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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Laboratory
Thread: The Perfect Laboratory This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · NEXT»
baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 12:39 AM bonus applied by alcibiades on 07 Jan 2011.
Edited by baklava at 13:38, 15 Jan 2007.

The Perfect Laboratory

There’s been about a month now since the PS team last did anything, except for Gnoll_Mage who’s making a .pdf. I suggest we start a new faction, lest we get out of shape. Of course, it probably won’t be accepted by Nival since two new factions are enough for the future expansion(s?), but we could do it simply like a hobby. KnightDougal is making factions just for kicks and it seems he’s having a good time, not to mention Alcibiades, so why wouldn’t we?
For now, this is the MASTER POST:

The Laboratory

Facts and traits
Aka: Gnomes
Associated colors: Gray, purple, yellow
Worship: The gnomes consider themselves too busy to spend time on worshiping. Some of them do study the religions of Ashan, but mostly don’t believe in them.
Core Philosophy: “In invention lies prosperity”
Country/Kingdom: Carlevor, the gnome republic
Location: North of the Griffin Empire, south-east of Grimheim, west of Kreegar
Capital City: Pannoc
Key Symbols: Purple coat-of-arms, divided by a cross-shape into four sections, cross and boundaries in gold; upon upper-left section engraved a book, also in gold – gnomish sign of knowledge and understanding:


Description: Between the vast lands of the Griffin Empire and the mountains of the dwarven lords lies the small, independent republic of Carlevor, the land of the gnomes. Small beings with huge intellect, gnomes are probably the most skilled inventors Ashan has ever known. They are masterful merchants and excellent diplomats, which caused them to remain neutral in most conflicts that happened around them. Refusing to share the plans for their devices with other races, all would-be attackers are reluctant to strike into their territories, never knowing what traps or contraptions they are about to face. However, a large threat arises from the shadow. As gnome position is so strategically important, near great countries and with sea access, the demons seem poised to invade and take their lands, using it as a base for further operations and attacks deep inside the Griffin and dwarven territory. Gnomes, bound to be eternally peaceful, are about to face an army that will test their skills to the maximum, and failure to defend will have dire consequences not only for the gnomes, but for the entire continent.

Unit descriptions:
Level 1 – Clockwork Beetle
Clockwork beetles are small and not too complex mechanisms and are among the first gadgets that the gnomes ever created. Although not very durable, they are easy to make and useful in large numbers.
Upgrade – Gearwork Beetle
Soon after the creation of clockwork beetles, some gnomes found out how to make agile and higher quality parts for their contraptions. They used those to upgrade their contraptions and developed clockwork spiders, faster and overall more useful than beetles.

Image of a Gearwork Beetle:


Level 2 – Technician
Gnome contraptions, although useful, often go out of order for many reasons. That’s why the technicians, or “the shepherds of the machines” as they sometimes call themselves, are trained. They are weak in combat, but can support mechanical units.
Upgrade – Mechanic
Most devoted of technicians are promoted to mechanics, and well taught in all aspects of keeping machines up and running. Important as they are, they use handguns to defend themselves if need arises, but tend to stay out of the thickness of the combat. Although not good fighters, they are praised for their technological skills.

Image of a mechanic:


Level 3 - Ox Rider:
It became obvious in time that gnomes need cavalry in their ranks. So they came up with the idea of riding oxes, since they're powerful and quite useful beasts of burden. Gnomes themselves are not so important to the unit, since the oxes do everything in battle (move, attack, even think) and riders are simply too busy trying not to fall off. The problem is that riders therefore have little control over their mounts.
Upgrade - Yak Rider:
No one's quite sure how the gnomes manage to turn oxes into yaks but then no one outside their society doesn't actually WANT to find out. Yaks are definitely stronger and more dangerous than oxes, and their riders are usually hardened veterans (some of them can even scratch their nose without falling out of the saddle). However, yaks can still sometimes disobey their riders' orders.

Image of a human riding a yak since it was pretty hard to find a gnome rider:


Level 4 – Gyrocopter
Gnome curiosity cannot be matched by that of any other race. While other races can only dream of flying, they actually developed flying machines, which they primarily use for fun. However, if needed, gnomes can also use these machines in battle.
Upgrade – Battlecopter
When times of war comes, gnomes are forced to defend themselves by any means possible. They have created more warlike versions of the gyrocopters, which they called battlecopters, to help them in this. Armed with dropping bombs, these skirmisher units are much used in gnome armies.

