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Heroes Community > Heroes 5 - Temple of Ashan > Thread: 86wyp and his MMR
Thread: 86wyp and his MMR This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
sq79
sq79


Famous Hero
posted January 16, 2007 10:56 AM

Quote:
huh? lucky hellfired triple attack of cerberi is a killer. Nightmares can do a lot, considering they do triple damage of furies with the same initiative. Pit Lords are powerhouses. Archdevils - woooah. Succubi ain't wonderful, but with hellfire they can do wonders! And there is also gating for free +50% army or so. Inferno takes time to develop, but ultimately is one of the strongest armies possible. Deleb nullifies their weakness at early stage, making the faction a killer in the earlygame aswell, that's why you probably need her. Without Deleb, you will get rushed and lose, cmon what can you do with apes, a bit of weak imps and few dogs? Nothing, damnit.

Of course you can do well without Deleb on bigger maps.. yes, you actually can. Say, nebiros with fast tactics so dogs can own the shooters.. but the question is, what for. Deleb is fun and powerful. Grawl would be fun too, but he has destructive instead of attack >_> Alastor could be fun too, had he started with dark. But for now on, he is too much of a lottery -_- Only Deleb is flawless. Unfortunately.


Seems like cerebi initiative is 13, and furies is 16
They do just about the same damage as sprites with 4-5 damage with f.enemy clocked = 8-10

But you're right.. in a small map.. deleb is almost flawless.. the more i play her.. the worst i hate to fight her. But in a big enclosed map.. she's also the best choice.. because without war machines.. inferno taking on druid elders or water elementals is crazy losses
Inferno just needed that war machine so badly so creep around

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 16, 2007 11:11 AM

Quote:
inferno taking on druid elders or water elementals is crazy losses



Only the necropolis can laugh at druid elders and water elementals. Don't tell me Ossir can do it, cuz he can't . Sylan is even more f*cked up against such creatures than inferno without tent ;p

So, yes, you need guys like Deleb or Havez to kill them without losing half of your army. Alastor can do it too, but he needs dark magic and the chance to get a turn before the casters, and it's a lottery

You'd need black dragons to kill the elders or elementals without tent/raise dead/ressurection, otherwise the loses are always wicked.. : (

Elvin: Nymus offers a lot less compared with the Nymus he used to be before the patch. Gating was boosted, but his speciality wasn't. So, he offers less % of bonus now that he offered before. With 50% gating, I don't think you need the extra 15% that badly. It used to be good when gating was 35%, though.

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theluCas
theluCas


Adventuring Hero
thiNk
posted January 16, 2007 11:38 AM

Quote:
Quote:
inferno taking on druid elders or water elementals is crazy losses



Only the necropolis can laugh at druid elders and water elementals. Don't tell me Ossir can do it, cuz he can't . Sylan is even more f*cked up against such creatures than inferno without tent ;p

So, yes, you need guys like Deleb or Havez to kill them without losing half of your army. Alastor can do it too, but he needs dark magic and the chance to get a turn before the casters, and it's a lottery

You'd need black dragons to kill the elders or elementals without tent/raise dead/ressurection, otherwise the loses are always wicked.. : (

Elvin: Nymus offers a lot less compared with the Nymus he used to be before the patch. Gating was boosted, but his speciality wasn't. So, he offers less % of bonus now that he offered before. With 50% gating, I don't think you need the extra 15% that badly. It used to be good when gating was 35%, though.


1)Fact, inferno basis strategy on deleb, he is certainly best choice. i pwned in week 3 pack of black dragons with 16 imps, one imp survived
2)nymus, gate specialist sucks, sucks and sucks
gated creatures are 50%, with nymus on lvl 15 are 0,5*1,15=0,575. It is in manual.

One shot with deleb balista will give bigger advantage than nymus's special, because normal multiplayer game will on 8th week.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 16, 2007 12:05 PM

Quote:

2)nymus, gate specialist sucks, sucks and sucks
gated creatures are 50%, with nymus on lvl 15 are 0,5*1,15=0,575. It is in manual.




So it works that way? uhh.. if so, it really SUCKS!

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theluCas
theluCas


Adventuring Hero
thiNk
posted January 16, 2007 12:34 PM

it is pity, that many town has just one good option to pick up hero. Ubi just need one-two good game designers, who will cooperate with community. i want from h5 perfect MultiPlayer game , like starcraft.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 16, 2007 12:41 PM

yeah, that would be something! Most of the community players would balance the game better than nival ~~

Hero specialities should be really strong.. and equally useful.

