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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Academy:The Best Race in HOMM5
Thread: Academy:The Best Race in HOMM5 This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 19, 2007 09:21 AM

Quote:
Necromancers have their own problems. If they don't have necromancy, skeli archers and zombies sucks, gremlins and gargoyles are way better. Necropolis buildings require a huge amount of ore and mercury. In heroic level, if they choose to build magic guild first, one or more high level troops will become unavailable unless they can find more than one ore mine. Many other factions like haven and sylvan have the similar problem while academy doesn't. Necromancers are unlikely to learn light magic and they can't learn high level light and destructive magics from their magic guild. If they choose to learn only summonning and dark, that's fine, but this combination is not as powerful as light+summonning or light+dark. For example, light+dark can counter summonning+dark very well. Without miniartis and magical immunity, Necropolis troops are somewhat weak against destructive magics, if dungeon or academy get good destructive magics and rush necropolis, those archers and zombies won't survive long. Necromancers MUST have spirit link to use their magics, and if they aren't lucky to get it early, they can't creep fast in the first week,(kaspar is an exception) and if that happened, they are vulnerable against rush in the following week.

But still, to defend a fast rush, necropolis is better than academy.

Everyone need luck in this game. But basically every spell is useful, even all 5th level spells are. You just need to make good use of them.


Agreed.. btw is it just me who finds the new necropolis very weak?

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baniaque1
baniaque1

Tavern Dweller
posted February 19, 2007 10:55 AM

for me too, even after 2.1 changes

now you go with necro, everything seems to be fine, you creep with Caspar, nothing dies, you gain more and more higher lvl raised creatures, and then you meet your opponent, and if he is a bit skilled player, no total newbie, you will loose to his army/hero, due to much stronger units, and better magic power (spellpower + knowledge), no matter how many skellies you have

these are ofc only my experiences, maybe my necro opponents weren`t so good, and i played 2.1 caspar few times, only to learn him a bit  

beside that, he is no doubt one of the best hereoes in game

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 03:25 PM

Quote:
Agreed.. btw is it just me who finds the new necropolis very weak?
Check these necro complaints that find it overpowered actually.. you can read the first post if you want to know what's about

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baniaque1
baniaque1

Tavern Dweller
posted February 19, 2007 03:51 PM

i went through the whole thread quickly - its basically the same i said

everyone complains about fastest creeping, no losses, infinite mana and so on

the problem is that when 2.1 necro meets other faction in final battle, all these useful advantages are gone

because others have stronger units, better magic, they also creep, develop possibly fastest, altough not so easy and fast like necro, its quite enough to be the equal rival or even the crusher in most of cases

i have probably played only with bad necro players, because my impressions are that i never loose to them, i even win sometimes with MMR academy strategy  (each time on mystic vale map)

when i play necro with sylvan... the battle ends before necro hero casts  his important dark spells, or other ones, their units are greatly outnumbered at that time, and the spells aren`t so important...

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 03:55 PM

Quote:
the problem is that when 2.1 necro meets other faction in final battle, all these useful advantages are gone

because others have stronger units


Quote:
better magic


Quote:
they also creep, develop possibly fastest, altough not so easy and fast like necro, its quite enough to be the equal rival or even the crusher in most of cases
I don't really know here, but I agree a bit

Quote:
(each time on mystic vale map)
Ah yes MMR is best for that map

but I still think small maps that allow rushes suck

Quote:
when i play necro with sylvan... the battle ends before necro hero casts  his important dark spells, or other ones, their units are greatly outnumbered at that time, and the spells aren`t so important...

I assume you're doing a whole lucky hits, right? There are also complaints about luck.

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baniaque1
baniaque1

Tavern Dweller
posted February 19, 2007 04:02 PM


Quote:
when i play necro with sylvan... the battle ends before necro hero casts  his important dark spells, or other ones, their units are greatly outnumbered at that time, and the spells aren`t so important...

I assume you're doing a whole lucky hits, right? There are also [url=http://forums.ubi.com/eve/forums/a/frm/f/1851065692]complaints[/url] about luck.


well, not each one, but hopefully most of them are with luck, luck is obvious for sylvan, everyone tries to max it asap, get soldier`s luck and other nice skills, that is just the speciality of sylvan, like necromancy and raising units is the speciality of necro, and comparing them shows that necro abilities gain worse results

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:04 PM

Quote:
well, not each one, but hopefully most of them are with luck, luck is obvious for sylvan, everyone tries to max it asap, get soldier`s luck and other nice skills, that is just the speciality of sylvan, like necromancy and raising units is the speciality of necro, and comparing them shows that necro abilities gain worse results
I once had luck 1 and it triggered in all of my attacks, until the enemy had only 2 devils left

But luck is overpowered, and I believe the damage bonus should be lowered to around +50% instead of +100%

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 19, 2007 04:09 PM

Quote:
Quote:
well, not each one, but hopefully most of them are with luck, luck is obvious for sylvan, everyone tries to max it asap, get soldier`s luck and other nice skills, that is just the speciality of sylvan, like necromancy and raising units is the speciality of necro, and comparing them shows that necro abilities gain worse results
I once had luck 1 and it triggered in all of my attacks, until the enemy had only 2 devils left

But luck is overpowered, and I believe the damage bonus should be lowered to around +50% instead of +100%


maybe you also possesed the ability "begginer's luck" which increases your chance to get lucky hits to 99% once in a lifetime ... anyway luck is a good skill indeed, but i wouldnt call it overpowered.