Image of a gyrocopter:


Level 5 – Alchemist
Gnome alchemists are adept at using all that chemistry offers; from explosive concoctions to healing potions. They usually devote their lives to creating different chemical mixtures and finding new cures or potions, and are ready to share their skills with troops on the battlefield.
Upgrade – Scientist
The most skilled and successful of alchemists become scientists, gnomes that help their society in many ways, by making their lives better or enemies’ lives worse. Great concurrence in this job allows only the best scientists to enter history, through discoveries or through battle.

Image of a scientist:


Level 6 – Armor Wagon
Steam engines are slow but powerful vehicles, much used by the gnome society as transports but also for battle. The crew consists of four men: a driver, a canoneer and two guards who shoot at the enemy with primitive rifles when they get too near. When this machine rampages through the enemy rows, they usually scatter and run away from it in panic.
Upgrade – Steam tank
Well clad in steel and iron, and armed with a giant canon of massive firepower, steam tanks are truly a force to be feared of. Each of these machines is large enough to host a crew of six gnomes, four of which shoot at the enemy when it gets near, while the others keep it running. When these juggernauts break through an enemy line, there is little choice for the enemies but to flee in terror.

Picture of a steam tank:


Level 7 – Drake golem
Expensive and hard to built, drake golems are among the most powerful troops in a gnome army, and only the best quality parts and materials are used in their construction. Speed and durability of these contraptions is hardly matched, and the gnomes hold them in very high esteem.
Upgrade – Dragon golem
The pinnacle of technology, these huge contraptions stand as a monument to gnome genius, and are truly a wonderful sight. Very fast and well armored, these complex mechanisms can be found in the armies of leaders most determined to destroy each and every one of their enemies.

Picture of a dragon golem:



UNIT STATS AND DETAILED DESCRIPTIONS


Keys
(AA) Active Ability
(PA) Passive Ability
* Upgraded Ability
+ Blue Print Upgrade Ability

Note: All values are give for example purpose, and can surely be change for better balancing.


Lv1. Clockwork Beetle / Gearwork Beetle
Attack: 1 / 2
Defense: 2 / 3
Damage: 1-1 / 1-2
Hit Points: 3 / 4
Speed: 6 / 7
Initiative: 10 / 9
Growth: 16
Cost: 25 / 40
Ability:
Mechanical: (PA)
Unlimited Retaliation: (PA)

*Climb Walls: Able to climb over walls and obstacles. (similar to a flier) (PA)

+Reactive Strike: When doing an attack, after enemy retaliated, attack again. (PA)
+Shelter Covering: Increase its Def by 4, but reduce its speed to 1, and can not retaliate. (also can un-shelter again) (AA)


Comment:
Basic level 1 unit, build more for defense than offense. Best use to tie down the pesky enemy archers, and stay in the enemy back line (even when its in siege). Its good counter attack ability allow it to do decent damage to all who try to prey them off.
---------------------------------------------------------------


Lv2. Mechanic/ Technician
Attack: 1 / 2
Defense: 2 / 3
Damage: 1-2 / 1-3
Hit Points: 14 / 14
Speed: 5 / 5
Initiative: 8 / 8
Growth: 12
Cost: 45 / 60
Ability:
Repair: Restore HP to mechanic units. (AA)
Assemble: Allow them to assemble Mechanic Kit in Hero¡¦s bag. (AA)

*Remote Operate: Target an ally Mechanical creature and improve its stats (say by 25%) for duration. This end in a turn, or if Engineer got attacked. (AA)

+Big Wrench: Improve Repair skill, and increase melee attack¡¦s damage. (PA)
+Rocket Dart: Allow to fire Rocket Darts in battle (but only 1 shot). (PA)


Comment:
Oblivious not an attacker unit. Weak in most every way. However, it function more as a support unit to the mechanics, especially with the repair and remote operate ability. Also can do a very limited range attack when upgraded with Rocket Dart, and the assemble is a great ability when use right, especially when split them into several stacks, allow them to call use several mechanic kits in a turn, and use Remote Operate to make them better use.
---------------------------------------------------------------

Lv3. Ox Rider / Yak Rider

Not available yet
---------------------------------------------------------------


