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Heroes Community > Heroes 5 - Modders Workshop > Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG
Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG This thread is 33 pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV / NEXT»
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 06, 2007 12:23 AM

This is MOD for camp's making
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 06, 2007 03:03 AM

what program is used to make models of the creatures? i can make a new gargoyle.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 06, 2007 10:04 AM

nice work Vokial, and Daystar feel free to make a new gargole we have 2 ideas on it at the moment, 1. original, boring design 2. stone imps that look good  
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted January 06, 2007 10:22 AM

Ok, even though I hardly post here, well never posted here actually, well did once but the thread got deleted , I just have to say my opinion:

This MOD, that you are trying to create, will be hard.

If you want it to be an ultimate mod, then you will have to take into account every other mod that has been mentioned or asked to be made before.

In my ersonal opinion, i do not think that a Homm5 WoG Mod would be a good idea, WoG is for HOMM3, and not for HOMM5.

If you have so many problems with the game then do not play it and stop complaining, although I cannot really say that but if you are trying to make an Ultimate Mod, then there must be alot of things in the game that you want to be changed.

Taking that into account, there will be alot of other and already satasfied Heroes of Might and Magic 5 player's out there that will not want this mod to be made, because they are already happy with the game.

Sure there might be some minor things wrong with the game, but who cares, that happens in every single game known to man, there cannot be a perfect game, there will be at one stage a bug or a couple of bugs in the game that could unabalanece the entire thing.

You want a Wog Mod then just go and play HOMM3.

Maybe instead of complaining or whatever, not accusing any of you of complaining, perhaps you should just play the game for what it is, not thinking of what it could be, because then you are forgetting about the game, and all you want is what YOU want for the game, and that might ruin other people's experience's with playing this game.

This should not be a Homm5 WoG mod, because WoG imo is not perfect, you wanna make an ultimate mod then it will have to be perfect, ultimate for me means perfect, but no mod can be perfect and satisfy everyone.

If you have any complaints or whatever, then post them as a single mod  thread, because in my opinion, this mod might take a loong time to comlplete, and the WoG took a long time to make aswell.

This just doesnt seem like a good idea, and instead of posting this kind of stuff, just go out and play the game with your friends and enjoy yourself, stop worrying about what the game could be, but worry about what the game is right now.

I disapprove of such a mod, even though it could make many many people happy.

That's all Igot to say on this matter.

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kookastar
kookastar


Honorable
Legendary Hero
posted January 06, 2007 10:31 AM

Quote:
also, we need a mod to clothe the Dungeon ladies.




Is this debate still going

No clothes needed LOL

@william if they want to work on a Mod, why do you care?  

I think they realise how much work it will be, let's see if they can do it
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted January 06, 2007 10:34 AM

Quote:


@william if they want to work on a Mod, why do you care?  

I think they realise how much work it will be, let's see if they can do it


Well I care, because I do not thinkk that it would be entirely needed.

But you are right, they realise that it will be alot of work, and I too will see if they can do it.
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 06, 2007 10:34 AM

Quote:
well it should be that easy,

1. make new creatures
2. upload to game
3. make five maps with them on and a hero

but were not here to make a faction are we? were here to make the Mod to end all Mods


Okay, but Giovanni and Naadir needs new specialization.

Giovanni: Vampire Clanlord: effect is same to Vampire Princess, but allow to turn Vampire Lords into Aplha Vampires or Archliches. The hitpoints what drained by Vampires, Vampire Lords and Alpha Vampires incraced by +5% at all level ups.
Naadir: Lich Lord: incraces the attack and defend by 1 of all Liches and Archliches at all second level ups. The hero gives +1 mana for Archliches per level and gives +1 spellpower to Archliches at all 3th level ups. The hero may allowed to turn Vampire Lords, Mages, Archmages, Shadow Witches, Shadow Matriachs and Alpha Vampires into Liches.