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theluCas
theluCas


Adventuring Hero
thiNk
posted January 16, 2007 12:46 PM

Quote:
yeah, that would be something! Most of the community players would balance the game better than nival ~~

Hero specialities should be really strong.. and equally useful.


So better to be silent and do nothing, ubisoft employees will certainly play hof and balance it in their free time

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 16, 2007 01:08 PM

Deleb is really powerfull, but i wonder why no one notices grok, which on the long run has a very very usefull ability(rusher) , and on the short run can get swift gating very fast and also starts with teleport spell which is a nice thing in my oppinion against shooters.

About the academy MMR, all i can say is, on the long run , academy becomes very weak... even with all the spells in the world it can do nothing against a good knight!

Sq knows what i'm talking about... he totally crushed me with Haven, in a closed map(very closed map). The whole thing happened so fast, i could only have time to cast a mark of the wizard !

I didnt event get to kill him a whole stack ... and i had all the magic a wizard could have ... Summon Phoenix, Implosion, nice fireball better than implosion(Nathir + fire artifact) , all dark spells from tome, 20+ spell power , Ressurection ... All these were useless

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sq79
sq79


Famous Hero
posted January 16, 2007 01:37 PM
Edited by sq79 at 13:41, 16 Jan 2007.

Quote:
Deleb is really powerfull, but i wonder why no one notices grok, which on the long run has a very very usefull ability(rusher) , and on the short run can get swift gating very fast and also starts with teleport spell which is a nice thing in my oppinion against shooters.

About the academy MMR, all i can say is, on the long run , academy becomes very weak... even with all the spells in the world it can do nothing against a good knight!

Sq knows what i'm talking about... he totally crushed me with Haven, in a closed map(very closed map). The whole thing happened so fast, i could only have time to cast a mark of the wizard !

I didnt event get to kill him a whole stack ... and i had all the magic a wizard could have ... Summon Phoenix, Implosion, nice fireball better than implosion(Nathir + fire artifact) , all dark spells from tome, 20+ spell power , Ressurection ... All these were useless



Lol hero raadoo!! I'm suspicious when i see the archmage picture
Better remove them and change to hunters or marksmen lol
That game was a pefect example of you playing well and lost solely based on race alone because of us going random
Hehe i don't see u in msn.. hope we can play again.
As for grok.. he walks fast.. but walking fast without the ability to take on fights is a sad thing Day 1-7 ... if in bfh.. i think level 12-13 is possible... but grok will only level 7-8 with war machine in first level up. Because deleb can take on very nasty fights grok can't. Week 2 usually deleb level 16,17, grok 12-13, week 3.. deleb breaks bfh lol.. grok is still walking around
Maybe only catching (u know what i mean) with golems and zombies if unlucky in skills.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 16, 2007 01:48 PM

hi sq... what can i say ... work reloaded
i hope we can play soon too, that haven vs. sylvan... that you wanted to play! i'm really curios how you use sylvan

i'll be on msn at night, and in the weekends.
and about the archmage, i think it looks really cool, and tower used to be so cool, i can't give it up... even though a blessed marksmen with precise shot might do more damage

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sq79
sq79


Famous Hero
posted January 16, 2007 01:55 PM

Quote:
hi sq... what can i say ... work reloaded
i hope we can play soon too, that haven vs. sylvan... that you wanted to play! i'm really curios how you use sylvan

i'll be on msn at night, and in the weekends.
and about the archmage, i think it looks really cool, and tower used to be so cool, i can't give it up... even though a blessed marksmen with precise shot might do more damage



Hehe.. no problem I'm looking forward to it
It will be tough in bfh for sylvan though since you can rush me easily... but no harm trying.. we can even do the classic dougal versus ossir
I'm ready to give you my points lol

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 16, 2007 01:56 PM
Edited by ZombieLord at 13:59, 16 Jan 2007.

Quote:
Only the necropolis can laugh at druid elders and water elementals. Don't tell me Ossir can do it, cuz he can't . Sylan is even more f*cked up against such creatures than inferno without tent ;p


What if you kill all (or at least most) of the druids BEFORE they act? If you're lucky and your Hunters and Druids act first, you may defeat them without losses (especially if Warding arrow triggers)

Quote:
and tower used to be so cool, i can't give it up... even though a blessed marksmen with precise shot might do more damage

you play for fun or to win?