Lv4. Gyrocopter / Battlecopter
Attack: 5 / 6
Defense: 6 / 8
Damage: 5-8 / 6-12
Hit Points: 20 / 32
Speed: 8 / 7
Initiative: 10 / 9
Growth: 5
Cost: 275 / 350
Ability:
Mechanical: (PA)
Large Creature: (PA)?
Flying: (PA)
Strike and Return: (PA)
Drop Projectile: Gyrocopter can shoot out different Projectiles from Hero¡¦s bag. (AA)

+Whirling Blade: Add Whirling Blade to the copter, damaging all enemy and allied creatures that are 1 tile next to it. (PA)
+Dummy Flare: Have 50% of suffer no retaliation and 25% of evading attacks. (PA)


Comment:
The Only flier of the group (beside beetle that can climb wall). Weak in damages, but mostly rely on the Drop Projectile for offense. The upgrades and Strike and Return allow it to better dodge and stay out of the danger zone. Battlecopter has more armor, but slower and less speed.
---------------------------------------------------------------


Lv5. Alchemist / Scientist
Attack: 12 / 14
Defense: 14 / 16
Damage: 8-18 / 10-20
Hit Points: 50 / 60
Speed: 4 / 5
Initiative: 8 / 9
Shots: 3 / 4
Growth: 3
Cost: 550 / 750
Ability:
Shooter: (PA)
Rocket Mortar: Range attack do explosive damage in a 2X3 tile. (PA)
Toss Flask: Allow them to Toss different type of Flask from Hero¡¦s bag. Range of 5 tiles. (AA)

*Random Potions: Allow to throw a Flask with out need of it to be in Hero¡¦s bag. But its effect are random. (AA)

+Mana Battery: Alchemist will increase the mana capacity of the Hero, and provide some X amount of mana to hero each turn in battle. (PA)
+Assemble: Allow them to assemble Mechanic Kit in Hero¡¦s bag. (AA)


Comment:
Another support type of unit. While can do good range attack, its limited shots stop it from being too useful (ammo cart would be helpful). Its best usage is in throwing the flask or random potions, which allow it to do pretty powerful attacks at a short distance (but watch out when use the random, as you might throw a Bio potion to the enemy that heals them, or unwanted explosion that harm self). This make them decent in both long and short range.
---------------------------------------------------------------


Lv6. Steam Engine / Steam Tank
Attack: 16 / 20
Defense: 28 / 26
Damage: 8-16 / 10-20
Hit Points: 160 / 180
Speed: 6 / 6
Initiative: 7 / 7
Growth: 2
Cost: 1050 gold + 2 wood + 1 stone / 1350 + 2 wood + 1 stone
Ability:
Mechanical: (PA)
Large Creature: (PA)
Large Shield: (PA)
Armor Transporter: Allow Siege Engine to carry an ally small creature. If is carrying a creature, will have the Drop ability to drop off carried creature. Can be use after movement. (AA)

*Overcharge Engine: Miss one turn after active this ability. On the next turn, will increase its speed by 2, and gain rider¡¦s charge¡¦s effect on its attack (reduce enemy¡¦s def per tile traveled) (AA)

+Ram Head: Allow it to attack Castle Walls. Also act like Shield Bash. (AA)
+Blast Shield: Reduce damages of Explosive and Fireballs and Breath for the Steam tank and all ally 1 tile next to by 75%.


Comment:
The tanker of the bunch. One of the best defense and hit points all around, allow it to withstand punching hits, while providing cover support to ally creatures. But also mean its attack are only fair (however, overcharge engine will provide a very powerful punch if needed). The Armor Transporter ability could also provide safe cover to get weaker unit to where you want them to be. Best use when traveling with an Engineer.

Drake golems currently disputed... Outcome will be known soon enough...

RACIAL ABILITY

TRICKERY

Bag-o-Tricks & Gnome Devices:
Gnome Devices are special tools and ammo that a Gnome Hero could carry in this pack. The pack, or Bag-o-Tricks, is a separate inventory, and can store 3 to 5 (depending on its ability level) items. The Gnome Heroes, as well as the Technician and Alchemist units, can access and use the Mechanical Kits and/or Flasks that are in the bag, while some of the mechanical units can use the Projectiles. A Gnome Hero can throw a flask anywhere on the battlefield (with effect similar to that of spells), while Alchemist units have limited range. A Gnome Hero can Assemble a creature (much like summon) with Mechanical Kit anywhere 1 tile next to creatures under his/her command, but Technicians can only assemble them next to them.

