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Heroes Community > Heroes 5 - Modders Workshop > Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG
Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG This thread is 33 pages long: 1 ... 9 10 11 12 13 ... 20 30 33 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 01, 2007 11:51 AM
Edited by alcibiades at 18:19, 01 Feb 2007.

Quote:
SANDRO ABILITIES: Any of these any good?


Anceint Bones: Sandro's troops loose defense but gain attack/spellpower/whatever the longer they are in combat.

- I don't understand this? Like the longer the battle lasts (I don't think we can mod that) or the longer they've been in the army (I don't think we can mod that either, and how would it work with mixing of new recruits?)?

Secrets of the Next World:  Sandro can teach necromancy to a hero or improve their necromancy. Too powerful we new DE scheme I think. Would increase your amount of DE tremendously.

Pathways of Death: Sandro can raise a small number of troops if he spends the entire day traveling.

- A bit weird (and can we mod it) but I suppose it could be used. Not the most exiting ability, though.

Black Howl: Sandro summons a pack of undead wolves in combat. Undead wolves??

Dragons Defiled: With each Spectral/Bone Dragon that dies in combat, Skeletons/Skeleton Archers are called onto the feild (depending on which you have.  If neither Skeletons are the default.).

- Again, this is very weird for me, and probably cannot be modded.

ALTERNATIVELY

Abomination: For every 13 skeletons/skeleton archers killed in combat, a bone/spectral dragon is summoned. (It would use a different animation, such as Green or Black Dragon). For every 13(!?) skeletons? That's seriously overpowered!



My suggestion:

Master Of Energy (or another fancy name): For every level the Hero acquires, his contribution to Dark Energy is increased by 1 %.

Number might be tweaked to find proper ballance. It would be simple, but useful.

EDIT> Come to think of it, an even more usefull ability: Hero gets a 1 % (or 0.5 %) per level discount on DE costs of creatures. In this way, the ability will apply also to Building bonuses and base bonus (the major DE source) but will not be available for other Heroes.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 01, 2007 05:55 PM

nice one, and Bone Wolfs can be a new neutral
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relentless
relentless


Known Hero
Shadow Elemental
posted February 01, 2007 07:40 PM

Sandro's not a werewolf, is he? Besides, we can't make models for the wolves.
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted February 01, 2007 08:01 PM

Quote:
Quote:
SANDRO ABILITIES: Any of these any good?


Anceint Bones: Sandro's troops loose defense but gain attack/spellpower/whatever the longer they are in combat.

- I don't understand this? Like the longer the battle lasts (I don't think we can mod that) or the longer they've been in the army (I don't think we can mod that either, and how would it work with mixing of new recruits?)?

Secrets of the Next World:  Sandro can teach necromancy to a hero or improve their necromancy. Too powerful we new DE scheme I think. Would increase your amount of DE tremendously.

Pathways of Death: Sandro can raise a small number of troops if he spends the entire day traveling.

- A bit weird (and can we mod it) but I suppose it could be used. Not the most exiting ability, though.

Black Howl: Sandro summons a pack of undead wolves in combat. Undead wolves??

Dragons Defiled: With each Spectral/Bone Dragon that dies in combat, Skeletons/Skeleton Archers are called onto the feild (depending on which you have.  If neither Skeletons are the default.).

- Again, this is very weird for me, and probably cannot be modded.

ALTERNATIVELY

Abomination: For every 13 skeletons/skeleton archers killed in combat, a bone/spectral dragon is summoned. (It would use a different animation, such as Green or Black Dragon). For every 13(!?) skeletons? That's seriously overpowered!



My suggestion:

Master Of Energy (or another fancy name): For every level the Hero acquires, his contribution to Dark Energy is increased by 1 %.

Number might be tweaked to find proper ballance. It would be simple, but useful.

EDIT> Come to think of it, an even more usefull ability: Hero gets a 1 % (or 0.5 %) per level discount on DE costs of creatures. In this way, the ability will apply also to Building bonuses and base bonus (the major DE source) but will not be available for other Heroes.


AS for Sandro's specialization:

King of All Undead (same to lord of undead, but also incraces the damage +1% at every level up for undead ones)
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 01, 2007 08:19 PM

well lets think here for a second (a few moments a number cruching) i got it!

ok, first lets think of what abilities Sandro had in the previous Heroes games

Second, we say wether they fit in "well" with his new picture

Third, check no1 else has his abilitie and see if other heros members like his new ability

Fourth, create him
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 01, 2007 08:45 PM

OK, lets tink about all new heroes:

Galthran HOMMIII --- Necro

Less damage is suffered from distant attacks, reduction depends on hero level.

Fiona HOMMIV --- Necro

???

Sandro HOMMIII --- Necro

???

Crag Hack HOMMIII --- Stronghold

???