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theluCas
theluCas


Adventuring Hero
thiNk
posted January 16, 2007 02:22 PM

Quote:
Quote:
Only the necropolis can laugh at druid elders and water elementals. Don't tell me Ossir can do it, cuz he can't . Sylan is even more f*cked up against such creatures than inferno without tent ;p


What if you kill all (or at least most) of the druids BEFORE they act? If you're lucky and your Hunters and Druids act first, you may defeat them without losses (especially if Warding arrow triggers)

Quote:
and tower used to be so cool, i can't give it up... even though a blessed marksmen with precise shot might do more damage

you play for fun or to win?


I got fun from win , it is fun searching for way to win with every town.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 16, 2007 06:24 PM

Quote:

What if you kill all (or at least most) of the druids BEFORE they act? If you're lucky and your Hunters and Druids act first, you may defeat them without losses (especially if Warding arrow triggers)


And if it doesn't trigger? Ouchh.. 15 master hunters fried by lightning


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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted January 17, 2007 10:52 AM
Edited by TheDeath at 11:10, 17 Jan 2007.

Quote:
What if you kill all (or at least most) of the druids BEFORE they act? If you're lucky and your Hunters and Druids act first, you may defeat them without losses (especially if Warding arrow triggers)
Actually it's pretty hard since they are so durable, but I usually f*ck them up with high tier creatures (every faction).

Quote:
And if it doesn't trigger? Ouchh.. 15 master hunters fried by lightning
Well, you could as well said: if luck did not trigger in the final battle, and you lost a lot of skills for it, and all your creatures did minimum damage, and opponent maximum, and blah blah blah.. this game is random, unpredictable, so not a 100% fair competition, that's why I like FFA or multi-player (more than 2) maps, as this game was designed for anyway Life is unpredictable

At least Sylvan has a somewhat 30% chance to resist it (via Unicorn), others don't.. but Druids & Mages are so annoying when defending important stuff

These are mostly a pain for Inferno, because Gating won't stop them from casting spells, and Familiars do nothing to creatures.. the only good anti-counters here are spectres, 'cause they steal mana!

I find Pit Fiends especially useful as tanks in creeping...

EDIT: Anyway, I'm not a Master hunter freak if you know what I mean.. I love Druids more

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 17, 2007 12:07 PM

Well, if druids are guarding the important mine it's kinda crippling. So far I have some strategies against them:

Haven: Doesn't need the mines! May rely strictly on resource piles and windmills. No need to risk the fight with druids. I found it fun to kill all ranged and magical attackers with battle dive and griff specialist, though. Risky but fun ;p
Academy: Havez, Master Gremlinz, arch mages, tent and offensive spells+motw. Druids prefer to kill gremlins rather than mages, and it is good, a bit of casualties in gremlins is acceptable since it's unlikely to get battle frenzy and make them useful anyway (2% chance - duh -_-)
Inferno: The usual Deleb + demons pressure. Best to attack early, before the druids grow in numbers. Tent helps, ballista kills. Mercury mine is necessary to capture fast.
Dungeon: My favorite way was to use assassins as punching bags, maybe minos too and a hero armed with a powerful damage spell to kill them. I have no idea how to beat them otherwise.
Sylvan: Ouchh. Hurts.
Necropolis: no problemo, raise dead + sweet skeleton stack + a bit of vamps and druids are gonners (with no casualties, bwahahaha)

Any more ideas?

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted January 17, 2007 12:17 PM

Quote:
Haven: Doesn't need the mines! May rely strictly on resource piles and windmills. No need to risk the fight with druids. I found it fun to kill all ranged and magical attackers with battle dive and griff specialist, though. Risky but fun ;p
Without fighting with them, you lose experience.. but it's best to let them grow and get more exp

Quote:
Academy: Havez, Master Gremlinz, arch mages, tent and offensive spells+motw. Druids prefer to kill gremlins rather than mages, and it is good, a bit of casualties in gremlins is acceptable since it's unlikely to get battle frenzy and make them useful anyway (2% chance - duh -_-)
If there is only 1 Druid stack, Counterspell is best choice, believe me


Quote:
Inferno: The usual Deleb + demons pressure. Best to attack early, before the druids grow in numbers. Tent helps, ballista kills. Mercury mine is necessary to capture fast.
Actually I really can't find a way against spellcasters with Inferno; I hate them 'cause they cannot be blocked by Gated creatures... so it's best to use offensive strategy, like Cerberi (of course I'm not talking about Deleb)


Quote:
Dungeon: My favorite way was to use assassins as punching bags, maybe minos too and a hero armed with a powerful damage spell to kill them. I have no idea how to beat them otherwise.
Furies + morale, Shadow Witches to cast slow on them (sometimes it's not useful but...), but generally, spellcasters are waay to powerful as neutrals, for any faction (excluding necro).