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baniaque1
baniaque1

Tavern Dweller
posted February 19, 2007 04:10 PM

Quote:
Quote:
well, not each one, but hopefully most of them are with luck, luck is obvious for sylvan, everyone tries to max it asap, get soldier`s luck and other nice skills, that is just the speciality of sylvan, like necromancy and raising units is the speciality of necro, and comparing them shows that necro abilities gain worse results
I once had luck 1 and it triggered in all of my attacks, until the enemy had only 2 devils left

But luck is overpowered, and I believe the damage bonus should be lowered to around +50% instead of +100%


that is probably right, but if we complain about some imbalanced features of each faction, i have to admit that necro skills are much worse than sylvan army power + luck, academy magic + minis, or haven training options, or dwarfs rune power and so on... or better said - necro skills are nice, but necro units are so weak, that altogether makes necro`s results poor

of course, all is map dependant a bit, i am just trying to make a general conclusion

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:12 PM

Quote:
maybe you also possesed the ability "begginer's luck" which increases your chance to get lucky hits to 99% once in a lifetime ... anyway luck is a good skill indeed, but i wouldnt call it overpowered.
There are just random generated numbers.. from a seed number. I hope you get to the same seed as I did, so you're going to have all lucky hits (sorry if it confuses you, but it's programming stuff).. why do you see it impossible? I was just 10% lucky all the time why do you think ghosts have that "3 max misses" if the 50% chances were impossible to always miss?

Some things happen in this game... too random

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 19, 2007 04:25 PM

usually that 1 luck means 6% chance to hit a lucky strike ... the probability of striking 7 times in a row lucky is something like this : 6/100 * 6/100 * 6/100 * 6/100 * 6/100 * 6/100 * 6/100 ...

being lucky so many times , with only 1 luck is like winning the lottery in my oppinion. or the algorithm H5 is using is very broken!

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:27 PM

First, 1 luck means 10% chance.
Second, this is a computer game, so randoms are just generated with an algorithm (pseudo-randomly, not pure randomly)..

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 19, 2007 04:35 PM

Quote:
First, 1 luck means 10% chance.
Second, this is a computer game, so randoms are just generated with an algorithm (pseudo-randomly, not pure randomly)..


i don't think it is 10% ... that would be trully overpowered . actually i am quite sure it is somewhere around 6  .

just as i said , the algorith is very broken if that wasn't just luck in its purest form. Of course you understand that the H5 random tries to simulate the real random, and if things like the one that you said happen often , it means they didn't make a good algorithm.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:38 PM

Quote:
i don't think it is 10% ... that would be trully overpowered . actually i am quite sure it is somewhere around 6  .

just as i said , the algorith is very broken if that wasn't just luck in its purest form. Of course you understand that the H5 random tries to simulate the real random, and if things like the one that you said happen often , it means they didn't make a good algorithm.
Check the manual, each point of luck gives +10%, so 5 luck is 50%, 1 luck is 10%

Or check the complaints thread I linked above, some suggestions there were to decrease luck to 6% as you said.. however I find that by lowering the bonus it'll be more balanced. Anyway, 1 luck is 10% right now

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baniaque1
baniaque1

Tavern Dweller
posted February 19, 2007 04:42 PM

Quote:
Quote:
First, 1 luck means 10% chance.
Second, this is a computer game, so randoms are just generated with an algorithm (pseudo-randomly, not pure randomly)..


i don't think it is 10% ... that would be trully overpowered . actually i am quite sure it is somewhere around 6  .

just as i said , the algorith is very broken if that wasn't just luck in its purest form. Of course you understand that the H5 random tries to simulate the real random, and if things like the one that you said happen often , it means they didn't make a good algorithm.


its 10% for sure, and the algorythm sucks, when you reload a fight with computer you can see, that all luck shots are fixed before the battle, you can hit other unit each time you reload, and if it has to be with luck, it will be with luck, no matter whats going on,

ex: when your third attack with hunters is with luck, it will be with luck in any circumstances on the battlefield, unless the hunters are dead before the third action

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:43 PM

Actually, the entire random seed is stored in the save.. so yeah, no matter how much you reload, doing the same actions will result in the same things

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 19, 2007 04:45 PM

Quote:
Check these necro complaints that find it overpowered actually.. you can read the first post if you want to know what's about


Read it.. to be honest, I don't understand it. What "one mid-game battle" the author speaks about? You lose dark energy each week, and through the week, you can rise like 6 liches before you'll end up drained.. assuming you have a stack of strong neutral casters to kill each week, which is not likely. And even if.. all you get is boosted lich ammount (or other creature), which in the end means not that much, compared to the godly 2.0/earlier necro. And there is no lich specialist.. no wight specialist.. and vamps are rarely possible to rise! So, all you get is a bunch of sucky ghosts, zombies and too tiny ammount of skellies to do something with it? Pathetic

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 19, 2007 04:48 PM

Quote:
So, all you get is a bunch of sucky ghosts, zombies and too tiny ammount of skellies to do something with it? Pathetic
First, what's so cool about skeletons more than ghosts?

Second, compare this Necro with other factions, not with previous necro! AFAIK other factions don't have necromancy skill.. sure they have other racials, but I don't find this one weak, but rather a bit on the edge.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 19, 2007 04:50 PM

It's very limitted, very random.. I don't like it, honestly.

What's wrong with zombies and ghosts? Aww, don't make me say it again, ZombieLord will get mad

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 19, 2007 04:54 PM

are you sure ?! i always try to get 5 luck for my warlocks and never seem to get even close to 50% chance of getting lucky spells . and even with the ranger , i see luck many times , but it never seems to be 50% of the times ...

I am gonna make luck primary skill for any faction , if that is true , even Academy or Necro !

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