At mission 2, Dreggar Stars at Level 18 (the previsius level resict to hero level is 12, but Naadir don't takes part as hero). Naadir stars with this stats:
3 Attack
4 Defend
7 spellpwoer
8 knowidle

Starting skills: Advenced Dark Magic, Advenced Destruction Magic, Expert Defense, Basic Sorcery
Starting Abilityes: Corrrupted Soil, Master of Curses, Mana Burst, Cold death, Master if Ice, Mana Regenation, Mystic Insigt
Starting Spells: Circle of Winter, Ice Bolt, Raise Death, Suffering, Vulnerabty, Weakness, Endurance
Note: Naadir starts wit Ammo Cart

Giovanni:
Starting stats (he is a necromancer, but starts with other stats)
1 Attack
2 Defend
3 spellpwoer
3 knowidle

Starting skills: Basic Defense
Starting Abilityes: Vitality
Starting Spells: Raise Dead, Endurance, Eldritch Arrow
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 06, 2007 11:08 AM

@ willy:

I called it (the MOD) WoG, then it will be like WoG but the name will be not the same (WoG) the name will be in accordance with the campaign.


This is my offer for names changes:


List:


Academy

Iron Golem --->>> Stone Golem
Djinn --->>> Genie
Djinn Sultan --->>> Denie Lord

Dungeon

Minotaur Guard --->>> Minotaur King
Dark Raider --->>> Grim Raider
Grim Raider --->>> Dark Champion
Deep Hydra --->>> Chaos Hydra
Shadow Dragon --->>> Red Dragon (with mod, then it is not red in the standart game)

Haven

Conscript --->>> Militia/man-at-arms/Pikeman (?Help)
Footman --->>> Swordsman
Squire --->>> Crusader
Imperial Griffin --->>> Royal Griffin
Priest --->>> Monk
Paladin --->>> Champion

Inferno

Succubus Mistress --->>> I hate the name, any ideas?

Necropolis

Zombie --->>> Walking Dead
Plague Zombies --->>> Zombie
Spectral Dragon --->>> Ghost Dragon (will be white)

Sylvan

Hunter --->>> Wood Elf
Master Hunter --->>> Grand Elf
Emerald Dragon --->>> Gold Dragon (will be gold)

Fotress

Thane --->>> Mountainlord

What you think for my list?


@ Daystar: I'll send you HCM
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 06, 2007 11:13 AM

Vampire--->Vampire Warior

Desprection: a loyal and honorable warior of a vampire clan

Vampire Lord

keepes the old but desprectuion: leader of a vampire clan

Archlich------>Lich King

all keeps the old, but the lichking will have 80 hitponits (Huh?) the normal lich will have 60 hitpoints
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 06, 2007 11:23 AM
Edited by VokialBG at 11:35, 06 Jan 2007.

Quote:
Vampire--->Vampire Warior

Desprection: a loyal and honorable warior of a vampire clan

Vampire Lord

keepes the old but desprectuion: leader of a vampire clan

Archlich------>Lich King

all keeps the old, but the lichking will have 80 hitponits (Huh?) the normal lich will have 60 hitpoints


Ok for the Lich King but only the name, I dont like the desprectuion.

for the Vampire Warior, the black knights are vampires but knight, and they will be as Lv. 6 necro creature

P.S.

In the first post I'll write the added Features.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 06, 2007 11:37 AM

Quote:

for the Vampire Warior, the black knights are vampires but knight, and they will be as Lv. 6 necro creature



how come, in that case, they are higher than a vampire lord???

in game

black knight upglvl6




vampire lord upglvl4

in real life

lord



knight

that doesn't make sense to me
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 06, 2007 11:42 AM

Quote:
Quote:
Vampire--->Vampire Warior

Desprection: a loyal and honorable warior of a vampire clan

Vampire Lord

keepes the old but desprectuion: leader of a vampire clan

Archlich------>Lich King

all keeps the old, but the lichking will have 80 hitponits (Huh?) the normal lich will have 60 hitpoints


Ok for the Lich King but only the name, I dont like the desprectuion.

for the Vampire Warior, the black knights are vampires but knight, and they will be as Lv. 6 necro creature

P.S.

In the first post I'll write the added Features.



Remeber: the lich is stronger than vampire. If the Vampire Warior is the Black Knight, we must mobe it to Lvl. 4.

LICH IS STRONGER THAN VAMPIRE!

and: the lich must get spellcaster ability, becuse he is undead mage, and mages are spellcasters.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 06, 2007 11:56 AM
Edited by VokialBG at 12:06, 06 Jan 2007.