Quote:
Sylvan: Ouchh. Hurts.
Well there's always a 50% chance that YOUR shooters/casters act first, 'cause they have the same initiative (maybe some Ring of Celerity, etc.).. besides, the Unicorn really helps 30% magic resistance

Quote:
Necropolis: no problemo, raise dead + sweet skeleton stack + a bit of vamps and druids are gonners (with no casualties, bwahahaha)
Idea is to have some mana at this point for at least 3 raise deads or so...

Quote:
Any more ideas?
Actually concerning Assasins: I don't understand why people find them weak.. not because of poison, but because they are very tough melee fighters. If you think they do pathetic damage in ranged, use them in melee
____________
The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2007 01:32 PM

One thing to add about academy: No need to risk any kind of losses since you can upg the gargoyles and gain immunity to elemental damage. No harm in losing some grgoyles as motw does its work. WIth Jhora you get to start first more often than others so you can use wasp swarm or later in the game use mini arties of resistance. Only mages can prove a nuisance...
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 17, 2007 03:21 PM
Edited by Doomforge at 15:22, 17 Jan 2007.

Elvin: what about stone spikes? Druids have it and gargs aren't immune to it zomg. but, sure, with a strong offensive spell and MOTW they can at least tank a bit.

TheDeath: Check my chart. Ranged Assassins do less than 10 damage per week. At short range, they do 18 or so. Melee assassins do almost 40. It's ridiculously low, so they suck at offense no matter what they do. Only Vayshan can make use of them, cuz he comes with a few populations of scouts, making assassins a fine choice at earlygame. But it's the ONLY exception :<

I like the counterspell option, though. Never thought it can work vs. creatures too.. But I think you'd need titans to make your army strong enough so they won't split to 2-3 stacks.

Wait.. if it does.. than it's no longer the ultimate dungeon counter, the dungeon player may take the counterspell off with shadow matriarchs and still blast things with empowered lucky spells ~~

Furies? give me a break. They will kill 20% druids and get totally fried. No way. Furies totally suck.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted January 17, 2007 03:32 PM
Edited by TheDeath at 15:40, 17 Jan 2007.

Quote:
Elvin: what about stone spikes? Druids have it and gargs aren't immune to it zomg. but, sure, with a strong offensive spell and MOTW they can at least tank a bit.
Or simply attack normally with ranged attack until blocked

Quote:
Ranged Assassins do less than 10 damage per week. At short range, they do 18 or so. Melee assassins do almost 40. It's ridiculously low, so they suck at offense no matter what they do.
Actually vs other tier 1 creatures, it's not bad at all (remember for Master Gremlins or Skellies the range penalty). Of course "necromancy" is a hero skill, but the "normal" growth skellies (20 per week) without any boosts are not that spectacular beside the Assasins (in melee), and they have init 12 Sure it's nothing compared to Familiars.. but remember the I-must-perish and fragility thing

Quote:
I like the counterspell option, though. Never thought it can work vs. creatures too.. But I think you'd need titans to make your army strong enough so they won't split to 2-3 stacks.
Yeah well that's the problem..

Quote:
Wait.. if it does.. than it's no longer the ultimate dungeon counter, the dungeon player may take the counterspell off with shadow matriarchs and still blast things with empowered lucky spells ~~
Who said it was?

Quote:
Furies? give me a break. They will kill 20% druids and get totally fried. No way. Furies totally suck.
Actually with 20-30 furies I managed to kill 1 stack with morale and luck. And Grim Riders took care of the other one. I know I must have been lucky, but I wasted some skills for that luck and morale, and it better had return me something back.. as it did

the idea behind is that, if you don't want ANY losses at all, then put your offensive units (furies), not tanks (minos, hydras).. and then I tried it as a challenge

P.S: my warlock was Dark magic oriented, not Destructive... I used Arcane Intuition + Dragon Utopia to learn awesome spells this arcane intuition stuff is really helpful, someone mentioned in a post with Lethos (starts with Dark magic), learning from Shadow witches.

actually I was pretty tired of destructive

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