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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What are the worst skills in game and how u would change them?
Thread: What are the worst skills in game and how u would change them? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
neinspiratul
neinspiratul


Hired Hero
posted December 16, 2007 07:17 PM

Never thought of such an abuse but this can work surely after casting 3-4 raise deads as vampires will revive themselfs from one hit. That's why the guy with zombies is cool - can get last stand in a few levels.
Can't wait to abuse my beloved vampires.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 16, 2007 07:42 PM

Hope you won't use that in toh, exploits are forbidden and frowned upon by the players.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted December 16, 2007 07:49 PM
Edited by Nirual at 19:52, 16 Dec 2007.

Let's see, going by main skill:

Attack:
Natures Wrath: Not only is is limited in use for a low growth faction, it's weaker than it's prerequisite Battle Frenzy.

Luck:
Tear of Asha Vision: Huge help when you know the rough location of the Tear, and even then only saving a few turns. Otherwise useless (especially if there is no Tear on the map).

Spoils of War: 1,5% of the gold cost of your victims as bonus might sound decent, but it's not. Ressourcefulness is much more beneficial, or even Estates.

Leadership:
Recruitment: Only somewhat helpful for the low growth factions, and the requirement to be in the town at the last day of the week makes it very impractical to use for a hero that isn't guarding the town.
My ideal idea of this skill would be as follows:
At the beginning of every week, each hero with the skill is offered some additional creatures to hire, with the total cost relating to his level.
Estates: Actually pretty decent on a squire, but hardly a good choice for a main hero. Should relate to the hero's level, starting lower than the current 250, but also going a good deal higher on a level 20+ hero.

Enlightment:
Arcane Inituition: Hard to make good use of. Should be merged with Scholar in my opinion (like the Barbarian equivalent)
Dark Revelation: What kind of joke is this? Wasting a levelup for another? Okay, it's not completely wasted, but pretty pointless.

Summoning Magic:
All three primary subskills. +4 spellpower for a few spells is just pale compared to the secondary effects of destructive magic or the Mass spells offered by the Light and Dark subskills. As mentioned before, Master of Earthblood is the worst.

And of course, Elemental Balance. Although countering Fire Warriors or a Phoenix with this skill should be fun, it's just too situational.

Warlock: Dark Ritual: Wasting an entire turn for the effect of a magic well?

Wizard: Consume Artifact: I've never used this ability. Guess it's better than losing the stack alltogether, but still.
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In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 16, 2007 08:04 PM

Natures Wrath is amazing because of you first three tiers. All you have to do is get familiar ground and you deal sick damage in the first round, especially with luck and/or avenger.

Arcane Inituition is situational but at the moment it's the only way for a warlock to ensure he'll get some dark spells. And that seems necessary vs orcs. Works well for those who want to go destructive because there are many units to learn the spells from.

Elemental Balance is alright, it can be a life saver. Situational or no it should be an option.

Dark Ritual I have used it and it's essential for fast creeping. Not all maps have wells scattered.

Consume Artifact is totally awesome. If you see a wizard resurrect 4 of his stacks within a single turn you know it can turn a game around.
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knight-champ
knight-champ


Hired Hero
master of knights
posted December 16, 2007 10:12 PM

but its saying only the last creature died in combat gets resurected with 1 health.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 16, 2007 11:01 PM

That is correct, what is your point?
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Edwin_Yang
Edwin_Yang


Known Hero
posted December 17, 2007 03:59 PM
Edited by Edwin_Yang at 16:05, 17 Dec 2007.

actrually this vampire trick can work on any other factions because of the Vampirism(though you can not always get it)

EDIT:sorry..seems that Mytical has mentioned that..

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mlai
mlai


Adventuring Hero
posted December 17, 2007 04:56 PM

Quote:
There you go, horde of archangels won by just 2 vampire lords. At some time I got bored and cast a few frenzy spells but you can easily see that I could have won with my hero's attacks only.