Vokial HOMMIII --- Necro

All Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

Borm HOMMIII --- Fotress

???
Ayden HOMMIII --- Inferno

???
Solmyr HOMMIII --- Tower

???
Astral HOMMIII --- Tower

The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.

Sir Christian HOMMIII --- Castle

Ballistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.

Or

Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.


Lord Haart HOMMIII --- Castle

The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.

Gelu HOMMIII --- Rampart

Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 01, 2007 09:08 PM

Vokial, i have said it twice now, but it a peres i need to say it again....

Quote:
did i bring this up or did i forget? o well i say it anyway, proportions, i will try to keep this simple, their are say 33 heroes to choose from in the tavern, it picks two at random, if the proportions of heroes is 10 Haven, 10 Academy and 13 Necro, their is a much greater chanse that it will pick Necro, so just make sure that you add an equal amount of Heroes to WoG

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted February 02, 2007 11:01 AM

give lord haart suzerain

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EliteKill
EliteKill

Promising

The Starless
posted February 02, 2007 11:03 AM

Quote:
OK, lets tink about all new heroes:

Galthran HOMMIII --- Necro

Less damage is suffered from distant attacks, reduction depends on hero level.

Nice ability, but does it decrease damage from spells/hero attacks/hero abilities?

Fiona HOMMIV --- Necro

???

Sandro HOMMIII --- Necro

???

Crag Hack HOMMIII --- Stronghold

???

Vokial HOMMIII --- Necro

All Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

How about starting from the fourth level?

Borm HOMMIII --- Fotress

???
Ayden HOMMIII --- Inferno

???
Solmyr HOMMIII --- Tower

???
Astral HOMMIII --- Tower

The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.

I don't like it because not all creatures have mana...

Sir Christian HOMMIII --- Castle

Ballistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.

Or

Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.

Both are good


Lord Haart HOMMIII --- Castle

The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.

Should be in Necropolis

Gelu HOMMIII --- Rampart

Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.


I think that his special should have something to do with range attack/Armeggedon spell

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 02, 2007 07:50 PM

Quote:
give lord haart suzerain


That's possible and if needed the name can be changed.

And I have an idea for Sandro's spec: Themkahn's spec it's still in the game!

Currently I'm trying to create Vokial, but I can place him in the editor but I can't select him as a hero ingame

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 05, 2007 03:18 AM

Daystar: Wood Elf, specialty:  Dragons +Stats
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vyse
vyse

Tavern Dweller
posted February 07, 2007 09:12 AM

I think add neutral creatures is similar that add a creature in a town: For add a neutral creature, we must replace an existing neutral creature by an other. So my question is how you add new neutral creature? (because i want add firebird and black knight in neutral creature in extract to others mods).

Ps: You project is very good by i don't like replace 1st lv creature and i'm afraid for the balance. But if not it's very interesting

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 07, 2007 04:42 PM

thanks, and i dont think that you actually replace neutrals with neutrals, ask Vokial, hes the Daddy
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 07, 2007 05:26 PM

Quote:
I think add neutral creatures is similar that add a creature in a town: For add a neutral creature, we must replace an existing neutral creature by an other. So my question is how you add new neutral creature? (because i want add firebird and black knight in neutral creature in extract to others mods).

Ps: You project is very good by i don't like replace 1st lv creature and i'm afraid for the balance. But if not it's very interesting


Black Knight isn't gone he only has som wrong textures if. I corrected it in a mod (I can post it here), but something needs to be corrected. One of the xdb files has to be edited to make it apear on maps (I just don't know wich ne ).

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vyse
vyse

Tavern Dweller
posted February 09, 2007 10:27 AM

Thanks yes i'm interested. And it's the same for firebird?

So add others neutrals without replace another it's impossible? For exemple this mod ban lv7 non up for add neutral:  http://elrath.com/forums/index.php?showtopic=156

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Fortress_fan
Fortress_fan

Disgraceful

posted February 09, 2007 05:53 PM

Sandro: Master of death

Spends 1% lesser dark energy per hero level starting at first level.

Starting skills:

Basic Necromancy - Skeleton archers

Basic Summoning magic
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 09, 2007 06:01 PM

nice one Fortress_Fan
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted February 09, 2007 09:04 PM

Quote:
Sandro: Master of death

Spends 1% lesser dark energy per hero level starting at first level.

Starting skills:

Basic Necromancy - Skeleton archers

Basic Summoning magic


It is a great idea but you can't create specs you have to use existing specs but name, description and the pic can be changed.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 09, 2007 11:37 PM

Quote:
Sandro: Master of death

Spends 1% lesser dark energy per hero level starting at first level.

Starting skills:

Basic Necromancy - Skeleton archers

Basic Summoning magic


*lol* Thanx for repeating what I said in the beginning of the page.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 10, 2007 02:44 AM

what about that ghost thing, only using dark energy?
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