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Heroes Community > Age of Heroes Coliseum > Thread: ICTC- Hobbiton
Thread: ICTC- Hobbiton This thread is 4 pages long: 1 2 3 4 · NEXT»
Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 10, 2007 05:42 PM bonus applied.
Edited by Ted at 16:58, 28 Feb 2007.

ICTC- Hobbiton



Hobbits are between two and four feet (0.6-1.2 m) tall, the average height being three feet six inches (1 m). They tend towards stoutness and have slightly pointed ears.

Hero- lucky sticker (hero rides a pony)
Aka- the hobbits
Associated colors- Pale Blue and light Purple
Worship- no one, they believe that luck is their god
Core philosophy- All for one, and one for peace!
Country / kingdom- Fiducia (located north-east of the Silver cities)
Capital city- Derdrem
Official Allies- Silver Citys
Un-official Allies- Fortress, Irollan
Neutral- Haven, Dark Elves
Enemys- Necropolis and Inferno
Key symbols- Ying-Yang

The three Candles


Might or Magic orientated: Magic

history-

Origins
28 - 40 YSD- many angels die here, their charroits, pulled be Pegasus' are lead a stray to what the Hobbits now call their home,

192 YSD- dwarfs travel from their native villages in seek of some place warmer and more peaceful, they meet several elven women and they join the quest for a new home.

194 YSD- they discover several islands and clean water, they begin their new lifes, they then find and retrain the Pegasus, they use them to create a legal system for the sum of dwarfs and elves that now live in their large colony

199 YSD- they rename there kingdom Fiducia (latin for trust and confidense), they also find small people called Leprechauns, they are given the task of manging money and providing entertainment at the pubs

458 YSD- contact made with wizards, they agree to aid the Hobbits in town buildings and create general order

464 YSD- wizards help create diplomacy in Fiducia by building the capital city of Derdrem

468 YSD- a heatwave strikes, badgers come out from their holes, and the hobbits decide to live in those holes, and train the badgers into more efficent diggers, they now are the primary working force in Hobbiton, but the badgers dont mind, they like having someone to talk to

557 YSD- several horned demons attack the capitol of Fiducia, the hobbits win, they decide to prepare for war, they build castles miliary posts and watch towers across the land, Pegasus riders are given swords to repel any attack made by an enemy of Fiducia

660 YSD- after years with nothing to match the power of the Devils, the hobbits are given plans for a Stone Dragon, witch they build out of obisidian, they squase the lingureing demons, peace is been accompholised

Modern ages

813-815 YSD- a temporary alliance is made with the Nercomancers, they teach the Hobbits how to summon spirits of the dead, but the hobbits quickly repel the necros, the hobbits have now learned their lesson never to trust the necros, they learn in this battle that luck is their one true ally, they trust their lives with it

843 YSD- Prime Minister Steve Hogan is killed by demon raids, the hobbits prepare for battle by seeking safety allieing itself forever with Academy

956 YSD- wizards in Feducia predict a great battle between the Griffen Empire and the demons, as a result the hobbits take shelter in their caves

Racial Ability
Fool¡¦s Luck

Basic: All creatures in Hero¡¦s army have 10% chance of evading attacks and 10% of doing critical attacks.
Advance: All creatures in Hero¡¦s army have 15% chance of evading attacks and 15% of doing critical attacks.
Expert: All creatures in Hero¡¦s army have 20% chance of evading attacks and 20% of doing critical attacks.

Hero¡¦s Ability:
Hero¡¦s Luck: +1 Luck all the time.
Lucky Strike: Triple the damage on any Lucky Roll.
Double Fortune: Creature attack twice on any Lucky Roll.
Lucky Fortune (special one): Creature deals both triple damage on any lucky role and attacks twice with no retailiation.


Town Buildings




Dwellings:
Leprechaun, Bearded Leprechaun - Mine, Gold Mine.
Net Throuher, Fisherman - Dam, Large Dam.
Babger, Saber Tooth Badger- Coppice, Grove.
Pub Master, Ale Master- Pub, Inn.
Vicar, Bishop - Hall of Afterlife, Hall of Opportunities.
Pegasus, Horned Pegasus - Stable of Sky, Stable of Storms.
Stone Dragon, Obsidian Dragon - Abandoned Temple, Burnt Temple.

