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Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG | This thread is pages long: 1 ... 9 10 11 12 13 ... 20 30 33 · «PREV / NEXT» |
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 01, 2007 11:51 AM |
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Quote: SANDRO ABILITIES: Any of these any good?
Anceint Bones: Sandro's troops loose defense but gain attack/spellpower/whatever the longer they are in combat.
- I don't understand this? Like the longer the battle lasts (I don't think we can mod that) or the longer they've been in the army (I don't think we can mod that either, and how would it work with mixing of new recruits?)?
Secrets of the Next World: Sandro can teach necromancy to a hero or improve their necromancy. Too powerful we new DE scheme I think. Would increase your amount of DE tremendously.
Pathways of Death: Sandro can raise a small number of troops if he spends the entire day traveling.
- A bit weird (and can we mod it) but I suppose it could be used. Not the most exiting ability, though.
Black Howl: Sandro summons a pack of undead wolves in combat. Undead wolves??
Dragons Defiled: With each Spectral/Bone Dragon that dies in combat, Skeletons/Skeleton Archers are called onto the feild (depending on which you have. If neither Skeletons are the default.).
- Again, this is very weird for me, and probably cannot be modded.
ALTERNATIVELY
Abomination: For every 13 skeletons/skeleton archers killed in combat, a bone/spectral dragon is summoned. (It would use a different animation, such as Green or Black Dragon). For every 13(!?) skeletons? That's seriously overpowered!
My suggestion:
Master Of Energy (or another fancy name): For every level the Hero acquires, his contribution to Dark Energy is increased by 1 %.
Number might be tweaked to find proper ballance. It would be simple, but useful.
EDIT> Come to think of it, an even more usefull ability: Hero gets a 1 % (or 0.5 %) per level discount on DE costs of creatures. In this way, the ability will apply also to Building bonuses and base bonus (the major DE source) but will not be available for other Heroes.
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What will happen now?
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 01, 2007 05:55 PM |
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nice one, and Bone Wolfs can be a new neutral
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relentless
Known Hero
Shadow Elemental
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posted February 01, 2007 07:40 PM |
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Sandro's not a werewolf, is he? Besides, we can't make models for the wolves.
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KnightDougal
Bad-mannered
Famous Hero
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posted February 01, 2007 08:01 PM |
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Quote:
Quote: SANDRO ABILITIES: Any of these any good?
Anceint Bones: Sandro's troops loose defense but gain attack/spellpower/whatever the longer they are in combat.
- I don't understand this? Like the longer the battle lasts (I don't think we can mod that) or the longer they've been in the army (I don't think we can mod that either, and how would it work with mixing of new recruits?)?
Secrets of the Next World: Sandro can teach necromancy to a hero or improve their necromancy. Too powerful we new DE scheme I think. Would increase your amount of DE tremendously.
Pathways of Death: Sandro can raise a small number of troops if he spends the entire day traveling.
- A bit weird (and can we mod it) but I suppose it could be used. Not the most exiting ability, though.
Black Howl: Sandro summons a pack of undead wolves in combat. Undead wolves??
Dragons Defiled: With each Spectral/Bone Dragon that dies in combat, Skeletons/Skeleton Archers are called onto the feild (depending on which you have. If neither Skeletons are the default.).
- Again, this is very weird for me, and probably cannot be modded.
ALTERNATIVELY
Abomination: For every 13 skeletons/skeleton archers killed in combat, a bone/spectral dragon is summoned. (It would use a different animation, such as Green or Black Dragon). For every 13(!?) skeletons? That's seriously overpowered!
My suggestion:
Master Of Energy (or another fancy name): For every level the Hero acquires, his contribution to Dark Energy is increased by 1 %.
Number might be tweaked to find proper ballance. It would be simple, but useful.
EDIT> Come to think of it, an even more usefull ability: Hero gets a 1 % (or 0.5 %) per level discount on DE costs of creatures. In this way, the ability will apply also to Building bonuses and base bonus (the major DE source) but will not be available for other Heroes.
AS for Sandro's specialization:
King of All Undead (same to lord of undead, but also incraces the damage +1% at every level up for undead ones)
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 01, 2007 08:19 PM |
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well lets think here for a second (a few moments a number cruching) i got it!
ok, first lets think of what abilities Sandro had in the previous Heroes games
Second, we say wether they fit in "well" with his new picture
Third, check no1 else has his abilitie and see if other heros members like his new ability
Fourth, create him
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VokialBG
Honorable
Legendary Hero
First in line
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posted February 01, 2007 08:45 PM |
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OK, lets tink about all new heroes:
Galthran HOMMIII --- Necro
Less damage is suffered from distant attacks, reduction depends on hero level.
Fiona HOMMIV --- Necro
???
Sandro HOMMIII --- Necro
???
Crag Hack HOMMIII --- Stronghold
???
Vokial HOMMIII --- Necro
All Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
Borm HOMMIII --- Fotress
???
Ayden HOMMIII --- Inferno
???