Hey, you just can't understand me

Look the necro in the MOD and say what you think:

Lv. 1 Skeleton --->>> Skeleton Archer (the same)
Lv. 2 Walking Dead --->>> Zombie (same just new names )
Lv. 3 Ghost --->>> Spectre (the Spectres ---> green)
Lv. 4 Vampire --->>> Vampire Lord
Lv. 5 Lich --->>> Lich King (Lich ---> caster too)
Lv. 6 Death Knight --->>> Black Knight

Now the Liches are stronge than the vampire lord ofcorse, but they are not stronger than the black knights , see the original Death Knight's description, from the game (HoMM5)


A terrible curse awaits those who are foolish enough to combat these Vampire lords, outcasts from the dark realm of the Necromancers. Death Knights are able to slay numerous enemies with a single strike.

Get it now - we already have vampires warriors

And they are something like diffent vampires ofcorse, they are Vampire lords too but warriors too




If you want I can make the knight without heads and I'll change the description.
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 06, 2007 11:58 AM
Edited by KnightDougal at 12:01, 06 Jan 2007.

Quote:
Hey, you just can't understand me

Look the necro in the MOD and say what you think:

Lv. 1 Skeleton --->>> Skeleton Archer (the same)
Lv. 2 Walking Dead --->>> Zombie (same just new names )
Lv. 3 Ghost --->>> Spectre (the Spectres ---> green)
Lv. 4 Vampire --->>> Vampire Lord
Lv. 5 Lich --->>> Lich King (Lich ---> caster too)
Lv. 6 Death Knight --->>> Black Knight

Now the Liches are stronge than the vampire lord ofcorse, but they are not stronger than the black knights , see the original Death Knight's description, from the game (HoMM5)


A terrible curse awaits those who are foolish enough to combat these Vampire lords, outcasts from the dark realm of the Necromancers. Death Knights are able to slay numerous enemies with a single strike.

Get it now - we already have vampires warriors


I know a better:

Lv. 1 Skeleton --->>> Skeleton Archer (the same)
Lv. 2 Walking Dead --->>> Zombie (same just new names )
Lv. 3 Ghost --->>> Spectre (the Spectres ---> green)
Lv. 4 Werewolf --->>> Werewolf Warior
Lv. 5 Vampire --->>> Vampire Lord
Lv. 6 Death Knight --->>> Black Knight
Lv. 7 Lich --->>> Lich King (Lich ---> caster too)
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 06, 2007 12:09 PM

i dont want to be nasty, but lol how do you want to create new creatures and make upgrades to them? upgrade is based on pairs system, and when we change RefTables the game willn't launch i think it is not possible to made only on text files

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 06, 2007 12:11 PM

Quote:
i dont want to be nasty, but lol how do you want to create new creatures and make upgrades to them? upgrade is based on pairs system, and when we change RefTables the game willn't launch i think it is not possible to made only on text files


Nope, we cant, make new creatures, but we can replace the old.

Not sure but there are mods for totally new heroes with new specialization
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Fortress_fan
Fortress_fan

Disgraceful

posted January 06, 2007 12:41 PM

I think the hero names should be changed to those oldies who Ubival remowed. Also, some of the skills should be changed. Like:

HAVEN

Dougal -> Orrin (Attack, Archery)
Irina -> Edric (Leadership, Light Magic)
Klaus -> Tyris (Defence, Vitality)
Lazlo -> Sorsha (Defence, Enlightenment)
Maeve -> Adelaide (Light Magic, Dark Magic)
Vittorio -> Sir Christian (War Machines, Ballista)


ACADEMY

Faiz -> Paulus (Dark Magic, Master of Mind)
Galib -> Solymr (Light Magic, Summoning Magic)
Jhora -> Rizza (Adv. Sorcery)
Narxes -> Astral (Enlightenment, Summoning Magic)
Nur -> Daremyth (Enlightenment, Scholar)


Sylvan

Ossir -> Ivor (Attack, Archery)
Ylthin -> Gem (Light Magic, Destrucive Magic)


Necropolis

Lucretia -> Tamika (Attack, Battle Frenzy)
Orson -> Straker (Logistics, Pathfinding)
Vladimir -> Gauldoth (Summoning Magic, Master of Life)
Zoltan -> Nimbus (Enlightenment, Arcane Intuition)


Inferno

Deleb -> Marius (War Machines, BalLista)
Grawl -> Fiona (Logistics -> Scouting)
Nymus -> Xarfax (Adv. Dark Magic)


Dungeon

Kythra -> Dace (Attack, Tactics)
Yrbeth -> Darkstorm (Destructive Magic, Summoning Magic)
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 06, 2007 04:11 PM
Edited by Gnoll_Mage at 16:11, 06 Jan 2007.