All Gnome Devices can be stacked if they are of same device, and have an amount count. Each use will use up 1 of it. Gnome Devices are produced and crafted in Gnome towns, but only when there is a workshop of the appropriate level built.


Mechanical Kits:
-Clockwork Beetle: Assemble to create a stack of (15-30) Clockwork Beetles on the battlefield.
-Firefly: Assemble to create a stack of (5-15) mechanical Fireflies on battlefield. Weak in Armor and attack, but have a Self-Detonate Ability that does a 3x3 tile blast damage.
-War Walker: Assemble to create a stack of (1-5) War Walkers on battlefield. Stats similar to Hydra, in good attack and def, but slow.
-Whirlblades: Assemble to create (1-3) stacks of Whirlblades on battlefield. Whirlblades have good attacks and fast speed, but almost no armor.

Projectiles:
-Spike sphere: Deals good damage to a single target. Also lowers their initiative a bit.
-Field grenade: Does explosive damage of 3x3 tiles.
-Land mine: A mine that will remain on the battlefield until it's stepped on or the battle ends. When stepped on, has similar effect as the Field Grenade.
-Energy discharger: Deals chain lighting damage to enemy

Flasks:
-Mud balloon: Creates a mud area of 3x2. All creature in or passing over it will have reduced speed and initiative. Effect lasts for 1 to 2 turns.
-Gas bomb: Creates a gassed area of 2x3. All creatures in or passing through it will take the Suffering spell. Effect lasts for 1 to 2 turns.
-Flame bomb: Decent damage to a single target. Will leave the spot it hits in flames, that last for 2 turns or so. Any creature passing through will receive damage (similar to firewall).
-Healing Potion: Has the same effect as the paladins' Lay of Hands.

Special Town Building:

Workshop: The place where Gnome Devices are crafted. Provides 6 Gnome Devices to purchase per week (2 flasks, 2 projectiles and 2 mechanical kits). Additional workshop levels will provide an additional one of each devices per week. Maximum workshop level is four.
Each workshop level makes one random flask, kit and projectile available. So in level two you'll have two different flasks, kits and projectiles available to you. Since all devices are similar in usefulness, all workshop levels cost the same - 3000 gold, 5 wood, 5 stone, 2 of each rare resource (mercury, sulfur, gems, crystals).

Factional Hero Skill:
-Basic Trickery: Allow to carry up to 3 items in Hero's Bag-o-Tricks.
-Advanced Trickery: Allow to carry up to 4 items in Hero's Bag-o-Tricks. Also increases the effect of gnome devices.
-Expert Trickery: Allow to carry up to 5 items in Hero's Bag-o-Tricks. Also increases the effect of gnome devices.
-Ultimate Trickery: Further increases the effect of gnome devices.

Trickery abilities:

Double Toss: Allows Hero to throw two flasks in one turn.

Projectile Mortar: Allows the hero to fire Projectiles as well.

Extra Storage: Allows the hero to carry 1 more item in Hero's Bag-o-Tricks.

Ultimate ability not decided yet.