Magical Buildings:
Rainbow-Leprechaun's growth booster.
Pond of Luck-Visiting hero gets +1 luck for the hero, for the rest of the week.
Monument of Joy-Vicars' growth booster.
Magical Garden-Visiting hero gets +1500 experience.
Escape Tunnel-A tunnel from the Garrison, through the hill to outside of the town. Hero is able to surrender in a siege.

Creatures-
Level 1- Leprechaun --> Bearded Leprechaun (luck (leprechaun always has at least 1 luck), gives an extra +1 gold for every leprechaun, when visiting any Garden of the Wee Folk
attack: 1 --> 2
defense: 1--> 1
health: 4--> 6
cost: 30 --> 45
damage range- 1/2 --> 2/3
iniactive- 10 --> 11
speed- 4 --> 5
mana- 0 --> 0
shots- 0 --> 0


Descrpition: Leprechauns are the keepers of money in Hobbiton, they also are a very lucky race.



Level 2- Net Throuher -->Fisherman (ranged, wound, no meele penelaty, precise shoot)

attack: 3 --> 4
defense: 3--> 3
health: 13 --> 13
cost: 45 --> 65
damage range- 1/4 --> 2/5
iniactive- 8 --> 9
speed- 4 --> 5
mana- 0 --> 0
shots- 4 --> 8

Descrpition: A hobbit with a fish net, they throw the net in the direction of target and two squares away from where the hobbit stands, the net comes back, and fish fly at the enemy
creatures within those two squares are damaged

Level 3- Babger --> Saber Tooth Badger (cleave, large creature)
attack: 4 --> 5
defense: 3 -->4
health: 18 --> 26
cost: 150 --> 210
damage range- 3/6 --> 6/8
iniactive- 8 --> 10
speed- 6 --> 7
mana- 0 --> 0
shots- 0 --> 0

Descrpition: A bager who attacks the enemy with its mouth/teeth, ST badger also wears a little armor around its shins, legs and belly




Level 4-  Pub Master --> Ale Master (enraged)
attack: 6 --> 7
defense: 6 --> 8
health: 27 --> 30
cost: 250 --> 340
damage range- 7/12 --> 8/14
iniactive- 13 --> 15
speed- 5 --> 6
mana- 0 --> 0
shots- 0 --> 0

Descrpition: Attacks with a beer jugs in his hands



Level 5- Bard --> Minstrel(shooter, spellbook: Phantom Forces*, Earthquake and Fist of Wraith)
attack: 13 --> 16
defense: 6 --> 9
initiactive: 8 --> 9
health:  50 --> 60
mana: 19 --> 29
cost: 550 --> 670
damage range- 8/17 --> 9/20
speed- 3 --> 6
shots- 8 --> 8

Descrpition: -Wee-folks:
- Fighting Song: Active ability, for a turn increase the stats and moral of all units in the army.
-Cheery Aura: Increase the stats and luck and moral of all nearby (2 titles away) friendly units.
-Lullaby (U): Puts a creature to sleep. Must be apply at melee range.

*= Bishop only

Level 6- Pegasus --> Horned Pegasus (large creature, call lightning, immunity to lightning blot and chain lightning)
attack: 17 --> 20
defense:  18 --> 19
health:  130 --> 150
cost:  1600 --> 1700
damage range- 14/24 --> 16/28
iniactive- 10 --> 11
speed- 7 --> 7
mana- 0 --> 0
shots- 0 --> 0

Descrpition: A hobbit who rides a pegasus, attacks with its hoves

Level 7- Stone Dragon --> Obisdian Dragon (elemental, Immune to, lightning, fire** and cold**)**= Obisdian Dragon only
attack: 25 --> 30
defense: 23 --> 28
health: 180 --> 220
cost: 3500 *--> 4700 ** (*= quantity of mecury)
damage range- 30/56 --> 40/60
iniactive- 7 --> 8
speed- 8 --> 9
mana- 0 --> 0
shots- 0 --> 0

Descrpition: hobbits used traded technologie from the mages to create their very on Dragon, they are dum, but follow easy and simple commands

Heroes

Benidick Hutchinson the 3rd

Born into a royal family Benididick has studied the art of war, since he has been born into royalety, he has learnt how to manage money very effectivly.

