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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Hidden land town
Thread: Hidden land town
LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted October 05, 2001 10:15 PM

Hidden land town

New town:
Name: Hidden land
Type: might/magic
Monsters:
Level 1: Giant salamander
Level 1: Giant frog
Level 2: leopard
Level 2: gnome
Level 3: bull
Level 3: lion
Level 4: Giant Rattle snake
Level 4: Comotoe dragon

Special Abilities:
Giant  salamander: Slimes monster so that it cannot move.
Giant frog: can ‘jump’ over things like monsters and other stuff.
Leopard: The leopard can ‘climb’ trees that are on the battle field and if you have 2 per monster(thats not a leopard) your hero can climb trees and go over logs and small rocks
gnome:Can ‘disappear’ from the battle field instead of deffence so that they don’t take any damage.
Bull: if there is a monster Waring red the bull instantly charges at that monster.
Lion: Hates other lions.
Giant Rattle snake: Has a 55% chance of Power poisoning its prey (effects double)
Comotoe Dragon: Enemy’s monsters at the beginning all freeze in fear and do that throughout the battle.

Buildings:
impola fields: +1 lion growth
Mushroom village: +2 gnome growth
market place: lets you trade goods for other goods.
mysterious
mage: guild provides you with spells
Library
Tavern
Thieves Guild
Citadel
Castle

Monster Dwellings:
Giant  salamander: Swamp
Giant frog: pond
Leopard: Jungle
Gnome: Mushroom house
Bull: Farm
Lion: fields
Giant Rattle snake: Dessert
Comotoe Dragon: Clearing

Heroes are:
Beast Master
Gnomes
Cleric

Heroes come with these skills:
Beast Master: Basic Handle animal(I made this one up I’ll explain it at they end) advanced Archery
Gnomes: Advanced Wisdom Basic offense
Cleric: Basic wisdom advanced Logistics

The new skill that I made up called ‘Handle Animal’ will be explained below:

I think that if your monsters are two times the level of your hero they should not listen to your command and ‘Handle animal’ deletes the effects of that.
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Spaek the Titan

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 06, 2001 12:23 AM

Though most of these creatures shouldn't be in the same town, most abilities are good ideas. The giant rattle snake should be a giant wurm to keep the level four, and the dragons ability sounds a little too powerful. You should make the lion a liontaur or manticore. They are much cooler. The bull is quite funny, and the rest are okay (they just don't fit eachother; the town should have a much more stronger theme). The giant salamander dwelling, the swamp, is already taken by the hydra in Asylum, so you have to remake that/change the name or something.
I like the handle animal skill, but that's exactly what the beastmaster were all about in HoMM3. Maybe I was only pointing out the bad things, but I find the most (50%+) good. Hmmm... There's some nature over that town... Maybe that's why?
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- The only alert the invaders had was the rustling of leaves on a day without wind -

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted October 06, 2001 12:29 AM

I posted this for you Preserver, because you like this sort of town.
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Spaek the Titan

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 06, 2001 12:33 AM


____________
- The only alert the invaders had was the rustling of leaves on a day without wind -

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted October 06, 2001 12:44 AM

Some how I knew you would be happy!
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Spaek the Titan

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Dajek
Dajek


Known Hero
Psychedelic Knight
posted October 06, 2001 06:44 PM
Edited by alcibiades at 16:40, 19 Jan 2008.

Well, if the dragon would have only 240 hit points, the speciality would not be too good, would it?


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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