TIMELINE

Origins:
14 YSD: Gnomes, still simple little creatures with only curiosity to guide them, get tired of nomadic life and selling their humble (and at that time primitive) technological services. They decide to settle somewhere and find the mostly unpopulated lands between the dwarves and the young Falcon Empire most suitable. It is clear that they have become a merchant nation, and they sold some of their first ideas (for example for crossbows) to their neighbours for large amounts of gold to help their fledgling economy.
During nomadic times, gnomes primarily used oxen and yaks as mounts and beasts of burden, since they were strong and yet easy to tame. This tradition still exists among the gnomes.
28-40 YSD: Gnomes didn’t do much during the first demon incursion, however it became obvious that the demons could attack them and, rightfully paranoid, they started quickly thinking of ways of improving their military. Beside their clockwork and gearwork beetles, which they customised for battle, they developed gyrocopters to scout the areas around their lands and their alchemists and scientists started making potions and explosives designed solely for battles.
50-60 YSD: During the years of healing, gnomes prospered a lot. They developed a new political system, republic, in which (theoretically) people rule the state instead of a single monarch. Needless to say the surrounding kingdoms (well, mostly kings) looked down on this kind of system, and started taking measures not to let it expand into their own countries.
Gnome state, which they in the meantime called Carlevor (meaning nothing in particular in gnomish, they just like giving nice-sounding names), was (and still is) ruled by a senate chosen by people. Elections are held every year to choose new representatives of the folk but since gnomes aren’t exactly too interested in politics they don’t feel these elections to be too important. They are also sometimes held out of schedule, mostly in cases of emergency (if one or more senators explode during an experiment for example).
In this period gnomes have also developed the first steam engine (which wasn’t armed with a canon at that time, of course, since gunpowder still wasn’t discovered).
62 YSD: As the Schism of the Seven occurs, a few gnomes are able to join the ranks of mysterious orders to help the preservation of Ashan. Whenever a gnome would join an order (they mostly went into Sar-Antor’s order of Blind Brothers, who were healers, seers and embalmers), that was a national holiday, because when one gnome becomes famous somewhere, all gnomes feel proud and merry, like a huge family.
67 YSD: When the demons escaped their fiery prisons, gnomes were sure they would join the battle this time. However, they somehow managed to stay out of the conflict, although they sent a few volunteer divisions to battle and some healers and alchemists to open field hospitals to tend to the wounded allies.
83 YSD: Gnome alchemists discover a mixture that explodes more often than others, and they call it black powder (or gunpowder). This helps them develop many offensive gadgets, bombs and machines, among which the mighty canon-armed steam tank.
105 YSD: The gnomes realise they forgot to select a capital city. They choose Pannoc, one of their greatest scientific and cultural centres, for this.
About 200-300. YSD: The Holy Falcon Empire is trying to peacefully annex the gnome territories through sending numerous emissaries and preachers. The gnomes react politely to their presents, giving impressions how they can be swayed by vast donations in gold and resources, giving the Emperor hope. However after they fill their treasuries and stockpiles with human gifts, they feel that they’ve drained them enough and politely reject the annexation. In his rage, the Emperor attacks the gnome lands with a solid but not too large force, thinking how it will be enough for such a (literally) small people like the gnomes. They are faced with a crushing defeat in a battle not far from Pannoc, the gnome capital, and retreat to tell the bad news to the Emperor. This is what was written in their general’s report:
“We crossed the borders facing no resistance at all. Our troops, we thought, were too glorious and powerful for any of those gnome-kin to face. Time would say how wrong we were.
Expecting only a few hidden, guerilla attacks, we pushed onwards to take their capital. Our emissary went to offer them surrender under terms of annexation, and we all laughed when he returned and told us they rejected the proposal and are waiting for us in the field near the town. None of us would have guessed they would accept open battle, and especially what the results will be.
As we approached the above-mentioned field, we were stunned to see strange iron-clad vehicles pushing toward us. They didn’t look like they are able to move at all, let alone spit the fires of hell itself. But they did… Raising their grim barrels towards us, they started firing projectiles filled with what seemed the rage of dragon-gods. One of those alone was able to smite many men instantly, with just one hit. After that rain of death, with our numbers decimated, we saw hosts of riders approaching from our rear. Their beast-like mounts seemed like the yaks described in books of our animologists, but through the flames left by those meteor-spitting juggernauts they seemed like horrors lurking in the realms of Urgash… Confused and frightened, our troops were slow to react to this and by the time they realised these riders are ordinary gnomes on yaks, many more were lost.
As if that wasn’t enough, some many-legged crawling devices came mindlessly attacking us from nowhere… Although not very powerful, they were numerous and seemingly unstoppable. Then those accursed armoured vehicles which rained demonic meteors upon us also approached to grind our remaining troops under their fearsome engines. I had no other choice but to sound for retreat. The moment I did, the damned machines stopped attacking us. Their yak riders escorted us to the border to make sure we won’t take revenge upon innocent population and that is how it all ended. We were all lucky to survive.”
From that day, the tensions between the gnomes and humans was on a high level.
330. YSD: In a total lunar eclipse, the demons invade the world and the humans and gnomes decide to forget about their squabbles and unite against these intruders. This time, gnomes send their full forces and generals to battle, along with steam tanks, battlecopters and other machines. After the war, gnomes raise a glorious stone and bronze statue in Pannoc on which are carved the names of all gnomes who have fallen battling the demons.
497. YSD: Bands of orcs appear at the borders, chased by the crusaders of Haven. They are granted safe passage through gnome lands, in terms that they do not stay there for long. Grateful, orcs pass through Carlevor despite Haven’s demands that the gnomes hand them over. Again, the tension is rising between these two kingdoms, and gnomes start trading with dwarves more than with humans.
538-545. YSD: A gnome called Glinckot tries to remake Carlevor into a kingdom instead of a republic, and starts gathering followers in an attempt to start a civil war if his demands aren’t fulfilled. In time, it is proven that he is a foreign spy, although not exactly known who’s his master. He disappears without a trail and is never seen again.
564. YSD: Again, a demon incursion. This time the gnomes aren’t too excited and simply send their troops to do their work. They start wondering if the demons are ever going to get bored of making invasions.
620. YSD: The necromantic teachings approach gnome lands. Gnomes look into it from pure curiosity, but find out that the undead smell funny. Necromancy is slowly forgotten in Carlevor due to mass loss of interest in it.
738. YSD: Trading with the Seven Cities, the gnomes get interested in golems. However they don’t like the way they’re animated by magic instead of physics, and decide to make their own versions. They gather their best engineers and manage to create the dragon golems, fearsome machines that stand to the present days as a testament to gnome genius. The creation of dragon golems also spells the beginning of the modern age for gnomes.