You can now bow before my magnificence and pay me tribute


Just kidding, the trick is a courtesy of Edwin young Seems that last stand works every time there are 2 units in a stack. That is especially cruel of necropolis that can keep raising its creatures and not fear they'll die in one hit.

Is this a TotE-compatible replay?  Cuz it doesn't seem to work.  Doesn't show up in my replays menu.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 17, 2007 06:11 PM

Yes it is from TotE but I don't know why it would not play for you. Anyone else had that problem?
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knight-champ
knight-champ


Hired Hero
master of knights
posted December 18, 2007 07:01 AM

Quote:
That is correct, what is your point?
what i mean is thats why is the worst skill,you cant survive the next attack anyways.
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knight-master

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 18, 2007 11:05 AM

You are kidding right? See the replay for future reference.
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meff
meff


Adventuring Hero
posted January 20, 2008 11:30 PM
Edited by meff at 23:31, 20 Jan 2008.

Is recruitment calculative?(i mean if you place 2 heroes with recruitment in 1 town will the effect be twice as normal)

Edit:I'm too lazy to check it myself

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 21, 2008 09:40 PM

Goblin support.

Estates is considered a bad skill, and it gives you 250 gold a day.
Goblin support gives you an equivalent of 20 gold a day, so its 10 times worse than one of the worst skills.....
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Jabarkas
Jabarkas


Adventuring Hero
posted January 22, 2008 07:41 AM

Hmm... how about Plague Tent? If you want to deal damage, then the Ballista-path is so much more rewarding. I believe it was another thread that suggested the solution with that the Plague-tent should cast decay, or suffering or similar dark magic spell... and let it scale with hero level.

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meff
meff


Adventuring Hero
posted January 22, 2008 08:33 AM

plague tent is great with kaspar if don't count him it sucks

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted January 22, 2008 12:08 PM

What I find interesting is how some useless skills simply belong to the game and should never be missing

For example, Navigation and Scouting. Not too much use, and yet, can't picture the game without those skills.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted January 22, 2008 12:43 PM

they have been around since hommII so it's an inertia thing
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 22, 2008 12:57 PM

Not just that. Ok I don't care about navigation as I rarely play maps with water content but scouting can be great. That and silent stalker can save your game if you are aware where your opponent is or seeing his forces. The fact that it is a logistics perk makes it all the more worthwhile.
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Bloodly
Bloodly


Hired Hero
posted January 26, 2008 04:11 PM

Catapult-Brimstone Rain.  One part the lack of use, one part is race-specific.  Sieging....is not SO common that you'd really want this skill at all.  Especially when Ballista and First Aid Tent are more useful overall.

I especially have issue that it's a requirement for Absolute Rage.  I can't think of a time I'd pick it, even WITH the ultimate on the line.

Resourcefulness sounds useful(More resources=good), but the trouble is getting it on a 'collector' hero(Someone stationed just to collect those resources....gods I MISS Heroes 4 in that respect-didn't need to waste heroes on stuff like THAT) at a time where it can actually BE useful.  (Sometimes the luck aspect of the perks/skills you can pick is just annoying.  You want one skill/perk, and still have choices, and you get everything EXCEPT what you want.)

That reminds me.  STAMINA(Barbarian only).  +2 defence=nothing special.  One-time 10% health boost till the next battle=Horrible.  It's too specific, and you've wasted a slot on this/will have to pay the Memory Mentor to get rid of it.  Most of the +2 to X skills are a bit too specific, really, as their boosts are one-time.  They're not things you'd EVER want to really keep, which seems odd.  All the skills/perks shoud be major, something you'd really want to keep.

I'm rambling.
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carcity
carcity


Supreme Hero
Blind Sage
posted January 27, 2008 10:05 AM

the worst skill I know is the one in summoning magic: Exorcism.

I mean how big is the chance that your enemy AI use summon elementals or something like that. It is half good at inferno but thats it. I would like to change so it works on all creatures
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Why can't you save anybody?

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