Starting Abilities

basic attack, basic leadership, basic danceing

Hero constibute +100 gold per every day for every 2 levels the of hero

Sam Epson

Originally a brewerly man, he joined the army to fight for his country, later he discovered he had a lot in common with the Brew Masters, he leant the art of good beer making, and brings happyness to all who serve him.

Starting Abilities

advanced leadership, basic fools luck

Hero gives +1 attack and + 1 defense for every 2 levels of hero to his brew and ale masters, starting on first level.

Shamus Barton

Came from the Leprechaun feilds, he as has been blessed with the art of luck, can also speak the language of the Leprechauns, making them fell better about themselves, and fight better.

Starting Abilities

basic luck, soldiers luck, basic fools luck

Hero gives + 1 attack and + 1 iniactive for every 2 levels of hero to Leprechaun, starting on first level.

Hanna tacklesworth

Hanna is a decendent of the Tacklesworth family, the family that has been stable fishermen and netters for generations. the fishing Tackle was invented by her great-great-great-great uncle Patrick Tacklesworth. given the girl enough ale, food, cosy beds or a desperate situation, and she might let on some family secrets.

Fishing tradition: specialises in net throwers, net throwers and fishermen gain +1 to their range.
basic fools luck
basic attack
archery

Axel jigger

Axel has always been an odity to hobbits. he thinks not of the past, but of the future. he has spent half of his live amongst the wizards of the silver league, and has been able to improve catapults to great effect. this factor has gone down well, but Axel is still a bit unpopular due to his suggestion that a soup pot may make excellent amnution.

Tinker: catapults under the hero have an initiative boost of +4
basic fools luck
basic warmachines
catapult

Heidi Sweetemham

Heidi is, or the hobbit equalivate of, a damsel. young, beautiful, comes from a rich family, any hobbit would be proud to make her his bride. she gets thousands of admirers every day, sending her letters, chocolates, flowers and all manner of love items. even on the battlefeild, halfings (including the usually pastoral Vicars) fight harder to win the fair madiens hand.

Beauty in Fiducia: all halfing units get a +2 moral bonus.
basic fools luck
basic leadership
recruiting

Maximillion blenkinsop tumbersmith

Maimillion is the heir, not to one, but to both the Blenkinsop and the Tumbersmith fortunes. he is incredibly proud of that fact, often boasting about it. whilst this is a sure-fire way to annoy everyone, it gives Maximillion a chance to managed the estates, or sending letters to his Finance, sohpia, and another fortune in the pocket.

canny dealer: estates give the hero +300g instead of just +250
basic fools luck
basic leadership
estates

with aid from: GenieLord, bixie, KnightDougal, Alc, Baklava and loads of help of aj
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 10, 2007 06:16 PM
Edited by bixie at 18:31, 10 Jan 2007.

i like this town... not to sure of the vicar, the nun or the obisidian dragon, but the rest is fine. like the pub master!

a dancing faction! yeppie, but what dancing do they do. morris?... maypole?.... ballroom?.... moshing?....

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 10, 2007 07:39 PM

when i say dance i mean appreciate, they crelebrate all forms of life except Demons and Undead, the us the deceased creatures souls to create mana
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 10, 2007 07:48 PM

Good work.
The creatures are much better then those you showed in the Altar.
Obsidian Dragon! That will be very interesting. I can't wait to see it!
I like the ideas of badger and mind reading. I think that mind reader should be a mind-effect spell caster.
The dancing skill is very creative and original. I like it.
To summary: good faction.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 10, 2007 09:48 PM
Edited by Ted at 19:58, 11 Jan 2007.

thanks, i will do crearture stats and the history tommorow

EDIT: i added the stats, history and changed the name of my Nun to Bishop
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 11, 2007 08:03 PM

You forgot damage, initiative, range, mana, shots and speed in your statuses.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 11, 2007 08:05 PM

one step at a time GenieLord my freind, one step at a time + what you think so far?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 11, 2007 10:23 PM

the pictures are really good!

to bad you nicked them off LOTR

still, i have a feeling i know where this town is going. peaceful, charming, good mannered people, thrust into a war not of their doing. kinda like belgium in WW1.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 11, 2007 10:51 PM

yeah, but belgium didnt have to fight back, on the brightside, us brits (british) gave hundreds of troops up to save belgium and delay the germans advance in Paris
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 12, 2007 01:06 AM

On your request, I will leave you a couple of words here.