Modern ages coming soon!

Credits:
Members of the PS team and honorable mentions, alphabetically:
ActionJack - unit stats, abilities, and racial ability
Alcibiades - racial ability and various useful advices
Baklava - first version of the lineup, descriptions, timeline&traits, some other changes
WarOverlord - unit descriptions and various useful advice
Thanks to these people for overall advices and support: Bixie, GenieLord, Geny, KnightDougal, Ma_Trix, SBlister (who is a regular crew member but is absent for some reason... I still feel obliged to mention him since he was the first to join the crew when I founded it about a year ago) and Ted.
The list is still open... All contributions are welcome
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Ma_trix
Ma_trix


Adventuring Hero
Carpe Diem
posted December 28, 2006 01:14 AM

Hmm i think that city could be connected to gnomes - in fantasy gnomes were always connected to mechanics.
But now there is a problem to avoid - masters of animation and constructs are Academy's Wizards - how could you resolve this matter?

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 01:21 AM

The academy uses magic for animating, while gnomes use just physics. Though the wizards can animate through spells, gnomes do not need those to create their units. Fair enough?
The rest will be explained in the timeline and history

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted December 28, 2006 01:27 AM

I like it!
____________

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Ma_trix
Ma_trix


Adventuring Hero
Carpe Diem
posted December 28, 2006 01:34 AM

Yeah - i think it's good enough. When we could expect storyline and more specific descriptions of hmm creatures? Machines?

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted December 28, 2006 01:43 AM

The Steam Tank is good too
____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 01:47 AM

Thanks people
I will probably finish the history and descriptions when I get back from school, since you guys like it

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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 28, 2006 02:01 AM

I'll tell you my first impression:
It's just don't fit to HOMM atmusphere.
Too... Mechanical...

And I don't try to offend you.
I just try to help.

But with this idea, I did you excellent job.
I just don't like the idea. >_<

The creatures are great.
My only problom with them is that 2nd level creature is too much like the Ballista.

Good luck with this faction.

____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 08:30 AM

Quote:
It's just don't fit to HOMM atmusphere.
Too... Mechanical...


I didn't mean to send this to Nival or anything, I'm just having fun... Besides, why not? Heroes could use a bit of mechanical refreshment
Quote:
My only problom with them is that 2nd level creature is too much like the Ballista.

That's because of the angle the pic was shot in... Ok, I changed it to something more fitting, like a mixture of catapult and balista... Better?
Or I could always use canons... But they somehow sound too powerful for a 2nd level creature

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted December 28, 2006 08:39 AM

I like tihs town
____________

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 10:38 AM

Thanks again
Ok, I edited the main post: I shrank the pictures and added descriptions for the first five units. More will come soon.
Advices are always accepted people.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted December 28, 2006 10:41 AM

this is a great town.

but i suggest that you change the alchemist into the hero, as you have a really obvious racial skill then. alchemy, when you can transmute living creatures into gold, change one resource to another etc.
____________
Love, Laugh, Learn, Live.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 28, 2006 12:27 PM

Added the descriptions for the two remaining units
I guess you're right, Bixie, but I can't think of a name for the unupgraded scientist... Bah, I'll probably come up with something in time.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted December 28, 2006 10:34 PM
Edited by Daystar at 05:44, 03 Jan 2007.

