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Heroes Community > Library of Enlightenment > Thread: On what difficulty do you play?
Thread: On what difficulty do you play? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted May 09, 2008 08:57 PM

Quote:
130% = My favorite diff. All players are equal, no handicaps, easy to win, for the fun of it.


That's my favorite too.  Too bad the Dawn of War series lacks such a sensible difficulty level.  
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umms
umms

Tavern Dweller
posted May 09, 2008 09:20 PM

Duh against AI always in impossible and most of the time it's too easy anyway. Modifying the scenarios usually helps. MPs I don't play and I guess i would get my ass kicked pretty bad because my play style is very much optimized against AI.

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hobowu
hobowu


Known Hero
posted May 10, 2008 05:50 AM

Agree. If not playing impossible against AI, then don't play at all =.=
Playing impossible you are guaranteed to win anyway though :S
Even if it's something like a 2v6.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 11, 2008 06:15 AM

Quote:
Playing impossible you are guaranteed to win anyway though

Really?  I must have a defective copy.  I want my money back!

Although I've been gutsy enough to try random maps on 200%, I will probably never attempt an entire campaign on that difficulty.  Playing them on the mid-range difficulties drove me nuts (you can only pull out so much hair before you become bald).  Maybe I'd try them on 160%, but 200% is just asking for it, in my opinion.

-Guitarguy
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hobowu
hobowu


Known Hero
posted May 11, 2008 07:29 AM

The campaigns weren't too much of a problem (well the RoE ones weren't). I haven't played the SoD campaigns yet... the AB ones most of them were fine.

Random maps and 200% is what i play normally o_O
Since on randoms there's so much resources lying around anyway.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 11, 2008 01:27 PM

Quote:
The campaigns weren't too much of a problem (well the RoE ones weren't). I haven't played the SoD campaigns yet... the AB ones most of them were fine.

The only full campaign I managed to complete was ROE (with the exception of the Seeds of Discontent epilogue thanks to hard drive failure).  I barely got far into the AB campaigns before all my progress was lost.  The SOD campaigns were really tricky and I had some pretty bad luck in some cases.  According to several members here, the SOD missions are possible to beat on 200% if you rush the AI and do everything quickly.  I'm pretty junk at rushing, so its no wonder why I can't make similar progress.

Of course, after nearly a decade of playing HOMM3, I'm only starting to play seriously now.

-Guitarguy
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avocet
avocet

Tavern Dweller
Wading by the Ocean
posted May 12, 2008 04:40 AM
Edited by avocet at 11:22, 12 May 2008.

I play at the hardest difficulty (impossible) or whatever percentage that is. But sometimes I have to put it down a notch depending on the map. Some maps give you no resources around your town at all. At impossible, you start out with NOTHING at all. It's kinda hard to mobilize an army when you can't even afford to buy a town hall.

And I think when playing against computers, setting it at impossible versus expert level has some differences. The main difference, as stated above, is resource. The only way the comp will stand a chance against a good human player is to cripple/handicap the income of that human player. Otherwise, I'd charge at their base with level 7 units by a week or two.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 12, 2008 09:50 AM
Edited by Guitarguy at 09:54, 12 May 2008.

Quote:
But sometimes I have to put it down a notch depending on the map.

I thought about this the other night.  Although I'm slowly getting accustomed to playing random maps on 200%, I realized that I won't be able to enjoy playing towns such as Tower and Necropolis unless I drop the difficulty.  Even 160% would be reasonable for these towns with huge rare resource price tags.
Quote:
Some map you have no resources around your town at all.

This happened to me a week ago.  I started a new random map (on 200%) and sent my hero out to collect gold.  I found several other resources, but I didn't encounter any gold piles or chests until maybe my third turn.  This meant that I couldn't launch another explorer from the get-go.  What happened next was just disheartening.  An enemy hero popped out of a nearby Subterranean Gate on Day 5!  He had Gnolls (lots), Lizardmen (pack), Serpent Flies (several), and a few Basilisks or Wyverns.  All my empire had was a bunch of Pikemen and several Archers.  Damn.