Tedís asked me to give some opinionsÖ

This project doesnít seem much like WoG Ė although I havenít played it, it seems to me that WoG is extending the game, not balancing it and `fiddling with it`, which yours does a lot of so far. I donít know much about H5 modding, but I suspect it isnít so easy as H3 to add in whole new concepts. In a way, I agree with Will that an `ultimate` mod is probably effectively impossible (similar argument to the one that counters the `Perfect` Stronghold, Temple and Lab). Anyway, not my place to complain if you want to go ahead Ė and itís still fun to think of what could be done.

Academy

Iron Golem --->>> Stone Golem Agree with this one
Djinn --->>> Genie I like the difference from H3 here, so Iíd leave it as it is
Djinn Sultan --->>> Denie Lord Ditto, plus Sultan is more apposite for the desert theme
Dungeon

Minotaur Guard --->>> Minotaur King For me, Minotaurs arenít enough of a race to have a King, so I wouldnít go for this change
Dark Raider --->>> Grim Raider Okay
Grim Raider --->>> Dark Champion
Deep Hydra --->>> Chaos Hydra Sure (makes a little more sense now itís out of the Fortress)
Shadow Dragon --->>> Red Dragon (with mod, then it is not red in the standart game) Definitely doesnít do it for me, I never got why Red should go to Black, Shadow / Black makes more sense

Haven

Conscript --->>> Militia/man-at-arms/Pikeman (?Help) I agree to a change, Conscript just doesnít seem right; Militiaman is for emergencies only; Pikeman is too dull; Man-at-arms sounds to good Ö Iím as stuck as you
Footman --->>> Swordsman Any selection good, so long as Crusader is only ever upgrade and Squire is not used
Squire --->>> Crusader
Imperial Griffin --->>> Royal Griffin Again, for the sake of keeping if different to H3 Iíd leave it (or is that what youíre going for?)
Priest --->>> Monk Monk and Cleric would make a good pair for another faction
Paladin --->>> Champion Prefer Paladin

Inferno

Succubus Mistress --->>> I hate the name, any ideas? Hmm, Succubus Virago maybe? Sounds even worseÖ Hey, at least itís not Succubus Favourite

Necropolis

Zombie --->>> Walking Dead I think you can guess my feeling on this one
Plague Zombies --->>> Zombie
Spectral Dragon --->>> Ghost Dragon (will be white) And again

Sylvan

Hunter --->>> Wood Elf And again Ė am I missing something, is this supposed to be bringing the game closer to H3?
Master Hunter --->>> Grand Elf
Emerald Dragon --->>> Gold Dragon (will be gold) Ö

Fotress

Thane --->>> Mountainlord Why? Whatís wrong with Thane?

Quote:
treants mod
stone gargoles mod
Death knights mod
a new mod that replaces the bone dragons with wraiths
renegade upgrade mod
beta units mod (one in Vokials other thread)


Could you explain why we need to lump them together Ė why not leave them separate and develop new additions / changes, so that people can install whichever they prefer? Or am I mistakenly thinking that most of these are already in existence?

Quote:
OK, now I know how to edit models

How? And do you mean textures or actual frameworks? I thought it was very hard to change models, although I hope Iím wrong.

As for changing the gargoyle, is it possible to make new 3D models and insert them? (I have to admit, Iím a bit of a fan of the current ones though).

Just to check Ė new creatures (even neutral) are impossible, yes?

Finally, bringing back old hero names is a controversial topic, with me probably on the side of the new heroes. But maybe thatís because Iíve never played H1 and H2.

Good luck with the mod, GM

(On a completely unrelated topic, why don't your yellow stars and status show up, fortress_fan?)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 06, 2007 06:03 PM
Edited by alcibiades at 18:04, 06 Jan 2007.

I'm a bit surprised here. Nice to see some activity in the Modding forum - but sadly, I think you're all taking the wrong approach for this discussion.