First of, this is deffinitely better than your first version (although anything over a Halfling Barbarian would be an improvement to me, bar perhaps a Halfling Necromancer). The theme is also fine for all it's worth - obviously the LOTR Architecture theme is very nice, but will earn you a law-suit if you actually implemented it. My main concern for this faction, however, can in fact be written very shortly in just one sentence:

Why do we need this faction?

Let me try to explain why this question occurs to me. Of course, new factions are nice, and one can always aim for more is better, but that's not quite true to me. The reason why I don't see we need this faction is the following:

- The Halfling race seems too unimportant to bear a whole faction. We don't hear anything about Halflings in the Myth Of Creation, and Halflings are not one of the primary humanoid races. None of these things are reasons alone not to make the faction, but it's something to consider. I still hold the Halfling would be better suited as a sub-ordinate creature to the Dwarves (like the Gremlin in Academy) - but that's only me.

- The units are somewhat un-original. The Badger Rider is a clone of the Bear Rider of the Fortress. The Bishop is a clone of the Inquisitor. The Obsidian Dragon is ... well, a Gargoyle made into dragon. The Ale Master concept is a bit silly, and is also quite similar to the Brawler. Even worse is the Fisher (he throws a net at the opponent, and target is struck by fish that will damage him!?).

- The Mind-reader ... carefully, only very carefully provide a unit with Puppet Master spell! I think Puppet Master should be given only to level 7's, if to any, and only with conditions. Even Frenzy is a very - very - powerfull spell to give to a unit.

- This town neither re-introduces old popular units nor includes some of the current neutrals. That's again not essential, but something that can help justify the town's existance.

- The Class Skill is boring. The Hero gets more mana ... And so what? There are tons of skills and abilities in Sorcery and Enlightenment to give you more Mana.

_____________


All in all, it's a nice and cozy - and coherent - town. The stats are probably also ballanced, for all I know. However, the town completely lags in game-play value. After seeing this, I can't see what new concepts, features or other things that this town will add to the game. And I think you have to consider that as well. Because if the faction doesn't have anything new to offer, then why should we have it?
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 12, 2007 01:29 PM

Ted, I did the logo you asked me to do in the IM.
I created a graphic Hobbiton.
I was very difficult (I have a problem with the photoshop) so I'm sorry it took so long.
You can choose between:
Hobbiton with one door

And Hobbiton with two doors

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 12, 2007 05:08 PM

ok, first of all, thanks for taking your time to view my town, and thank you GenieLord for making my logo, but time wasnt really important

Quote:
My main concern for this faction, however, can in fact be written very shortly in just one sentence:

Why do we need this faction?



well, you can ask that about any faction, why do we need wizards? are elves? or dwarfs? or humans? or even Heroes 5? my point is that this faction is about something that could actually go into H5 and almost not change anything,

but i will answer your question, we need this faction because.... Elves worship life, Necromancers worship undead, Hobbits worship life after death

Quote:

- The Halfling race seems too unimportant to bear a whole faction. We don't hear anything about Halflings in the Myth Of Creation, and Halflings are not one of the primary humanoid races. None of these things are reasons alone not to make the faction, but it's something to consider. I still hold the Halfling would be better suited as a sub-ordinate creature to the Dwarves (like the Gremlin in Academy) - but that's only me.



well that may be, but thatss really your own opionion, you could say the same for Fortress

Quote:

