hmm, got a bit of a problem here, i no, ok, creating an alternative upgrade is not to hard really, you simply change the look of the excisting creature, so if we take a bit of one unit and add it to another, we get new unit

so,

Militia

if we take a Conscript add a new weapon + change his hat that would do me



+

+

(and add a stick)

= militia!

Long-Bowman

take a Archer, make his bow bigger and give him more armor, but not too much



+



+



= Long-Bowman

Tow Handed-Swordsmen

take the footman lose the Sheild + add a helmet and armor

footman

-

sheild

+ helmet and

Continue with this later hope some1 can help me, Alc come on your a preist, a man of God and KnightDougal my old friend lend me a hand
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 27, 2006 11:04 PM
Edited by alcibiades at 23:04, 27 Nov 2006.

Quote:
Quote:
But WHY have THREE units that are ALMOST EXACTLY THE SAME?

I mean, I'm not a huge fan of having two line-ups that are identical, but I can see this is a funny feature and a nice way to implement the twist from Good to Evil in the storyline of the Campaigns. But THREE line-ups just seems so pointless? - and you still haven't given me one single reason *why*.


Ok then,

Reason 1

Why not have a third line up Haven Upgrades?


Because I would rather have them focus their energy into making three towns that are different (say: Haven, Orc and Naga) than three towns that are almost the same (e.g. Haven Classic, Haven Renegade, Haven Alternative Renegade).




Oh, and you can't just throw in Graphics in the way you sugest. It wouldn't work. It's far more complicated than that - you have to have a 3D model.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 27, 2006 11:31 PM

true.  Anyone know how to edit those?

also, having two alternations for a faction is enough, we don't need three.  if you want that, work on some other factions.  Heaven knows there's enough material for

Demons
Mages
Necromancers

and probobally enough for

Dwarves
Elves

Nagas
Orcs
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 28, 2006 05:48 PM

Quote:
true.  Anyone know how to edit those?

also, having two alternations for a faction is enough, we don't need three.  if you want that, work on some other factions.  Heaven knows there's enough material for

Demons
Mages
Necromancers

and probobally enough for

Dwarves
Elves

Nagas
Orcs


ok, huh, i lost the battle, o well, i surrender, lets try Demons then?

Imp......Familiar..or..Gog
Horned Demon....Horned Overseer...or...Horned ???????
Hell Hound...Cerberus..or..Hell Mongrul
Succubus.....Succubus Mistress..or..Inccubus
Hell Charger...Nightmare..or...??????
Pit Fiend...Pit Lord...or...Pit Champion
Devil.....Arch Devil..or...Cursed Devil

(ok i need some help)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 28, 2006 06:33 PM

I actually think there's much more future in the idea of Alternative Upgrades (or Branch Creatures) that we discussed a long time ago in the Altar Of Wishes (see here - interesting posts on page 1 (by actionjack) and 2 (my input) amongst others).
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 29, 2006 06:03 PM

Quote:
I actually think there's much more future in the idea of Alternative Upgrades (or Branch Creatures) that we discussed a long time ago in the Altar Of Wishes (see here - interesting posts on page 1 (by actionjack) and 2 (my input) amongst others).


that is so, but a few things are wrong

1. In that forum, you talked about complete other troops, but i just want alternative upgrades (difference)

and 2. In that forum you had all the units in H3 in there,

eg. Troglodyte,

but in Dungeon, Actionjack put that you could have all the eleven units different, problem?

why because if they had no elves in their unit line up, how in the world can they be the Dark Elves?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 01, 2006 10:47 PM

Quote:
that is so, but a few things are wrong

1. In that forum, you talked about complete other troops, but i just want alternative upgrades (difference)


Yes, that's true.

Quote:
and 2. In that forum you had all the units in H3 in there,

eg. Troglodyte,

but in Dungeon, Actionjack put that you could have all the eleven units different, problem?

why because if they had no elves in their unit line up, how in the world can they be the Dark Elves?


That is also true - you will not necessarily be able to fit in the old units as upgrades to the new ones. However, to have two different set of creatures instead of just different upgrades will still allow you much more freedom and many more possible variations, because you won't be tied by the fact that you have to find and alternative elven unit for an elven unit, etc.
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