-Guitarguy
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 12, 2008 05:11 PM
Edited by angelito at 21:26, 12 May 2008.

Quote:
I thought about this the other night.  Although I'm slowly getting accustomed to playing random maps on 200%, I realized that I won't be able to enjoy playing towns such as Tower and Necropolis unless I drop the difficulty.  Even 160% would be reasonable for these towns with huge rare resource price tags.
I think these are the 2 towns where u can start without big resources anyway. You either have skeletons, which become more and more, or u have master gremlins after a few days, and have some good shooters that way. Both are good armies to run around and do some decent fights for money and resources. Castle, Inferno or Stronghold will do much harder, coz starting army is pretty weak, and u need other than gold to get decent army (marksmen, efreet, rocs...).
Quote:
This happened to me a week ago.  I started a new random map (on 200%) and sent my hero out to collect gold.  I found several other resources, but I didn't encounter any gold piles or chests until maybe my third turn.  This meant that I couldn't launch another explorer from the get-go.  What happened next was just disheartening.  An enemy hero popped out of a nearby Subterranean Gate on Day 5!  He had Gnolls (lots), Lizardmen (pack), Serpent Flies (several), and a few Basilisks or Wyverns.  All my empire had was a bunch of Pikemen and several Archers.  Damn.-Guitarguy

This can always happen on 3DO randoms. Meeting in week 1 is mostly a restart, except u have been able to get HIS town first and hide behind the walls...
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 14, 2008 01:37 PM
Edited by Guitarguy at 13:42, 14 May 2008.

Quote:
I think these are the 2 towns where u can start without big resources anyway. You either have skeletons, which become more and more, or u have master gremlins after a few days, and have some good shooters that way. Both are good armies to run around and do some decent fights for money and resources. Castle, Inferno or Stronghold will do much harder, coz starting army is pretty weak, and u need other than gold to get decent army (marksmen, efreet, rocs...).

Interesting perspective, Angelito.  I understand about Tower, with their Master Gremlins serving as inexpensive ranged hitters for early battles.  Necropolis paints a riskier picture in my mind, assuming there's not enough sulfur to afford a Mausoleum.  I always expect my pre-Lich armies to sustain moderate losses from hand-to-hand fighting.  I used to cringe whenever I lost some un-upgraded Vampires during Week 1.  Same goes for when I couldn't raise enough Skeletons to cover my losses.  I need more practice playing Necropolis, especially when I lack V-Lords or ranged support.

I was surprised when you said that Castle and Stronghold would be more troublesome, since both rely heavily on building materials as opposed to rare resources.  But I agree that purchasing those creatures may be troublesome while under a tight budget.

After I finish my current game, I might try my hand at Necropolis, since you got me thinking.

-Guitarguy
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hobowu
hobowu


Known Hero
posted May 14, 2008 03:22 PM

Necropolis sustains definite troop losses on 200% if there are ranged troops you have to fight. Unless there are copious amounts of magic wells, or you have a knowledge boosting arti, and you start with Thant.

And it's not that likely you lose vampires. AI love to target skeletons more often I believe.

Reduce your losses by using wights/wraiths. At the beginning they are good creatures to use due to the hp regen ability (and in the beginning the damage values are quite small anyway).

Use your walking dead to absorb retal is also a good strategy. If you have a hero following your main that collects the resources and stuff, transfer the walking dead to that secondary hero before pressing end turn, so your main will have higher movement pts each day.

Conclusion: I hate starting with necro on 200% and meeting ranged troops. Close combat troops aren't a problem. A powerstack of skeles does the trick.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 14, 2008 03:40 PM
Edited by angelito at 15:42, 14 May 2008.