- The units are somewhat un-original. The Badger Rider is a clone of the Bear Rider of the Fortress. The Bishop is a clone of the Inquisitor. The Obsidian Dragon is ... well, a Gargoyle made into dragon. The Ale Master concept is a bit silly, and is also quite similar to the Brawler. Even worse is the Fisher (he throws a net at the opponent, and target is struck by fish that will damage him!?).



well lets here, Badger rider: they where dwaves, they remembered how to rid bears and used that knowledge to ride badgers, Bishop: i have ediyed the spells, but i could use a different name, if anyone has a better one, Obsidian Dragon: they live nextdoor to the Silver citys, they trade Gems, Crystals and Sulfer for Obsidian, so they decided to build something with it, dragon part, well a dragons a good fall back point

Quote:

- The Mind-reader ... carefully, only very carefully provide a unit with Puppet Master spell! I think Puppet Master should be given only to level 7's, if to any, and only with conditions. Even Frenzy is a very - very - powerfull spell to give to a unit.



i changed that, i gave it Confususion and another spell instead

Quote:

- This town neither re-introduces old popular units nor includes some of the current neutrals. That's again not essential, but something that can help justify the town's existance.



well, i wanted to be unorigianal

Quote:

- The Class Skill is boring. The Hero gets more mana ... And so what? There are tons of skills and abilities in Sorcery and Enlightenment to give you more Mana.



well have you noticed its hard to think of an idea for a heros skill when your starting from scrath

Quote:

Because if the faction doesn't have anything new to offer, then why should we have it?


why shoundn't we?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 12, 2007 05:56 PM
Edited by alcibiades at 17:56, 12 Jan 2007.

Quote:
Quote:
My main concern for this faction, however, can in fact be written very shortly in just one sentence:

Why do we need this faction?
well, you can ask that about any faction, why do we need wizards? are elves? or dwarfs? or humans? or even Heroes 5? my point is that this faction is about something that could actually go into H5 and almost not change anything,

but i will answer your question, we need this faction because.... Elves worship life, Necromancers worship undead, Hobbits worship life after death

(...)

well that may be, but thats really your own opionion, you could say the same for Fortress


Sure, you asked for my oppinion, and that's what I provided - truly and subjectively.

Still, when we talk fantasy, there are some facts that are hard to avoid. The primary races Human, Elf, Dwarf and Orc ought to be represented in the world. Other races like Gnome and Halfling can make an appearance as well, but are traditionally subordinate. No one says you have to stick to tradition - but it normally goes down easier with people when you do so!

Second, Heroes Of Might And Magic is a game with a History. The Academy (aka. The Tower) is a well eastablished town, and therefore is well justified to be in the game. Same with towns like the Castle, the Necropolis, the Inferno, the Dungeon and the Rampart (Sylvan). True, they have not been with us from the beginning all of them - and new themes are always refreshing. On the other hand, new towns should be added with a purpose at hand and bring something renewing into the game - or to reintroduce something established from previous games. That's my oppinion.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 12, 2007 07:50 PM

I have got ssome abiltiy idea!

Fisherman: Wound, Shoot, No Meele Penelaty, Scatter Shoot, Precise Shoot
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 12, 2007 07:55 PM

good! but a unit can not have scatter shot and prsice shot, one or the other, urm, precise, thanks
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 12, 2007 07:59 PM

Quote:
good! but a unit can not have scatter shot and prsice shot, one or the other, urm, precise, thanks


good! That net forces shoud be short ranged units with scater shoot.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 12, 2007 08:02 PM

yeah, but i think precise, throwing 1 fishing nets hard enough, but throwing 9? i wouldnt like the job
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 12, 2007 08:14 PM

Quote:
yeah, but i think precise, throwing 1 fishing nets hard enough, but throwing 9? i wouldnt like the job


okay. But the Hobits need something knighty (like drawen Defender, Blackbear Rider and Shieldguard. Knighty. Or not?), like Halfling Crusader, Halfling Archer, etc.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 12, 2007 08:26 PM

got that, Ale masters like brawler, badger riders like bear rider, Vicars like Preist,
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 12, 2007 08:37 PM

Quote:
got that, Ale masters like brawler, badger riders like bear rider, Vicars like Preist,


LOL
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