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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Armageddon Strategies
Thread: Armageddon Strategies This thread is 2 pages long: 1 2 · «PREV
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 15, 2007 11:29 PM

I seldom get emptied of mana with the warlock in the campaign. Erratic mana and Arcane training helps  Summoning magic in addition to Destructive? I can see the point of the Phoenix.But it doesn't help with a couple of meteor showers on the last scenario through those garrisons.

With Warlock I usually go for:
Attack
Logistics
Luck
Dest Magic
Sorcery

What would you take away for Summong and Enlightenment?


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sdfx
sdfx


Famous Hero
posted January 16, 2007 10:50 AM
Edited by sdfx at 11:02, 16 Jan 2007.

Ylaya unfortunatelly starts with Attack, so from other four I would drop hmmm Sorcery and maybe Luck.
Anyway, the 4 skills that I chose for her were and Logistics, Destructive, Summoning and Luck(this slot waited for Enlightment but it didn't show up, so it didn't gave me 40%-50% spellpower more and no 100% - 125% mana more).

I think it's a general rule to give a campaign hero Logistics, Enlightment, 2 Magic Schools. For example:
Freyda gets Log, Enlight, Dark and Light. Last garrison in her campaign probably can be beaten with 5 single battlediving Griffins buying Dark Magic some time to do its magic - Mass Slow, Mass Confusion, Frenzy, maybe even Puppet Master, Ressurect is useful here if things gets messy.
Of course, I didn't get Enlightment with her, so I ran out of mana  and got killed. Stupid 2% chance for Enlightment.  
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 16, 2007 11:14 AM

it's only 2%? Lol! :X

Btw, guys, do you have some kind of chart where the percentage of chance to get skills is displayed? Is it in the manual, or?

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sdfx
sdfx


Famous Hero
posted January 16, 2007 11:21 AM

http://www.heroesofmightandmagic.com/heroes5/game_manuals.shtml
Page 217 of 251
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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 16, 2007 11:36 AM

I find two magic schools a bit much without sorcery. With knight I usuallu skip Light and rather go straight for Dark (and Fallen Knight). Dark has more tactical spells: Slow, Confusion, Frenzy, Blind and Puppet.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 16, 2007 02:09 PM
Edited by ZombieLord at 14:09, 16 Jan 2007.

Quote:
it's only 2%? Lol! :X


I thought it was 8%
Now I can't rely on Arcane Intuition with Lethos

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 16, 2007 03:18 PM

Yeah, 2% sucks. Warlocks should be more enlightened. But perhaps it is because of "Intelligence" they have made it so.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted January 16, 2007 05:26 PM

It's 2% for haven. Warlocks still have an 8% chance for enlightenment...
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open source for an open mind

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 17, 2007 01:40 PM

That's better. Although I normally don't go for thats kill. Knights could need better%. If the next expansion faction is the orcs, then 2% enlightenment would be more proper.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2007 01:50 PM

Or less! Imagine enlightened orcs!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 18, 2007 11:05 AM

Perhaps they should get less XP in that case

I really hope they make a might-based orc-faction with strong emphasis on battles. I don't think the orcs will be good armageddon casters

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