If u play 200% with Necropolis, always choose Galthran as starting hero. He comes with a bunch of skeletons (up to 75 if I reconsider correct).
You start without money and without resources. In first week, if poor template, u may have 1 more hero and townhall. Galthran up to 70-100 skeletons. Dirt terrain means speed 6 on skellies. Means u can fight all level 1 units without big losses (except shooters and centaur captains maybe) and raise your skellies.

You can even fight low and middle dwarven treasuries for money and gems. So u just need some mystical gardens (leprechauns) to be able to upgarde your vamps to lords. And from that time on (even with onyl 4 lords), you start to crush and hoard skellies.

Don't forget to built amplifier as soon as possible and level up ALL your necro heroes to expert necromancy. Forget about all other skills for your secondary heroes until u reach that.
Imagine full imp cache (300 imps) with expert necromancy and amplifier...enough said..

Neutral towns? Buy out level 1 and level 2 troops, turn them into skellies....

That's the way how u hoard a legion of skellies in short times.
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Tweak
Tweak


Hired Hero
posted May 15, 2008 07:39 AM

I tried playing the campaigns on 200% difficulty. All goes well, untill I have to play with stronghold. Starting town, no money - You have to rush the enemy towns. But there are fearie dragins guarding the border post....


Meaning you have to time it just right till after their best hero rushes in and takes out the dragons.

Anyway, It's impossible to complete the campaigns without really really good strategy on rushing or town portal spell from the first map with expert magic. Which is alreaddy unlikeky to get as well.



To be honest, I think the campaigns are just there to teach you the wide variety of tacticts the game has to offer, for all the factions.




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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 15, 2008 11:13 AM
Edited by Guitarguy at 11:16, 15 May 2008.

Thanks for the helpful advice, hobowu and Angelito.  I will consider these tips and strategies when I start my Necropolis trial run.
Quote:
And it's not that likely you lose vampires. AI love to target skeletons more often I believe.

I think I miscalculated while moving my troops, so the enemy stack could reach my Vampires but not my Skeletons.  Either that or the enemy had a morale boost; this was too long ago to remember correctly.
Quote:
If u play 200% with Necropolis, always choose Galthran as starting hero.

You mean choosing a convenient starting hero isn't a sign of weakness?  I feel kinda guilty choosing useful starting heroes like Galthran or Thant, even on 200% difficulty.  I try to avoid developing a dependence by keeping the s/h random.  However, I'm not against hiring them if they appear in my Tavern.  Anyway, I'll accept responsibility if my random Necro hero gets whooped.

-Guitarguy
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hobowu
hobowu


Known Hero
posted May 15, 2008 12:47 PM

most necro heroes are useless. (well, most heroes are useless, but that's beside the point).

although, from my experience with nimbus (specialty eagle eye = crap crap crap)..... he somehow gets an abnormally high amount of troops joining him compared to other necro heroes...   Isra gets an honourable mention for the amount of joiners she gets as well.

I read somewhere (well at least I THINK i read somewhere) that different heroes have slightly different values for creatures joining them. (all without diplo skill of course).

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lead341
lead341

Tavern Dweller
posted May 16, 2008 11:21 AM

May I ask how I can adjust the difficulty setting in Heroes of Might & Magic III? I bought recently the Heroes III complete, there i selected the first campaign in "Restoration of Erathia". But there the difficulty is on easy and I canīt change it. The arrows are missing. I would like to play on difficult.

Help would be greatly appreaciated.

greetings lead

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 16, 2008 01:45 PM

You can't select difficulty in RoE Campaigns, only in SoD (Shadow of death)
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 16, 2008 02:03 PM

There are mods out there that will allow you to do that.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 16, 2008 05:54 PM

Actually, no (I know they exist but forgot where to find 'em), though I know how to make one, if that'll help.

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Skeleton_King
Skeleton_King


Disgraceful
Famous Hero
posted May 30, 2008 09:08 AM

i play at impossible
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