Solmyr HOMMIII --- Tower
???
Astral HOMMIII --- Tower
The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.
Sir Christian HOMMIII --- Castle
Ballistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.
Or
Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.
Lord Haart HOMMIII --- Castle
The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.
Gelu HOMMIII --- Rampart
Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 01, 2007 09:08 PM |
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Vokial, i have said it twice now, but it a peres i need to say it again....
Quote: did i bring this up or did i forget? o well i say it anyway, proportions, i will try to keep this simple, their are say 33 heroes to choose from in the tavern, it picks two at random, if the proportions of heroes is 10 Haven, 10 Academy and 13 Necro, their is a much greater chanse that it will pick Necro, so just make sure that you add an equal amount of Heroes to WoG
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted February 02, 2007 11:01 AM |
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EliteKill
Promising
The Starless
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posted February 02, 2007 11:03 AM |
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Quote: OK, lets tink about all new heroes:
Galthran HOMMIII --- Necro
Less damage is suffered from distant attacks, reduction depends on hero level.
Nice ability, but does it decrease damage from spells/hero attacks/hero abilities?
Fiona HOMMIV --- Necro
???
Sandro HOMMIII --- Necro
???
Crag Hack HOMMIII --- Stronghold
???
Vokial HOMMIII --- Necro
All Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.
How about starting from the fourth level?
Borm HOMMIII --- Fotress
???
Ayden HOMMIII --- Inferno
???
Solmyr HOMMIII --- Tower
???
Astral HOMMIII --- Tower
The Confusion spell has an additional effect of decreasing target's mana by one point per every hero level.
I don't like it because not all creatures have mana...
Sir Christian HOMMIII --- Castle
Ballistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.
Or
Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.
Both are good
Lord Haart HOMMIII --- Castle
The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.
Should be in Necropolis
Gelu HOMMIII --- Rampart
Blade Dancer, War Dancer, Hunter, Master Hunter, Druid, Druid Elder get Enraged ability.
I think that his special should have something to do with range attack/Armeggedon spell
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted February 02, 2007 07:50 PM |
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Quote: give lord haart suzerain
That's possible and if needed the name can be changed.
And I have an idea for Sandro's spec: Themkahn's spec it's still in the game!
Currently I'm trying to create Vokial, but I can place him in the editor but I can't select him as a hero ingame
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted February 05, 2007 03:18 AM |
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Daystar: Wood Elf, specialty: Dragons +Stats
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How exactly is luck a skill?
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vyse
Tavern Dweller
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posted February 07, 2007 09:12 AM |
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I think add neutral creatures is similar that add a creature in a town: For add a neutral creature, we must replace an existing neutral creature by an other. So my question is how you add new neutral creature? (because i want add firebird and black knight in neutral creature in extract to others mods).
Ps: You project is very good by i don't like replace 1st lv creature and i'm afraid for the balance. But if not it's very interesting
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 07, 2007 04:42 PM |
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thanks, and i dont think that you actually replace neutrals with neutrals, ask Vokial, hes the Daddy
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted February 07, 2007 05:26 PM |
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Quote: I think add neutral creatures is similar that add a creature in a town: For add a neutral creature, we must replace an existing neutral creature by an other. So my question is how you add new neutral creature? (because i want add firebird and black knight in neutral creature in extract to others mods).
Ps: You project is very good by i don't like replace 1st lv creature and i'm afraid for the balance. But if not it's very interesting
Black Knight isn't gone he only has som wrong textures if. I corrected it in a mod (I can post it here), but something needs to be corrected. One of the xdb files has to be edited to make it apear on maps (I just don't know wich ne ).
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vyse
Tavern Dweller
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posted February 09, 2007 10:27 AM |
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Thanks yes i'm interested. And it's the same for firebird?
So add others neutrals without replace another it's impossible? For exemple this mod ban lv7 non up for add neutral: http://elrath.com/forums/index.php?showtopic=156
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Fortress_fan
Disgraceful
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posted February 09, 2007 05:53 PM |
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Sandro: Master of death
Spends 1% lesser dark energy per hero level starting at first level.
Starting skills:
Basic Necromancy - Skeleton archers
Basic Summoning magic
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 09, 2007 06:01 PM |
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted February 09, 2007 09:04 PM |
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Quote: Sandro: Master of death
Spends 1% lesser dark energy per hero level starting at first level.
Starting skills:
Basic Necromancy - Skeleton archers
Basic Summoning magic
It is a great idea but you can't create specs you have to use existing specs but name, description and the pic can be changed.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted February 09, 2007 11:37 PM |
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Quote: Sandro: Master of death
Spends 1% lesser dark energy per hero level starting at first level.
Starting skills:
Basic Necromancy - Skeleton archers
Basic Summoning magic
*lol* Thanx for repeating what I said in the beginning of the page.
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What will happen now?
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted February 10, 2007 02:44 AM |
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what about that ghost thing, only using dark energy?
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How exactly is luck a skill?
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