First off - to you William: I have to disagree with you. The title WoG is not something specifically for Heroes 3 - or it is, but's that not what Vocial ment when he chose the word for this subject. Vokial dosn't want to recreate WoG for Heroes 5 - he just used the WoG to symbolize a collected and multibranched MOD ("ultimate"). So the question is whether we want a grand MOD for Heroes 5.

Secondly, to all the rest of you: WoG is not about something as unimportant like CREATURE NAMES! Who the hell cares whether it's called Minotaur Lord or Minotaur King or Minotaur Guard or Minotaur Jester or Minotaur God. It doesn't make any difference for the gameplay!

A WoG-MOD should be about adding features to the game to improve gameplay! It should be about reworking the skill system, the experience system, the class system, adding new towns, new spells, new creatures - NEW THINGS - not just about whether we call the excisting things this or that! The latter is without importance, because we will never agree on that - one person will want one thing, the next will want the other!

Leave the names and textures and stats to be modded individually if you want to change this for personal reasons or change the balance of the game - and go ahead and share that with your friends. But don't believe that you'll make the game better by changing the Djinn Sultan into Genie Lord - because for each time there'll be someone who prefers the new name, another would have prefered the old one. And in the end - what does it matter? Nothing for the game play!

Instead, discuss which new features we want in the game. And try to find out whether we can actually modify these things! THEN we can talk about comming up with a WoG type "Ultimate" MOD.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted January 06, 2007 06:29 PM
Edited by TheDeath at 18:30, 06 Jan 2007.

Quote:
Haven: Training peasants to archers disabled. Training peasants to footmen, footmen to priests etc 50% cheaper.

NO! I agree with the peasant->archer training disabled, but peasant->footmen training cheaper?!? Do you realize that, with cheaper costs, they'll become unstoppable?? They are better than marksmen, for god's sake! Have the same initiative, but are MUCH more durable, and bash will trigger very often.. Teleporting them (for their low speed) will make them killing machines!

Solution: Disable training peasants into anything!



Quote:
Inferno: Reduced resource costs of some dwellings. Less wood for cerberi dwelling.
Comparing to Necro, the dwellings aren't as expensive (not so much wood/ore).

Quote:
Grawl starts with attack instead of destructive. Alastor starts with dark magic. (to make other heroes than deleb usable)
These are balanced as they are now.. playing too much Deleb, Attack and Dark magic are not the only useful things, you know

Quote:
Necropolis: Price for the bone dragons dwelling seriously reduced, especially mercury costs.
Especially ore.

Quote:
Bone dragons no longer cost mercury.
But you break the point of tier 7 creatures -- they have to cost the favorite resource of the faction.

Quote:
Spectrals have the incorporeal ability and are more expensive (+500 gold). Ore requirements lowered, since the town is impossible to develop without 2 ore pits or a ton of ore piles lying around.
I agree, but how why do you want to develop the town so fast anyway? (I know rushes, rushes... and rushes)

Quote:
Sylvan: wood costs reduced.
Same as above

Quote:
Some hero with poorer specialization should start with warmachines skill.
Bah, you destroy the whole point
Forget about the war machines for a while, at least once! Imagine that the tent never really existed

Quote:
Academy: Raksasha dwelling much cheaper. Mini-artifacts either cheaper or more effective.
They are pretty effective as they are now -- it's the flaw of the "knowledge" skill that ruins Academy.. overall it should have more spellpower.

Quote:
Dungeon: Dragons dwelling no longer costs ridiculous 15 sulfur/15 crystals (impossible to get in MP). Maybe sulfur alone. Assassins' growth rate increased.
When you play on a large map with lots of players, it's possible in MP.

Quote:
Fortress: Some heroes should start with basic warmachines.
Again, the war machine (tent) obsession. See above.

Quote:
Thane dwelling costs 10 gems instead of 20. Dragons dwelling costs 10 sulfur instead of 20.
Maybe, but their heroes are already very powerful and have very tough abilities.

My balances: Deleb fireball power decreased. Ossir starts with less hunters, as do all tier-3 specialized heroes.

Angel cost either increased, or Devil & Titan & Emerald Dragons cost decreased (currently Angel is cheapest tier 7, but tough in power).
Paladins cost increased a bit.
Of course all these with training nerfed.

Shadow Matriarchs more powerful -- more damage or attack values.

I'm sure I can think of others though.

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