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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Best abilities in the game?
Thread: Best abilities in the game? This thread is 3 pages long: 1 2 3 · NEXT»
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 11, 2007 10:19 PM

Best abilities in the game?

Since there were so much discussion about the worst abilities in the game, I thought I would like to reverse theluCas' thread and hear peoples opinions on the best abilities. Both normal ones and racial/special, not counting the ultimate ones of course.

Personally I like Master of Mind as a normal ability. Both mass slow and mass confusion at once - couldn't be better for tactical spells.

For adventuring, Silent Stalker is great as it is a super scouting skill, giving you a huge radius and fools the enemy in addition to see if creatures will join you.

Teleport Assault is also good fun, especially with hydras to do massive damage, or treants to pin down your enemy.

Among the uniqe ones - Warlocks Luck is unbeatable.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted January 12, 2007 04:07 PM

I like many of the "unique" abilities. Nival had some very nice ideas there.

Examples: Mentoring. It's just great if you can recruit a hero from tavern and he becomes a lvl 15 hero immediately because you have a lvl 20 hero with mentoring. Great for kamikazee warlocks with Destructive Magic or to make a good hero for defending a town!

Corrupted Soil. Not very much damage, I admit. But it is just funny when some creatures die just because they walk
I just like the idea of it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 12, 2007 04:26 PM

Some of my favourites:

Wizard: counterspell, banish(on certain situations), wall of fog, teleport assault.

warlock: secrets of destruction,TA,warlock's luck, aura of swiftness.

ranger: elven luck, imbued & triple ballista, stormwind.

necromancer: cold death, power of speed, mark of the necromancer, dead man's curse

knight: retribution, divine guidance, guardian angel, triple ballista(Vittorio's mostly)

demonlord: excruciating strike, TA,swift gating, swarming gate., power of speed.

Runemage: preparation, distract, ignite ,runic machines, snatch swift mind.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 12, 2007 04:55 PM

Good topic!
And my favorite abilities are:
Humans - Guardian Angel
Elves - Nature Luck ofcouse (helpful in the final quest of Sylvan campaign).
Dark Elves - Empowered spells and Plague tent.
Demons - Urgash (hard to get but unstopable)
Wizards - March of the Golems (make them more useful) and Wall of fog.
Undeads - Death march and Haunted mines
Dwarves - Absolute protection, hard to lose with this ability...
____________

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Istari
Istari


Known Hero
Truth Teller, ToH
posted January 12, 2007 05:03 PM

All of the abilities that creat mass spells for light or dark magic are spectacular.
____________
Opinions are immunity to being told you're wrong.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 12, 2007 05:07 PM

Quote:
All of the abilities that creat mass spells for light or dark magic are spectacular.


I totaly agree.
And also the abilities of special effects to destructive spells.
Like freezing effect to Circle of Winter, it's extremely useful. You can delay some creatures' turns and do a certain damage.
____________

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 12, 2007 06:09 PM
Edited by radar at 18:10, 12 Jan 2007.

Quote:

ranger: elven luck, imbued & triple ballista, stormwind.



+ fire ballista
nice damage

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FreshHope
FreshHope


Adventuring Hero
Defender of Light
posted January 12, 2007 07:16 PM

Dont forget Flaming Arrows too, they reduce target's defense to 0 regardless
____________
Where there is Faith, Hope arises.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 12, 2007 08:01 PM

I forgot Mentoring - it seems almost overpowered.
And yes, it's great for armageddon strategies with few units since your hero can "mass produce" new heroes.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 13, 2007 12:24 AM

Quote:
I forgot Mentoring - it seems almost overpowered.
And yes, it's great for armageddon strategies with few units since your hero can "mass produce" new heroes.


Yes, Mentoring is completely off the ropes, the only good thing being that it will do nothing for your primary hero, but only your secondary.

With all the talk about Haven being overpowered because of the Marksmen and stuff, I find Divine Guidance to be a particularly usefull ability, because it'll effectively let your Marksmen or Paladins get an extra action whenever your Hero has turn - at least most of the time. I was supprised how much use I made of that ability.
____________
What will happen now?

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted January 13, 2007 12:37 AM

I ususally cast other spells before DG. Mass Haste and the other mass spells. I usually end up not getting the time to cast it. Haste at expert is 7% more Iniative. But cumulative they get up to 73%, which can be great if you have a really powerful stack.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 13, 2007 11:54 AM

Quote:
Dont forget Flaming Arrows too, they reduce target's defense to 0 regardless


o yes, i meant fire arrows

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted January 14, 2007 05:13 AM

I'm a big fan of death march.  It can really turn the tide of a mission.
____________
Bask in the light of my glorious shining unicorn.

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Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted January 14, 2007 07:35 AM

 Emprowed spells + Warlocks luck

For other factions my favorites are :

Haven - Divine guidance
Inferno - Mark of the damned + Demonic strike
Academy - Magic mirror , Mark of the wizard
Sylvan - Last stand
Necro - Spirit link
Dwarves - Rune of resurection , Rune of dragonform
____________
 The Darkness is the right hand of the Light , the Light is the left hand of the Darkness .

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 14, 2007 02:04 PM

Necropolis - Master of Life + Haunted Mines + Mark of the Necromancer
Dungeon - Empowered Spells + Warlock's Luck
Haven - Divine Guidance
Sylvan - Imbue Arrow + Rain of Arrows + Imbue Ballista + Triple Ballista
Inferno - Mark of the Damned + Excruciating Strike
Academy - Mark of the Wizard

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 14, 2007 03:36 PM

o, I have question about cold steel:

id adds damage generally to stack, or to each creature in stack?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 14, 2007 03:40 PM

+10% damage to the stack I think.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 14, 2007 03:41 PM

yeah, +10% bonus Cold damage (like Archery does +20% to ranged units)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 14, 2007 04:16 PM

Too bad you have to choose between "archery" and "power of speed" as a necro.. both of them are invaluable >_>

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 14, 2007 04:18 PM

a good point

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