Quote:
Quote:
It's just don't fit to HOMM atmusphere.
Too... Mechanical...


I didn't mean to send this to Nival or anything, I'm just having fun... Besides, why not? Heroes could use a bit of mechanical refreshment


No...It couldn't.

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actionjack
actionjack


Promising
Famous Hero
posted December 29, 2006 06:48 AM

ITS PERFECT!!!  well.. kinda, sorta, could da...

Anyhow, I do like the theme and the overall idea.  
The creature line up is good too, and the picture provided help give a better sense of what they are.  Kudos.  

Now.. I could just end it here.. but knowing me.. always want to give some "suggestions"....

-The I don't like the lv2 Stone Thrower with a seige weapon look.  Maybe a more mechanical man-shape looking machine that throw or shoot out rocks?  So it look more like a "creature"

-Gyrocopter can drop bombs, which would do Area damges.  

-Not really sure why Alchemist have Lay of hand.. as there seem not much living creature in this faction.  Might suggest making them more offensive, and give them some sort of explosive/acide/tar potion/flask throwing active ablity.

-I think making much of their unit do area damges (with with weaker attack powers) could be a good playing-style or theme strategy for them.  Along with Mechanics.  

-Some more ablity could be useful.  Also any idea on the Faction/Hero ablity?    

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Lethos
Lethos


Hired Hero
Lord of Poison
posted December 29, 2006 11:02 AM

yeah, the stonethrower is too much like the catapult, but everything else is good

3 stars
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Posion is your ally (i am Ted)

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 29, 2006 08:41 PM

Nice, very nice. I must say I like your idea and it has great potential. You have done an admirable job so far. Once time is mine again, I would like to join you in your effort.
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Vote El Presidente! Or Else!

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 29, 2006 10:41 PM
Edited by baklava at 23:02, 29 Dec 2006.

Quote:
-The I don't like the lv2 Stone Thrower with a seige weapon look. Maybe a more mechanical man-shape looking machine that throw or shoot out rocks? So it look more like a "creature"

I tried to find such a pic, but couldn't at the moment. I'll try again.
Quote:
-Gyrocopter can drop bombs, which would do Area damges.

Yes, that's what I meant to give them. I just didn't know whether to give them "cross" attack or pure 3x3 one. I thought of something like strike&return, they go there, drop a bomb, then come back.
Quote:
-Not really sure why Alchemist have Lay of hand.. as there seem not much living creature in this faction. Might suggest making them more offensive, and give them some sort of explosive/acide/tar potion/flask throwing active ablity.


Well, I meant that, but it's rational that they have Lay Hands... Cures and stuff... We can change it of course.
Quote:
-I think making much of their unit do area damges (with with weaker attack powers) could be a good playing-style or theme strategy for them. Along with Mechanics.

Hmm... Sounds good... We could think it over...
(I'm referring to the whole team, don't think I'm some sort of egoist that likes to speak of himself as "we" )
Quote:
-Some more ablity could be useful. Also any idea on the Faction/Hero ablity?

Alchemy, suggested by Bixie, would fit, but it kinda sounds like the easy way out... I would like to take time to think of something exotic
Good to see all of you guys here. I'll change the stone thrower pic as soon as possible.
EDIT Changed the stone thrower pic but it still sucks... If anyone has a fitting pic please inform me

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actionjack
actionjack


Promising
Famous Hero
posted December 29, 2006 11:07 PM
Edited by actionjack at 23:08, 29 Dec 2006.

Here are some idea of a Stone Thrower Golem/Machine...





(from Lineage II)


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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted December 29, 2006 11:09 PM
Edited by baklava at 23:10, 29 Dec 2006.

The first pic won't open and I'm not putting a giant metal pig with a canon strapped on its back into the faction... If it was a rabbit, it would be ok
EDIT It opens the first pic now... But it's simply too futuristic. We should work within some boundaries after all

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